X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshEditPreview.h;h=e88355819a015cba14c3590f8c06f6e6e642fb5e;hp=4a0f840fe04238de36f38c22a82efe1ddfb1b53e;hb=3ae5846f2427f15ff0472576c2af89d8978a14ca;hpb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6 diff --git a/src/SMESHGUI/SMESHGUI_MeshEditPreview.h b/src/SMESHGUI/SMESHGUI_MeshEditPreview.h index 4a0f840fe..e88355819 100644 --- a/src/SMESHGUI/SMESHGUI_MeshEditPreview.h +++ b/src/SMESHGUI/SMESHGUI_MeshEditPreview.h @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -27,12 +27,15 @@ #ifndef SMESHGUI_MESHEDITPREVIEW_H #define SMESHGUI_MESHEDITPREVIEW_H -// SMESH includes #include "SMESH_SMESHGUI.hxx" +#include +#include +#include +class SALOME_Actor; class SVTK_ViewWindow; +class vtkTextActor; class vtkUnstructuredGrid; -class SALOME_Actor; namespace SMESH { @@ -49,14 +52,29 @@ class SMESHGUI_EXPORT SMESHGUI_MeshEditPreview vtkUnstructuredGrid* myGrid; SALOME_Actor* myPreviewActor; + std::vector myUnitArrowPnts; + std::vector myLabelActors; + public: SMESHGUI_MeshEditPreview( SVTK_ViewWindow* ); ~SMESHGUI_MeshEditPreview(); void SetData( const SMESH::MeshPreviewStruct* ); + void SetVisibility( bool ); void SetColor( double, double, double ); + + void SetArrowShapeAndNb( int nbArrows, + double headLength, + double headRadius, + double start=0., + const char* labels=0); + void SetArrows( const gp_Ax1* axes, + double length); + SALOME_Actor* GetActor() const; + vtkUnstructuredGrid* GetGrid() const; + SVTK_ViewWindow* GetViewWindow() const; }; #endif // SMESHGUI_MESHEDITPREVIEW_H