X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshEditPreview.cxx;h=a99df65340fd33017a8f339461b322fc20def9e7;hp=61900244ee2f90206e0e3020c5fbab2e453fd084;hb=499f29d24922cec66e41b41a0039a954993bc6df;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813 diff --git a/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx b/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx index 61900244e..a99df6534 100644 --- a/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx +++ b/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx @@ -1,57 +1,62 @@ -// SMESH SMESHGUI : GUI for SMESH component +// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. // -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // -// -// -// File : SMESHGUI_MeshEditPreview.cxx -// Module : SMESH -// $Header: +// SMESH SMESHGUI : GUI for SMESH component +// File : SMESHGUI_MeshEditPreview.cxx +// Author : Open CASCADE S.A.S. +// SMESH includes +// #include "SMESHGUI_MeshEditPreview.h" -#include "VTKViewer_CellLocationsArray.h" -#include "SVTK_ViewWindow.h" - +#include "SMESHGUI_VTKUtils.h" #include "SMESH_Actor.h" #include "SMESH_ActorUtils.h" -#include "SMESHGUI_VTKUtils.h" -// VTK Includes -#include -#include +// SALOME GUI includes +#include +#include +//#include + +// VTK includes #include -#include -#include -#include +#include #include +#include +#include #include +#include +#include +#include +#include +#include -// QT Includes -#include +// Qt includes +#include -// IDL Headers -#include "SALOMEconfig.h" +// IDL includes +#include #include CORBA_SERVER_HEADER(SMESH_MeshEditor) -using namespace SMESH; +#include //================================================================================ /*! @@ -66,22 +71,26 @@ SMESHGUI_MeshEditPreview::SMESHGUI_MeshEditPreview(SVTK_ViewWindow* theViewWindo // Create and display actor vtkDataSetMapper* aMapper = vtkDataSetMapper::New(); - aMapper->SetInput( myGrid ); + aMapper->SetInputData( myGrid ); myPreviewActor = SALOME_Actor::New(); myPreviewActor->SetInfinitive(true); myPreviewActor->VisibilityOn(); myPreviewActor->PickableOff(); - vtkFloatingPointType anRGB[3]; - GetColor( "SMESH", "selection_element_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); + double aFactor,aUnits; + myPreviewActor->SetResolveCoincidentTopology(true); + myPreviewActor->GetPolygonOffsetParameters(aFactor,aUnits); + myPreviewActor->SetPolygonOffsetParameters(aFactor,0.2*aUnits); + + double anRGB[3]; + SMESH::GetColor( "SMESH", "selection_element_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); SetColor( anRGB[0], anRGB[1], anRGB[2] ); myPreviewActor->SetMapper( aMapper ); aMapper->Delete(); myViewWindow->AddActor(myPreviewActor); - } //================================================================================ @@ -94,9 +103,15 @@ SMESHGUI_MeshEditPreview::~SMESHGUI_MeshEditPreview() { myGrid->Delete(); + for ( size_t iA = 0; iA < myLabelActors.size(); ++iA ) + if ( myLabelActors[iA] ) + { + myPreviewActor->GetRenderer()->RemoveActor( myLabelActors[iA] ); + myLabelActors[iA]->Delete(); + } + myViewWindow->RemoveActor(myPreviewActor); myPreviewActor->Delete(); - } //================================================================================ @@ -106,13 +121,14 @@ SMESHGUI_MeshEditPreview::~SMESHGUI_MeshEditPreview() //================================================================================ vtkIdType getCellType( const SMDSAbs_ElementType theType, - const bool thePoly, - const int theNbNodes ) + const bool thePoly, + const int theNbNodes ) { switch( theType ) { + case SMDSAbs_Ball: return VTK_VERTEX; case SMDSAbs_Node: return VTK_VERTEX; - case SMDSAbs_Edge: + case SMDSAbs_Edge: if( theNbNodes == 2 ) return VTK_LINE; else if ( theNbNodes == 3 ) return VTK_QUADRATIC_EDGE; else return VTK_EMPTY_CELL; @@ -122,7 +138,9 @@ vtkIdType getCellType( const SMDSAbs_ElementType theType, else if ( theNbNodes == 3 ) return VTK_TRIANGLE; else if ( theNbNodes == 4 ) return VTK_QUAD; else if ( theNbNodes == 6 ) return VTK_QUADRATIC_TRIANGLE; + else if ( theNbNodes == 7 ) return VTK_BIQUADRATIC_TRIANGLE; else if ( theNbNodes == 8 ) return VTK_QUADRATIC_QUAD; + else if ( theNbNodes == 9 ) return VTK_BIQUADRATIC_QUAD; else return VTK_EMPTY_CELL; case SMDSAbs_Volume: @@ -131,15 +149,12 @@ vtkIdType getCellType( const SMDSAbs_ElementType theType, else if ( theNbNodes == 5 ) return VTK_PYRAMID; else if ( theNbNodes == 6 ) return VTK_WEDGE; else if ( theNbNodes == 8 ) return VTK_HEXAHEDRON; - else if ( theNbNodes == 10 ) { - return VTK_QUADRATIC_TETRA; - } - else if ( theNbNodes == 20 ) { - return VTK_QUADRATIC_HEXAHEDRON; - } - else if ( theNbNodes==13 || theNbNodes==15 ) { - return VTK_CONVEX_POINT_SET; - } + else if ( theNbNodes == 10 ) return VTK_QUADRATIC_TETRA; + else if ( theNbNodes == 20 ) return VTK_QUADRATIC_HEXAHEDRON; + else if ( theNbNodes == 27 ) return VTK_TRIQUADRATIC_HEXAHEDRON; + else if ( theNbNodes == 15 ) return VTK_QUADRATIC_WEDGE; + else if ( theNbNodes == 18 ) return VTK_BIQUADRATIC_QUADRATIC_WEDGE; + else if ( theNbNodes == 13 ) return VTK_QUADRATIC_PYRAMID;//VTK_CONVEX_POINT_SET; else return VTK_EMPTY_CELL; default: return VTK_EMPTY_CELL; @@ -152,14 +167,14 @@ vtkIdType getCellType( const SMDSAbs_ElementType theType, */ //================================================================================ -void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewData) +void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct& previewData) { // Create points - const SMESH::nodes_array& aNodesXYZ = previewData->nodesXYZ; + const SMESH::nodes_array& aNodesXYZ = previewData.nodesXYZ; vtkPoints* aPoints = vtkPoints::New(); aPoints->SetNumberOfPoints(aNodesXYZ.length()); - for ( int i = 0; i < aNodesXYZ.length(); i++ ) { + for ( size_t i = 0; i < aNodesXYZ.length(); i++ ) { aPoints->SetPoint( i, aNodesXYZ[i].x, aNodesXYZ[i].y, aNodesXYZ[i].z ); } myGrid->SetPoints(aPoints); @@ -167,8 +182,8 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD aPoints->Delete(); // Create cells - const SMESH::long_array& anElemConnectivity = previewData->elementConnectivities; - const SMESH::types_array& anElemTypes = previewData->elementTypes; + const SMESH::long_array& anElemConnectivity = previewData.elementConnectivities; + const SMESH::types_array& anElemTypes = previewData.elementTypes; vtkIdType aCellsSize = anElemConnectivity.length() + anElemTypes.length(); vtkIdType aNbCells = anElemTypes.length(); @@ -183,8 +198,8 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD vtkIdList *anIdList = vtkIdList::New(); int aNodePos = 0; - for ( int i = 0; i < anElemTypes.length(); i++ ) { - const ElementSubType& anElementSubType = anElemTypes[i]; + for ( size_t i = 0; i < anElemTypes.length(); i++ ) { + const SMESH::ElementSubType& anElementSubType = anElemTypes[i]; SMDSAbs_ElementType aType = SMDSAbs_ElementType(anElementSubType.SMDS_ElementType); vtkIdType aNbNodes = anElementSubType.nbNodesInElement; anIdList->SetNumberOfIds( aNbNodes ); @@ -202,12 +217,13 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD anIdList->Delete(); // Insert cells in grid - VTKViewer_CellLocationsArray* aCellLocationsArray = VTKViewer_CellLocationsArray::New(); + vtkIdTypeArray* aCellLocationsArray = vtkIdTypeArray::New(); aCellLocationsArray->SetNumberOfComponents( 1 ); aCellLocationsArray->SetNumberOfTuples( aNbCells ); aConnectivity->InitTraversal(); - for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ ) + vtkIdType const *pts(nullptr); + for( vtkIdType idType = 0, npts; aConnectivity->GetNextCell( npts, pts ); idType++ ) aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) ); myGrid->SetCells( aCellTypesArray, aCellLocationsArray, aConnectivity ); @@ -221,6 +237,128 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD SetVisibility(true); } +//================================================================================ +/*! + * \brief Set shape of an arrow of a unit length and nb of arrows + */ +//================================================================================ + +void SMESHGUI_MeshEditPreview::SetArrowShapeAndNb( int nbArrows, + double headLength, + double headRadius, + double start, + const char* labels) +{ + const int theNbPoints = 10; // in one arrow + myUnitArrowPnts.reserve( theNbPoints ); + myUnitArrowPnts.clear(); + + // unit arrow || OZ + + for ( int i = 0; i < theNbPoints - 2; ++i ) + { + double angle = i * 2 * M_PI / ( theNbPoints - 2 ); + myUnitArrowPnts.push_back( gp_Pnt( headRadius * Cos( angle ), + headRadius * Sin( angle ), + 1. - headLength )); + } + myUnitArrowPnts.push_back( gp_Pnt( 0, 0, start )); + myUnitArrowPnts.push_back( gp_Pnt( 0, 0, 1 )); + + + // nodes of all arrows + + vtkPoints* aPoints = vtkPoints::New(); + aPoints->SetNumberOfPoints( theNbPoints * nbArrows ); + for ( int iP = 0, iA = 0; iA < nbArrows; ++iA ) + for ( int i = 0; i < theNbPoints; ++i, ++iP ) + aPoints->SetPoint( iP, + myUnitArrowPnts[i].X(), + myUnitArrowPnts[i].Y(), + myUnitArrowPnts[i].Z() ); + myGrid->SetPoints(aPoints); + aPoints->Delete(); + + // connectivity of all arrows + + const int theNbCells = ( theNbPoints - 1 ); // in one arrow + myGrid->Allocate( theNbCells * nbArrows ); + for ( int nP = 0, iA = 0; iA < nbArrows; ++iA, nP += theNbPoints ) + { + vtkIdType conn[3] = { theNbPoints - 1 + nP, // arrow end + theNbPoints - 3 + nP, // point on a circle + nP }; // point on a circle + for ( int i = 0; i < theNbCells-1; ++i ) + { + myGrid->InsertNextCell( VTK_TRIANGLE, 3, conn ); + conn[1] = conn[2]; + conn[2] = conn[2] + 1; + } + conn[1] = theNbPoints - 2 + nP; + myGrid->InsertNextCell( VTK_LINE, 2, conn ); + } + + myLabelActors.resize( nbArrows, ( vtkTextActor*) NULL ); + char label[] = "X"; + if ( labels ) + for ( int iA = 0; iA < nbArrows; ++iA ) + { + label[0] = labels[iA]; + vtkTextMapper* text = vtkTextMapper::New(); + text->SetInput( label ); + vtkCoordinate* coord = vtkCoordinate::New(); + + myLabelActors[iA] = vtkTextActor::New(); + //myLabelActors[iA]->SetMapper( text ); + myLabelActors[iA]->SetInput( label ); + myLabelActors[iA]->SetTextScaleModeToNone(); + myLabelActors[iA]->PickableOff(); + myLabelActors[iA]->GetPositionCoordinate()->SetReferenceCoordinate( coord ); + + text->Delete(); + coord->Delete(); + + myPreviewActor->GetRenderer()->AddActor(myLabelActors[iA]); + } +} + +//================================================================================ +/*! + * \brief Set data to show moved/rotated/scaled arrows + * \param [in] axes - location and direction of the arrows + * \param [in] length - length of arrows + */ +//================================================================================ + +void SMESHGUI_MeshEditPreview::SetArrows( const gp_Ax1* axes, + double length ) +{ + vtkPoints* aPoints = myGrid->GetPoints(); + + for ( int iP = 0, iA = 0; iA < (int) myLabelActors.size(); ++iA ) + { + gp_Trsf trsf; + trsf.SetTransformation( gp_Ax3( axes[iA].Location(), axes[iA].Direction() ), gp::XOY() ); + + for ( size_t i = 0; i < myUnitArrowPnts.size(); ++i, ++iP ) + { + gp_Pnt p = myUnitArrowPnts[i].Scaled( gp::Origin(), length ); + p.Transform( trsf ); + aPoints->SetPoint( iP, p.X(), p.Y(), p.Z() ); + } + if ( myLabelActors[iA] ) + if ( vtkCoordinate* aCoord = + myLabelActors[iA]->GetPositionCoordinate()->GetReferenceCoordinate() ) + { + double p[3]; + aPoints->GetPoint( iP-1, p ); + aCoord->SetValue( p ); + } + } + + myGrid->Modified(); +} + //================================================================================ /*! * \brief Set visibility @@ -230,7 +368,10 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD void SMESHGUI_MeshEditPreview::SetVisibility (bool theVisibility) { myPreviewActor->SetVisibility(theVisibility); - RepaintCurrentView(); + for ( size_t iA = 0; iA < myLabelActors.size(); ++iA ) + if ( myLabelActors[iA] ) + myLabelActors[iA]->SetVisibility(theVisibility); + SMESH::RepaintCurrentView(); } //================================================================================ @@ -243,3 +384,36 @@ void SMESHGUI_MeshEditPreview::SetColor(double R, double G, double B) { myPreviewActor->SetColor( R, G, B ); } + +//================================================================================ +/*! + * \brief Get preview actor + */ +//================================================================================ + +SALOME_Actor* SMESHGUI_MeshEditPreview::GetActor() const +{ + return myPreviewActor; +} + +//================================================================================ +/*! + * \brief Returns the priewed vtkUnstructuredGrid + */ +//================================================================================ + +vtkUnstructuredGrid* SMESHGUI_MeshEditPreview::GetGrid() const +{ + return myGrid; +} + +//================================================================================ +/*! + * \brief Returns myViewWindow + */ +//================================================================================ + +SVTK_ViewWindow* SMESHGUI_MeshEditPreview::GetViewWindow() const +{ + return myViewWindow; +}