X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Prism_3D.cxx;h=8b72f7b9bb800586efc6cc329ede14afd6a87542;hp=af0185cded7c2390acc70d67ec65745deaeb4338;hb=373c03904b8e3fc5490ff4e17716f0cdcb39c03c;hpb=efd5d0e9d1be513b774706d96055e4c674bc19a3 diff --git a/src/StdMeshers/StdMeshers_Prism_3D.cxx b/src/StdMeshers/StdMeshers_Prism_3D.cxx index af0185cde..8b72f7b9b 100644 --- a/src/StdMeshers/StdMeshers_Prism_3D.cxx +++ b/src/StdMeshers/StdMeshers_Prism_3D.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -20,7 +20,6 @@ // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // -// SMESH SMESH : implementaion of SMESH idl descriptions // File : StdMeshers_Prism_3D.cxx // Module : SMESH // Created : Fri Oct 20 11:37:07 2006 @@ -28,15 +27,24 @@ // #include "StdMeshers_Prism_3D.hxx" -#include "StdMeshers_ProjectionUtils.hxx" -#include "SMESH_MesherHelper.hxx" -#include "SMDS_VolumeTool.hxx" -#include "SMDS_VolumeOfNodes.hxx" #include "SMDS_EdgePosition.hxx" +#include "SMDS_VolumeOfNodes.hxx" +#include "SMDS_VolumeTool.hxx" #include "SMESH_Comment.hxx" +#include "SMESH_Gen.hxx" +#include "SMESH_HypoFilter.hxx" +#include "SMESH_MesherHelper.hxx" +#include "StdMeshers_FaceSide.hxx" +#include "StdMeshers_ProjectionSource1D.hxx" +#include "StdMeshers_ProjectionSource2D.hxx" +#include "StdMeshers_ProjectionUtils.hxx" +#include "StdMeshers_Projection_1D.hxx" +#include "StdMeshers_Projection_1D2D.hxx" +#include "StdMeshers_Quadrangle_2D.hxx" #include "utilities.h" +#include #include #include #include @@ -45,6 +53,7 @@ #include #include #include +#include #include #include #include @@ -60,8 +69,9 @@ using namespace std; // cout << msg << " ("<< p.X() << "; " <GetANewId(), studyId, gen) + { + } + static StdMeshers_Quadrangle_2D* instance( SMESH_Algo* fatherAlgo, + SMESH_MesherHelper* helper=0) + { + static TQuadrangleAlgo* algo = new TQuadrangleAlgo( fatherAlgo->GetStudyId(), + fatherAlgo->GetGen() ); + if ( helper && + algo->myProxyMesh && + algo->myProxyMesh->GetMesh() != helper->GetMesh() ) + algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() )); + + algo->myQuadStruct.reset(); + + if ( helper ) + algo->_quadraticMesh = helper->GetIsQuadratic(); + + return algo; + } + }; + //======================================================================= + /*! + * \brief Algorithm projecting 1D mesh + */ + struct TProjction1dAlgo : public StdMeshers_Projection_1D + { + StdMeshers_ProjectionSource1D myHyp; + + TProjction1dAlgo(int studyId, SMESH_Gen* gen) + : StdMeshers_Projection_1D( gen->GetANewId(), studyId, gen), + myHyp( gen->GetANewId(), studyId, gen) + { + StdMeshers_Projection_1D::_sourceHypo = & myHyp; + } + static TProjction1dAlgo* instance( SMESH_Algo* fatherAlgo ) + { + static TProjction1dAlgo* algo = new TProjction1dAlgo( fatherAlgo->GetStudyId(), + fatherAlgo->GetGen() ); + return algo; + } + }; + //======================================================================= + /*! + * \brief Algorithm projecting 2D mesh + */ + struct TProjction2dAlgo : public StdMeshers_Projection_1D2D + { + StdMeshers_ProjectionSource2D myHyp; + + TProjction2dAlgo(int studyId, SMESH_Gen* gen) + : StdMeshers_Projection_1D2D( gen->GetANewId(), studyId, gen), + myHyp( gen->GetANewId(), studyId, gen) + { + StdMeshers_Projection_2D::_sourceHypo = & myHyp; + } + static TProjction2dAlgo* instance( SMESH_Algo* fatherAlgo ) + { + static TProjction2dAlgo* algo = new TProjction2dAlgo( fatherAlgo->GetStudyId(), + fatherAlgo->GetGen() ); + return algo; + } + }; + + //================================================================================ + /*! + * \brief Make \a botE be the BOTTOM_SIDE of \a quad. + * Return false if the BOTTOM_SIDE is composite + */ + //================================================================================ + + bool setBottomEdge( const TopoDS_Edge& botE, + faceQuadStruct::Ptr& quad, + const TopoDS_Shape& face) + { + quad->side[ QUAD_TOP_SIDE ]->Reverse(); + quad->side[ QUAD_LEFT_SIDE ]->Reverse(); + int edgeIndex = 0; + for ( size_t i = 0; i < quad->side.size(); ++i ) + { + StdMeshers_FaceSide* quadSide = quad->side[i]; + for ( int iE = 0; iE < quadSide->NbEdges(); ++iE ) + if ( botE.IsSame( quadSide->Edge( iE ))) + { + if ( quadSide->NbEdges() > 1 ) + return false; + edgeIndex = i; + i = quad->side.size(); // to quit from the outer loop + break; + } + } + if ( edgeIndex != QUAD_BOTTOM_SIDE ) + quad->shift( quad->side.size() - edgeIndex, /*keepUnitOri=*/false ); + + quad->face = TopoDS::Face( face ); + + return true; + } + //================================================================================ /*! * \brief Return iterator pointing to node column for the given parameter @@ -217,92 +333,40 @@ namespace { //================================================================================ /*! - * \brief Removes submeshes meshed with regular grid from given list + * \brief Removes submeshes that are or can be meshed with regular grid from given list * \retval int - nb of removed submeshes */ //================================================================================ - int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh) + int removeQuasiQuads(list< SMESH_subMesh* >& notQuadSubMesh, + SMESH_MesherHelper* helper, + StdMeshers_Quadrangle_2D* quadAlgo) { - int oldNbSM = notQuadSubMesh.size(); - SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS(); + int nbRemoved = 0; + //SMESHDS_Mesh* mesh = notQuadSubMesh.front()->GetFather()->GetMeshDS(); list< SMESH_subMesh* >::iterator smIt = notQuadSubMesh.begin(); -#define __NEXT_SM { ++smIt; continue; } while ( smIt != notQuadSubMesh.end() ) { SMESH_subMesh* faceSm = *smIt; SMESHDS_SubMesh* faceSmDS = faceSm->GetSubMeshDS(); - int nbQuads = faceSmDS->NbElements(); - if ( nbQuads == 0 ) __NEXT_SM; - - // get oredered edges - list< TopoDS_Edge > orderedEdges; - list< int > nbEdgesInWires; - TopoDS_Vertex V000; - int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( faceSm->GetSubShape() ), - V000, orderedEdges, nbEdgesInWires ); - if ( nbWires != 1 || nbEdgesInWires.front() <= 4 ) - __NEXT_SM; - - // get nb of segements on edges - list nbSegOnEdge; - list< TopoDS_Edge >::iterator edge = orderedEdges.begin(); - for ( ; edge != orderedEdges.end(); ++edge ) - { - if ( SMESHDS_SubMesh* edgeSmDS = mesh->MeshElements( *edge )) - nbSegOnEdge.push_back( edgeSmDS->NbElements() ); - else - nbSegOnEdge.push_back(0); - } - - // unite nbSegOnEdge of continues edges - int nbEdges = nbEdgesInWires.front(); - list::iterator nbSegIt = nbSegOnEdge.begin(); - for ( edge = orderedEdges.begin(); edge != orderedEdges.end(); ) - { - const TopoDS_Edge& e1 = *edge++; - const TopoDS_Edge& e2 = ( edge == orderedEdges.end() ? orderedEdges.front() : *edge ); - if ( SMESH_Algo::IsContinuous( e1, e2 )) - { - // common vertex of continues edges must be shared by two 2D mesh elems of geom face - TopoDS_Vertex vCommon = TopExp::LastVertex( e1, true ); - const SMDS_MeshNode* vNode = SMESH_Algo::VertexNode( vCommon, mesh ); - int nbF = 0; - if ( vNode ) - { - SMDS_ElemIteratorPtr fIt = vNode->GetInverseElementIterator(SMDSAbs_Face); - while ( fIt->more() ) - nbF += faceSmDS->Contains( fIt->next() ); - } - list::iterator nbSegIt1 = nbSegIt++; - if ( !vNode || nbF == 2 ) // !vNode - two edges can be meshed as one - { - // unite - if ( nbSegIt == nbSegOnEdge.end() ) nbSegIt = nbSegOnEdge.begin(); - *nbSegIt += *nbSegIt1; - nbSegOnEdge.erase( nbSegIt1 ); - --nbEdges; - } - } - else - { - ++nbSegIt; - } - } - vector nbSegVec( nbSegOnEdge.begin(), nbSegOnEdge.end()); - if ( nbSegVec.size() == 4 && - nbSegVec[0] == nbSegVec[2] && - nbSegVec[1] == nbSegVec[3] && - nbSegVec[0] * nbSegVec[1] == nbQuads - ) + int nbQuads = faceSmDS ? faceSmDS->NbElements() : 0; + bool toRemove; + if ( nbQuads > 0 ) + toRemove = helper->IsStructured( faceSm ); + else + toRemove = quadAlgo->CheckNbEdges( *helper->GetMesh(), + faceSm->GetSubShape() ); + nbRemoved += toRemove; + if ( toRemove ) smIt = notQuadSubMesh.erase( smIt ); else - __NEXT_SM; + ++smIt; } - return oldNbSM - notQuadSubMesh.size(); + return nbRemoved; } -} + +} // namespace //======================================================================= //function : StdMeshers_Prism_3D @@ -312,9 +376,16 @@ namespace { StdMeshers_Prism_3D::StdMeshers_Prism_3D(int hypId, int studyId, SMESH_Gen* gen) :SMESH_3D_Algo(hypId, studyId, gen) { - _name = "Prism_3D"; - _shapeType = (1 << TopAbs_SHELL) | (1 << TopAbs_SOLID); // 1 bit per shape type - myProjectTriangles = false; + _name = "Prism_3D"; + _shapeType = (1 << TopAbs_SOLID); // 1 bit per shape type + _onlyUnaryInput = false; // accept all SOLIDs at once + _requireDiscreteBoundary = false; // mesh FACEs and EDGEs by myself + _supportSubmeshes = true; // "source" FACE must be meshed by other algo + _neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo + _neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo + + //myProjectTriangles = false; + mySetErrorToSM = true; // to pass an error to a sub-mesh of a current solid or not } //================================================================================ @@ -375,7 +446,7 @@ bool StdMeshers_Prism_3D::CheckHypothesis(SMESH_Mesh& a //======================================================================= //function : Compute -//purpose : +//purpose : Compute mesh on a COMPOUND of SOLIDs //======================================================================= bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape) @@ -383,15 +454,417 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh SMESH_MesherHelper helper( theMesh ); myHelper = &helper; - myHelper->IsQuadraticSubMesh( theShape ); + int nbSolids = helper.Count( theShape, TopAbs_SOLID, /*skipSame=*/false ); + if ( nbSolids < 1 ) + return true; + + TopTools_IndexedDataMapOfShapeListOfShape faceToSolids; + TopExp::MapShapesAndAncestors( theShape, TopAbs_FACE, TopAbs_SOLID, faceToSolids ); + + // look for meshed FACEs ("source" FACEs) that must be prism bottoms + list< TopoDS_Face > meshedFaces, notQuadMeshedFaces, notQuadFaces; + const bool meshHasQuads = ( theMesh.NbQuadrangles() > 0 ); + for ( int iF = 1; iF < faceToSolids.Extent(); ++iF ) + { + const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF )); + SMESH_subMesh* faceSM = theMesh.GetSubMesh( face ); + if ( !faceSM->IsEmpty() ) + { + if ( !meshHasQuads || + !helper.IsSameElemGeometry( faceSM->GetSubMeshDS(), SMDSGeom_QUADRANGLE ) || + !helper.IsStructured( faceSM ) + ) + notQuadMeshedFaces.push_front( face ); + else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 ) + meshedFaces.push_front( face ); + else + meshedFaces.push_back( face ); + } + else if ( myHelper->Count( face, TopAbs_EDGE, /*ignoreSame=*/false ) != 4 ) + { + notQuadFaces.push_back( face ); + } + } + // notQuadFaces are of medium priority, put them before ordinary meshed faces + meshedFaces.splice( meshedFaces.begin(), notQuadFaces ); + // notQuadMeshedFaces are of highest priority, put them before notQuadFaces + meshedFaces.splice( meshedFaces.begin(), notQuadMeshedFaces ); + + Prism_3D::TPrismTopo prism; + + if ( nbSolids == 1 ) + { + if ( !meshedFaces.empty() ) + prism.myBottom = meshedFaces.front(); + return ( initPrism( prism, TopExp_Explorer( theShape, TopAbs_SOLID ).Current() ) && + compute( prism )); + } + + TopTools_MapOfShape meshedSolids; + list< Prism_3D::TPrismTopo > meshedPrism; + TopTools_ListIteratorOfListOfShape solidIt; + + while ( meshedSolids.Extent() < nbSolids ) + { + if ( _computeCanceled ) + return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED))); + + // compute prisms having avident computed source FACE + while ( !meshedFaces.empty() ) + { + TopoDS_Face face = meshedFaces.front(); + meshedFaces.pop_front(); + TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( face ); + while ( !solidList.IsEmpty() ) + { + TopoDS_Shape solid = solidList.First(); + solidList.RemoveFirst(); + if ( meshedSolids.Add( solid )) + { + prism.Clear(); + prism.myBottom = face; + if ( !initPrism( prism, solid ) || + !compute( prism )) + return false; + + meshedFaces.push_front( prism.myTop ); + meshedPrism.push_back( prism ); + } + } + } + if ( meshedSolids.Extent() == nbSolids ) + break; + + // below in the loop we try to find source FACEs somehow + + // project mesh from source FACEs of computed prisms to + // prisms sharing wall FACEs + list< Prism_3D::TPrismTopo >::iterator prismIt = meshedPrism.begin(); + for ( ; prismIt != meshedPrism.end(); ++prismIt ) + { + for ( size_t iW = 0; iW < prismIt->myWallQuads.size(); ++iW ) + { + Prism_3D::TQuadList::iterator wQuad = prismIt->myWallQuads[iW].begin(); + for ( ; wQuad != prismIt->myWallQuads[iW].end(); ++ wQuad ) + { + const TopoDS_Face& wFace = (*wQuad)->face; + TopTools_ListOfShape& solidList = faceToSolids.ChangeFromKey( wFace ); + solidIt.Initialize( solidList ); + while ( solidIt.More() ) + { + const TopoDS_Shape& solid = solidIt.Value(); + if ( meshedSolids.Contains( solid )) { + solidList.Remove( solidIt ); + continue; // already computed prism + } + // find a source FACE of the SOLID: it's a FACE sharing a bottom EDGE with wFace + const TopoDS_Edge& wEdge = (*wQuad)->side[ QUAD_TOP_SIDE ]->Edge(0); + PShapeIteratorPtr faceIt = myHelper->GetAncestors( wEdge, *myHelper->GetMesh(), + TopAbs_FACE); + while ( const TopoDS_Shape* f = faceIt->next() ) + { + const TopoDS_Face& candidateF = TopoDS::Face( *f ); + prism.Clear(); + prism.myBottom = candidateF; + mySetErrorToSM = false; + if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) && + !myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() && + initPrism( prism, solid ) && + project2dMesh( prismIt->myBottom, candidateF)) + { + mySetErrorToSM = true; + if ( !compute( prism )) + return false; + meshedFaces.push_front( prism.myTop ); + meshedFaces.push_front( prism.myBottom ); + meshedPrism.push_back( prism ); + meshedSolids.Add( solid ); + } + InitComputeError(); + } + mySetErrorToSM = true; + InitComputeError(); + if ( meshedSolids.Contains( solid )) + solidList.Remove( solidIt ); + else + solidIt.Next(); + } + } + } + if ( !meshedFaces.empty() ) + break; // to compute prisms with avident sources + } + + // find FACEs with local 1D hyps, which has to be computed by now, + // or at least any computed FACEs + for ( int iF = 1; ( meshedFaces.empty() && iF < faceToSolids.Extent() ); ++iF ) + { + const TopoDS_Face& face = TopoDS::Face( faceToSolids.FindKey( iF )); + const TopTools_ListOfShape& solidList = faceToSolids.FindFromKey( face ); + if ( solidList.IsEmpty() ) continue; + SMESH_subMesh* faceSM = theMesh.GetSubMesh( face ); + if ( !faceSM->IsEmpty() ) + { + meshedFaces.push_back( face ); // lower priority + } + else + { + bool allSubMeComputed = true; + SMESH_subMeshIteratorPtr smIt = faceSM->getDependsOnIterator(false,true); + while ( smIt->more() && allSubMeComputed ) + allSubMeComputed = smIt->next()->IsMeshComputed(); + if ( allSubMeComputed ) + { + faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE ); + if ( !faceSM->IsEmpty() ) + meshedFaces.push_front( face ); // higher priority + else + faceSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); + } + } + } + + + // TODO. there are other ways to find out the source FACE: + // propagation, topological similarity, ect. + + // simply try to mesh all not meshed SOLIDs + if ( meshedFaces.empty() ) + { + for ( TopExp_Explorer solid( theShape, TopAbs_SOLID ); solid.More(); solid.Next() ) + { + mySetErrorToSM = false; + prism.Clear(); + if ( !meshedSolids.Contains( solid.Current() ) && + initPrism( prism, solid.Current() )) + { + mySetErrorToSM = true; + if ( !compute( prism )) + return false; + meshedFaces.push_front( prism.myTop ); + meshedFaces.push_front( prism.myBottom ); + meshedPrism.push_back( prism ); + meshedSolids.Add( solid.Current() ); + } + mySetErrorToSM = true; + } + } + + if ( meshedFaces.empty() ) // set same error to 10 not-computed solids + { + SMESH_ComputeErrorPtr err = SMESH_ComputeError::New + ( COMPERR_BAD_INPUT_MESH, "No meshed source face found", this ); + + const int maxNbErrors = 10; // limit nb errors not to overload the Compute dialog + TopExp_Explorer solid( theShape, TopAbs_SOLID ); + for ( int i = 0; ( i < maxNbErrors && solid.More() ); ++i, solid.Next() ) + if ( !meshedSolids.Contains( solid.Current() )) + { + SMESH_subMesh* sm = theMesh.GetSubMesh( solid.Current() ); + sm->GetComputeError() = err; + } + return error( err ); + } + } + return true; +} + +//================================================================================ +/*! + * \brief Find wall faces by bottom edges + */ +//================================================================================ + +bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism, + const int totalNbFaces) +{ + thePrism.myWallQuads.clear(); + + SMESH_Mesh* mesh = myHelper->GetMesh(); + + StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper ); + + TopTools_MapOfShape faceMap; + TopTools_IndexedDataMapOfShapeListOfShape edgeToFaces; + TopExp::MapShapesAndAncestors( thePrism.myShape3D, + TopAbs_EDGE, TopAbs_FACE, edgeToFaces ); + + // ------------------------------ + // Get the 1st row of wall FACEs + // ------------------------------ + + list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin(); + std::list< int >::iterator nbE = thePrism.myNbEdgesInWires.begin(); + int iE = 0; + while ( edge != thePrism.myBottomEdges.end() ) + { + ++iE; + if ( BRep_Tool::Degenerated( *edge )) + { + edge = thePrism.myBottomEdges.erase( edge ); + --iE; + --(*nbE); + } + else + { + TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( *edge )); + for ( ; faceIt.More(); faceIt.Next() ) + { + const TopoDS_Face& face = TopoDS::Face( faceIt.Value() ); + if ( !thePrism.myBottom.IsSame( face )) + { + Prism_3D::TQuadList quadList( 1, quadAlgo->CheckNbEdges( *mesh, face )); + if ( !quadList.back() ) + return toSM( error(TCom("Side face #") << shapeID( face ) + << " not meshable with quadrangles")); + if ( ! setBottomEdge( *edge, quadList.back(), face )) + return toSM( error(TCom("Composite 'horizontal' edges are not supported"))); + thePrism.myWallQuads.push_back( quadList ); + faceMap.Add( face ); + break; + } + } + ++edge; + } + if ( iE == *nbE ) + { + iE = 0; + ++nbE; + } + } + + // ------------------------- + // Find the rest wall FACEs + // ------------------------- + + // Compose a vector of indixes of right neighbour FACE for each wall FACE + // that is not so evident in case of several WIREs in the bottom FACE + thePrism.myRightQuadIndex.clear(); + for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i ) + thePrism.myRightQuadIndex.push_back( i+1 ); + list< int >::iterator nbEinW = thePrism.myNbEdgesInWires.begin(); + for ( int iLeft = 0; nbEinW != thePrism.myNbEdgesInWires.end(); ++nbEinW ) + { + thePrism.myRightQuadIndex[ iLeft + *nbEinW - 1 ] = iLeft; // 1st EDGE index of a current WIRE + iLeft += *nbEinW; + } + + while ( totalNbFaces - faceMap.Extent() > 2 ) + { + // find wall FACEs adjacent to each of wallQuads by the right side EDGE + int nbKnownFaces; + do { + nbKnownFaces = faceMap.Extent(); + StdMeshers_FaceSide *rightSide, *topSide; // sides of the quad + for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i ) + { + rightSide = thePrism.myWallQuads[i].back()->side[ QUAD_RIGHT_SIDE ]; + for ( int iE = 0; iE < rightSide->NbEdges(); ++iE ) // rightSide can be composite + { + const TopoDS_Edge & rightE = rightSide->Edge( iE ); + TopTools_ListIteratorOfListOfShape face( edgeToFaces.FindFromKey( rightE )); + for ( ; face.More(); face.Next() ) + if ( faceMap.Add( face.Value() )) + { + // a new wall FACE encountered, store it in thePrism.myWallQuads + const int iRight = thePrism.myRightQuadIndex[i]; + topSide = thePrism.myWallQuads[ iRight ].back()->side[ QUAD_TOP_SIDE ]; + const TopoDS_Edge& newBotE = topSide->Edge(0); + const TopoDS_Shape& newWallF = face.Value(); + thePrism.myWallQuads[ iRight ].push_back( quadAlgo->CheckNbEdges( *mesh, newWallF )); + if ( !thePrism.myWallQuads[ iRight ].back() ) + return toSM( error(TCom("Side face #") << shapeID( newWallF ) << + " not meshable with quadrangles")); + if ( ! setBottomEdge( newBotE, thePrism.myWallQuads[ iRight ].back(), newWallF )) + return toSM( error(TCom("Composite 'horizontal' edges are not supported"))); + } + } + } + } while ( nbKnownFaces != faceMap.Extent() ); - // Analyse mesh and geomerty to find block subshapes and submeshes - if ( !myBlock.Init( myHelper, theShape )) - return error( myBlock.GetError()); + // find wall FACEs adjacent to each of thePrism.myWallQuads by the top side EDGE + if ( totalNbFaces - faceMap.Extent() > 2 ) + { + for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i ) + { + StdMeshers_FaceSide* topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ]; + const TopoDS_Edge & topE = topSide->Edge( 0 ); + if ( topSide->NbEdges() > 1 ) + return toSM( error(COMPERR_BAD_SHAPE, TCom("Side face #") << + shapeID( thePrism.myWallQuads[i].back()->face ) + << " has a composite top edge")); + TopTools_ListIteratorOfListOfShape faceIt( edgeToFaces.FindFromKey( topE )); + for ( ; faceIt.More(); faceIt.Next() ) + if ( faceMap.Add( faceIt.Value() )) + { + // a new wall FACE encountered, store it in wallQuads + thePrism.myWallQuads[ i ].push_back( quadAlgo->CheckNbEdges( *mesh, faceIt.Value() )); + if ( !thePrism.myWallQuads[ i ].back() ) + return toSM( error(TCom("Side face #") << shapeID( faceIt.Value() ) << + " not meshable with quadrangles")); + if ( ! setBottomEdge( topE, thePrism.myWallQuads[ i ].back(), faceIt.Value() )) + return toSM( error(TCom("Composite 'horizontal' edges are not supported"))); + if ( totalNbFaces - faceMap.Extent() == 2 ) + { + i = thePrism.myWallQuads.size(); // to quit from the outer loop + break; + } + } + } + } + } // while ( totalNbFaces - faceMap.Extent() > 2 ) - SMESHDS_Mesh* meshDS = theMesh.GetMeshDS(); + // ------------------ + // Find the top FACE + // ------------------ - int volumeID = meshDS->ShapeToIndex( theShape ); + if ( thePrism.myTop.IsNull() ) + { + // now only top and bottom FACEs are not in the faceMap + faceMap.Add( thePrism.myBottom ); + for ( TopExp_Explorer f( thePrism.myShape3D, TopAbs_FACE );f.More(); f.Next() ) + if ( !faceMap.Contains( f.Current() )) { + thePrism.myTop = TopoDS::Face( f.Current() ); + break; + } + if ( thePrism.myTop.IsNull() ) + return toSM( error("Top face not found")); + } + + // Check that the top FACE shares all the top EDGEs + for ( size_t i = 0; i < thePrism.myWallQuads.size(); ++i ) + { + StdMeshers_FaceSide* topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ]; + const TopoDS_Edge & topE = topSide->Edge( 0 ); + if ( !myHelper->IsSubShape( topE, thePrism.myTop )) + return toSM( error( TCom("Wrong source face (#") << shapeID( thePrism.myBottom ))); + } + + return true; +} + +//======================================================================= +//function : compute +//purpose : Compute mesh on a SOLID +//======================================================================= + +bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism) +{ + myHelper->IsQuadraticSubMesh( thePrism.myShape3D ); + if ( _computeCanceled ) + return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED))); + + // Make all side FACEs of thePrism meshed with quads + if ( !computeWalls( thePrism )) + return false; + + // Analyse mesh and geometry to find block sub-shapes and submeshes + if ( !myBlock.Init( myHelper, thePrism )) + return