X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Quadrangle_2D.cxx;h=2be343242b9e3faab826423263dbf54f47282b13;hp=e55edf26aff59ab6801d8cfde585549c1099f8a4;hb=efbf393dc4a81161ddfeab879b2db6e17aeceb8b;hpb=f6e2eed4240c426f1e65b40d1bd7e8d109a4d4b5 diff --git a/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx b/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx index e55edf26a..2be343242 100644 --- a/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx +++ b/src/StdMeshers/StdMeshers_Quadrangle_2D.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -30,6 +30,7 @@ #include "SMDS_FacePosition.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" +#include "SMESHDS_Mesh.hxx" #include "SMESH_Block.hxx" #include "SMESH_Comment.hxx" #include "SMESH_Gen.hxx" @@ -519,7 +520,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh, // for each node of the down edge find nearest node // in the first row of the regular grid and link them for (i = 0; i < stop; i++) { - const SMDS_MeshNode *a, *b, *c, *d; + const SMDS_MeshNode *a, *b, *c=0, *d; a = uv_e0[i].node; b = uv_e0[i + 1].node; gp_Pnt pb (b->X(), b->Y(), b->Z()); @@ -533,6 +534,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh, } else { // find in the grid node c, nearest to the b + c = 0; double mind = RealLast(); for (int k = g; k <= iup; k++) { @@ -608,8 +610,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh, int stop = 0; if ( quad->side[3].grid->Edge(0).IsNull() ) // left side is simulated one { - // quad divided at I but not at J, as nbvertic==nbright==2 - stop++; // we stop at a second node + if ( nbright == 2 ) // quad divided at I but not at J (2D_mesh_QuadranglePreference_01/B1) + stop++; // we stop at a second node } else { @@ -656,7 +658,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh, } // for each node of the up edge find nearest node // in the first row of the regular grid and link them - for ( ; i > stop; i--) { + for ( ; i > stop; i--) + { a = uv_e2[i].node; b = uv_e2[i - 1].node; gp_Pnt pb = SMESH_TNodeXYZ( b ); @@ -734,6 +737,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh, gp_Pnt pb (b->X(), b->Y(), b->Z()); // find node c in the grid, nearest to the b + c = 0; int near = g; if (i == stop - 1) { // up bondary reached c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node; @@ -789,8 +793,8 @@ bool StdMeshers_Quadrangle_2D::computeQuadDominant(SMESH_Mesh& aMesh, } } } else { - if (quad->nbNodeOut(3) && nbhoriz == 2) { -// MESSAGE("left edge is out"); + if (quad->nbNodeOut(3) && nbhoriz == 2) + { int g = nbvertic - 1; // last processed node in the grid int stop = 0; i = quad->side[ QUAD_LEFT_SIDE ].to-1; // nbleft - 1; @@ -2138,7 +2142,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh, npl.Append(uv_el[i].normParam); } - int dl,dr; + int dl = 0, dr = 0; if (OldVersion) { // add some params to right and left after the first param // insert to right @@ -2380,7 +2384,7 @@ bool StdMeshers_Quadrangle_2D::computeQuadPref (SMESH_Mesh & aMesh, TColgp_SequenceOfXY UVtmp; double drparam = npr.Value(nr) - npr.Value(nnn-1); double dlparam = npl.Value(nnn) - npl.Value(nnn-1); - double y0,y1; + double y0 = 0, y1 = 0; for (i=1; i<=drl; i++) { // add existed nodes from right edge NodesC.SetValue(nb,i+1,uv_er[nnn+i-2].node); @@ -3296,7 +3300,11 @@ bool StdMeshers_Quadrangle_2D::computeReduced (SMESH_Mesh & aMesh, vector curr_base = uv_eb, next_base; - UVPtStruct nullUVPtStruct; nullUVPtStruct.node = 0; + UVPtStruct nullUVPtStruct; + nullUVPtStruct.node = 0; + nullUVPtStruct.x = nullUVPtStruct.y = nullUVPtStruct.u = nullUVPtStruct.v = 0; + nullUVPtStruct.param = 0; + int curr_base_len = nb; int next_base_len = 0; @@ -4108,7 +4116,7 @@ bool StdMeshers_Quadrangle_2D::check() StdMeshers_FaceSidePtr wire = wireVec[0]; // find a right angle VERTEX - int iVertex; + int iVertex = 0; double maxAngle = -1e100; for ( int i = 0; i < wire->NbEdges(); ++i ) { @@ -5145,6 +5153,8 @@ void StdMeshers_Quadrangle_2D::updateSideUV( FaceQuadStruct::Side& side, for ( iS = 0; iS < q->side.size(); ++iS ) if ( side.grid == q->side[ iS ].grid ) break; + if ( iS == q->side.size() ) + continue; bool isOut; if ( !q->side[ iS ].IsReversed() ) isOut = ( q->side[ iS ].from > iCur || q->side[ iS ].to-1 <= iCur );