X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Prism_3D.hxx;h=62f0b9a14e83de74ec678e8d7f6e6ea08dcbb159;hp=48c75ba0e2026d5d205848ac3d2ba0688605861c;hb=70c33e5f83059e589c93b7818348e3c003eaec4d;hpb=096485adbe5e66ace1182bf6c49dc6853f437d9c diff --git a/src/StdMeshers/StdMeshers_Prism_3D.hxx b/src/StdMeshers/StdMeshers_Prism_3D.hxx index 48c75ba0e..62f0b9a14 100644 --- a/src/StdMeshers/StdMeshers_Prism_3D.hxx +++ b/src/StdMeshers/StdMeshers_Prism_3D.hxx @@ -31,16 +31,18 @@ #include "SMESHDS_Mesh.hxx" #include "SMESH_Block.hxx" +#include "SMESH_Comment.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_MesherHelper.hxx" #include "SMESH_TypeDefs.hxx" -#include "SMESH_Comment.hxx" #include "SMESH_subMesh.hxx" +#include "StdMeshers_ProjectionUtils.hxx" #include #include #include #include +#include #include #include #include @@ -53,10 +55,6 @@ namespace Prism_3D struct TNode; struct TPrismTopo; } -namespace StdMeshers_ProjectionUtils -{ - class TrsfFinder3D; -} class SMESHDS_SubMesh; class TopoDS_Edge; @@ -103,12 +101,14 @@ namespace Prism_3D TopoDS_Face myBottom; TopoDS_Face myTop; std::list< TopoDS_Edge > myBottomEdges; - std::vector< TQuadList> myWallQuads; // wall sides can be vertically composite + std::vector< TQuadList> myWallQuads; // wall sides can be vertically composite std::vector< int > myRightQuadIndex; // index of right neighbour wall quad std::list< int > myNbEdgesInWires; bool myNotQuadOnTop; + size_t NbWires() const { return myNbEdgesInWires.size(); } + void Clear(); void SetUpsideDown(); }; @@ -415,23 +415,22 @@ private: */ struct StdMeshers_Sweeper { + // input data + SMESH_MesherHelper* myHelper; + TopoDS_Face myBotFace; + TopoDS_Face myTopFace; std::vector< TNodeColumn* > myBndColumns; // boundary nodes + // output data std::vector< TNodeColumn* > myIntColumns; // internal nodes - typedef std::vector< double > TZColumn; - std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes - - bool ComputeNodes( SMESH_MesherHelper& helper, - const double tol, - const bool allowHighBndError ); + bool ComputeNodesByTrsf( const double tol, + const bool allowHighBndError ); bool CheckSameZ(); - bool ComputeNodesOnStraightSameZ( SMESH_MesherHelper& helper ); + bool ComputeNodesOnStraightSameZ(); - bool ComputeNodesOnStraight( SMESH_MesherHelper& helper, - const TopoDS_Face& bottom, - const TopoDS_Face& top); + bool ComputeNodesOnStraight(); private: @@ -441,22 +440,36 @@ private: gp_XYZ intPoint( int iP, int z ) const { return SMESH_TNodeXYZ( (*myIntColumns[ iP ])[ z ]); } - static bool projectIntPoints(const std::vector< gp_XYZ >& fromBndPoints, - const std::vector< gp_XYZ >& toBndPoints, - const std::vector< gp_XYZ >& fromIntPoints, - std::vector< gp_XYZ >& toIntPoints, - StdMeshers_ProjectionUtils::TrsfFinder3D& trsf, - std::vector< gp_XYZ > * bndError); - - static void applyBoundaryError(const std::vector< gp_XYZ >& bndPoints, - const std::vector< gp_XYZ >& bndError1, - const std::vector< gp_XYZ >& bndError2, - const double r, - std::vector< gp_XYZ >& toIntPoints, - std::vector< double >& int2BndDist); + bool projectIntPoints(const std::vector< gp_XYZ >& fromBndPoints, + const std::vector< gp_XYZ >& toBndPoints, + const std::vector< gp_XYZ >& fromIntPoints, + std::vector< gp_XYZ >& toIntPoints, + const double r, + StdMeshers_ProjectionUtils::TrsfFinder3D& trsf, + std::vector< gp_XYZ > * bndError); + typedef std::vector< double > TZColumn; static void fillZColumn( TZColumn& zColumn, TNodeColumn& nodes ); + + void prepareTopBotDelaunay(); + bool findDelaunayTriangles(); + + std::vector< TZColumn > myZColumns; // Z distribution of boundary nodes + + StdMeshers_ProjectionUtils::DelaunayPtr myTopDelaunay; + StdMeshers_ProjectionUtils::DelaunayPtr myBotDelaunay; + TColStd_DataMapOfIntegerInteger myNodeID2ColID; + + // top and bottom Delaulay triangles including an internal column + struct TopBotTriangles + { + double myBotBC[3], myTopBC[3]; // barycentric coordinates of a node within a triangle + int myBotTriaNodes[3], myTopTriaNodes[3]; // indices of boundary columns + TopBotTriangles(); + void SetTopByBottom(); + }; + std::vector< TopBotTriangles> myTopBotTriangles; }; // =============================================== @@ -497,6 +510,10 @@ public: SMESH_MesherHelper* helper); static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll); + virtual bool IsApplicableToShape(const TopoDS_Shape & shape, bool toCheckAll) const + { + return IsApplicable( shape, toCheckAll ); + } private: @@ -519,11 +536,22 @@ public: */ bool compute(const Prism_3D::TPrismTopo& thePrism); + /*! + * \brief Compute the base face of a prism + */ + bool computeBase(const Prism_3D::TPrismTopo& thePrism); + /*! * \brief Compute 2D mesh on walls FACEs of a prism */ bool computeWalls(const Prism_3D::TPrismTopo& thePrism); + /*! + * \brief Create artificial wall quads for vertical projection between the outer and inner walls + */ + void makeQuadsForOutInProjection( const Prism_3D::TPrismTopo& thePrism, + std::multimap< int, int >& wgt2quad, + std::map< int, FaceQuadStruct >& iW2oiQuads); /*! * \brief Returns a source EDGE of propagation to a given EDGE */ @@ -594,6 +622,7 @@ private: StdMeshers_PrismAsBlock myBlock; SMESH_MesherHelper* myHelper; + SMESH_subMesh* myPrevBottomSM; std::vector myShapeXYZ; // point on each sub-shape of the block