X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHUtils%2FSMESH_MeshAlgos.cxx;h=14c781836c6b9a5b9c95a847b210ee91ec248b1b;hp=55c5f50253bed26288668235f25414c9e26e4549;hb=0fc0831670e27a5611b941c52dc152fd63964515;hpb=385d4cede5f752d0eec26c306f3b5e14511e2a3d diff --git a/src/SMESHUtils/SMESH_MeshAlgos.cxx b/src/SMESHUtils/SMESH_MeshAlgos.cxx index 55c5f5025..14c781836 100644 --- a/src/SMESHUtils/SMESH_MeshAlgos.cxx +++ b/src/SMESHUtils/SMESH_MeshAlgos.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -238,6 +238,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint() void getElementsInBox ( const Bnd_B3d& box, TElemSeq& foundElems ); void getElementsInSphere ( const gp_XYZ& center, const double radius, TElemSeq& foundElems ); ElementBndBoxTree* getLeafAtPoint( const gp_XYZ& point ); + int getNbElements(); protected: ElementBndBoxTree() {} @@ -466,6 +467,27 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint() return 0; } + //================================================================================ + /*! + * \brief Return number of elements + */ + //================================================================================ + + int ElementBndBoxTree::getNbElements() + { + int nb = 0; + if ( isLeaf() ) + { + nb = _elements.size(); + } + else + { + for (int i = 0; i < 8; i++) + nb += ((ElementBndBoxTree*) myChildren[i])->getNbElements(); + } + return nb; + } + //================================================================================ /*! * \brief Construct the element box @@ -848,7 +870,7 @@ FindElementsByPoint(const gp_Pnt& point, /*! * \brief Find an element of given type most close to the given point * - * WARNING: Only face search is implemeneted so far + * WARNING: Only edge, face and volume search is implemented so far */ //======================================================================= @@ -1076,7 +1098,7 @@ TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point) const SMDS_MeshElement* prevFace = u_int1->second._face; while ( ok && u_int2->second._coincides ) { - if ( SMESH_MeshAlgos::GetCommonNodes(prevFace , u_int2->second._face).empty() ) + if ( SMESH_MeshAlgos::NbCommonNodes(prevFace , u_int2->second._face) == 0 ) ok = false; else { @@ -1302,6 +1324,23 @@ gp_XYZ SMESH_ElementSearcherImpl::Project(const gp_Pnt& point, minDist = d; } } + if ( minDist > radius ) + { + ElementBndBoxTree::TElemSeq elems2; + ebbTree->getElementsInSphere( p, minDist, elems2 ); + for ( e = elems2.begin(); e != elems2.end(); ++e ) + { + if ( elems.count( *e )) + continue; + double d = SMESH_MeshAlgos::GetDistance( *e, point, &proj ); + if ( d < minDist ) + { + bestProj = proj; + elem = *e; + minDist = d; + } + } + } if ( closestElem ) *closestElem = elem; return bestProj; @@ -2171,10 +2210,26 @@ bool SMESH_MeshAlgos::FaceNormal(const SMDS_MeshElement* F, gp_XYZ& normal, bool return ok; } -//======================================================================= -//function : GetCommonNodes -//purpose : Return nodes common to two elements -//======================================================================= +//================================================================================ +/*! + * \brief Return nodes common to two elements + */ +//================================================================================ + +int SMESH_MeshAlgos::NbCommonNodes(const SMDS_MeshElement* e1, + const SMDS_MeshElement* e2) +{ + int nb = 0; + for ( int i = 0 ; i < e1->NbNodes(); ++i ) + nb += ( e2->GetNodeIndex( e1->GetNode( i )) >= 0 ); + return nb; +} + +//================================================================================ +/*! + * \brief Return nodes common to two elements + */ +//================================================================================ std::vector< const SMDS_MeshNode*> SMESH_MeshAlgos::GetCommonNodes(const SMDS_MeshElement* e1, const SMDS_MeshElement* e2) @@ -2185,6 +2240,7 @@ std::vector< const SMDS_MeshNode*> SMESH_MeshAlgos::GetCommonNodes(const SMDS_Me common.push_back( e1->GetNode( i )); return common; } + //================================================================================ /*! * \brief Return true if node1 encounters first in the face and node2, after