X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHUtils%2FSMESH_Triangulate.cxx;h=873eb37d7ab9d631c93d0c934fc5697e26455151;hp=990e376d3195b0758c5ed386a6bde90b1cbd8cee;hb=6ca4db2d7c49474a93e30c02bef83f05b354e540;hpb=b9b6785c001e1a27369923a897992123ae10f492 diff --git a/src/SMESHUtils/SMESH_Triangulate.cxx b/src/SMESHUtils/SMESH_Triangulate.cxx index 990e376d3..873eb37d7 100644 --- a/src/SMESHUtils/SMESH_Triangulate.cxx +++ b/src/SMESHUtils/SMESH_Triangulate.cxx @@ -60,13 +60,47 @@ namespace } bool operator<(const Node& other) const { return _triaIndex < other._triaIndex; } }; - typedef boost::container::flat_set< Node > TNodeSet; + typedef boost::container::flat_set< Node > TriaNodeSet; } +/*! + * \brief Vertex of a polygon. Together with 2 neighbor Vertices represents a triangle + */ +struct Triangulate::PolyVertex +{ + SMESH_NodeXYZ _nxyz; + size_t _index; + gp_XY _xy; + PolyVertex* _prev; + PolyVertex* _next; + + void SetNodeAndNext( const SMDS_MeshNode* n, PolyVertex& v, size_t index ); + void GetTriaNodes( const SMDS_MeshNode** nodes, size_t* nodeIndices) const; + double TriaArea() const; + bool IsInsideTria( const PolyVertex* v ); + PolyVertex* Delete(); + + struct Compare // compare PolyVertex'es by node + { + bool operator()(const PolyVertex* a, const PolyVertex* b) const + { + return ( a->_nxyz.Node() < b->_nxyz.Node() ); + } + }; + // set of PolyVertex sorted by mesh node + typedef boost::container::flat_set< PolyVertex*, Compare > PVSet; +}; + +struct Triangulate::Data +{ + std::vector< PolyVertex > _pv; + std::vector< size_t > _nodeIndex; + PolyVertex::PVSet _uniqueNodePV; +}; struct Triangulate::Optimizer { - std::vector< TNodeSet > _nodeUsage; // inclusions of a node in triangles + std::vector< TriaNodeSet > _nodeUsage; // inclusions of a node in triangles //================================================================================ /*! @@ -107,19 +141,19 @@ struct Triangulate::Optimizer size_t i2 = iTria + ( i + 1 ) % 3; size_t ind1 = nodeIndices[ i1 ]; // node index in points size_t ind2 = nodeIndices[ i2 ]; - TNodeSet & usage1 = _nodeUsage[ ind1 ]; // triangles using a node - TNodeSet & usage2 = _nodeUsage[ ind2 ]; + TriaNodeSet & usage1 = _nodeUsage[ ind1 ]; // triangles using a node + TriaNodeSet & usage2 = _nodeUsage[ ind2 ]; if ( usage1.size() < 2 || usage2.size() < 2 ) continue; // look for another triangle using two nodes - TNodeSet::iterator usIt1 = usage1.begin(); + TriaNodeSet::iterator usIt1 = usage1.begin(); for ( ; usIt1 != usage1.end(); ++usIt1 ) { if ( usIt1->_triaIndex == iTria ) continue; // current triangle - TNodeSet::iterator usIt2 = usage2.find( *usIt1 ); + TriaNodeSet::iterator usIt2 = usage2.find( *usIt1 ); if ( usIt2 == usage2.end() ) continue; // no common _triaIndex in two usages @@ -138,13 +172,13 @@ struct Triangulate::Optimizer // swap edge by modifying nodeIndices nodeIndices[ i2 ] = ind4; - _nodeUsage[ ind2 ].erase ({ iTria, i2 - iTria }); _nodeUsage[ ind4 ].insert({ iTria, i2 - iTria }); + _nodeUsage[ ind2 ].erase ({ iTria, i2 - iTria }); i1 = usIt1->Index(); nodeIndices[ i1 ] = ind3; - _nodeUsage[ ind1 ].erase ( *usIt1 ); _nodeUsage[ ind3 ].insert( *usIt1 ); + _nodeUsage[ ind1 ].erase ( *usIt1 ); --i; // to re-check a current edge badness1 = badness3; @@ -170,16 +204,16 @@ struct Triangulate::Optimizer std::vector< PolyVertex > & points, bool checkArea = false ) { - //if ( checkArea ) + if ( checkArea ) { points[ i2 ]._prev = & points[ i1 ]; points[ i2 ]._next = & points[ i3 ]; double a = points[ i2 ].TriaArea(); - if ( a < 0 ) - return std::numeric_limits::max(); - return 1. / a; + // if ( a < 0 ) + // return std::numeric_limits::max(); + // return 1. / a; - if ( points[ i2 ].TriaArea() < 0 ) + if ( a < 0 ) return 2; } const gp_XY & p1 = points[ i1 ]._xy; @@ -311,12 +345,28 @@ bool Triangulate::PolyVertex::IsInsideTria( const PolyVertex* v ) bool Triangulate::triangulate( std::vector< const SMDS_MeshNode*>& nodes, const size_t nbNodes) { + std::vector< PolyVertex >& _pv = _data->_pv; + std::vector< size_t >& _nodeIndex = _data->_nodeIndex; + PolyVertex::PVSet& _uniqueNodePV = _data->_uniqueNodePV; + // connect nodes into a ring _pv.resize( nbNodes ); for ( size_t i = 1; i < nbNodes; ++i ) _pv[i-1].SetNodeAndNext( nodes[i-1], _pv[i], i-1 ); _pv[ nbNodes-1 ].SetNodeAndNext( nodes[ nbNodes-1 ], _pv[0], nbNodes-1 ); + // assure correctness of PolyVertex::_index as a node can encounter more than once + // within a polygon boundary + if ( _optimizer && nbNodes > 4 ) + { + _uniqueNodePV.clear(); + for ( size_t i = 0; i < nbNodes; ++i ) + { + PolyVertex::PVSet::iterator pv = _uniqueNodePV.insert( &_pv[i] ).first; + _pv[i]._index = (*pv)->_index; + } + } + // get a polygon normal gp_XYZ normal(0,0,0), p0,v01,v02; p0 = _pv[0]._nxyz; @@ -342,11 +392,16 @@ bool Triangulate::triangulate( std::vector< const SMDS_MeshNode*>& nodes, _pv[i]._xy.SetY( axes.YDirection().XYZ() * p ); } + // compute minimal triangle area + double sumArea = 0; + for ( size_t i = 0; i < nbNodes; ++i ) + sumArea += _pv[i].TriaArea(); + const double minArea = 1e-6 * sumArea / ( nbNodes - 2 ); + // in a loop, find triangles with positive area and having no vertices inside int iN = 0, nbTria = nbNodes - 2; nodes.resize( nbTria * 3 ); _nodeIndex.resize( nbTria * 3 ); - const double minArea = 1e-6; PolyVertex* v = &_pv[0], *vi; int nbVertices = nbNodes, nbBadTria = 0, isGoodTria; while ( nbBadTria < nbVertices ) @@ -430,6 +485,7 @@ bool Triangulate::triangulate( std::vector< const SMDS_MeshNode*>& nodes, Triangulate::Triangulate( bool optimize ): _optimizer(0) { + _data = new Data; if ( optimize ) _optimizer = new Optimizer; } @@ -442,6 +498,7 @@ Triangulate::Triangulate( bool optimize ): _optimizer(0) Triangulate::~Triangulate() { + delete _data; delete _optimizer; _optimizer = 0; }