X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MultiEditDlg.cxx;h=1b50b43d1a9db1ff8fbb51ac44f6dd007537e4ff;hp=ffae8359b7c51b8197bb48316a5d1432341e7ee8;hb=ccb5e3c25bf204e839c0094f50f543eacedba5e6;hpb=20248b6e76a67595f7f449a71ebbf18c13429389 diff --git a/src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx b/src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx index ffae8359b..1b50b43d1 100755 --- a/src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_MultiEditDlg.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -435,7 +435,7 @@ void SMESHGUI_MultiEditDlg::onOk() //======================================================================= // name : SMESHGUI_MultiEditDlg::getIds -// Purpose : Retrive identifiers from list box or the whole object +// Purpose : Retrieve identifiers from list box or the whole object //======================================================================= SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds(SMESH::SMESH_IDSource_var& obj) @@ -974,18 +974,18 @@ void SMESHGUI_MultiEditDlg::setSelectionMode() } if (entityType()) { - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(VolumeSelection); SMESH::SetFilter(new SMESHGUI_VolumesFilter()); - } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(FaceSelection); + aViewWindow->SetSelectionMode(VolumeSelection); // here myActor set to a filter + } else { if (myFilterType == SMESH::TriaFilter) SMESH::SetFilter(new SMESHGUI_TriangleFilter()); else if (myFilterType == SMESH::QuadFilter) SMESH::SetFilter(new SMESHGUI_QuadrangleFilter()); else SMESH::SetFilter(new SMESHGUI_FacesFilter()); + if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) + aViewWindow->SetSelectionMode(FaceSelection); // here myActor set to a filter } }