X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_Selection.h;h=ce64db54a7411b1d591c5dd88cc93dfcdb2d39a5;hp=08d37c9790484368a0a0b309705d6df5e8613f9a;hb=b03a1e600155a03e2ae01e31960837e51831db70;hpb=c63ee099ad2b149bd70136839c973e8910137bc5 diff --git a/src/SMESHGUI/SMESHGUI_Selection.h b/src/SMESHGUI/SMESHGUI_Selection.h index 08d37c979..ce64db54a 100644 --- a/src/SMESHGUI/SMESHGUI_Selection.h +++ b/src/SMESHGUI/SMESHGUI_Selection.h @@ -1,6 +1,6 @@ -// SMESH SMESHGUI_Selection +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or @@ -17,58 +17,69 @@ // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // +// SMESH SMESHGUI_Selection +// File : SMESHGUI_Selection.h +// Author : Alexander SOLOVYOV, Open CASCADE S.A.S. // -// -// File : SMESHGUI_Selection.h -// Author : Alexander SOLOVYOV -// Module : SMESH -// $Header$ +#ifndef SMESHGUI_SELECTION_H +#define SMESHGUI_SELECTION_H + +// SMESH includes +#include "SMESH_SMESHGUI.hxx" -#ifndef SMESHGUI_SELECTION_HeaderFile -#define SMESHGUI_SELECTION_HeaderFile +// SALOME GUI includes +#include -#include "LightApp_Selection.h" -#include "SALOMEDSClient_definitions.hxx" +// SALOME KERNEL includes +#include class LightApp_SelectionMgr; -class SALOMEDSClient_Study; class LightApp_DataOwner; +class SALOMEDSClient_Study; class SMESH_Actor; -class SMESHGUI_Selection : public LightApp_Selection +class SMESHGUI_EXPORT SMESHGUI_Selection : public LightApp_Selection { public: SMESHGUI_Selection(); virtual ~SMESHGUI_Selection(); - virtual void init( const QString&, LightApp_SelectionMgr* ); - virtual QtxValue param( const int , const QString& paramName ) const; - virtual void processOwner( const LightApp_DataOwner* ); + virtual void init( const QString&, LightApp_SelectionMgr* ); + virtual QVariant parameter( const int, const QString& ) const; + virtual void processOwner( const LightApp_DataOwner* ); // got from object, not from actor - virtual int numberOfNodes( int ind ) const; - virtual QVariant isComputable( int ind ) const; - virtual QVariant hasReference( int ind ) const; - virtual QVariant isVisible( int ind ) const; + virtual bool isAutoColor( int ) const; + virtual int numberOfNodes( int ) const; + virtual QVariant isComputable( int ) const; + virtual QVariant isPreComputable( int ) const; + virtual QVariant hasReference( int ) const; + virtual QVariant isVisible( int ) const; + + virtual QString quadratic2DMode(int ) const; // parameters got from actor return nothing if an actor is not visible - virtual QValueList elemTypes( int ind ) const; - virtual QValueList labeledTypes( int ind ) const; - virtual QString displayMode( int ind ) const; - virtual QString shrinkMode( int ind ) const; - virtual QValueList entityMode( int ind ) const; - virtual QString controlMode( int ind ) const; + virtual QList elemTypes( int ) const; + virtual QList labeledTypes( int ) const; + virtual QString displayMode( int ) const; + virtual QString shrinkMode( int ) const; + virtual QList entityMode( int ) const; + virtual QString controlMode( int ) const; + virtual QString facesOrientationMode( int ) const; + virtual QString groupType( int ) const; - SMESH_Actor* getActor( int ind ) const; + SMESH_Actor* getActor( int ) const; + + static int type( const QString&, _PTR(Study) ); + static QString typeName( const int ); - static int type( const QString&, _PTR(Study) ); - static QString typeName( const int type); + bool isImported( const int ) const; private: - QStringList myTypes; - QPtrList myActors; + QStringList myTypes; + QList myActors; }; -#endif +#endif // SMESHGUI_SELECTION_H