toSM( error( myBlock.GetError())); + + SMESHDS_Mesh* meshDS = myHelper->GetMeshDS(); + + int volumeID = meshDS->ShapeToIndex( thePrism.myShape3D ); // To compute coordinates of a node inside a block, it is necessary to know @@ -416,13 +889,13 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh // try to use transformation (issue 0020680) vector trsf; - if ( myBlock.GetLayersTransformation(trsf)) + if ( myBlock.GetLayersTransformation( trsf, thePrism )) { // loop on nodes inside the bottom face TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin(); for ( ; bot_column != myBotToColumnMap.end(); ++bot_column ) { - const TNode& tBotNode = bot_column->first; // bottom TNode + const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode if ( tBotNode.GetPositionType() != SMDS_TOP_FACE ) continue; // node is not inside face @@ -444,11 +917,11 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh else // use block approach { // loop on nodes inside the bottom face - TNode prevBNode; + Prism_3D::TNode prevBNode; TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin(); for ( ; bot_column != myBotToColumnMap.end(); ++bot_column ) { - const TNode& tBotNode = bot_column->first; // bottom TNode + const Prism_3D::TNode& tBotNode = bot_column->first; // bottom TNode if ( tBotNode.GetPositionType() != SMDS_TOP_FACE ) continue; // node is not inside face @@ -461,9 +934,9 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh paramHint = prevBNode.GetParams(); if ( !myBlock.ComputeParameters( tBotNode.GetCoords(), tBotNode.ChangeParams(), ID_BOT_FACE, paramHint )) - return error(TCom("Can't compute normalized parameters for node ") - << tBotNode.myNode->GetID() << " on the face #" - << myBlock.SubMesh( ID_BOT_FACE )->GetId() ); + return toSM( error(TCom("Can't compute normalized parameters for node ") + << tBotNode.myNode->GetID() << " on the face #" + << myBlock.SubMesh( ID_BOT_FACE )->GetId() )); prevBNode = tBotNode; myShapeXYZ[ ID_BOT_FACE ] = tBotNode.GetCoords(); @@ -476,9 +949,9 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh if ( column.size() > 2 ) { gp_Pnt topCoords = myShapeXYZ[ ID_TOP_FACE ]; if ( !myBlock.ComputeParameters( topCoords, topParams, ID_TOP_FACE, topParams )) - return error(TCom("Can't compute normalized parameters ") - << "for node " << column.back()->GetID() - << " on the face #"<< column.back()->getshapeId() ); + return toSM( error(TCom("Can't compute normalized parameters ") + << "for node " << column.back()->GetID() + << " on the face #"<< column.back()->getshapeId() )); } // vertical loop @@ -505,7 +978,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh // compute coords for a new node gp_XYZ coords; if ( !SMESH_Block::ShellPoint( params, myShapeXYZ, coords )) - return error("Can't compute coordinates by normalized parameters"); + return toSM( error("Can't compute coordinates by normalized parameters")); SHOWYXZ("TOPFacePoint ",myShapeXYZ[ ID_TOP_FACE]); SHOWYXZ("BOT Node "<< tBotNode.myNode->GetID(),gpXYZ(tBotNode.myNode)); @@ -521,7 +994,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh // Create volumes SMESHDS_SubMesh* smDS = myBlock.SubMeshDS( ID_BOT_FACE ); - if ( !smDS ) return error(COMPERR_BAD_INPUT_MESH, "Null submesh"); + if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh")); // loop on bottom mesh faces SMDS_ElemIteratorPtr faceIt = smDS->GetElements(); @@ -530,11 +1003,9 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh const SMDS_MeshElement* face = faceIt->next(); if ( !face || face->GetType() != SMDSAbs_Face ) continue; - int nbNodes = face->NbNodes(); - if ( face->IsQuadratic() ) - nbNodes /= 2; // find node columns for each node + int nbNodes = face->NbCornerNodes(); vector< const TNodeColumn* > columns( nbNodes ); for ( int i = 0; i < nbNodes; ++i ) { @@ -542,13 +1013,13 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) { TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n ); if ( bot_column == myBotToColumnMap.end() ) - return error(TCom("No nodes found above node ") << n->GetID() ); + return toSM( error(TCom("No nodes found above node ") << n->GetID() )); columns[ i ] = & bot_column->second; } else { columns[ i ] = myBlock.GetNodeColumn( n ); if ( !columns[ i ] ) - return error(TCom("No side nodes found above node ") << n->GetID() ); + return toSM( error(TCom("No side nodes found above node ") << n->GetID() )); } } // create prisms @@ -563,16 +1034,275 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh return true; } +//======================================================================= +//function : computeWalls +//purpose : Compute 2D mesh on walls FACEs of a prism +//======================================================================= + +bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism) +{ + SMESH_Mesh* mesh = myHelper->GetMesh(); + SMESHDS_Mesh* meshDS = myHelper->GetMeshDS(); + + TProjction1dAlgo* projector1D = TProjction1dAlgo::instance( this ); + StdMeshers_Quadrangle_2D* quadAlgo = TQuadrangleAlgo::instance( this, myHelper ); + + SMESH_HypoFilter hyp1dFilter( SMESH_HypoFilter::IsAlgo(),/*not=*/true); + hyp1dFilter.And( SMESH_HypoFilter::HasDim( 1 )); + hyp1dFilter.And( SMESH_HypoFilter::IsMoreLocalThan( thePrism.myShape3D, *mesh )); + + // Discretize equally 'vertical' EDGEs + // ----------------------------------- + // find source FACE sides for projection: either already computed ones or + // the 'most composite' ones + multimap< int, int > wgt2quad; + for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW ) + { + Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin(); + int wgt = 0; // "weight" + for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad ) + { + StdMeshers_FaceSide* lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; + for ( int i = 0; i < lftSide->NbEdges(); ++i ) + { + ++wgt; + const TopoDS_Edge& E = lftSide->Edge(i); + if ( mesh->GetSubMesh( E )->IsMeshComputed() ) + wgt += 10; + else if ( mesh->GetHypothesis( E, hyp1dFilter, true )) // local hypothesis! + wgt += 100; + } + } + wgt2quad.insert( make_pair( wgt, iW )); + + // in quadratic mesh, pass ignoreMediumNodes to quad sides + if ( myHelper->GetIsQuadratic() ) + { + quad = thePrism.myWallQuads[iW].begin(); + for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad ) + for ( int i = 0; i < NB_QUAD_SIDES; ++i ) + (*quad)->side[ i ]->SetIgnoreMediumNodes( true ); + } + } + + // Project 'vertical' EDGEs, from left to right + multimap< int, int >::reverse_iterator w2q = wgt2quad.rbegin(); + for ( ; w2q != wgt2quad.rend(); ++w2q ) + { + const int iW = w2q->second; + const Prism_3D::TQuadList& quads = thePrism.myWallQuads[ iW ]; + Prism_3D::TQuadList::const_iterator quad = quads.begin(); + for ( ; quad != quads.end(); ++quad ) + { + StdMeshers_FaceSide* rgtSide = (*quad)->side[ QUAD_RIGHT_SIDE ]; // tgt + StdMeshers_FaceSide* lftSide = (*quad)->side[ QUAD_LEFT_SIDE ]; // src + bool swapLeftRight = ( lftSide->NbSegments( /*update=*/true ) == 0 && + rgtSide->NbSegments( /*update=*/true ) > 0 ); + if ( swapLeftRight ) + std::swap( lftSide, rgtSide ); + + // assure that all the source (left) EDGEs are meshed + int nbSrcSegments = 0; + for ( int i = 0; i < lftSide->NbEdges(); ++i ) + { + const TopoDS_Edge& srcE = lftSide->Edge(i); + SMESH_subMesh* srcSM = mesh->GetSubMesh( srcE ); + if ( !srcSM->IsMeshComputed() ) { + srcSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); + srcSM->ComputeStateEngine ( SMESH_subMesh::COMPUTE ); + if ( !srcSM->IsMeshComputed() ) + return false; + } + nbSrcSegments += srcSM->GetSubMeshDS()->NbElements(); + } + // check target EDGEs + int nbTgtMeshed = 0, nbTgtSegments = 0; + vector< bool > isTgtEdgeComputed( rgtSide->NbEdges() ); + for ( int i = 0; i < rgtSide->NbEdges(); ++i ) + { + const TopoDS_Edge& tgtE = rgtSide->Edge(i); + SMESH_subMesh* tgtSM = mesh->GetSubMesh( tgtE ); + if (( isTgtEdgeComputed[ i ] = tgtSM->IsMeshComputed() )) { + ++nbTgtMeshed; + nbTgtSegments += tgtSM->GetSubMeshDS()->NbElements(); + } + } + if ( rgtSide->NbEdges() == nbTgtMeshed ) // all tgt EDGEs meshed + { + if ( nbTgtSegments != nbSrcSegments ) + { + for ( int i = 0; i < lftSide->NbEdges(); ++i ) + addBadInputElements( meshDS->MeshElements( lftSide->Edge( i ))); + for ( int i = 0; i < rgtSide->NbEdges(); ++i ) + addBadInputElements( meshDS->MeshElements( rgtSide->Edge( i ))); + return toSM( error( TCom("Different nb of segment on logically vertical edges #") + << shapeID( lftSide->Edge(0) ) << " and #" + << shapeID( rgtSide->Edge(0) ) << ": " + << nbSrcSegments << " != " << nbTgtSegments )); + } + continue; + } + // Compute 'vertical projection' + if ( nbTgtMeshed == 0 ) + { + // compute nodes on target VERTEXes + const UVPtStructVec& srcNodeStr = lftSide->GetUVPtStruct(); + if ( srcNodeStr.size() == 0 ) + return toSM( error( TCom("Invalid node positions on edge #") << + shapeID( lftSide->Edge(0) ))); + vector< SMDS_MeshNode* > newNodes( srcNodeStr.size() ); + for ( int is2ndV = 0; is2ndV < 2; ++is2ndV ) + { + const TopoDS_Edge& E = rgtSide->Edge( is2ndV ? rgtSide->NbEdges()-1 : 0 ); + TopoDS_Vertex v = myHelper->IthVertex( is2ndV, E ); + mesh->GetSubMesh( v )->ComputeStateEngine( SMESH_subMesh::COMPUTE ); + const SMDS_MeshNode* n = SMESH_Algo::VertexNode( v, meshDS ); + newNodes[ is2ndV ? 0 : newNodes.size()-1 ] = (SMDS_MeshNode*) n; + } + + // compute nodes on target EDGEs + rgtSide->Reverse(); // direct it same as the lftSide + myHelper->SetElementsOnShape( false ); + TopoDS_Edge tgtEdge; + for ( size_t iN = 1; iN < srcNodeStr.size()-1; ++iN ) // add nodes + { + gp_Pnt p = rgtSide->Value3d ( srcNodeStr[ iN ].normParam ); + double u = rgtSide->Parameter( srcNodeStr[ iN ].normParam, tgtEdge ); + newNodes[ iN ] = meshDS->AddNode( p.X(), p.Y(), p.Z() ); + meshDS->SetNodeOnEdge( newNodes[ iN ], tgtEdge, u ); + } + for ( size_t iN = 1; iN < srcNodeStr.size(); ++iN ) // add segments + { + SMDS_MeshElement* newEdge = myHelper->AddEdge( newNodes[ iN-1 ], newNodes[ iN ] ); + std::pair id2type = + myHelper->GetMediumPos( newNodes[ iN-1 ], newNodes[ iN ] ); + if ( id2type.second == TopAbs_EDGE ) + { + meshDS->SetMeshElementOnShape( newEdge, id2type.first ); + } + else // new nodes are on different EDGEs; put one of them on VERTEX + { + const int edgeIndex = rgtSide->EdgeIndex( srcNodeStr[ iN-1 ].normParam ); + const double vertexParam = rgtSide->LastParameter( edgeIndex ); + const gp_Pnt p = BRep_Tool::Pnt( rgtSide->LastVertex( edgeIndex )); + const int isPrev = ( Abs( srcNodeStr[ iN-1 ].normParam - vertexParam ) < + Abs( srcNodeStr[ iN ].normParam - vertexParam )); + meshDS->SetMeshElementOnShape( newEdge, newNodes[ iN-(1-isPrev) ]->getshapeId() ); + meshDS->UnSetNodeOnShape( newNodes[ iN-isPrev ] ); + meshDS->SetNodeOnVertex ( newNodes[ iN-isPrev ], rgtSide->LastVertex( edgeIndex )); + meshDS->MoveNode( newNodes[ iN-isPrev ], p.X(), p.Y(), p.Z() ); + } + } + myHelper->SetElementsOnShape( true ); + for ( int i = 0; i < rgtSide->NbEdges(); ++i ) // update state of sub-meshes + { + const TopoDS_Edge& E = rgtSide->Edge( i ); + SMESH_subMesh* tgtSM = mesh->GetSubMesh( E ); + tgtSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); + } + + // to continue projection from the just computed side as a source + if ( !swapLeftRight && rgtSide->NbEdges() > 1 && w2q->second == iW ) + { + std::pair wgt2quadKeyVal( w2q->first + 1, thePrism.myRightQuadIndex[ iW ]); + wgt2quad.insert( wgt2quadKeyVal ); // it will be skipped by ++w2q + wgt2quad.insert( wgt2quadKeyVal ); + w2q = wgt2quad.rbegin(); + } + } + else + { + // HOPE assigned hypotheses are OK, so that equal nb of segments will be generated + //return toSM( error("Partial projection not implemented")); + } + } // loop on quads of a composite wall side + } // loop on the ordered wall sides + + + + for ( size_t iW = 0; iW != thePrism.myWallQuads.size(); ++iW ) + { + Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[iW].begin(); + for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad ) + { + // Top EDGEs must be projections from the bottom ones + // to compute stuctured quad mesh on wall FACEs + // --------------------------------------------------- + const TopoDS_Edge& botE = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge(0); + const TopoDS_Edge& topE = (*quad)->side[ QUAD_TOP_SIDE ]->Edge(0); + + projector1D->myHyp.SetSourceEdge( botE ); + + SMESH_subMesh* tgtEdgeSm = mesh->GetSubMesh( topE ); + if ( !tgtEdgeSm->IsMeshComputed() ) + { + // compute nodes on VERTEXes + tgtEdgeSm->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); + // project segments + projector1D->InitComputeError(); + bool ok = projector1D->Compute( *mesh, topE ); + if ( !ok ) + { + SMESH_ComputeErrorPtr err = projector1D->GetComputeError(); + if ( err->IsOK() ) err->myName = COMPERR_ALGO_FAILED; + tgtEdgeSm->GetComputeError() = err; + return false; + } + } + tgtEdgeSm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); + + // Compute quad mesh on wall FACEs + // ------------------------------- + const TopoDS_Face& face = (*quad)->face; + SMESH_subMesh* fSM = mesh->GetSubMesh( face ); + if ( ! fSM->IsMeshComputed() ) + { + // make all EDGES meshed + fSM->ComputeSubMeshStateEngine( SMESH_subMesh::COMPUTE ); + if ( !fSM->SubMeshesComputed() ) + return toSM( error( COMPERR_BAD_INPUT_MESH, + "Not all edges have valid algorithm and hypothesis")); + // mesh the + quadAlgo->InitComputeError(); + bool ok = quadAlgo->Compute( *mesh, face ); + fSM->GetComputeError() = quadAlgo->GetComputeError(); + if ( !ok ) + return false; + fSM->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); + } + if ( myHelper->GetIsQuadratic() ) + { + // fill myHelper with medium nodes built by quadAlgo + SMDS_ElemIteratorPtr fIt = fSM->GetSubMeshDS()->GetElements(); + while ( fIt->more() ) + myHelper->AddTLinks( dynamic_cast( fIt->next() )); + } + } + } + + return true; +} //======================================================================= //function : Evaluate //purpose : //======================================================================= -bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, +bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, const TopoDS_Shape& theShape, - MapShapeNbElems& aResMap) + MapShapeNbElems& aResMap) { + if ( theShape.ShapeType() == TopAbs_COMPOUND ) + { + bool ok = true; + for ( TopoDS_Iterator it( theShape ); it.More(); it.Next() ) + ok &= Evaluate( theMesh, it.Value(), aResMap ); + return ok; + } + SMESH_MesherHelper helper( theMesh ); + myHelper = &helper; + myHelper->SetSubShape( theShape ); + // find face contains only triangles vector < SMESH_subMesh * >meshFaces; TopTools_SequenceOfShape aFaces; @@ -583,11 +1313,9 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, SMESH_subMesh *aSubMesh = theMesh.GetSubMesh(exp.Current()); meshFaces.push_back(aSubMesh); MapShapeNbElemsItr anIt = aResMap.find(meshFaces[i-1]); - if( anIt==aResMap.end() ) { - SMESH_ComputeErrorPtr& smError = aSubMesh->GetComputeError(); - smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this)); - return false; - } + if( anIt==aResMap.end() ) + return toSM( error( "Submesh can not be evaluated")); + std::vector aVec = (*anIt).second; int nbtri = Max(aVec[SMDSEntity_Triangle],aVec[SMDSEntity_Quad_Triangle]); int nbqua = Max(aVec[SMDSEntity_Quadrangle],aVec[SMDSEntity_Quad_Quadrangle]); @@ -604,9 +1332,7 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, for(int i=SMDSEntity_Node; iGetComputeError(); - smError.reset( new SMESH_ComputeError(COMPERR_ALGO_FAILED,"Submesh can not be evaluated",this)); - return false; + return toSM( error( "Submesh can not be evaluated" )); } if(NumBase==0) NumBase = 1; // only quads => set 1 faces as base @@ -677,7 +1403,6 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, return true; } - //================================================================================ /*! * \brief Create prisms @@ -689,9 +1414,6 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh, void StdMeshers_Prism_3D::AddPrisms( vector & columns, SMESH_MesherHelper* helper) { - SMESHDS_Mesh * meshDS = helper->GetMeshDS(); - int shapeID = helper->GetSubShapeID(); - int nbNodes = columns.size(); int nbZ = columns[0]->size(); if ( nbZ < 2 ) return; @@ -702,87 +1424,103 @@ void StdMeshers_Prism_3D::AddPrisms( vector & columns, int z = 1; switch ( nbNodes ) { case 3: { - const SMDS_MeshNode* botNodes[3] = { (*columns[0])[z-1], - (*columns[1])[z-1], - (*columns[2])[z-1] }; - const SMDS_MeshNode* topNodes[3] = { (*columns[0])[z], - (*columns[1])[z], - (*columns[2])[z] }; - SMDS_VolumeOfNodes tmpVol ( botNodes[0], botNodes[1], botNodes[2], - topNodes[0], topNodes[1], topNodes[2]); - vTool.Set( &tmpVol ); + SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom + (*columns[1])[z-1], + (*columns[2])[z-1], + (*columns[0])[z], // top + (*columns[1])[z], + (*columns[2])[z] ); + vTool.Set( &tmpPenta ); isForward = vTool.IsForward(); break; } case 4: { - const SMDS_MeshNode* botNodes[4] = { (*columns[0])[z-1], (*columns[1])[z-1], - (*columns[2])[z-1], (*columns[3])[z-1] }; - const SMDS_MeshNode* topNodes[4] = { (*columns[0])[z], (*columns[1])[z], - (*columns[2])[z], (*columns[3])[z] }; - SMDS_VolumeOfNodes tmpVol ( botNodes[0], botNodes[1], botNodes[2], botNodes[3], - topNodes[0], topNodes[1], topNodes[2], topNodes[3]); - vTool.Set( &tmpVol ); + SMDS_VolumeOfNodes tmpHex( (*columns[0])[z-1], (*columns[1])[z-1], // bottom + (*columns[2])[z-1], (*columns[3])[z-1], + (*columns[0])[z], (*columns[1])[z], // top + (*columns[2])[z], (*columns[3])[z] ); + vTool.Set( &tmpHex ); isForward = vTool.IsForward(); break; } + default: + const int di = (nbNodes+1) / 3; + SMDS_VolumeOfNodes tmpVol ( (*columns[0] )[z-1], + (*columns[di] )[z-1], + (*columns[2*di])[z-1], + (*columns[0] )[z], + (*columns[di] )[z], + (*columns[2*di])[z] ); + vTool.Set( &tmpVol ); + isForward = vTool.IsForward(); } // vertical loop on columns - for ( z = 1; z < nbZ; ++z ) - { - SMDS_MeshElement* vol = 0; - switch ( nbNodes ) { - case 3: { - const SMDS_MeshNode* botNodes[3] = { (*columns[0])[z-1], - (*columns[1])[z-1], - (*columns[2])[z-1] }; - const SMDS_MeshNode* topNodes[3] = { (*columns[0])[z], - (*columns[1])[z], - (*columns[2])[z] }; - if ( isForward ) - vol = helper->AddVolume( botNodes[0], botNodes[1], botNodes[2], - topNodes[0], topNodes[1], topNodes[2]); - else - vol = helper->AddVolume( topNodes[0], topNodes[1], topNodes[2], - botNodes[0], botNodes[1], botNodes[2]); - break; - } - case 4: { - const SMDS_MeshNode* botNodes[4] = { (*columns[0])[z-1], (*columns[1])[z-1], - (*columns[2])[z-1], (*columns[3])[z-1] }; - const SMDS_MeshNode* topNodes[4] = { (*columns[0])[z], (*columns[1])[z], - (*columns[2])[z], (*columns[3])[z] }; - if ( isForward ) - vol = helper->AddVolume( botNodes[0], botNodes[1], botNodes[2], botNodes[3], - topNodes[0], topNodes[1], topNodes[2], topNodes[3]); - else - vol = helper->AddVolume( topNodes[0], topNodes[1], topNodes[2], topNodes[3], - botNodes[0], botNodes[1], botNodes[2], botNodes[3]); - break; - } - default: - // polyhedron - vector nodes( 2*nbNodes + 4*nbNodes); - vector quantities( 2 + nbNodes, 4 ); - quantities[0] = quantities[1] = nbNodes; - columns.resize( nbNodes + 1 ); - columns[ nbNodes ] = columns[ 0 ]; + helper->SetElementsOnShape( true ); + + switch ( nbNodes ) { + + case 3: { // ---------- pentahedra + const int i1 = isForward ? 1 : 2; + const int i2 = isForward ? 2 : 1; + for ( z = 1; z < nbZ; ++z ) + helper->AddVolume( (*columns[0 ])[z-1], // bottom + (*columns[i1])[z-1], + (*columns[i2])[z-1], + (*columns[0 ])[z], // top + (*columns[i1])[z], + (*columns[i2])[z] ); + break; + } + case 4: { // ---------- hexahedra + const int i1 = isForward ? 1 : 3; + const int i3 = isForward ? 3 : 1; + for ( z = 1; z < nbZ; ++z ) + helper->AddVolume( (*columns[0])[z-1], (*columns[i1])[z-1], // bottom + (*columns[2])[z-1], (*columns[i3])[z-1], + (*columns[0])[z], (*columns[i1])[z], // top + (*columns[2])[z], (*columns[i3])[z] ); + break; + } + case 6: { // ---------- octahedra + const int iBase1 = isForward ? -1 : 0; + const int iBase2 = isForward ? 0 :-1; + for ( z = 1; z < nbZ; ++z ) + helper->AddVolume( (*columns[0])[z+iBase1], (*columns[1])[z+iBase1], // bottom or top + (*columns[2])[z+iBase1], (*columns[3])[z+iBase1], + (*columns[4])[z+iBase1], (*columns[5])[z+iBase1], + (*columns[0])[z+iBase2], (*columns[1])[z+iBase2], // top or bottom + (*columns[2])[z+iBase2], (*columns[3])[z+iBase2], + (*columns[4])[z+iBase2], (*columns[5])[z+iBase2] ); + break; + } + default: // ---------- polyhedra + vector quantities( 2 + nbNodes, 4 ); + quantities[0] = quantities[1] = nbNodes; + columns.resize( nbNodes + 1 ); + columns[ nbNodes ] = columns[ 0 ]; + const int i1 = isForward ? 1 : 3; + const int i3 = isForward ? 3 : 1; + const int iBase1 = isForward ? -1 : 0; + const int iBase2 = isForward ? 0 :-1; + vector nodes( 2*nbNodes + 4*nbNodes); + for ( z = 1; z < nbZ; ++z ) + { for ( int i = 0; i < nbNodes; ++i ) { - nodes[ i ] = (*columns[ i ])[z-1]; // bottom - nodes[ i+nbNodes ] = (*columns[ i ])[z ]; // top + nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top + nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom // side - int di = 2*nbNodes + 4*i - 1; - nodes[ di ] = (*columns[i ])[z-1]; - nodes[ di+1 ] = (*columns[i+1])[z-1]; - nodes[ di+2 ] = (*columns[i+1])[z ]; - nodes[ di+3 ] = (*columns[i ])[z ]; + int di = 2*nbNodes + 4*i; + nodes[ di+0 ] = (*columns[i ])[z ]; + nodes[ di+i1] = (*columns[i+1])[z ]; + nodes[ di+2 ] = (*columns[i+1])[z-1]; + nodes[ di+i3] = (*columns[i ])[z-1]; } - vol = meshDS->AddPolyhedralVolume( nodes, quantities ); + helper->AddPolyhedralVolume( nodes, quantities ); } - if ( vol && shapeID > 0 ) - meshDS->SetMeshElementOnShape( vol, shapeID ); - } + + } // switch ( nbNodes ) } //================================================================================ @@ -803,24 +1541,29 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top() SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS(); if ( !botSMDS || botSMDS->NbElements() == 0 ) - return error(TCom("No elememts on face #") << botSM->GetId()); + { + _gen->Compute( *myHelper->GetMesh(), botSM->GetSubShape() ); + botSMDS = botSM->GetSubMeshDS(); + if ( !botSMDS || botSMDS->NbElements() == 0 ) + return toSM( error(TCom("No elememts on face #") << botSM->GetId() )); + } - bool needProject = false; - if ( !topSMDS || - botSMDS->NbElements() != topSMDS->NbElements() || - botSMDS->NbNodes() != topSMDS->NbNodes()) + bool needProject = !topSM->IsMeshComputed(); + if ( !needProject && + (botSMDS->NbElements() != topSMDS->NbElements() || + botSMDS->NbNodes() != topSMDS->NbNodes())) { - MESSAGE("nb elem bot " << botSMDS->NbElements() << " top " << topSMDS->NbElements()); - MESSAGE("nb node bot " << botSMDS->NbNodes() << " top " << topSMDS->NbNodes()); - if ( myBlock.HasNotQuadElemOnTop() ) - return error(TCom("Mesh on faces #") << botSM->GetId() - <<" and #"<< topSM->GetId() << " seems different" ); - needProject = true; + MESSAGE("nb elem bot " << botSMDS->NbElements() << + " top " << ( topSMDS ? topSMDS->NbElements() : 0 )); + MESSAGE("nb node bot " << botSMDS->NbNodes() << + " top " << ( topSMDS ? topSMDS->NbNodes() : 0 )); + return toSM( error(TCom("Mesh on faces #") << botSM->GetId() + <<" and #"<< topSM->GetId() << " seems different" )); } if ( 0/*needProject && !myProjectTriangles*/ ) - return error(TCom("Mesh on faces #") << botSM->GetId() - <<" and #"<< topSM->GetId() << " seems different" ); + return toSM( error(TCom("Mesh on faces #") << botSM->GetId() + <<" and #"<< topSM->GetId() << " seems different" )); ///RETURN_BAD_RESULT("Need to project but not allowed"); if ( needProject ) @@ -835,16 +1578,16 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top() if ( !TAssocTool::FindSubShapeAssociation( botFace, myBlock.Mesh(), topFace, myBlock.Mesh(), shape2ShapeMap) ) - return error(TCom("Topology of faces #") << botSM->GetId() - <<" and #"<< topSM->GetId() << " seems different" ); + return toSM( error(TCom("Topology of faces #") << botSM->GetId() + <<" and #"<< topSM->GetId() << " seems different" )); // Find matching nodes of top and bottom faces TNodeNodeMap n2nMap; if ( ! TAssocTool::FindMatchingNodesOnFaces( botFace, myBlock.Mesh(), topFace, myBlock.Mesh(), shape2ShapeMap, n2nMap )) - return error(TCom("Mesh on faces #") << botSM->GetId() - <<" and #"<< topSM->GetId() << " seems different" ); + return toSM( error(TCom("Mesh on faces #") << botSM->GetId() + <<" and #"<< topSM->GetId() << " seems different" )); // Fill myBotToColumnMap @@ -858,7 +1601,7 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top() if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE ) continue; // wall columns are contained in myBlock // create node column - TNode bN( botNode ); + Prism_3D::TNode bN( botNode ); TNode2ColumnMap::iterator bN_col = myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first; TNodeColumn & column = bN_col->second; @@ -879,23 +1622,24 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top() bool StdMeshers_Prism_3D::projectBottomToTop() { + SMESHDS_Mesh* meshDS = myBlock.MeshDS(); SMESH_subMesh * botSM = myBlock.SubMesh( ID_BOT_FACE ); SMESH_subMesh * topSM = myBlock.SubMesh( ID_TOP_FACE ); SMESHDS_SubMesh * botSMDS = botSM->GetSubMeshDS(); SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS(); - if ( topSMDS ) + if ( topSMDS && topSMDS->NbElements() > 0 ) topSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); - SMESHDS_Mesh* meshDS = myBlock.MeshDS(); - int shapeID = myHelper->GetSubShapeID(); - int topFaceID = meshDS->ShapeToIndex( topSM->GetSubShape() ); + const TopoDS_Shape& botFace = myBlock.Shape( ID_BOT_FACE ); // oriented within the 3D SHAPE + const TopoDS_Shape& topFace = myBlock.Shape( ID_TOP_FACE); + int topFaceID = meshDS->ShapeToIndex( topFace ); // Fill myBotToColumnMap int zSize = myBlock.VerticalSize(); - TNode prevTNode; + Prism_3D::TNode prevTNode; SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes(); while ( nIt->more() ) { @@ -903,21 +1647,21 @@ bool StdMeshers_Prism_3D::projectBottomToTop() if ( botNode->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE ) continue; // strange // compute bottom node params - TNode bN( botNode ); + Prism_3D::TNode bN( botNode ); gp_XYZ paramHint(-1,-1,-1); if ( prevTNode.IsNeighbor( bN )) paramHint = prevTNode.GetParams(); if ( !myBlock.ComputeParameters( bN.GetCoords(), bN.ChangeParams(), ID_BOT_FACE, paramHint )) - return error(TCom("Can't compute normalized parameters for node ") - << botNode->GetID() << " on the face #"<< botSM->GetId() ); + return toSM( error(TCom("Can't compute normalized parameters for node ") + << botNode->GetID() << " on the face #"<< botSM->GetId() )); prevTNode = bN; // compute top node coords gp_XYZ topXYZ; gp_XY topUV; if ( !myBlock.FacePoint( ID_TOP_FACE, bN.GetParams(), topXYZ ) || !myBlock.FaceUV ( ID_TOP_FACE, bN.GetParams(), topUV )) - return error(TCom("Can't compute coordinates " - "by normalized parameters on the face #")<< topSM->GetId() ); + return toSM( error(TCom("Can't compute coordinates " + "by normalized parameters on the face #")<< topSM->GetId() )); SMDS_MeshNode * topNode = meshDS->AddNode( topXYZ.X(),topXYZ.Y(),topXYZ.Z() ); meshDS->SetNodeOnFace( topNode, topFaceID, topUV.X(), topUV.Y() ); // create node column @@ -931,36 +1675,43 @@ bool StdMeshers_Prism_3D::projectBottomToTop() // Create top faces + const bool oldSetElemsOnShape = myHelper->SetElementsOnShape( false ); + + // care of orientation; + // if the bottom faces is orienetd OK then top faces must be reversed + bool reverseTop = true; + if ( myHelper->NbAncestors( botFace, *myBlock.Mesh(), TopAbs_SOLID ) > 1 ) + reverseTop = ! myHelper->IsReversedSubMesh( TopoDS::Face( botFace )); + int iFrw, iRev, *iPtr = &( reverseTop ? iRev : iFrw ); + // loop on bottom mesh faces SMDS_ElemIteratorPtr faceIt = botSMDS->GetElements(); + vector< const SMDS_MeshNode* > nodes; while ( faceIt->more() ) { const SMDS_MeshElement* face = faceIt->next(); if ( !face || face->GetType() != SMDSAbs_Face ) continue; - int nbNodes = face->NbNodes(); - if ( face->IsQuadratic() ) - nbNodes /= 2; // find top node in columns for each bottom node - vector< const SMDS_MeshNode* > nodes( nbNodes ); - for ( int i = 0; i < nbNodes; ++i ) + int nbNodes = face->NbCornerNodes(); + nodes.resize( nbNodes ); + for ( iFrw = 0, iRev = nbNodes-1; iFrw < nbNodes; ++iFrw, --iRev ) { - const SMDS_MeshNode* n = face->GetNode( nbNodes - i - 1 ); + const SMDS_MeshNode* n = face->GetNode( *iPtr ); if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) { TNode2ColumnMap::iterator bot_column = myBotToColumnMap.find( n ); if ( bot_column == myBotToColumnMap.end() ) - return error(TCom("No nodes found above node ") << n->GetID() ); - nodes[ i ] = bot_column->second.back(); + return toSM( error(TCom("No nodes found above node ") << n->GetID() )); + nodes[ iFrw ] = bot_column->second.back(); } else { const TNodeColumn* column = myBlock.GetNodeColumn( n ); if ( !column ) - return error(TCom("No side nodes found above node ") << n->GetID() ); - nodes[ i ] = column->back(); + return toSM( error(TCom("No side nodes found above node ") << n->GetID() )); + nodes[ iFrw ] = column->back(); } } - // create a face, with reversed orientation SMDS_MeshElement* newFace = 0; switch ( nbNodes ) { @@ -975,16 +1726,38 @@ bool StdMeshers_Prism_3D::projectBottomToTop() default: newFace = meshDS->AddPolygonalFace( nodes ); } - if ( newFace && shapeID > 0 ) - meshDS->SetMeshElementOnShape( newFace, shapeID ); + if ( newFace ) + meshDS->SetMeshElementOnShape( newFace, topFaceID ); } + myHelper->SetElementsOnShape( oldSetElemsOnShape ); + return true; } +//======================================================================= +//function : project2dMesh +//purpose : Project mesh faces from a source FACE of one prism (theSrcFace) +// to a source FACE of another prism (theTgtFace) +//======================================================================= + +bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace, + const TopoDS_Face& theTgtFace) +{ + TProjction2dAlgo* projector2D = TProjction2dAlgo::instance( this ); + projector2D->myHyp.SetSourceFace( theSrcFace ); + bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace ); + + SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace ); + tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE ); + tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE ); + + return ok; +} + //================================================================================ /*! - * \brief Set projection coordinates of a node to a face and it's subshapes + * \brief Set projection coordinates of a node to a face and it's sub-shapes * \param faceID - the face given by in-block ID * \param params - node normalized parameters * \retval bool - is a success @@ -1019,23 +1792,78 @@ bool StdMeshers_Prism_3D::setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& pa return true; } -//================================================================================ -/*! - * \brief Return true if this node and other one belong to one face - */ -//================================================================================ +//======================================================================= +//function : toSM +//purpose : If (!isOK), sets the error to a sub-mesh of a current SOLID +//======================================================================= -bool TNode::IsNeighbor( const TNode& other ) const +bool StdMeshers_Prism_3D::toSM( bool isOK ) { - if ( !other.myNode || !myNode ) return false; + if ( mySetErrorToSM && + !isOK && + myHelper && + !myHelper->GetSubShape().IsNull() && + myHelper->GetSubShape().ShapeType() == TopAbs_SOLID) + { + SMESH_subMesh* sm = myHelper->GetMesh()->GetSubMesh( myHelper->GetSubShape() ); + sm->GetComputeError() = this->GetComputeError(); + // clear error in order not to return it twice + _error = COMPERR_OK; + _comment.clear(); + } + return isOK; +} + +//======================================================================= +//function : shapeID +//purpose : Return index of a shape +//======================================================================= - SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face); - while ( fIt->more() ) - if ( fIt->next()->GetNodeIndex( myNode ) >= 0 ) - return true; - return false; +int StdMeshers_Prism_3D::shapeID( const TopoDS_Shape& S ) +{ + if ( S.IsNull() ) return 0; + if ( !myHelper ) return -3; + return myHelper->GetMeshDS()->ShapeToIndex( S ); } +namespace Prism_3D +{ + //================================================================================ + /*! + * \brief Return true if this node and other one belong to one face + */ + //================================================================================ + + bool Prism_3D::TNode::IsNeighbor( const Prism_3D::TNode& other ) const + { + if ( !other.myNode || !myNode ) return false; + + SMDS_ElemIteratorPtr fIt = other.myNode->GetInverseElementIterator(SMDSAbs_Face); + while ( fIt->more() ) + if ( fIt->next()->GetNodeIndex( myNode ) >= 0 ) + return true; + return false; + } + + //================================================================================ + /*! + * \brief Prism initialization + */ + //================================================================================ + + void TPrismTopo::Clear() + { + myShape3D.Nullify(); + myTop.Nullify(); + myBottom.Nullify(); + myWallQuads.clear(); + myBottomEdges.clear(); + myNbEdgesInWires.clear(); + myWallQuads.clear(); + } + +} // namespace Prism_3D + //================================================================================ /*! * \brief Constructor. Initialization is needed @@ -1064,242 +1892,142 @@ void StdMeshers_PrismAsBlock::Clear() myShapeIndex2ColumnMap.clear(); } -//================================================================================ -/*! - * \brief Initialization. - * \param helper - helper loaded with mesh and 3D shape - * \param shape3D - a closed shell or solid - * \retval bool - false if a mesh or a shape are KO - */ -//================================================================================ +//======================================================================= +//function : initPrism +//purpose : Analyse shape geometry and mesh. +// If there are triangles on one of faces, it becomes 'bottom'. +// thePrism.myBottom can be already set up. +//======================================================================= -bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, - const TopoDS_Shape& shape3D) +bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism, + const TopoDS_Shape& shape3D) { - if ( mySide ) { - delete mySide; mySide = 0; - } - vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 ); - vector< pair< double, double> > params ( NB_WALL_FACES ); - mySide = new TSideFace( sideFaces, params ); - - myHelper = helper; - SMESHDS_Mesh* meshDS = myHelper->GetMeshDS(); - - SMESH_Block::init(); - myShapeIDMap.Clear(); - myShapeIndex2ColumnMap.clear(); - - int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block - SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz, - SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz - }; - - myError = SMESH_ComputeError::New(); + myHelper->SetSubShape( shape3D ); - // ------------------------------------------------------------- - // Look for top and bottom faces: not quadrangle ones or meshed - // with not quadrangle elements - // ------------------------------------------------------------- + SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D ); + if ( !mainSubMesh ) return toSM( error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D")); + // detect not-quad FACE sub-meshes of the 3D SHAPE list< SMESH_subMesh* > notQuadGeomSubMesh; list< SMESH_subMesh* > notQuadElemSubMesh; int nbFaces = 0; // - SMESH_subMesh* mainSubMesh = myHelper->GetMesh()->GetSubMeshContaining( shape3D ); - if ( !mainSubMesh ) return error(COMPERR_BAD_INPUT_MESH,"Null submesh of shape3D"); - - // analyse face submeshes - SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,false); + SMESH_subMesh* anyFaceSM = 0; + SMESH_subMeshIteratorPtr smIt = mainSubMesh->getDependsOnIterator(false,true); while ( smIt->more() ) { SMESH_subMesh* sm = smIt->next(); const TopoDS_Shape& face = sm->GetSubShape(); - if ( face.ShapeType() != TopAbs_FACE ) - continue; + if ( face.ShapeType() > TopAbs_FACE ) break; + else if ( face.ShapeType() < TopAbs_FACE ) continue; nbFaces++; + anyFaceSM = sm; - // is quadrangle face? + // is quadrangle FACE? list< TopoDS_Edge > orderedEdges; list< int > nbEdgesInWires; - TopoDS_Vertex V000; - int nbWires = GetOrderedEdges( TopoDS::Face( face ), - V000, orderedEdges, nbEdgesInWires ); + int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( face ), orderedEdges, + nbEdgesInWires ); if ( nbWires != 1 || nbEdgesInWires.front() != 4 ) notQuadGeomSubMesh.push_back( sm ); // look for not quadrangle mesh elements - if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() ) { - bool hasNotQuad = false; - SMDS_ElemIteratorPtr eIt = smDS->GetElements(); - while ( eIt->more() && !hasNotQuad ) { - const SMDS_MeshElement* elem = eIt->next(); - if ( elem->GetType() == SMDSAbs_Face ) { - int nbNodes = elem->NbNodes(); - if ( elem->IsQuadratic() ) - nbNodes /= 2; - hasNotQuad = ( nbNodes != 4 ); - } - } - if ( hasNotQuad ) - notQuadElemSubMesh.push_back( sm ); - } - else { - return error(COMPERR_BAD_INPUT_MESH,TCom("Not meshed face #")<GetId()); - } - // check if a quadrangle face is meshed with a quadranglar grid - if ( notQuadGeomSubMesh.back() != sm && - notQuadElemSubMesh.back() != sm ) - { - // count nb edges on face sides - vector< int > nbEdges; - nbEdges.reserve( nbEdgesInWires.front() ); - for ( list< TopoDS_Edge >::iterator edge = orderedEdges.begin(); - edge != orderedEdges.end(); ++edge ) - { - if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( *edge )) - nbEdges.push_back ( smDS->NbElements() ); - else - nbEdges.push_back ( 0 ); - } - int nbQuads = sm->GetSubMeshDS()->NbElements(); - if ( nbEdges[0] * nbEdges[1] != nbQuads || - nbEdges[0] != nbEdges[2] || - nbEdges[1] != nbEdges[3] ) + if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() ) + if ( !myHelper->IsSameElemGeometry( smDS, SMDSGeom_QUADRANGLE )) notQuadElemSubMesh.push_back( sm ); - } } - // ---------------------------------------------------------------------- - // Analyse mesh and topology of faces: choose the bottom submesh. - // If there are not quadrangle geom faces, they are top and bottom ones. - // Not quadrangle geom faces must be only on top and bottom. - // ---------------------------------------------------------------------- - - SMESH_subMesh * botSM = 0; - SMESH_subMesh * topSM = 0; - - int nbNotQuad = notQuadGeomSubMesh.size(); int nbNotQuadMeshed = notQuadElemSubMesh.size(); - bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed ); + int nbNotQuad = notQuadGeomSubMesh.size(); + bool hasNotQuad = ( nbNotQuad || nbNotQuadMeshed ); // detect bad cases if ( nbNotQuadMeshed > 2 ) { - return error(COMPERR_BAD_INPUT_MESH, - TCom("More than 2 faces with not quadrangle elements: ") - < 0 && nbNotQuad != 2 ) + if ( nbNotQuad > 2 || !thePrism.myBottom.IsNull() ) { - // Issue 0020843 - one of side faces is quasi-quadrilateral. + // Issue 0020843 - one of side FACEs is quasi-quadrilateral (not 4 EDGEs). // Remove from notQuadGeomSubMesh faces meshed with regular grid - nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh ); + int nbQuasiQuads = removeQuasiQuads( notQuadGeomSubMesh, myHelper, + TQuadrangleAlgo::instance(this,myHelper) ); nbNotQuad -= nbQuasiQuads; - if ( nbNotQuad > 0 && nbNotQuad != 2 ) - return error(COMPERR_BAD_SHAPE, - TCom("More than 2 not quadrilateral faces: ") - < 2 ) + return toSM( error(COMPERR_BAD_SHAPE, + TCom("More than 2 not quadrilateral faces: ") < 0 ) botSM = notQuadElemSubMesh.front(); else botSM = notQuadGeomSubMesh.front(); if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.back(); else if ( nbNotQuad > 1 ) topSM = notQuadGeomSubMesh.back(); - } - // detect other bad cases - if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) { - bool ok = false; - if ( nbNotQuadMeshed == 1 ) - ok = ( find( notQuadGeomSubMesh.begin(), - notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() ); - else - ok = ( notQuadGeomSubMesh == notQuadElemSubMesh ); - if ( !ok ) - return error(COMPERR_BAD_INPUT_MESH, "Side face meshed with not quadrangle elements"); + + if ( topSM == botSM ) { + if ( nbNotQuadMeshed > 1 ) topSM = notQuadElemSubMesh.front(); + else topSM = notQuadGeomSubMesh.front(); + } + + // detect mesh triangles on wall FACEs + if ( nbNotQuad == 2 && nbNotQuadMeshed > 0 ) { + bool ok = false; + if ( nbNotQuadMeshed == 1 ) + ok = ( find( notQuadGeomSubMesh.begin(), + notQuadGeomSubMesh.end(), botSM ) != notQuadGeomSubMesh.end() ); + else + ok = ( notQuadGeomSubMesh == notQuadElemSubMesh ); + if ( !ok ) + return toSM( error(COMPERR_BAD_INPUT_MESH, + "Side face meshed with not quadrangle elements")); + } } - myNotQuadOnTop = ( nbNotQuadMeshed > 1 ); - MESSAGE("myNotQuadOnTop " << myNotQuadOnTop << " nbNotQuadMeshed " << nbNotQuadMeshed); - - // ---------------------------------------------------------- + thePrism.myNotQuadOnTop = ( nbNotQuadMeshed > 1 ); - if ( nbNotQuad == 0 ) // Standard block of 6 quadrangle faces ? + // use thePrism.myBottom + if ( !thePrism.myBottom.IsNull() ) { - // SMESH_Block will perform geometry analysis, we need just to find 2 - // connected vertices on top and bottom - - TopoDS_Vertex Vbot, Vtop; - if ( nbNotQuadMeshed > 0 ) // Look for vertices - { - TopTools_IndexedMapOfShape edgeMap; - TopExp::MapShapes( botSM->GetSubShape(), TopAbs_EDGE, edgeMap ); - // vertex 1 is any vertex of the bottom face - Vbot = TopExp::FirstVertex( TopoDS::Edge( edgeMap( 1 ))); - // vertex 2 is end vertex of edge sharing Vbot and not belonging to the bottom face - TopTools_ListIteratorOfListOfShape ancestIt = Mesh()->GetAncestors( Vbot ); - for ( ; Vtop.IsNull() && ancestIt.More(); ancestIt.Next() ) - { - const TopoDS_Shape & ancestor = ancestIt.Value(); - if ( ancestor.ShapeType() == TopAbs_EDGE && !edgeMap.FindIndex( ancestor )) - { - TopoDS_Vertex V1, V2; - TopExp::Vertices( TopoDS::Edge( ancestor ), V1, V2); - if ( Vbot.IsSame ( V1 )) Vtop = V2; - else if ( Vbot.IsSame ( V2 )) Vtop = V1; - // check that Vtop belongs to shape3D - TopExp_Explorer exp( shape3D, TopAbs_VERTEX ); - for ( ; exp.More(); exp.Next() ) - if ( Vtop.IsSame( exp.Current() )) - break; - if ( !exp.More() ) - Vtop.Nullify(); - } + if ( botSM ) { + if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) { + std::swap( botSM, topSM ); + if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) + return toSM( error( COMPERR_BAD_INPUT_MESH, + "Incompatible non-structured sub-meshes")); } } - // get shell from shape3D - TopoDS_Shell shell; - TopExp_Explorer exp( shape3D, TopAbs_SHELL ); - int nbShell = 0; - for ( ; exp.More(); exp.Next(), ++nbShell ) - shell = TopoDS::Shell( exp.Current() ); -// if ( nbShell != 1 ) -// RETURN_BAD_RESULT("There must be 1 shell in the block"); - - // Load geometry in SMESH_Block - if ( !SMESH_Block::FindBlockShapes( shell, Vbot, Vtop, myShapeIDMap )) { - if ( !hasNotQuad ) - return error(COMPERR_BAD_SHAPE, "Can't detect top and bottom of a prism"); - } else { - if ( !botSM ) botSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_BOT_FACE )); - if ( !topSM ) topSM = Mesh()->GetSubMeshContaining( myShapeIDMap( ID_TOP_FACE )); + botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom ); } - - } // end Standard block of 6 quadrangle faces - // -------------------------------------------------------- - - // Here the top and bottom faces are found - if ( nbNotQuadMeshed == 2 ) // roughly check correspondence of horiz meshes + } + else if ( !botSM ) // find a proper bottom { -// SMESHDS_SubMesh* topSMDS = topSM->GetSubMeshDS(); -// SMESHDS_SubMesh* botSMDS = botSM->GetSubMeshDS(); -// if ( topSMDS->NbNodes() != botSMDS->NbNodes() || -// topSMDS->NbElements() != botSMDS->NbElements() ) -// RETURN_BAD_RESULT("Top mesh doesn't correspond to bottom one"); + // composite walls or not prism shape + for ( TopExp_Explorer f( shape3D, TopAbs_FACE ); f.More(); f.Next() ) + { + int minNbFaces = 2 + myHelper->Count( f.Current(), TopAbs_EDGE, false); + if ( nbFaces >= minNbFaces) + { + thePrism.Clear(); + thePrism.myBottom = TopoDS::Face( f.Current() ); + if ( initPrism( thePrism, shape3D )) + return true; + } + return toSM( error( COMPERR_BAD_SHAPE )); + } } - // --------------------------------------------------------- - // If there are not quadrangle geom faces, we emulate - // a block of 6 quadrangle faces. - // Load SMESH_Block with faces and edges geometry - // --------------------------------------------------------- - - // find vertex 000 - the one with smallest coordinates (for easy DEBUG :-) TopoDS_Vertex V000; double minVal = DBL_MAX, minX, val; @@ -1316,63 +2044,101 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, } } + thePrism.myShape3D = shape3D; + if ( thePrism.myBottom.IsNull() ) + thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() ); + thePrism.myBottom.Orientation( myHelper->GetSubShapeOri( shape3D, + thePrism.myBottom )); // Get ordered bottom edges - list< TopoDS_Edge > orderedEdges; - list< int > nbEInW; - SMESH_Block::GetOrderedEdges( TopoDS::Face( botSM->GetSubShape().Reversed() ), - V000, orderedEdges, nbEInW ); -// if ( nbEInW.size() != 1 ) -// RETURN_BAD_RESULT("Wrong prism geometry"); - - // Get Wall faces corresponding to the ordered bottom edges - list< TopoDS_Face > wallFaces; - if ( !GetWallFaces( Mesh(), shape3D, botSM->GetSubShape(), orderedEdges, nbEInW, wallFaces)) - return error(COMPERR_BAD_SHAPE, "Can't find side faces"); - - // check that the found top and bottom faces are opposite + TopoDS_Face reverseBottom = // to have order of top EDGEs as in the top FACE + TopoDS::Face( thePrism.myBottom.Reversed() ); + SMESH_Block::GetOrderedEdges( reverseBottom, + thePrism.myBottomEdges, + thePrism.myNbEdgesInWires, V000 ); + + // Get Wall faces corresponding to the ordered bottom edges and the top FACE + if ( !getWallFaces( thePrism, nbFaces )) + return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces")); + + if ( topSM ) { - for (TopExp_Explorer edge(botSM->GetSubShape(), TopAbs_EDGE); edge.More(); edge.Next()) - if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() )) - return error(notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE, - "Non-quadrilateral faces are not opposite"); + if ( !thePrism.myTop.IsSame( topSM->GetSubShape() )) + return toSM( error + (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE, + "Non-quadrilateral faces are not opposite")); + + // check that the found top and bottom FACEs are opposite + list< TopoDS_Edge >::iterator edge = thePrism.myBottomEdges.begin(); + for ( ; edge != thePrism.myBottomEdges.end(); ++edge ) + if ( myHelper->IsSubShape( *edge, thePrism.myTop )) + return toSM( error + (notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE, + "Non-quadrilateral faces are not opposite")); } - // Protect from a distorted block (test 3D_mesh_HEXA3D/B7 on 32bit platform) - // check that all wall faces have an edge common with the top face - { - list< TopoDS_Face >::iterator faceIt = wallFaces.begin(); - for ( ; faceIt != wallFaces.end(); ++faceIt ) - { - bool hasCommon = false; - for (TopExp_Explorer edge(*faceIt, TopAbs_EDGE); !hasCommon && edge.More(); edge.Next()) - if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() )) - hasCommon = true; - if ( !hasCommon ) - return error(COMPERR_BAD_SHAPE); - } + return true; +} + +//================================================================================ +/*! + * \brief Initialization. + * \param helper - helper loaded with mesh and 3D shape + * \param thePrism - a prosm data + * \retval bool - false if a mesh or a shape are KO + */ +//================================================================================ + +bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, + const Prism_3D::TPrismTopo& thePrism) +{ + if ( mySide ) { + delete mySide; mySide = 0; } + vector< TSideFace* > sideFaces( NB_WALL_FACES, 0 ); + vector< pair< double, double> > params( NB_WALL_FACES ); + mySide = new TSideFace( sideFaces, params ); + + myHelper = helper; + SMESHDS_Mesh* meshDS = myHelper->GetMeshDS(); + + SMESH_Block::init(); + myShapeIDMap.Clear(); + myShapeIndex2ColumnMap.clear(); + + int wallFaceIds[ NB_WALL_FACES ] = { // to walk around a block + SMESH_Block::ID_Fx0z, SMESH_Block::ID_F1yz, + SMESH_Block::ID_Fx1z, SMESH_Block::ID_F0yz + }; + + myError = SMESH_ComputeError::New(); + + myNotQuadOnTop = thePrism.myNotQuadOnTop; // Find columns of wall nodes and calculate edges' lengths // -------------------------------------------------------- myParam2ColumnMaps.clear(); - myParam2ColumnMaps.resize( orderedEdges.size() ); // total nb edges + myParam2ColumnMaps.resize( thePrism.myBottomEdges.size() ); // total nb edges - int iE, nbEdges = nbEInW.front(); // nb outer edges - vector< double > edgeLength( nbEdges ); - map< double, int > len2edgeMap; + size_t iE, nbEdges = thePrism.myNbEdgesInWires.front(); // nb outer edges + vector< double > edgeLength( nbEdges ); + multimap< double, int > len2edgeMap; - list< TopoDS_Edge >::iterator edgeIt = orderedEdges.begin(); - list< TopoDS_Face >::iterator faceIt = wallFaces.begin(); - for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt ) + list< TopoDS_Edge >::const_iterator edgeIt = thePrism.myBottomEdges.begin(); + for ( iE = 0; iE < nbEdges; ++iE, ++edgeIt ) { TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ]; - if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS )) - return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ") - << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt )); - SHOWYXZ("\np1 F "<second.front() )); - SHOWYXZ("p2 F "<second.front() )); + Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin(); + for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad ) + { + const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge( 0 ); + if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS )) + return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ") + << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face )); + } + SHOWYXZ("\np1 F " <second.front() )); + SHOWYXZ("p2 F " <second.front() )); SHOWYXZ("V First "<ShapeToIndex( *edgeIt )); - // assure length uniqueness - edgeLength[ iE ] *= smDS->NbNodes() + edgeLength[ iE ] / ( 1000 + iE ); - len2edgeMap[ edgeLength[ iE ]] = iE; + len2edgeMap.insert( make_pair( edgeLength[ iE ], iE )); } - ++iE; } // Load columns of internal edges (forming holes) // and fill map ShapeIndex to TParam2ColumnMap for them - for ( ; edgeIt != orderedEdges.end() ; ++edgeIt, ++faceIt ) + for ( ; edgeIt != thePrism.myBottomEdges.end() ; ++edgeIt, ++iE ) { TParam2ColumnMap & faceColumns = myParam2ColumnMaps[ iE ]; - if ( !myHelper->LoadNodeColumns( faceColumns, *faceIt, *edgeIt, meshDS )) - return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ") - << "on a side face #" << MeshDS()->ShapeToIndex( *faceIt )); + + Prism_3D::TQuadList::const_iterator quad = thePrism.myWallQuads[ iE ].begin(); + for ( ; quad != thePrism.myWallQuads[ iE ].end(); ++quad ) + { + const TopoDS_Edge& quadBot = (*quad)->side[ QUAD_BOTTOM_SIDE ]->Edge( 0 ); + if ( !myHelper->LoadNodeColumns( faceColumns, (*quad)->face, quadBot, meshDS )) + return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ") + << "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face )); + } // edge columns int id = MeshDS()->ShapeToIndex( *edgeIt ); bool isForward = true; // meaningless for intenal wires @@ -1410,10 +2179,10 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, const SMDS_MeshNode* n1 = faceColumns.rbegin()->second.front(); id = n1->getshapeId(); myShapeIndex2ColumnMap[ id ] = make_pair( & faceColumns, isForward ); -// SHOWYXZ("\np1 F "<second.front() )); -// SHOWYXZ("p2 F "<second.front() )); -// SHOWYXZ("V First "<second.front() )); + // SHOWYXZ("p2 F " <second.front() )); + // SHOWYXZ("V First "<::reverse_iterator maxLen_i = len2edgeMap.rbegin(); - map< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin(); + + multimap< double, int >::reverse_iterator maxLen_i = len2edgeMap.rbegin(); + multimap< double, int >::reverse_iterator midLen_i = ++len2edgeMap.rbegin(); + double maxLen = maxLen_i->first; double midLen = ( len2edgeMap.size() == 1 ) ? 0 : midLen_i->first; switch ( nbEdges ) { @@ -1448,35 +2219,37 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, } } // Create TSideFace's - faceIt = wallFaces.begin(); - edgeIt = orderedEdges.begin(); int iSide = 0; - for ( iE = 0; iE < nbEdges; ++edgeIt, ++faceIt ) + list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin(); + for ( iE = 0; iE < nbEdges; ++iE, ++botE ) { - // split? + TFaceQuadStructPtr quad = thePrism.myWallQuads[ iE ].front(); + // split? map< int, int >::iterator i_nb = iE2nbSplit.find( iE ); if ( i_nb != iE2nbSplit.end() ) { // split! int nbSplit = i_nb->second; vector< double > params; splitParams( nbSplit, &myParam2ColumnMaps[ iE ], params ); - bool isForward = ( edgeIt->Orientation() == TopAbs_FORWARD ); + const bool isForward = + StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(), + myParam2ColumnMaps[iE], + *botE, SMESH_Block::ID_Fx0z ); for ( int i = 0; i < nbSplit; ++i ) { - double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]); + double f = ( isForward ? params[ i ] : params[ nbSplit - i-1 ]); double l = ( isForward ? params[ i+1 ] : params[ nbSplit - i ]); TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ], - *faceIt, *edgeIt, + thePrism.myWallQuads[ iE ], *botE, &myParam2ColumnMaps[ iE ], f, l ); mySide->SetComponent( iSide++, comp ); } } else { TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ], - *faceIt, *edgeIt, + thePrism.myWallQuads[ iE ], *botE, &myParam2ColumnMaps[ iE ]); mySide->SetComponent( iSide++, comp ); } - ++iE; } } else { // **************************** Unite faces @@ -1488,30 +2261,27 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, for ( iE = 0; iE < nbExraFaces; ++iE ) sumLen += edgeLength[ iE ]; - vector< TSideFace* > components( nbExraFaces ); + vector< TSideFace* > components( nbExraFaces ); vector< pair< double, double> > params( nbExraFaces ); - faceIt = wallFaces.begin(); - edgeIt = orderedEdges.begin(); - for ( iE = 0; iE < nbExraFaces; ++edgeIt, ++faceIt ) + list< TopoDS_Edge >::const_iterator botE = thePrism.myBottomEdges.begin(); + for ( iE = 0; iE < nbExraFaces; ++iE, ++botE ) { components[ iE ] = new TSideFace( myHelper, wallFaceIds[ iSide ], - *faceIt, *edgeIt, + thePrism.myWallQuads[ iE ], *botE, &myParam2ColumnMaps[ iE ]); double u1 = u0 + edgeLength[ iE ] / sumLen; params[ iE ] = make_pair( u0 , u1 ); u0 = u1; - ++iE; } mySide->SetComponent( iSide++, new TSideFace( components, params )); // fill the rest faces - for ( ; iE < nbEdges; ++faceIt, ++edgeIt ) + for ( ; iE < nbEdges; ++iE, ++botE ) { TSideFace* comp = new TSideFace( myHelper, wallFaceIds[ iSide ], - *faceIt, *edgeIt, + thePrism.myWallQuads[ iE ], *botE, &myParam2ColumnMaps[ iE ]); mySide->SetComponent( iSide++, comp ); - ++iE; } } @@ -1519,9 +2289,6 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, // Fill geometry fields of SMESH_Block // ------------------------------------ - TopoDS_Face botF = TopoDS::Face( botSM->GetSubShape() ); - TopoDS_Face topF = TopoDS::Face( topSM->GetSubShape() ); - vector< int > botEdgeIdVec; SMESH_Block::GetFaceEdgesIDs( ID_BOT_FACE, botEdgeIdVec ); @@ -1534,7 +2301,7 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, TSideFace * sideFace = mySide->GetComponent( iF ); if ( !sideFace ) RETURN_BAD_RESULT("NULL TSideFace"); - int fID = sideFace->FaceID(); + int fID = sideFace->FaceID(); // in-block ID // fill myShapeIDMap if ( sideFace->InsertSubShapes( myShapeIDMap ) != 8 && @@ -1578,8 +2345,8 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, // pcurves on horizontal faces for ( iE = 0; iE < NB_WALL_FACES; ++iE ) { if ( edgeIdVec[ BOTTOM_EDGE ] == botEdgeIdVec[ iE ] ) { - botPcurves[ iE ] = sideFace->HorizPCurve( false, botF ); - topPcurves[ iE ] = sideFace->HorizPCurve( true, topF ); + botPcurves[ iE ] = sideFace->HorizPCurve( false, thePrism.myBottom ); + topPcurves[ iE ] = sideFace->HorizPCurve( true, thePrism.myTop ); break; } } @@ -1588,13 +2355,13 @@ bool StdMeshers_PrismAsBlock::Init(SMESH_MesherHelper* helper, // horizontal faces geometry { SMESH_Block::TFace& tFace = myFace[ ID_BOT_FACE - ID_FirstF ]; - tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( botF ), botPcurves, isForward ); - SMESH_Block::Insert( botF, ID_BOT_FACE, myShapeIDMap ); + tFace.Set( ID_BOT_FACE, new BRepAdaptor_Surface( thePrism.myBottom ), botPcurves, isForward ); + SMESH_Block::Insert( thePrism.myBottom, ID_BOT_FACE, myShapeIDMap ); } { SMESH_Block::TFace& tFace = myFace[ ID_TOP_FACE - ID_FirstF ]; - tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( topF ), topPcurves, isForward ); - SMESH_Block::Insert( topF, ID_TOP_FACE, myShapeIDMap ); + tFace.Set( ID_TOP_FACE, new BRepAdaptor_Surface( thePrism.myTop ), topPcurves, isForward ); + SMESH_Block::Insert( thePrism.myTop, ID_TOP_FACE, myShapeIDMap ); } // Fill map ShapeIndex to TParam2ColumnMap @@ -1670,7 +2437,8 @@ const TNodeColumn* StdMeshers_PrismAsBlock::GetNodeColumn(const SMDS_MeshNode* n // from bottom to top. //======================================================================= -bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector & trsf) const +bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector & trsf, + const Prism_3D::TPrismTopo& prism) const { const int zSize = VerticalSize(); if ( zSize < 3 ) return true; @@ -1680,25 +2448,22 @@ bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector & trsf) co vector< const TNodeColumn* > columns; { - const TopoDS_Shape& baseFace = Shape(ID_BOT_FACE); - list< TopoDS_Edge > orderedEdges; - list< int > nbEdgesInWires; - GetOrderedEdges( TopoDS::Face( baseFace ), TopoDS_Vertex(), orderedEdges, nbEdgesInWires ); bool isReverse; - list< TopoDS_Edge >::iterator edgeIt = orderedEdges.begin(); - for ( int iE = 0; iE < nbEdgesInWires.front(); ++iE, ++edgeIt ) + list< TopoDS_Edge >::const_iterator edgeIt = prism.myBottomEdges.begin(); + for ( int iE = 0; iE < prism.myNbEdgesInWires.front(); ++iE, ++edgeIt ) { if ( BRep_Tool::Degenerated( *edgeIt )) continue; - const TParam2ColumnMap& u2colMap = - GetParam2ColumnMap( myHelper->GetMeshDS()->ShapeToIndex( *edgeIt ), isReverse ); - isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED ); - double f = u2colMap.begin()->first, l = u2colMap.rbegin()->first; - if ( isReverse ) swap ( f, l ); + const TParam2ColumnMap* u2colMap = + GetParam2ColumnMap( MeshDS()->ShapeToIndex( *edgeIt ), isReverse ); + if ( !u2colMap ) return false; + double f = u2colMap->begin()->first, l = u2colMap->rbegin()->first; + //isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED ); + //if ( isReverse ) swap ( f, l ); -- u2colMap takes orientation into account const int nbCol = 5; for ( int i = 0; i < nbCol; ++i ) { double u = f + i/double(nbCol) * ( l - f ); - const TNodeColumn* col = & getColumn( & u2colMap, u )->second; + const TNodeColumn* col = & getColumn( u2colMap, u )->second; if ( columns.empty() || col != columns.back() ) columns.push_back( col ); } @@ -1752,7 +2517,7 @@ bool StdMeshers_PrismAsBlock::GetLayersTransformation(vector & trsf) co * \param columnsMap - node columns map of side face * \param bottomEdge - the bootom edge * \param sideFaceID - side face in-block ID - * \retval bool - true if orientation coinside with in-block froward orientation + * \retval bool - true if orientation coinside with in-block forward orientation */ //================================================================================ @@ -1768,7 +2533,7 @@ bool StdMeshers_PrismAsBlock::IsForwardEdge(SMESHDS_Mesh* meshDS, } else { - const TNodeColumn& firstCol = columnsMap.begin()->second; + const TNodeColumn& firstCol = columnsMap.begin()->second; const SMDS_MeshNode* bottomNode = firstCol[0]; TopoDS_Shape firstVertex = SMESH_MesherHelper::GetSubShapeByNode( bottomNode, meshDS ); isForward = ( firstVertex.IsSame( TopExp::FirstVertex( bottomEdge, true ))); @@ -1779,94 +2544,61 @@ bool StdMeshers_PrismAsBlock::IsForwardEdge(SMESHDS_Mesh* meshDS, return isForward; } -//================================================================================ -/*! - * \brief Find wall faces by bottom edges - * \param mesh - the mesh - * \param mainShape - the prism - * \param bottomFace - the bottom face - * \param bottomEdges - edges bounding the bottom face - * \param wallFaces - faces list to fill in - */ -//================================================================================ - -bool StdMeshers_PrismAsBlock::GetWallFaces( SMESH_Mesh* mesh, - const TopoDS_Shape & mainShape, - const TopoDS_Shape & bottomFace, - std::list< TopoDS_Edge >& bottomEdges, - std::list< int > & nbEInW, - std::list< TopoDS_Face >& wallFaces) -{ - wallFaces.clear(); - - TopTools_IndexedMapOfShape faceMap; - TopExp::MapShapes( mainShape, TopAbs_FACE, faceMap ); - - list< TopoDS_Edge >::iterator edge = bottomEdges.begin(); - std::list< int >::iterator nbE = nbEInW.begin(); - int iE = 0; - while ( edge != bottomEdges.end() ) - { - ++iE; - if ( BRep_Tool::Degenerated( *edge )) - { - edge = bottomEdges.erase( edge ); - --iE; - --(*nbE); - } - else - { - PShapeIteratorPtr fIt = myHelper->GetAncestors( *edge, *mesh, TopAbs_FACE ); - while ( fIt->more() ) - { - const TopoDS_Shape* face = fIt->next(); - if ( !bottomFace.IsSame( *face ) && // not bottom - faceMap.FindIndex( *face )) // belongs to the prism - { - wallFaces.push_back( TopoDS::Face( *face )); - break; - } - } - ++edge; - } - if ( iE == *nbE ) - { - iE = 0; - ++nbE; - } - } - return ( wallFaces.size() == bottomEdges.size() ); -} - //================================================================================ /*! * \brief Constructor * \param faceID - in-block ID - * \param face - geom face + * \param face - geom FACE + * \param baseEdge - EDGE proreply oriented in the bottom EDGE !!! * \param columnsMap - map of node columns * \param first - first normalized param * \param last - last normalized param */ //================================================================================ -StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_MesherHelper* helper, - const int faceID, - const TopoDS_Face& face, - const TopoDS_Edge& baseEdge, - TParam2ColumnMap* columnsMap, - const double first, - const double last): +StdMeshers_PrismAsBlock::TSideFace::TSideFace(SMESH_MesherHelper* helper, + const int faceID, + const Prism_3D::TQuadList& quadList, + const TopoDS_Edge& baseEdge, + TParam2ColumnMap* columnsMap, + const double first, + const double last): myID( faceID ), myParamToColumnMap( columnsMap ), - myBaseEdge( baseEdge ), myHelper( helper ) { - mySurface.Initialize( face ); myParams.resize( 1 ); myParams[ 0 ] = make_pair( first, last ); - myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(), - *myParamToColumnMap, - myBaseEdge, myID ); + mySurface = PSurface( new BRepAdaptor_Surface( quadList.front()->face )); + myBaseEdge = baseEdge; + myIsForward = StdMeshers_PrismAsBlock::IsForwardEdge( myHelper->GetMeshDS(), + *myParamToColumnMap, + myBaseEdge, myID ); + if ( quadList.size() > 1 ) // side is vertically composite + { + // fill myShapeID2Surf map to enable finding a right surface by any sub-shape ID + + SMESHDS_Mesh* meshDS = myHelper->GetMeshDS(); + + TopTools_IndexedDataMapOfShapeListOfShape subToFaces; + Prism_3D::TQuadList::const_iterator quad = quadList.begin(); + for ( ; quad != quadList.end(); ++quad ) + { + const TopoDS_Face& face = (*quad)->face; + TopExp::MapShapesAndAncestors( face, TopAbs_VERTEX, TopAbs_FACE, subToFaces ); + TopExp::MapShapesAndAncestors( face, TopAbs_EDGE, TopAbs_FACE, subToFaces ); + myShapeID2Surf.insert( make_pair( meshDS->ShapeToIndex( face ), + PSurface( new BRepAdaptor_Surface( face )))); + } + for ( int i = 1; i <= subToFaces.Extent(); ++i ) + { + const TopoDS_Shape& sub = subToFaces.FindKey( i ); + TopTools_ListOfShape& faces = subToFaces( i ); + int subID = meshDS->ShapeToIndex( sub ); + int faceID = meshDS->ShapeToIndex( faces.First() ); + myShapeID2Surf.insert ( make_pair( subID, myShapeID2Surf[ faceID ])); + } + } } //================================================================================ @@ -2086,21 +2818,18 @@ gp_Pnt StdMeshers_PrismAsBlock::TSideFace::Value(const Standard_Real U, TParam2ColumnIt u_col1, u_col2; double vR, hR = GetColumns( U, u_col1, u_col2 ); - const SMDS_MeshNode* n1 = 0; - const SMDS_MeshNode* n2 = 0; - const SMDS_MeshNode* n3 = 0; - const SMDS_MeshNode* n4 = 0; + const SMDS_MeshNode* nn[4]; - // BEGIN issue 0020680: EDF 1252 SMESH: Bad cell created by Radial prism in center of torus + // BEGIN issue 0020680: Bad cell created by Radial prism in center of torus // Workaround for a wrongly located point returned by mySurface.Value() for // UV located near boundary of BSpline surface. - // To bypass the problem, we take point from 3D curve of edge. + // To bypass the problem, we take point from 3D curve of EDGE. // It solves pb of the bloc_fiss_new.py const double tol = 1e-3; if ( V < tol || V+tol >= 1. ) { - n1 = V < tol ? u_col1->second.front() : u_col1->second.back(); - n3 = V < tol ? u_col2->second.front() : u_col2->second.back(); + nn[0] = V < tol ? u_col1->second.front() : u_col1->second.back(); + nn[2] = V < tol ? u_col2->second.front() : u_col2->second.back(); TopoDS_Edge edge; if ( V < tol ) { @@ -2108,38 +2837,76 @@ gp_Pnt StdMeshers_PrismAsBlock::TSideFace::Value(const Standard_Real U, } else { - TopoDS_Shape s = myHelper->GetSubShapeByNode( n1, myHelper->GetMeshDS() ); + TopoDS_Shape s = myHelper->GetSubShapeByNode( nn[0], myHelper->GetMeshDS() ); if ( s.ShapeType() != TopAbs_EDGE ) - s = myHelper->GetSubShapeByNode( n3, myHelper->GetMeshDS() ); + s = myHelper->GetSubShapeByNode( nn[2], myHelper->GetMeshDS() ); if ( s.ShapeType() == TopAbs_EDGE ) edge = TopoDS::Edge( s ); } if ( !edge.IsNull() ) { - double u1 = myHelper->GetNodeU( edge, n1 ); - double u3 = myHelper->GetNodeU( edge, n3 ); + double u1 = myHelper->GetNodeU( edge, nn[0] ); + double u3 = myHelper->GetNodeU( edge, nn[2] ); double u = u1 * ( 1 - hR ) + u3 * hR; TopLoc_Location loc; double f,l; Handle(Geom_Curve) curve = BRep_Tool::Curve( edge,loc,f,l ); return curve->Value( u ).Transformed( loc ); } } - // END issue 0020680: EDF 1252 SMESH: Bad cell created by Radial prism in center of torus + // END issue 0020680: Bad cell created by Radial prism in center of torus - vR = getRAndNodes( & u_col1->second, V, n1, n2 ); - vR = getRAndNodes( & u_col2->second, V, n3, n4 ); + vR = getRAndNodes( & u_col1->second, V, nn[0], nn[1] ); + vR = getRAndNodes( & u_col2->second, V, nn[2], nn[3] ); + + if ( !myShapeID2Surf.empty() ) // side is vertically composite + { + // find a FACE on which the 4 nodes lie + TSideFace* me = (TSideFace*) this; + int notFaceID1 = 0, notFaceID2 = 0; + for ( int i = 0; i < 4; ++i ) + if ( nn[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) // node on FACE + { + me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ]; + notFaceID2 = 0; + break; + } + else if ( notFaceID1 == 0 ) // node on EDGE or VERTEX + { + me->mySurface = me->myShapeID2Surf[ nn[i]->getshapeId() ]; + notFaceID1 = nn[i]->getshapeId(); + } + else if ( notFaceID1 != nn[i]->getshapeId() ) // node on other EDGE or VERTEX + { + if ( mySurface != me->myShapeID2Surf[ nn[i]->getshapeId() ]) + notFaceID2 = nn[i]->getshapeId(); + } + if ( notFaceID2 ) // no nodes of FACE and nodes are on different FACEs + { + SMESHDS_Mesh* meshDS = myHelper->GetMeshDS(); + TopoDS_Shape face = myHelper->GetCommonAncestor( meshDS->IndexToShape( notFaceID1 ), + meshDS->IndexToShape( notFaceID2 ), + *myHelper->GetMesh(), + TopAbs_FACE ); + if ( face.IsNull() ) + throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() face.IsNull()"); + int faceID = meshDS->ShapeToIndex( face ); + me->mySurface = me->myShapeID2Surf[ faceID ]; + if ( !mySurface ) + throw SALOME_Exception("StdMeshers_PrismAsBlock::TSideFace::Value() !mySurface"); + } + } - gp_XY uv1 = myHelper->GetNodeUV( mySurface.Face(), n1, n4); - gp_XY uv2 = myHelper->GetNodeUV( mySurface.Face(), n2, n3); + gp_XY uv1 = myHelper->GetNodeUV( mySurface->Face(), nn[0], nn[2]); + gp_XY uv2 = myHelper->GetNodeUV( mySurface->Face(), nn[1], nn[3]); gp_XY uv12 = uv1 * ( 1 - vR ) + uv2 * vR; - gp_XY uv3 = myHelper->GetNodeUV( mySurface.Face(), n3, n2); - gp_XY uv4 = myHelper->GetNodeUV( mySurface.Face(), n4, n1); + gp_XY uv3 = myHelper->GetNodeUV( mySurface->Face(), nn[2], nn[0]); + gp_XY uv4 = myHelper->GetNodeUV( mySurface->Face(), nn[3], nn[1]); gp_XY uv34 = uv3 * ( 1 - vR ) + uv4 * vR; gp_XY uv = uv12 * ( 1 - hR ) + uv34 * hR; - gp_Pnt p = mySurface.Value( uv.X(), uv.Y() ); + gp_Pnt p = mySurface->Value( uv.X(), uv.Y() ); return p; } @@ -2199,27 +2966,20 @@ TopoDS_Edge StdMeshers_PrismAsBlock::TSideFace::GetEdge(const int iEdge) const // find edge by 2 vertices TopoDS_Shape V1 = edge; TopoDS_Shape V2 = myHelper->GetSubShapeByNode( node, meshDS ); - if ( V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 )) + if ( !V2.IsNull() && V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 )) { - TopTools_ListIteratorOfListOfShape ancestIt = - myHelper->GetMesh()->GetAncestors( V1 ); - for ( ; ancestIt.More(); ancestIt.Next() ) - { - const TopoDS_Shape & ancestor = ancestIt.Value(); - if ( ancestor.ShapeType() == TopAbs_EDGE ) - for ( TopExp_Explorer e( ancestor, TopAbs_VERTEX ); e.More(); e.Next() ) - if ( V2.IsSame( e.Current() )) - return TopoDS::Edge( ancestor ); - } + TopoDS_Shape ancestor = myHelper->GetCommonAncestor( V1, V2, *myHelper->GetMesh(), TopAbs_EDGE); + if ( !ancestor.IsNull() ) + return TopoDS::Edge( ancestor ); } return TopoDS_Edge(); } //================================================================================ /*! - * \brief Fill block subshapes + * \brief Fill block sub-shapes * \param shapeMap - map to fill in - * \retval int - nb inserted subshapes + * \retval int - nb inserted sub-shapes */ //================================================================================