X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MoveNodesDlg.cxx;fp=src%2FSMESHGUI%2FSMESHGUI_MoveNodesDlg.cxx;h=0000000000000000000000000000000000000000;hp=199575293198380fc5a22b6bd78b8a599bf17564;hb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6;hpb=0635c9fc80f67d1e5dc0e94ec85f487286a92070 diff --git a/src/SMESHGUI/SMESHGUI_MoveNodesDlg.cxx b/src/SMESHGUI/SMESHGUI_MoveNodesDlg.cxx deleted file mode 100644 index 199575293..000000000 --- a/src/SMESHGUI/SMESHGUI_MoveNodesDlg.cxx +++ /dev/null @@ -1,660 +0,0 @@ -// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE -// -// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com -// -// SMESH SMESHGUI : GUI for SMESH component -// File : SMESHGUI_MoveNodesDlg.cxx -// Author : Nicolas REJNERI, Open CASCADE S.A.S. -// SMESH includes -// -#include "SMESHGUI_MoveNodesDlg.h" - -#include "SMESHGUI.h" -#include "SMESHGUI_SpinBox.h" -#include "SMESHGUI_IdValidator.h" -#include "SMESHGUI_Utils.h" -#include "SMESHGUI_VTKUtils.h" -#include "SMESHGUI_MeshUtils.h" - -#include -#include - -// SALOME GUI includes -#include -#include -#include -#include -#include -#include - -#include -#include -#include - -#include - -// OCCT includes -#include - -// VTK includes -#include -#include -#include -#include -#include -#include - -// Qt includes -#include -#include -#include -#include -#include -#include -#include -#include -#include - -// IDL includes -#include -#include CORBA_SERVER_HEADER(SMESH_Mesh) -#include CORBA_SERVER_HEADER(SMESH_MeshEditor) - -#define SPACING 6 -#define MARGIN 11 - -//================================================================================= -// name : SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg -// Purpose : -//================================================================================= -SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg(SMESHGUI* theModule): - QDialog(SMESH::GetDesktop(theModule)), - mySelectionMgr(SMESH::GetSelectionMgr(theModule)), - mySMESHGUI(theModule) -{ - myPreviewActor = 0; - myBusy = false; - - setModal(false); - setWindowTitle(tr("CAPTION")); - - QVBoxLayout* aDlgLay = new QVBoxLayout(this); - aDlgLay->setSpacing(SPACING); - aDlgLay->setMargin(MARGIN); - - QWidget* aMainFrame = createMainFrame (this); - QWidget* aBtnFrame = createButtonFrame(this); - - aDlgLay->addWidget(aMainFrame); - aDlgLay->addWidget(aBtnFrame); - - mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); - - myHelpFileName = "moving_nodes_page.html"; - - Init(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::createButtonFrame -// Purpose : Create frame containing buttons -//======================================================================= -QWidget* SMESHGUI_MoveNodesDlg::createButtonFrame (QWidget* theParent) -{ - QFrame* aFrame = new QFrame(theParent); - aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); - - myOkBtn = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), aFrame); - myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame); - myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame); - myHelpBtn = new QPushButton(tr("SMESH_BUT_HELP"), aFrame); - - QHBoxLayout* aLay = new QHBoxLayout(aFrame); - aLay->setSpacing(SPACING); - aLay->setMargin(MARGIN); - - aLay->addWidget(myOkBtn); - aLay->addSpacing(10); - aLay->addWidget(myApplyBtn); - aLay->addSpacing(10); - aLay->addStretch(); - aLay->addWidget(myCloseBtn); - aLay->addWidget(myHelpBtn); - - connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); - connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); - connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply())); - connect(myHelpBtn, SIGNAL(clicked()), SLOT(onHelp())); - - return aFrame; -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::createMainFrame -// Purpose : Create frame containing dialog's input fields -//======================================================================= -QWidget* SMESHGUI_MoveNodesDlg::createMainFrame (QWidget* theParent) -{ - QWidget* aFrame = new QWidget(theParent); - - QPixmap iconMoveNode (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); - QPixmap iconSelect (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); - - //------------------------------------------------------------ - QGroupBox* aPixGrp = new QGroupBox(tr("MESH_NODE"), aFrame); - QButtonGroup* aBtnGrp = new QButtonGroup(this); - QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp); - aPixGrpLayout->setSpacing(SPACING); - aPixGrpLayout->setMargin(MARGIN); - - QRadioButton* aRBut = new