X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_Selection.cxx;h=77d5abaa23cb68de88c92fac787fb0100e664a88;hp=4f9fa8da2e4e18dfe81ae2276a73de38f9dfe780;hb=HEAD;hpb=e0552dbb7fcfd574db628a4e44b5e13fca6799f5 diff --git a/src/SMESHGUI/SMESHGUI_Selection.cxx b/src/SMESHGUI/SMESHGUI_Selection.cxx index 4f9fa8da2..5669e9ead 100644 --- a/src/SMESHGUI/SMESHGUI_Selection.cxx +++ b/src/SMESHGUI/SMESHGUI_Selection.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2023 CEA, EDF, OPEN CASCADE +// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -371,11 +371,13 @@ QString SMESHGUI_Selection::controlMode( int ind ) const case SMESH_Actor::eMultiConnection2D: mode = "eMultiConnection2D"; break; case SMESH_Actor::eArea: mode = "eArea"; break; case SMESH_Actor::eVolume3D: mode = "eVolume3D"; break; + case SMESH_Actor::eScaledJacobian: mode = "eScaledJacobian"; break; case SMESH_Actor::eMaxElementLength2D: mode = "eMaxElementLength2D"; break; case SMESH_Actor::eMaxElementLength3D: mode = "eMaxElementLength3D"; break; case SMESH_Actor::eTaper: mode = "eTaper"; break; case SMESH_Actor::eAspectRatio: mode = "eAspectRatio"; break; case SMESH_Actor::eAspectRatio3D: mode = "eAspectRatio3D"; break; + case SMESH_Actor::eWarping3D: mode = "eWarping3D"; break; case SMESH_Actor::eMinimumAngle: mode = "eMinimumAngle"; break; case SMESH_Actor::eWarping: mode = "eWarping"; break; case SMESH_Actor::eSkew: mode = "eSkew"; break; @@ -429,6 +431,7 @@ bool SMESHGUI_Selection::isNumFunctor( int ind ) const case SMESH_Actor::eMultiConnection2D: case SMESH_Actor::eArea: case SMESH_Actor::eVolume3D: + case SMESH_Actor::eScaledJacobian: case SMESH_Actor::eMaxElementLength2D: case SMESH_Actor::eMaxElementLength3D: case SMESH_Actor::eTaper: @@ -436,6 +439,7 @@ bool SMESHGUI_Selection::isNumFunctor( int ind ) const case SMESH_Actor::eAspectRatio3D: case SMESH_Actor::eMinimumAngle: case SMESH_Actor::eWarping: + case SMESH_Actor::eWarping3D: case SMESH_Actor::eSkew: result = true; break;