X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Prism_3D.cxx;h=962ae75bd23dda4bba31fe485dd5f13932ec2c8f;hp=85d7edf17536004de6629a748ba78989e6f5355c;hb=refs%2Ftags%2FV9_7_0a1;hpb=aae0e72c350c31c43d151132f0c7e302a6b79ad2 diff --git a/src/StdMeshers/StdMeshers_Prism_3D.cxx b/src/StdMeshers/StdMeshers_Prism_3D.cxx index 85d7edf17..962ae75bd 100644 --- a/src/StdMeshers/StdMeshers_Prism_3D.cxx +++ b/src/StdMeshers/StdMeshers_Prism_3D.cxx @@ -554,7 +554,7 @@ namespace { SMESH_subMesh* faceSm = *smIt; SMESHDS_SubMesh* faceSmDS = faceSm->GetSubMeshDS(); - int nbQuads = faceSmDS ? faceSmDS->NbElements() : 0; + smIdType nbQuads = faceSmDS ? faceSmDS->NbElements() : 0; bool toRemove; if ( nbQuads > 0 ) toRemove = helper->IsStructured( faceSm ); @@ -1025,7 +1025,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh SMESH_subMesh* faceSM = theMesh.GetSubMesh( face ); if ( !faceSM->IsEmpty() ) { - int nbFaces = faceSM->GetSubMeshDS()->NbElements(); + smIdType nbFaces = faceSM->GetSubMeshDS()->NbElements(); if ( prevNbFaces < nbFaces ) { if ( !meshedFaces.empty() ) meshedFaces.pop_back(); @@ -1749,7 +1749,7 @@ bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism) } // assure that all the source (left) EDGEs are meshed - int nbSrcSegments = 0; + smIdType nbSrcSegments = 0; for ( int i = 0; i < lftSide->NbEdges(); ++i ) { if ( isArtificialQuad ) @@ -2146,9 +2146,9 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, if( anIt==aResMap.end() ) return toSM( error( "Submesh can not be evaluated")); - std::vector aVec = (*anIt).second; - int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]); - int nbqua = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); + std::vector aVec = (*anIt).second; + smIdType nbtri = std::max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]); + smIdType nbqua = std::max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); if( nbtri==0 && nbqua>0 ) { NbQFs++; } @@ -2158,7 +2158,7 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, } if(NbQFs<4) { - std::vector aResVec(SMDSEntity_Last); + std::vector aResVec(SMDSEntity_Last); for(int i=SMDSEntity_Node; i set 1 faces as base // find number of 1d elems for base face - int nb1d = 0; + smIdType nb1d = 0; TopTools_MapOfShape Edges1; for (TopExp_Explorer exp(aFaces.Value(NumBase), TopAbs_EDGE); exp.More(); exp.Next()) { Edges1.Add(exp.Current()); @@ -2176,8 +2176,8 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, if( sm ) { MapShapeNbElemsItr anIt = aResMap.find(sm); if( anIt == aResMap.end() ) continue; - std::vector aVec = (*anIt).second; - nb1d += Max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]); + std::vector aVec = (*anIt).second; + nb1d += std::max(aVec[SMDSEntity_Edge],aVec[SMDSEntity_Quad_Edge]); } } // find face opposite to base face @@ -2197,25 +2197,25 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, } } // find number of 2d elems on side faces - int nb2d = 0; + smIdType nb2d = 0; for(i=1; i<=6; i++) { if( i==OppNum || i==NumBase ) continue; MapShapeNbElemsItr anIt = aResMap.find( meshFaces[i-1] ); if( anIt == aResMap.end() ) continue; - std::vector aVec = (*anIt).second; - nb2d += Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); + std::vector aVec = (*anIt).second; + nb2d += std::max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); } MapShapeNbElemsItr anIt = aResMap.find( meshFaces[NumBase-1] ); - std::vector aVec = (*anIt).second; + std::vector aVec = (*anIt).second; bool IsQuadratic = (aVec[SMDSEntity_Quad_Triangle]>aVec[SMDSEntity_Triangle]) || (aVec[SMDSEntity_Quad_Quadrangle]>aVec[SMDSEntity_Quadrangle]); - int nb2d_face0_3 = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]); - int nb2d_face0_4 = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); - int nb0d_face0 = aVec[SMDSEntity_Node]; - int nb1d_face0_int = ( nb2d_face0_3*3 + nb2d_face0_4*4 - nb1d ) / 2; + smIdType nb2d_face0_3 = std::max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]); + smIdType nb2d_face0_4 = std::max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); + smIdType nb0d_face0 = aVec[SMDSEntity_Node]; + smIdType nb1d_face0_int = ( nb2d_face0_3*3 + nb2d_face0_4*4 - nb1d ) / 2; - std::vector aResVec(SMDSEntity_Last); + std::vector aResVec(SMDSEntity_Last); for(int i=SMDSEntity_Node; ibegin(); for ( ; bN_tN != n2nMapPtr->end(); ++bN_tN ) { @@ -2556,7 +2556,7 @@ bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottom // Fill myBotToColumnMap - int zSize = myBlock.VerticalSize(); + size_t zSize = myBlock.VerticalSize(); Prism_3D::TNode prevTNode; SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes(); while ( nIt->more() ) @@ -3911,7 +3911,7 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ") << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face )); } - if ( !faceColumns.empty() && (int)faceColumns.begin()->second.size() != VerticalSize() ) + if ( !faceColumns.empty() && faceColumns.begin()->second.size() != VerticalSize() ) return error(COMPERR_BAD_INPUT_MESH, "Different 'vertical' discretization"); // edge columns @@ -4227,7 +4227,7 @@ bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector & const Prism_3D::TPrismTopo& prism) const { const bool itTopMeshed = !SubMesh( ID_BOT_FACE )->IsEmpty(); - const int zSize = VerticalSize(); + const size_t zSize = VerticalSize(); if ( zSize < 3 && !itTopMeshed ) return true; trsf.resize( zSize - 1 ); @@ -4274,7 +4274,7 @@ bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector & gp_Ax3 cs0 = getLayerCoordSys(0, columns, xCol ); //double dist0 = cs0.Location().Distance( gpXYZ( (*columns[0])[0])); toCs0.SetTransformation( cs0 ); - for ( int z = 1; z < zSize; ++z ) + for ( size_t z = 1; z < zSize; ++z ) { gp_Ax3 csZ = getLayerCoordSys(z, columns, xCol ); //double distZ = csZ.Location().Distance( gpXYZ( (*columns[0])[z])); @@ -5615,7 +5615,7 @@ bool StdMeshers_Sweeper::ComputeNodesOnStraight() int botTriaNodes[3], topTriaNodes[3]; bool checkUV = true; - int nbInternalNodes = myIntColumns.size(); + size_t nbInternalNodes = myIntColumns.size(); myBotDelaunay->InitTraversal( nbInternalNodes ); while (( botNode = myBotDelaunay->NextNode( botBC, botTriaNodes ))) @@ -5764,7 +5764,7 @@ bool StdMeshers_Sweeper::findDelaunayTriangles() TopBotTriangles tbTrias; bool checkUV = true; - int nbInternalNodes = myIntColumns.size(); + size_t nbInternalNodes = myIntColumns.size(); myTopBotTriangles.resize( nbInternalNodes ); myBotDelaunay->InitTraversal( nbInternalNodes );