QRadioButton(aPixGrp); - aRBut->setIcon(iconMoveNode); - aRBut->setChecked(true); - - aPixGrpLayout->addWidget(aRBut); - aBtnGrp->addButton(aRBut, 0); - - //------------------------------------------------------------ - QGroupBox* anIdGrp = new QGroupBox(tr("SMESH_MOVE"), aFrame); - QHBoxLayout* anIdGrpLayout = new QHBoxLayout(anIdGrp); - anIdGrpLayout->setSpacing(SPACING); - anIdGrpLayout->setMargin(MARGIN); - - QLabel* idLabl = new QLabel(tr("NODE_ID"), anIdGrp); - QPushButton* idBtn = new QPushButton(anIdGrp); - idBtn->setIcon(iconSelect); - myId = new QLineEdit(anIdGrp); - myId->setValidator(new SMESHGUI_IdValidator(this, 1)); - - anIdGrpLayout->addWidget(idLabl); - anIdGrpLayout->addWidget(idBtn); - anIdGrpLayout->addWidget(myId); - - //------------------------------------------------------------ - QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame); - QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp); - aCoordGrpLayout->setSpacing(SPACING); - aCoordGrpLayout->setMargin(MARGIN); - - QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp); - myX = new SMESHGUI_SpinBox(aCoordGrp); - - QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp); - myY = new SMESHGUI_SpinBox(aCoordGrp); - - QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp); - myZ = new SMESHGUI_SpinBox(aCoordGrp); - - aCoordGrpLayout->addWidget(aXLabel); - aCoordGrpLayout->addWidget(myX); - aCoordGrpLayout->addWidget(aYLabel); - aCoordGrpLayout->addWidget(myY); - aCoordGrpLayout->addWidget(aZLabel); - aCoordGrpLayout->addWidget(myZ); - - //------------------------------------------------------------ - myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY); - myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY); - myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, DBL_DIGITS_DISPLAY); - - //------------------------------------------------------------ - QVBoxLayout* aLay = new QVBoxLayout(aFrame); - aLay->setMargin(0); - aLay->setMargin(SPACING); - aLay->addWidget(aPixGrp); - aLay->addWidget(anIdGrp); - aLay->addWidget(aCoordGrp); - - //------------------------------------------------------------ - // connect signale and slots - connect(myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myId, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); - - return aFrame; -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg -// Purpose : -//======================================================================= -SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg() -{ - erasePreview(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::Init -// Purpose : Init dialog fields -//======================================================================= -void SMESHGUI_MoveNodesDlg::Init() -{ - myPreviewActor = 0; - myMeshActor = 0; - myBusy = false; - - mySMESHGUI->SetActiveDialogBox((QDialog*)this); - - // selection and SMESHGUI - connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); - connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); - connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose())); - - reset(); - setEnabled(true); - - // set selection mode - SMESH::SetPointRepresentation(true); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(NodeSelection); - - onSelectionDone(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::isValid -// Purpose : Verify validity of entry information -//======================================================================= -bool SMESHGUI_MoveNodesDlg::isValid (const bool theMess) -{ - if (myId->text().isEmpty()) { - if (theMess) - SUIT_MessageBox::information(this, tr("SMESH_WARNING"), - tr("NODE_ID_IS_NOT_DEFINED")); - return false; - } - - QString msg; - bool ok = true; - ok = myX->isValid( msg, theMess ) && ok; - ok = myY->isValid( msg, theMess ) && ok; - ok = myZ->isValid( msg, theMess ) && ok; - if( !ok ) { - if( theMess ) { - QString str( tr( "SMESH_INCORRECT_INPUT" ) ); - if ( !msg.isEmpty() ) - str += "\n" + msg; - SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); - } - return false; - } - - return true; -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::reset -// Purpose : Reset the dialog state -//======================================================================= -void SMESHGUI_MoveNodesDlg::reset() -{ - myId->clear(); - myX->SetValue(0); - myY->SetValue(0); - myZ->SetValue(0); - redisplayPreview(); - updateButtons(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::onApply -// Purpose : SLOT called when "Apply" button pressed. -//======================================================================= -bool SMESHGUI_MoveNodesDlg::onApply() -{ - if (mySMESHGUI->isActiveStudyLocked()) - return false; - - if (!isValid(true)) - return false; - - SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); - if (aMesh->_is_nil()) { - SUIT_MessageBox::information(this, tr("SMESH_ERROR"), - tr("SMESHG_NO_MESH")); - return false; - } - - SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor(); - if (aMeshEditor->_is_nil()) - return false; - - int anId = myId->text().toInt(); - bool aResult = false; - try { - aResult = aMeshEditor->MoveNode(anId, myX->GetValue(), myY->GetValue(), myZ->GetValue()); - - QStringList aParameters; - aParameters << myX->text(); - aParameters << myY->text(); - aParameters << myZ->text(); - aMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) ); - } catch (...) { - } - - if (aResult) { - SALOME_ListIO aList; - aList.Append(myMeshActor->getIO()); - mySelectionMgr->setSelectedObjects(aList,false); - SMESH::UpdateView(); - reset(); - } - - return aResult; -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::onOk -// Purpose : SLOT called when "Ok" button pressed. -//======================================================================= -void SMESHGUI_MoveNodesDlg::onOk() -{ - if (onApply()) - onClose(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::onClose -// Purpose : SLOT called when "Close" button pressed. Close dialog -//======================================================================= -void SMESHGUI_MoveNodesDlg::onClose() -{ - //mySelectionMgr->clearSelected(); - SMESH::SetPointRepresentation(false); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(ActorSelection); - disconnect(mySelectionMgr, 0, this, 0); - disconnect(mySMESHGUI, 0, this, 0); - erasePreview(); - mySMESHGUI->ResetState(); - reject(); -} - -//================================================================================= -// function : onHelp() -// purpose : -//================================================================================= -void SMESHGUI_MoveNodesDlg::onHelp() -{ - LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); - if (app) - app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); - else { - QString platform; -#ifdef WIN32 - platform = "winapplication"; -#else - platform = "application"; -#endif - SUIT_MessageBox::warning(this, tr("WRN_WARNING"), - tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). - arg(app->resourceMgr()->stringValue("ExternalBrowser", - platform)). - arg(myHelpFileName)); - } -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::onTextChange -// Purpose : -//======================================================================= -void SMESHGUI_MoveNodesDlg::onTextChange (const QString& theNewText) -{ - if (myBusy) return; - - myOkBtn->setEnabled(false); - myApplyBtn->setEnabled(false); - erasePreview(); - - // select entered node - if(myMeshActor){ - if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()){ - myBusy = true; - Handle(SALOME_InteractiveObject) anIO = myMeshActor->getIO(); - SALOME_ListIO aList; - aList.Append(anIO); - mySelectionMgr->setSelectedObjects(aList,false); - myBusy = false; - - if(const SMDS_MeshElement *anElem = aMesh->FindElement(theNewText.toInt())) { - TColStd_MapOfInteger aListInd; - aListInd.Add(anElem->GetID()); - mySelector->AddOrRemoveIndex(anIO,aListInd, false); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->highlight(anIO,true,true); - - onSelectionDone(); - } - } - } -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::onSelectionDone -// Purpose : SLOT called when selection changed -//======================================================================= -void SMESHGUI_MoveNodesDlg::onSelectionDone() -{ - if (myBusy) return; - myMeshActor = 0; - - SALOME_ListIO aList; - mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); - - if (aList.Extent() == 1) { - Handle(SALOME_InteractiveObject) anIO = aList.First(); - myMeshActor = SMESH::FindActorByEntry(anIO->getEntry()); - if(myMeshActor){ - QString aText; - if (SMESH::GetNameOfSelectedNodes(mySelector,anIO,aText) == 1) { - if(SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) { - if(const SMDS_MeshNode* aNode = aMesh->FindNode(aText.toInt())) { - myBusy = true; - myId->setText(aText); - myX->SetValue(aNode->X()); - myY->SetValue(aNode->Y()); - myZ->SetValue(aNode->Z()); - myBusy = false; - erasePreview(); // avoid overlapping of a selection and a preview - updateButtons(); - return; - } - } - } - } - } - - reset(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::onDeactivate -// Purpose : SLOT called when dialog must be deativated -//======================================================================= -void SMESHGUI_MoveNodesDlg::onDeactivate() -{ - setEnabled(false); - erasePreview(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::enterEvent -// Purpose : Event filter -//======================================================================= -void SMESHGUI_MoveNodesDlg::enterEvent (QEvent*) -{ - if (!isEnabled()) { - mySMESHGUI->EmitSignalDeactivateDialog(); - - // set selection mode - SMESH::SetPointRepresentation(true); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->SetSelectionMode(NodeSelection); - - redisplayPreview(); - - setEnabled(true); - } -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::closeEvent -// Purpose : -//======================================================================= -void SMESHGUI_MoveNodesDlg::closeEvent (QCloseEvent*) -{ - onClose(); - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - aViewWindow->Repaint(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::hideEvent -// Purpose : may be caused by ESC key -//======================================================================= -void SMESHGUI_MoveNodesDlg::hideEvent (QHideEvent*) -{ - if (!isMinimized()) - onClose(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::updateButtons -// Purpose : Update buttons state -//======================================================================= -void SMESHGUI_MoveNodesDlg::updateButtons() -{ - bool isEnabled = isValid(false); - myOkBtn->setEnabled(isEnabled); - myApplyBtn->setEnabled(isEnabled); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::erasePreview -// Purpose : Erase preview -//======================================================================= -void SMESHGUI_MoveNodesDlg::erasePreview() -{ - if (myPreviewActor == 0) - return; - - SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ); - if (aViewWindow) - aViewWindow->RemoveActor(myPreviewActor); - myPreviewActor->Delete(); - myPreviewActor = 0; - if (aViewWindow) - aViewWindow->Repaint(); -} - -//======================================================================= -// name : SMESHGUI_MoveNodesDlg::redisplayPreview -// Purpose : Redisplay preview -//======================================================================= -void SMESHGUI_MoveNodesDlg::redisplayPreview() -{ - if (myBusy) - return; - - if (myPreviewActor != 0) - erasePreview(); - - if (!isValid(false)) - return; - - vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New(); - - vtkPoints* aPoints = vtkPoints::New(); - aPoints->SetNumberOfPoints(1); - aPoints->SetPoint(0, myX->GetValue(), myY->GetValue(), myZ->GetValue()); - - // Create cells - - vtkIdList *anIdList = vtkIdList::New(); - anIdList->SetNumberOfIds(1); - - vtkCellArray *aCells = vtkCellArray::New(); - aCells->Allocate(2, 0); - - vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New(); - aCellTypesArray->SetNumberOfComponents(1); - aCellTypesArray->Allocate(1); - - anIdList->SetId(0, 0); - aCells->InsertNextCell(anIdList); - aCellTypesArray->InsertNextValue(VTK_VERTEX); - anIdList->Delete(); - - VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New(); - aCellLocationsArray->SetNumberOfComponents(1); - aCellLocationsArray->SetNumberOfTuples(1); - - aCells->InitTraversal(); - vtkIdType npts; - aCellLocationsArray->SetValue(0, aCells->GetTraversalLocation(npts)); - - aGrid->SetPoints(aPoints); - aPoints->Delete(); - - aGrid->SetCells(aCellTypesArray,aCellLocationsArray,aCells); - aCellLocationsArray->Delete(); - aCellTypesArray->Delete(); - aCells->Delete(); - - // Create and display actor - vtkDataSetMapper* aMapper = vtkDataSetMapper::New(); - aMapper->SetInput(aGrid); - aGrid->Delete(); - - myPreviewActor = SALOME_Actor::New(); - myPreviewActor->PickableOff(); - myPreviewActor->SetMapper(aMapper); - aMapper->Delete(); - - vtkProperty* aProp = vtkProperty::New(); - aProp->SetRepresentationToWireframe(); - aProp->SetColor(250, 0, 250); - aProp->SetPointSize(5); - myPreviewActor->SetProperty(aProp); - aProp->Delete(); - - if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) - { - aViewWindow->AddActor(myPreviewActor); - aViewWindow->Repaint(); - } -} - -//================================================================================= -// function : keyPressEvent() -// purpose : -//================================================================================= -void SMESHGUI_MoveNodesDlg::keyPressEvent( QKeyEvent* e ) -{ - QDialog::keyPressEvent( e ); - if ( e->isAccepted() ) - return; - - if ( e->key() == Qt::Key_F1 ) { - e->accept(); - onHelp(); - } -}