X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_SymmetryDlg.h;h=0c56ecbb40ebf3df811be47aa9d595a70c12c41a;hp=660d946fe4d5c42547376447fdaa5260128f3f61;hb=HEAD;hpb=88b3dbe23b236bd1746405155ae33a76aaf59ecd diff --git a/src/SMESHGUI/SMESHGUI_SymmetryDlg.h b/src/SMESHGUI/SMESHGUI_SymmetryDlg.h index 660d946fe..78957db0e 100644 --- a/src/SMESHGUI/SMESHGUI_SymmetryDlg.h +++ b/src/SMESHGUI/SMESHGUI_SymmetryDlg.h @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -56,7 +56,7 @@ class SMESH_LogicalFilter; // class : SMESHGUI_SymmetryDlg // purpose : //================================================================================= -class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_PreviewDlg +class SMESHGUI_EXPORT SMESHGUI_SymmetryDlg : public SMESHGUI_MultiPreviewDlg { Q_OBJECT @@ -84,10 +84,11 @@ private: QWidget* myEditCurrentArgument; /* Current LineEdit */ - SMESH::SMESH_IDSource_var mySelectedObject; + QList myObjects; + QList myObjectsNames; + QList myMeshes; bool myBusy; - SMESH::SMESH_Mesh_var myMesh; SMESH_Actor* myActor; SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter; @@ -138,7 +139,8 @@ private: protected slots: virtual void onDisplaySimulation( bool ); virtual void reject(); - + void onFilterAccepted(); + private slots: void ConstructorsClicked( int ); void ClickOnOk(); @@ -152,6 +154,8 @@ private slots: void onSelectMesh( bool ); void onVectorChanged(); void onActionClicked( int ); + void onOpenView(); + void onCloseView(); void setFilters(); };