X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_TranslationDlg.cxx;h=75e5635bfa59a153b34e9938ac52e9e4a1259423;hp=e3946ac21f542ff4ac7c299e1964e516926e9f18;hb=79c2ca913cedd84dfa84aa672d9acc1b12ad335d;hpb=bd8f1aee7c78f7d2eb82bd4fec5e08c9e3d280ce diff --git a/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx b/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx index e3946ac21..75e5635bf 100644 --- a/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_TranslationDlg.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -54,6 +54,7 @@ #include // SALOME KERNEL includes +#include #include // OCCT includes @@ -101,19 +102,15 @@ private: #define SPACING 6 #define MARGIN 11 -//To disable automatic genericobj management, the following line should be commented. -//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx -#define WITHGENERICOBJ //================================================================================= // class : SMESHGUI_TranslationDlg() // purpose : //================================================================================= SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) : - SMESHGUI_PreviewDlg( theModule ), + SMESHGUI_MultiPreviewDlg( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), - myFilterDlg(0), - mySelectedObject(SMESH::SMESH_IDSource::_nil()) + myFilterDlg(0) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR"))); @@ -316,10 +313,13 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) : connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ - connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject())); - connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); - connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); - connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); + connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(reject())); + connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView())); + connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView())); + + connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); + connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); + connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(SpinBox1_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox1_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); @@ -328,7 +328,6 @@ SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule ) : connect(SpinBox2_1, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox2_2, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); - connect(SpinBox2_3, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); //To Connect preview check box @@ -359,17 +358,30 @@ SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg() void SMESHGUI_TranslationDlg::Init (bool ResetControls) { myBusy = false; + myObjects.clear(); + myObjectsNames.clear(); + myMeshes.clear(); - myEditCurrentArgument = 0; - LineEditElements->clear(); + myEditCurrentArgument = LineEditElements; + LineEditElements->setFocus(); myElementsId = ""; myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); + if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729) + myActor && !myActor->getIO().IsNull() && + ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() && + !CheckBoxMesh->isChecked() ) // move selected elements + { + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + { + aViewWindow->highlight( myActor->getIO(), false, false ); + aViewWindow->highlight( myActor->getIO(), true, true ); + } + } myActor = 0; - myMesh = SMESH::SMESH_Mesh::_nil(); if (ResetControls) { SpinBox1_1->SetValue(0.0); @@ -381,12 +393,10 @@ void SMESHGUI_TranslationDlg::Init (bool ResetControls) ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); CheckBoxMesh->setChecked(false); -// MakeGroupsCheck->setChecked(false); -// MakeGroupsCheck->setEnabled(false); myPreviewCheckBox->setChecked(false); onDisplaySimulation(false); - onSelectMesh(false); } + onSelectMesh(CheckBoxMesh->isChecked()); } //================================================================================= @@ -452,7 +462,8 @@ void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId) connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); onDisplaySimulation(true); - + myEditCurrentArgument->hide(); + myEditCurrentArgument->show(); QApplication::instance()->processEvents(); updateGeometry(); resize(100,100); @@ -503,54 +514,84 @@ bool SMESHGUI_TranslationDlg::ClickOnApply() QStringList anEntryList; try { SUIT_OverrideCursor