X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshEditPreview.cxx;h=8bed7191fe0d086a50eceffc8f83ee3b89a40371;hp=61900244ee2f90206e0e3020c5fbab2e453fd084;hb=0635c9fc80f67d1e5dc0e94ec85f487286a92070;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813 diff --git a/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx b/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx index 61900244e..8bed7191f 100644 --- a/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx +++ b/src/SMESHGUI/SMESHGUI_MeshEditPreview.cxx @@ -1,6 +1,6 @@ -// SMESH SMESHGUI : GUI for SMESH component +// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or @@ -17,24 +17,25 @@ // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // +// SMESH SMESHGUI : GUI for SMESH component +// File : SMESHGUI_MeshEditPreview.cxx +// Author : Open CASCADE S.A.S. +// SMESH includes // -// -// File : SMESHGUI_MeshEditPreview.cxx -// Module : SMESH -// $Header: - #include "SMESHGUI_MeshEditPreview.h" -#include "VTKViewer_CellLocationsArray.h" -#include "SVTK_ViewWindow.h" - -#include "SMESH_Actor.h" -#include "SMESH_ActorUtils.h" #include "SMESHGUI_VTKUtils.h" -// VTK Includes +#include +#include + +// SALOME GUI includes +#include +#include + +// VTK includes #include #include #include @@ -44,15 +45,13 @@ #include #include -// QT Includes -#include +// Qt includes +#include -// IDL Headers -#include "SALOMEconfig.h" +// IDL includes +#include #include CORBA_SERVER_HEADER(SMESH_MeshEditor) -using namespace SMESH; - //================================================================================ /*! * \brief Constructor @@ -74,7 +73,7 @@ SMESHGUI_MeshEditPreview::SMESHGUI_MeshEditPreview(SVTK_ViewWindow* theViewWindo myPreviewActor->PickableOff(); vtkFloatingPointType anRGB[3]; - GetColor( "SMESH", "selection_element_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); + SMESH::GetColor( "SMESH", "selection_element_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); SetColor( anRGB[0], anRGB[1], anRGB[2] ); myPreviewActor->SetMapper( aMapper ); @@ -137,7 +136,10 @@ vtkIdType getCellType( const SMDSAbs_ElementType theType, else if ( theNbNodes == 20 ) { return VTK_QUADRATIC_HEXAHEDRON; } - else if ( theNbNodes==13 || theNbNodes==15 ) { + else if ( theNbNodes==15 ) { + return VTK_QUADRATIC_WEDGE; + } + else if ( theNbNodes==13 ) { return VTK_CONVEX_POINT_SET; } else return VTK_EMPTY_CELL; @@ -184,7 +186,7 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD int aNodePos = 0; for ( int i = 0; i < anElemTypes.length(); i++ ) { - const ElementSubType& anElementSubType = anElemTypes[i]; + const SMESH::ElementSubType& anElementSubType = anElemTypes[i]; SMDSAbs_ElementType aType = SMDSAbs_ElementType(anElementSubType.SMDS_ElementType); vtkIdType aNbNodes = anElementSubType.nbNodesInElement; anIdList->SetNumberOfIds( aNbNodes ); @@ -230,7 +232,7 @@ void SMESHGUI_MeshEditPreview::SetData (const SMESH::MeshPreviewStruct* previewD void SMESHGUI_MeshEditPreview::SetVisibility (bool theVisibility) { myPreviewActor->SetVisibility(theVisibility); - RepaintCurrentView(); + SMESH::RepaintCurrentView(); } //================================================================================ @@ -243,3 +245,13 @@ void SMESHGUI_MeshEditPreview::SetColor(double R, double G, double B) { myPreviewActor->SetColor( R, G, B ); } + +//================================================================================ +/*! + * \brief Get preview actor + */ +//================================================================================ +SALOME_Actor* SMESHGUI_MeshEditPreview::GetActor() const +{ + return myPreviewActor; +}