X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FStdMeshers%2FStdMeshers_Prism_3D.cxx;h=68535a2192dcf80b7858c11bfca16228962c354b;hp=894b5c2efca92ea0dec6916e71f13eab547e82f3;hb=refs%2Ftags%2FV9_0_0;hpb=10191484fe88a27e962b8e4b57e09d390d8705c7 diff --git a/src/StdMeshers/StdMeshers_Prism_3D.cxx b/src/StdMeshers/StdMeshers_Prism_3D.cxx index 894b5c2ef..68535a219 100644 --- a/src/StdMeshers/StdMeshers_Prism_3D.cxx +++ b/src/StdMeshers/StdMeshers_Prism_3D.cxx @@ -3060,7 +3060,7 @@ bool StdMeshers_Prism_3D::IsApplicable(const TopoDS_Shape & shape, bool toCheckA if ( side._topEdge.IsNull() ) { - // find vertical EDGEs --- EGDEs shared with neighbor side FACEs + // find vertical EDGEs --- EDGEs shared with neighbor side FACEs for ( int is2nd = 0; is2nd < 2 && isOK; ++is2nd ) // 2 adjacent neighbors { int di = is2nd ? 1 : -1; @@ -3421,7 +3421,7 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism, if ( !botSM ) // find a proper bottom { bool savedSetErrorToSM = mySetErrorToSM; - mySetErrorToSM = false; // ingore errors in initPrism() + mySetErrorToSM = false; // ignore errors in initPrism() // search among meshed FACEs list< SMESH_subMesh* >::iterator sm = meshedSubMesh.begin(); @@ -4956,7 +4956,7 @@ bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol, const size_t zSrc = 0, zTgt = zSize-1; if ( zSize < 3 ) return true; - vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coodinates to compute + vector< vector< gp_XYZ > > intPntsOfLayer( zSize ); // node coordinates to compute // set coordinates of src and tgt nodes for ( size_t z = 0; z < intPntsOfLayer.size(); ++z ) intPntsOfLayer[ z ].resize( myIntColumns.size() ); @@ -4970,7 +4970,7 @@ bool StdMeshers_Sweeper::ComputeNodesByTrsf( const double tol, prepareTopBotDelaunay(); bool isErrorCorrectable = findDelaunayTriangles(); - // compute coordinates of internal nodes by projecting (transfroming) src and tgt + // compute coordinates of internal nodes by projecting (transforming) src and tgt // nodes towards the central layer vector< NSProjUtils::TrsfFinder3D > trsfOfLayer( zSize );