aWaitCursor; - SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); - - myMesh->SetParameters(aParameters.join(":").toLatin1().constData()); switch ( actionButton ) { case MOVE_ELEMS_BUTTON: if(CheckBoxMesh->isChecked()) - aMeshEditor->TranslateObject(mySelectedObject, aVector, false); - else + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + aMeshEditor->TranslateObject(myObjects[i], aVector, false); + } + else { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Translate(anElementsId, aVector, false); + } break; case COPY_ELEMS_BUTTON: if ( makeGroups ) { SMESH::ListOfGroups_var groups; - if(CheckBoxMesh->isChecked()) - groups = aMeshEditor->TranslateObjectMakeGroups(mySelectedObject,aVector); - else + if(CheckBoxMesh->isChecked()) { + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + groups = aMeshEditor->TranslateObjectMakeGroups(myObjects[i],aVector); + } + } + else { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); groups = aMeshEditor->TranslateMakeGroups(anElementsId, aVector); + } } else { - if(CheckBoxMesh->isChecked()) - aMeshEditor->TranslateObject(mySelectedObject, aVector, true); - else + if(CheckBoxMesh->isChecked()) { + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + aMeshEditor->TranslateObject(myObjects[i], aVector, true); + } + } + else { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Translate(anElementsId, aVector, true); + } } break; case MAKE_MESH_BUTTON: { SMESH::SMESH_Mesh_var mesh; - if (CheckBoxMesh->isChecked()) - mesh = aMeshEditor->TranslateObjectMakeMesh(mySelectedObject, aVector, makeGroups, - LineEditNewMesh->text().toLatin1().data()); - else + if (CheckBoxMesh->isChecked()) { + for ( int i = 0; i < myObjects.count(); i++ ) { + QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) ); + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); + myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); + mesh = aMeshEditor->TranslateObjectMakeMesh(myObjects[i], aVector, makeGroups, + aName.toLatin1().data()); + if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) + anEntryList.append( aSObject->GetID().c_str() ); + } + } + else { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); + myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->TranslateMakeMesh(anElementsId, aVector, makeGroups, LineEditNewMesh->text().toLatin1().data()); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); -#ifdef WITHGENERICOBJ - // obj has been published in study. Its refcount has been incremented. - // It is safe to decrement its refcount - // so that it will be destroyed when the entry in study will be removed - mesh->UnRegister(); -#endif } + break; + } } } catch (...) { } - SMESH::UpdateView(); + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] ); + if ( actor ) SMESH::Update( actor->getIO(), true ); + } + if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) || actionButton == MAKE_MESH_BUTTON ) { mySMESHGUI->updateObjBrowser(true); // new groups may appear @@ -561,8 +602,6 @@ bool SMESHGUI_TranslationDlg::ClickOnApply() Init(false); ConstructorsClicked(GetConstructorId()); - mySelectedObject = SMESH::SMESH_IDSource::_nil(); - SelectionIntoArgument(); SMESHGUI::Modified(); } @@ -600,6 +639,31 @@ void SMESHGUI_TranslationDlg::reject() QDialog::reject(); } +//================================================================================= +// function : onOpenView() +// purpose : +//================================================================================= +void SMESHGUI_TranslationDlg::onOpenView() +{ + if ( mySelector ) { + SMESH::SetPointRepresentation(false); + } + else { + mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector(); + ActivateThisDialog(); + } +} + +//================================================================================= +// function : onCloseView() +// purpose : +//================================================================================= +void SMESHGUI_TranslationDlg::onCloseView() +{ + DeactivateActiveDialog(); + mySelector = 0; +} + //================================================================================= // function : ClickOnHelp() // purpose : @@ -661,7 +725,6 @@ void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText) myNbOkElements++; } } - mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); @@ -682,10 +745,13 @@ void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText) void SMESHGUI_TranslationDlg::SelectionIntoArgument() { if (myBusy) return; + if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active + BusyLocker lock( myBusy ); // clear myActor = 0; QString aString = ""; + onDisplaySimulation(false); if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); @@ -699,35 +765,55 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument() // get selected mesh SALOME_ListIO aList; - mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); + mySelectionMgr->selectedObjects(aList); int nbSel = aList.Extent(); - if (nbSel != 1) + if (nbSel < 1) return; - Handle(SALOME_InteractiveObject) IO = aList.First(); - SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(IO); - if (aMesh->_is_nil()) - return; - - SMESH_Actor* anActor = SMESH::FindActorByObject(aMesh); - if (!anActor) - anActor = SMESH::FindActorByEntry(IO->getEntry()); - - if (!anActor && !CheckBoxMesh->isChecked()) - return; - int aNbUnits = 0; - if (myEditCurrentArgument == (QWidget*)LineEditElements) { - myMesh = aMesh; - myActor = anActor; - myElementsId = ""; + myObjects.clear(); + myObjectsNames.clear(); + myMeshes.clear(); + + for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) + { + Handle(SALOME_InteractiveObject) IO = it.Value(); + SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO ); + if ( aMesh->_is_nil() ) + return; + + SMESH_Actor* anActor = SMESH::FindActorByObject( aMesh ); + if ( !anActor ) + anActor = SMESH::FindActorByEntry( IO->getEntry() ); + + // if ( !anActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter + // return; + + SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface( IO ); + if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc )) + { + std::string name = obj->GetName(); + if ( !name.empty() ) + { + myObjects << idSrc; + myObjectsNames << name.c_str(); + myMeshes << aMesh; + } + } + if ( anActor ) + myActor = anActor; + } // MakeGroups is available if there are groups and "Copy" - if ( myMesh->NbGroups() == 0 ) { + int aNbGroups = 0; + for ( int i = 0; i < myMeshes.count(); i++ ) + aNbGroups += myMeshes[i]->NbGroups(); + + if ( aNbGroups == 0 ) { MakeGroupsCheck->setChecked(false); MakeGroupsCheck->setEnabled(false); } @@ -736,22 +822,27 @@ void SMESHGUI_TranslationDlg::SelectionIntoArgument() } if (CheckBoxMesh->isChecked()) { - SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); - - if (!SMESH::IObjectToInterface(IO)->_is_nil()) { //MESH, SUBMESH, OR GROUP - mySelectedObject = SMESH::IObjectToInterface(IO); - } - else + if (myMeshes.isEmpty()) return; - } else { - aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); + SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); + } + else { + aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString); myElementsId = aString; if (aNbUnits < 1) return; } myNbOkElements = true; - } else { + } + else // set coordinates by a picked node + { + Handle(SALOME_InteractiveObject) IO = aList.First(); + + SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() ); + if (!anActor) + return; + aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString); if (aNbUnits != 1) return; @@ -879,8 +970,13 @@ void SMESHGUI_TranslationDlg::ActivateThisDialog() //================================================================================= void SMESHGUI_TranslationDlg::enterEvent (QEvent*) { - if (!ConstructorsBox->isEnabled()) + if (!ConstructorsBox->isEnabled()) { + SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ); + if ( aViewWindow && !mySelector) { + mySelector = aViewWindow->GetSelector(); + } ActivateThisDialog(); + } } //======================================================================= @@ -914,7 +1010,6 @@ void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh) aViewWindow->SetSelectionMode( CellSelection ); LineEditElements->setReadOnly(false); LineEditElements->setValidator(myIdValidator); - onTextChange(LineEditElements->text()); hidePreview(); } @@ -928,6 +1023,10 @@ void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh) void SMESHGUI_TranslationDlg::onActionClicked(int button) { + int aNbGroups = 0; + for ( int i = 0; i < myMeshes.count(); i++ ) + aNbGroups += myMeshes[i]->NbGroups(); + switch ( button ) { case MOVE_ELEMS_BUTTON: MakeGroupsCheck->setEnabled(false); @@ -936,18 +1035,12 @@ void SMESHGUI_TranslationDlg::onActionClicked(int button) case COPY_ELEMS_BUTTON: LineEditNewMesh->setEnabled(false); MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS")); - if ( myMesh->_is_nil() || myMesh->NbGroups() > 0) - MakeGroupsCheck->setEnabled(true); - else - MakeGroupsCheck->setEnabled(false); + MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; case MAKE_MESH_BUTTON: LineEditNewMesh->setEnabled(true); MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS")); - if ( myMesh->_is_nil() || myMesh->NbGroups() > 0) - MakeGroupsCheck->setEnabled(true); - else - MakeGroupsCheck->setEnabled(false); + MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; } setNewMeshName(); @@ -962,13 +1055,13 @@ void SMESHGUI_TranslationDlg::onActionClicked(int button) void SMESHGUI_TranslationDlg::setNewMeshName() { LineEditNewMesh->setText(""); - if ( LineEditNewMesh->isEnabled() && !myMesh->_is_nil() ) { + if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) { QString name; if ( CheckBoxMesh->isChecked() ) { - name = LineEditElements->text(); + name = myObjects.count() > 1 ? "*" : LineEditElements->text(); } else { - _PTR(SObject) meshSO = SMESH::FindSObject( myMesh ); + _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] ); name = meshSO->GetName().c_str(); } if ( !name.isEmpty() ) @@ -1007,22 +1100,48 @@ void SMESHGUI_TranslationDlg::keyPressEvent( QKeyEvent* e ) //================================================================================= void SMESHGUI_TranslationDlg::setFilters() { - if(myMesh->_is_nil()) { - SUIT_MessageBox::critical(this, - tr("SMESH_ERROR"), - tr("NO_MESH_SELECTED")); - return; + if ( myMeshes.isEmpty() ) { + SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); + return; } - if ( !myFilterDlg ) + if ( !myFilterDlg ) { myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL ); + connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted())); + } + QList types; + if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE; + if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE; + if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME; + if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL; + if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D; + if ( types.count() > 1 ) types << SMESH::ALL; + + myFilterDlg->Init( types ); myFilterDlg->SetSelection(); - myFilterDlg->SetMesh( myMesh ); + myFilterDlg->SetMesh( myMeshes[0] ); myFilterDlg->SetSourceWg( LineEditElements ); myFilterDlg->show(); } +//======================================================================= +// name : onFilterAccepted() +// Purpose : SLOT. Called when Filter dlg closed with OK button. +// Activate [Apply] if no Actor is available +//======================================================================= +void SMESHGUI_TranslationDlg::onFilterAccepted() +{ + if ( myMeshes.length() > 0 && !buttonOk->isEnabled() ) + { + myElementsId = LineEditElements->text(); + QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); + myNbOkElements = aListElementsId.count(); + buttonOk->setEnabled( myNbOkElements ); + buttonApply->setEnabled( myNbOkElements ); + } +} + //================================================================================= // function : isValid // purpose : @@ -1055,12 +1174,14 @@ bool SMESHGUI_TranslationDlg::isValid() // function : onDisplaySimulation // purpose : Show/Hide preview //================================================================================= -void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) { - if (myPreviewCheckBox->isChecked() && toDisplayPreview) { - - if (isValid() && myNbOkElements) { +void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) +{ + if (myPreviewCheckBox->isChecked() && toDisplayPreview) + { + if (isValid() && myNbOkElements) + { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); - + SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); @@ -1082,16 +1203,21 @@ void SMESHGUI_TranslationDlg::onDisplaySimulation( bool toDisplayPreview ) { bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON || ActionGroup->checkedId() == MAKE_MESH_BUTTON ); SUIT_OverrideCursor aWaitCursor; - SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditPreviewer(); + QList aMeshPreviewStruct; if(CheckBoxMesh->isChecked()) - aMeshEditor->TranslateObject(mySelectedObject, aVector, copy); - else + for ( int i = 0; i < myObjects.count(); i++ ) { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer(); + aMeshEditor->TranslateObject(myObjects[i], aVector, copy); + aMeshPreviewStruct << aMeshEditor->GetPreviewData(); + } + else { + SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer(); aMeshEditor->Translate(anElementsId, aVector, copy); - - SMESH::MeshPreviewStruct_var aMeshPreviewStruct = aMeshEditor->GetPreviewData(); - mySimulation->SetData(aMeshPreviewStruct._retn()); + aMeshPreviewStruct << aMeshEditor->GetPreviewData(); + } + setSimulationPreview( aMeshPreviewStruct ); } catch (...) { - + } } else {