X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Prism_3D.hxx;h=d2bea83f431f09a5781b030de3442f9e8d4ef224;hp=546bf4950b92281680bbc424827bcb9da51339ba;hb=d9f4b53e489dd5857db264ede6acded7b076c9f1;hpb=0c5188fd2cf587b6c74c6adce920158f7edd4419 diff --git a/src/StdMeshers/StdMeshers_Prism_3D.hxx b/src/StdMeshers/StdMeshers_Prism_3D.hxx index 546bf4950..d2bea83f4 100644 --- a/src/StdMeshers/StdMeshers_Prism_3D.hxx +++ b/src/StdMeshers/StdMeshers_Prism_3D.hxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -20,7 +20,7 @@ // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // -// SMESH SMESH : implementaion of SMESH idl descriptions +// SMESH SMESH : implementation of SMESH idl descriptions // File : StdMeshers_Prism_3D.hxx // Module : SMESH // @@ -29,21 +29,20 @@ #include "SMESH_StdMeshers.hxx" -#include "SMDS_MeshNode.hxx" -#include "SMDS_TypeOfPosition.hxx" #include "SMESHDS_Mesh.hxx" -#include "SMESH_Algo.hxx" #include "SMESH_Block.hxx" #include "SMESH_Comment.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_MesherHelper.hxx" #include "SMESH_TypeDefs.hxx" #include "SMESH_subMesh.hxx" +#include "StdMeshers_ProjectionUtils.hxx" #include #include #include #include +#include #include #include #include @@ -56,10 +55,6 @@ namespace Prism_3D struct TNode; struct TPrismTopo; } -namespace StdMeshers_ProjectionUtils -{ - class TrsfFinder3D; -} class SMESHDS_SubMesh; class TopoDS_Edge; @@ -106,11 +101,14 @@ namespace Prism_3D TopoDS_Face myBottom; TopoDS_Face myTop; std::list< TopoDS_Edge > myBottomEdges; - std::vector< TQuadList> myWallQuads; // wall sides can be vertically composite + std::vector< TQuadList> myWallQuads; // wall sides can be vertically composite std::vector< int > myRightQuadIndex; // index of right neighbour wall quad std::list< int > myNbEdgesInWires; bool myNotQuadOnTop; + mutable SMESH_subMesh* myAlgoSM; // sub-mesh with algo which computed myBottom + + size_t NbWires() const { return myNbEdgesInWires.size(); } void Clear(); void SetUpsideDown(); @@ -156,7 +154,7 @@ class STDMESHERS_EXPORT StdMeshers_PrismAsBlock: public SMESH_Block * \brief Return number of nodes on every vertical edge * \retval int - number of nodes including end nodes */ - int VerticalSize() const { return myParam2ColumnMaps[0].begin()->second.size(); } + size_t VerticalSize() const { return myParam2ColumnMaps[0].begin()->second.size(); } bool HasNotQuadElemOnTop() const { return myNotQuadOnTop; } @@ -185,6 +183,16 @@ class STDMESHERS_EXPORT StdMeshers_PrismAsBlock: public SMESH_Block return col_frw.first; } + /*! + * \brief Return pointer to column of nodes + * \param node - bottom node from which the returned column goes up + * \retval const TNodeColumn* - the found column + */ + bool HasNodeColumn(const SMDS_MeshNode* node) const + { + return myShapeIndex2ColumnMap.count( node->getshapeId() ); + } + /*! * \brief Return transformations to get coordinates of nodes of each internal layer * by nodes of the bottom. Layer is a set of nodes at a certain step @@ -238,12 +246,12 @@ class STDMESHERS_EXPORT StdMeshers_PrismAsBlock: public SMESH_Block { return myShapeIDMap.FindIndex( shape ); } /*! - * \brief Check curve orientation of a bootom edge + * \brief Check curve orientation of a bottom edge * \param meshDS - mesh DS * \param columnsMap - node columns map of side face - * \param bottomEdge - the bootom edge + * \param bottomEdge - the bottom edge * \param sideFaceID - side face in-block ID - * \retval bool - true if orienation coinside with in-block froward orienation + * \retval bool - true if orientation coincide with in-block forward orientation */ static bool IsForwardEdge(SMESHDS_Mesh* meshDS, const TParam2ColumnMap& columnsMap, @@ -270,8 +278,8 @@ private: TParam2ColumnMap* myParamToColumnMap; PSurface mySurface; TopoDS_Edge myBaseEdge; - map< int, PSurface > myShapeID2Surf; - // first and last normalized params and orientaion for each component or it-self + std::map< int, PSurface > myShapeID2Surf; + // first and last normalized params and orientation for each component or it-self std::vector< std::pair< double, double> > myParams; // select my columns in myParamToColumnMap bool myIsForward; std::vector< TSideFace* > myComponents; @@ -408,12 +416,22 @@ private: */ struct StdMeshers_Sweeper { + // input data + SMESH_MesherHelper* myHelper; + TopoDS_Face myBotFace; + TopoDS_Face myTopFace; std::vector< TNodeColumn* > myBndColumns; // boundary nodes + // output data std::vector< TNodeColumn* > myIntColumns; // internal nodes - bool ComputeNodes( SMESH_MesherHelper& helper, - const double tol, - const bool allowHighBndError ); + bool ComputeNodesByTrsf( const double tol, + const bool allowHighBndError ); + + bool CheckSameZ(); + + bool ComputeNodesOnStraightSameZ(); + + bool ComputeNodesOnStraight(); private: @@ -423,19 +441,36 @@ private: gp_XYZ intPoint( int iP, int z ) const { return SMESH_TNodeXYZ( (*myIntColumns[ iP ])[ z ]); } - static bool projectIntPoints(const std::vector< gp_XYZ >& fromBndPoints, - const std::vector< gp_XYZ >& toBndPoints, - const std::vector< gp_XYZ >& fromIntPoints, - std::vector< gp_XYZ >& toIntPoints, - StdMeshers_ProjectionUtils::TrsfFinder3D& trsf, - std::vector< gp_XYZ > * bndError); - - static void applyBoundaryError(const std::vector< gp_XYZ >& bndPoints, - const std::vector< gp_XYZ >& bndError1, - const std::vector< gp_XYZ >& bndError2, - const double r, - std::vector< gp_XYZ >& toIntPoints, - std::vector< double >& int2BndDist); + bool projectIntPoints(const std::vector< gp_XYZ >& fromBndPoints, + const std::vector< gp_XYZ >& toBndPoints, + const std::vector< gp_XYZ >& fromIntPoints, + std::vector< gp_XYZ >& toIntPoints, + const double r, + StdMeshers_ProjectionUtils::TrsfFinder3D& trsf, + std::vector< gp_XYZ > * bndError); + + typedef std::vector< double > TZColumn; + static void fillZColumn( TZColumn& zColumn, + TNodeColumn& nodes ); + + void prepareTopBotDelaunay(); + bool findDelaunayTriangles(); + + std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes + + StdMeshers_ProjectionUtils::DelaunayPtr myTopDelaunay; + StdMeshers_ProjectionUtils::DelaunayPtr myBotDelaunay; + TColStd_DataMapOfIntegerInteger myNodeID2ColID; + + // top and bottom Delaulay triangles including an internal column + struct TopBotTriangles + { + double myBotBC[3], myTopBC[3]; // barycentric coordinates of a node within a triangle + int myBotTriaNodes[3], myTopTriaNodes[3]; // indices of boundary columns + TopBotTriangles(); + void SetTopByBottom(); + }; + std::vector< TopBotTriangles> myTopBotTriangles; }; // =============================================== @@ -445,7 +480,7 @@ private: class STDMESHERS_EXPORT StdMeshers_Prism_3D: public SMESH_3D_Algo { public: - StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen); + StdMeshers_Prism_3D(int hypId, SMESH_Gen* gen); virtual ~StdMeshers_Prism_3D(); virtual bool CheckHypothesis(SMESH_Mesh& aMesh, @@ -472,10 +507,14 @@ public: * \param nodeColumns - columns of nodes generated from nodes of a mesh face * \param helper - helper initialized by mesh and shape to add prisms to */ - static void AddPrisms( std::vector & nodeColumns, + static bool AddPrisms( std::vector & nodeColumns, SMESH_MesherHelper* helper); static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll); + virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const + { + return IsApplicable( shape, toCheckAll ); + } private: @@ -498,11 +537,22 @@ public: */ bool compute(const Prism_3D::TPrismTopo& thePrism); + /*! + * \brief Compute the base face of a prism + */ + bool computeBase(const Prism_3D::TPrismTopo& thePrism); + /*! * \brief Compute 2D mesh on walls FACEs of a prism */ bool computeWalls(const Prism_3D::TPrismTopo& thePrism); + /*! + * \brief Create artificial wall quads for vertical projection between the outer and inner walls + */ + void makeQuadsForOutInProjection( const Prism_3D::TPrismTopo& thePrism, + std::multimap< int, int >& wgt2quad, + std::map< int, FaceQuadStruct >& iW2oiQuads); /*! * \brief Returns a source EDGE of propagation to a given EDGE */ @@ -535,6 +585,11 @@ public: */ bool isSimpleBottom( const Prism_3D::TPrismTopo& thePrism ); + /*! + * \brief Defines if all "vertical" EDGEs are straight + */ + bool allVerticalEdgesStraight( const Prism_3D::TPrismTopo& thePrism ); + /*! * \brief Project mesh faces from a source FACE of one prism to * a source FACE of another prism @@ -568,6 +623,7 @@ private: StdMeshers_PrismAsBlock myBlock; SMESH_MesherHelper* myHelper; + SMESH_subMesh* myPrevBottomSM; std::vector myShapeXYZ; // point on each sub-shape of the block