X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshPatternDlg.cxx;h=cc61b7accea1cb901fac252e84c2547d2282cf20;hp=8b0bd227c3e17d9b62df382b7feb1a28691f5deb;hb=abbce045311a28a1e9268f17ec917986c8ae5395;hpb=8a9d91b414c3f26586dea735c22c7700898a0a1e diff --git a/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx b/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx index 8b0bd227c..cc61b7acc 100755 --- a/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_MeshPatternDlg.cxx @@ -129,7 +129,7 @@ SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule ) mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); - myHelpFileName = "pattern_mapping_page.html"; + myHelpFileName = "pattern_mapping.html"; Init(); } @@ -475,7 +475,7 @@ bool SMESHGUI_MeshPatternDlg::onApply() aParameters << myNode1->text(); if(myType == Type_3d ) aParameters << myNode2->text(); - myMesh->SetParameters( aParameters.join(":").toLatin1().constData() ); + myMesh->SetParameters( aParameters.join(":").toUtf8().constData() ); } QList ids; getIds(ids); @@ -550,6 +550,7 @@ void SMESHGUI_MeshPatternDlg::onOk() void SMESHGUI_MeshPatternDlg::reject() { mySelectionMgr->clearFilters(); + mySelInput = Mesh; SMESH::SetPickable(); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); @@ -723,7 +724,7 @@ void SMESHGUI_MeshPatternDlg::resetSelInput() //======================================================================= // name : SMESHGUI_MeshPatternDlg::onDeactivate -// Purpose : SLOT called when dialog must be deativated +// Purpose : SLOT called when dialog must be deactivated //======================================================================= void SMESHGUI_MeshPatternDlg::onDeactivate() { @@ -904,7 +905,7 @@ void SMESHGUI_MeshPatternDlg::onNew() //======================================================================= // name : SMESHGUI_MeshPatternDlg::onReverse -// Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged +// Purpose : SLOT. Called when state of "Reverse order..." checkbox changed // Calculate new points of the mesh to be created. Redisplay preview //======================================================================= void SMESHGUI_MeshPatternDlg::onReverse (bool) @@ -1149,7 +1150,7 @@ bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName) try { SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern(); - if (!aPattern->LoadFromFile(theName.toLatin1().data()) || + if (!aPattern->LoadFromFile(theName.toUtf8().data()) || (myType == Type_2d && !aPattern->Is2D())) { SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode(); QString aMess; @@ -1400,7 +1401,7 @@ void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText) activateSelection(); } - // hilight entered elements/nodes + // highlight entered elements/nodes SMDS_Mesh* aMesh = 0; SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh); if (anActor)