X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MeshDlg.cxx;h=ad2adb52012d01396aaaaee9fdae95523baef115;hp=6d9e88e588efae9c0304b35a2d9d39b2e44e5573;hb=b3cb4c5a571fe8f36ff6fa5bb90f5d9f122cafad;hpb=2754c581d371f9bf52b3c538a7bde55f10f6523c diff --git a/src/SMESHGUI/SMESHGUI_MeshDlg.cxx b/src/SMESHGUI/SMESHGUI_MeshDlg.cxx index 6d9e88e58..ad2adb520 100644 --- a/src/SMESHGUI/SMESHGUI_MeshDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_MeshDlg.cxx @@ -1,50 +1,53 @@ -// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// +// // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.salome-platform.org/ +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // -/** -* SMESH SMESHGUI -* -* Copyright (C) 2005 CEA/DEN, EDF R&D -* -* -* -* File : SMESHGUI_MeshDlg.cxx -* Author : Sergey LITONIN -* Module : SMESH -*/ +// SMESH SMESHGUI : GUI for SMESH component +// File : SMESHGUI_MeshDlg.cxx +// Author : Sergey LITONIN, Open CASCADE S.A.S. +// SMESH includes +// #include "SMESHGUI_MeshDlg.h" +// SALOME GUI includes #include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include + +// Qt includes +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +#define SPACING 6 +#define MARGIN 11 /*! * \brief Tab for tab widget containing controls for definition of @@ -60,73 +63,142 @@ */ //================================================================================ SMESHGUI_MeshTab::SMESHGUI_MeshTab( QWidget* theParent ) -: QFrame( theParent ), - myPopup( 0 ) + : QFrame( theParent ) { SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr(); - QIconSet aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) ); - QIconSet aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) ); + QIcon aCreateIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO" ) ) ); + QIcon aEditIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_HYPO_EDIT" ) ) ); + QIcon aPlusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_PLUS" ) ) ); + QIcon aMinusIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_MINUS" ) ) ); // Algorifm QLabel* anAlgoLbl = new QLabel( tr( "ALGORITHM" ), this ); - myHyp[ Algo ] = new QComboBox( this ); + myHypCombo[ Algo ] = new QComboBox( this ); // Hypothesis QLabel* aHypLbl = new QLabel( tr( "HYPOTHESIS" ), this ); - myHyp[ MainHyp ] = new QComboBox( this ); - myHyp[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); - myCreateHyp[ MainHyp ] = new QToolButton( this ); - myCreateHyp[ MainHyp ]->setIconSet( aCreateIcon ); - myEditHyp[ MainHyp ] = new QToolButton( this ); - myEditHyp[ MainHyp ]->setIconSet( aEditIcon ); - + myHypCombo[ MainHyp ] = new QComboBox( this ); + myHypCombo[ MainHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); + myCreateHypBtn[ MainHyp ] = new QToolButton( this ); + myCreateHypBtn[ MainHyp ]->setIcon( aCreateIcon ); + myEditHypBtn[ MainHyp ] = new QToolButton( this ); + myEditHypBtn[ MainHyp ]->setIcon( aEditIcon ); + // Line QFrame* aLine = new QFrame( this ); aLine->setFrameStyle( QFrame::HLine | QFrame::Sunken ); - + // Add. hypothesis QLabel* anAddHypLbl = new QLabel( tr( "ADD_HYPOTHESIS" ), this ); - myHyp[ AddHyp ] = new QComboBox( this ); - myHyp[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); - myCreateHyp[ AddHyp ] = new QToolButton( this ); - myCreateHyp[ AddHyp ]->setIconSet( aCreateIcon ); - myEditHyp[ AddHyp ] = new QToolButton( this ); - myEditHyp[ AddHyp ]->setIconSet( aEditIcon ); - + myHypCombo[ AddHyp ] = new QComboBox( this ); + myHypCombo[ AddHyp ]->setSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ); + myCreateHypBtn[ AddHyp ] = new QToolButton( this ); + myCreateHypBtn[ AddHyp ]->setIcon( aCreateIcon ); + myEditHypBtn[ AddHyp ] = new QToolButton( this ); + myEditHypBtn[ AddHyp ]->setIcon( aEditIcon ); + myEditHypBtn[ MoreAddHyp ] = new QToolButton( this ); + myEditHypBtn[ MoreAddHyp ]->setIcon( aEditIcon ); + + myAddHypList = new QListWidget( this ); + myMoreAddHypBtn = new QToolButton( this ); + myMoreAddHypBtn->setIcon( aPlusIcon ); + myLessAddHypBtn = new QToolButton( this ); + myLessAddHypBtn->setIcon( aMinusIcon ); + // Fill layout - QGridLayout* aLay = new QGridLayout( this, 5, 4, 5, 5 ); + QGridLayout* aLay = new QGridLayout( this ); + aLay->setMargin( MARGIN ); + aLay->setSpacing( SPACING ); + aLay->addWidget( anAlgoLbl, 0, 0 ); - aLay->addWidget( myHyp[ Algo ], 0, 1 ); + aLay->addWidget( myHypCombo[ Algo ], 0, 1 ); aLay->addWidget( aHypLbl, 1, 0 ); - aLay->addWidget( myHyp[ MainHyp ], 1, 1 ); - aLay->addWidget( myCreateHyp[ MainHyp ], 1, 2 ); - aLay->addWidget( myEditHyp[ MainHyp ], 1, 3 ); - aLay->addMultiCellWidget( aLine, 2, 2, 0, 3 ); + aLay->addWidget( myHypCombo[ MainHyp ], 1, 1 ); + aLay->addWidget( myCreateHypBtn[ MainHyp ], 1, 2 ); + aLay->addWidget( myEditHypBtn[ MainHyp ], 1, 3 ); + aLay->addWidget( aLine, 2, 0, 1, 4 ); aLay->addWidget( anAddHypLbl, 3, 0 ); - aLay->addWidget( myHyp[ AddHyp ], 3, 1 ); - aLay->addWidget( myCreateHyp[ AddHyp ], 3, 2 ); - aLay->addWidget( myEditHyp[ AddHyp ], 3, 3 ); - aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 4, 0 ); - + aLay->addWidget( myHypCombo[ AddHyp ], 3, 1 ); + aLay->addWidget( myCreateHypBtn[ AddHyp ], 3, 2 ); + aLay->addWidget( myEditHypBtn[ AddHyp ], 3, 3 ); + aLay->addWidget( myAddHypList, 4, 1, 2, 1 ); + aLay->addWidget( myMoreAddHypBtn, 4, 2 ); + aLay->addWidget( myEditHypBtn[ MoreAddHyp ], 4, 3 ); + aLay->addWidget( myLessAddHypBtn, 5, 2 ); + aLay->addItem( new QSpacerItem( 0, 0, QSizePolicy::Fixed, QSizePolicy::Expanding ), 6, 0 ); + // Connect signals and slots for ( int i = MainHyp; i <= AddHyp; i++ ) { - connect( myCreateHyp[ i ], SIGNAL( clicked() ), SLOT( onCreateHyp() ) ); - connect( myEditHyp[ i ], SIGNAL( clicked() ), SLOT( onEditHyp() ) ); - connect( myHyp[ i ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) ); + connect( myCreateHypBtn[ i ], SIGNAL( clicked() ) , SLOT( onCreateHyp() ) ); + connect( myEditHypBtn[ i ] , SIGNAL( clicked() ) , SLOT( onEditHyp() ) ); + connect( myHypCombo[ i ] , SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) ); } - + connect( myHypCombo[ Algo ], SIGNAL( activated( int ) ), SLOT( onHyp( int ) ) ); + + connect( myAddHypList, SIGNAL( currentRowChanged( int ) ), SLOT( onHyp( int ) ) ); + connect( myEditHypBtn[ MoreAddHyp ], SIGNAL( clicked() ), SLOT( onEditHyp() ) ); + connect( myMoreAddHypBtn, SIGNAL( clicked() ), SLOT( onMoreAddHyp() )); + connect( myLessAddHypBtn, SIGNAL( clicked() ), SLOT( onLessAddHyp() )); + // Initialize controls - + setAvailableHyps( Algo, QStringList() ); setAvailableHyps( MainHyp, QStringList() ); setAvailableHyps( AddHyp, QStringList() ); } +//================================================================================ +/*! + * \brief Destructor + */ +//================================================================================ SMESHGUI_MeshTab::~SMESHGUI_MeshTab() { - if ( myPopup ) - delete myPopup; +} + +//================================================================================ +/*! + * \brief Adds an item in a control corresponding to \a type + * \param [in] txt - item text + * \param [in] type - HypType + * \param [in] index - index of item in a list of items + */ +//================================================================================ + +void SMESHGUI_MeshTab::addItem( const QString& txt, const int type, const int index ) +{ + if ( type <= AddHyp ) + { + myHypCombo[ type ]->addItem( txt, QVariant( index )); + myHypCombo[ type ]->setMaxVisibleItems( qMax( 10, myHypCombo[ type ]->count() ) ); + } + else + { + QListWidgetItem* item = new QListWidgetItem( txt, myAddHypList ); + item->setData( Qt::UserRole, QVariant( index )); + } +} + +//================================================================================ +/*! + * \brief Returns index of hyp of a given type + */ +//================================================================================ + +int SMESHGUI_MeshTab::getCurrentIndex( const int type, const bool curByType ) const +{ + if ( type <= AddHyp ) + { + return myHypCombo[ type ]->itemData( myHypCombo[ type ]->currentIndex() ).toInt(); + } + else + { + int row = curByType ? ( type - AddHyp - 1 ) : myAddHypList->currentRow(); + if ( QListWidgetItem* item = myAddHypList->item( row )) + return item->data( Qt::UserRole ).toInt(); + } + return -1; } //================================================================================ @@ -140,88 +212,150 @@ SMESHGUI_MeshTab::~SMESHGUI_MeshTab() //================================================================================ void SMESHGUI_MeshTab::setAvailableHyps( const int theId, const QStringList& theHyps ) { - myAvailableHyps[ theId ] = theHyps; - if ( theId == Algo ) + myAvailableHypTypes[ theId ] = theHyps; + + bool enable = ! theHyps.isEmpty(); + if ( theId == Algo ) // fill list of algos + { + myHypCombo[ Algo ]->clear(); + if ( enable ) + { + addItem( tr( "NONE"), Algo, 0 ); + for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i ) + addItem( theHyps[i], Algo, i+1 ); + myHypCombo[ Algo ]->setCurrentIndex( 0 ); + } + } + else // enable buttons { - myHyp[ Algo ]->clear(); - myHyp[ Algo ]->insertItem( tr( "NONE" ) ); - myHyp[ Algo ]->insertStringList( theHyps ); - myHyp[ Algo ]->setCurrentItem( 0 ); + myCreateHypBtn[ theId ]->setEnabled( enable ); + myEditHypBtn [ theId ]->setEnabled( false ); } + myHypCombo[ theId ]->setEnabled( enable ); } //================================================================================ /*! * \brief Sets existing hypothesis - * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) - * \param theHyps - list of available hypothesis names - * + * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) + * \param theHyps - list of available hypothesis names + * \param theDefaultAvlbl - \c true means that the algorithm can work w/o hypothesis + * with some default parameters + * * Sets existing main or additional hypothesis for this tab */ //================================================================================ -void SMESHGUI_MeshTab::setExistingHyps( const int theId, const QStringList& theHyps ) +void SMESHGUI_MeshTab::setExistingHyps( const int theId, + const QStringList& theHyps, + bool theDefaultAvlbl) { if ( theId != Algo ) { - myHyp[ theId ]->clear(); - myHyp[ theId ]->insertItem( tr( "NONE" ) ); - myHyp[ theId ]->insertStringList( theHyps ); - myHyp[ theId ]->setCurrentItem( 0 ); - myEditHyp[ theId ]->setEnabled( false ); + bool enable = ! myAvailableHypTypes[ theId ].isEmpty(); + myHypCombo[ theId ]->clear(); + if ( enable ) + { + QString none = tr( theDefaultAvlbl ? "DEFAULT" : ( theId == AddHyp ) ? "NONE" : "NONE" ); + addItem( none, theId, 0 ); + for ( int i = 0, nbHyp = theHyps.count(); i < nbHyp; ++i ) + addItem( theHyps[i], theId, i+1 ); + myHypCombo[ theId ]->setCurrentIndex( 0 ); + } + myHypCombo [ theId ]->setEnabled( enable ); + myEditHypBtn[ theId ]->setEnabled( false ); + if ( theId == AddHyp ) + { + myAddHypList->clear(); + myEditHypBtn[ MoreAddHyp ]->setEnabled( false ); + myMoreAddHypBtn->setEnabled( false ); + myLessAddHypBtn->setEnabled( false ); + } } } //================================================================================ /*! * \brief Adds hypothesis in combo box of available ones - * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) - * \param theHyp - name of hypothesis to be added - * + * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) + * \param theHyp - name of hypothesis to be added + * * Adds hypothesis in combo box of available ones. This method is called by operation * after creation of new hypothesis. */ //================================================================================ void SMESHGUI_MeshTab::addHyp( const int theId, const QString& theHyp ) { - myHyp[ theId ]->insertItem( theHyp ); - myHyp[ theId ]->setCurrentItem( myHyp[ theId ]->count() - 1 ); - myEditHyp[ theId ]->setEnabled( true ); + int index = myHypCombo[ theId ]->count(); + if ( theId == AddHyp ) + index += myAddHypList->count(); + addItem( theHyp, theId, index ); + myHypCombo[ theId ]->setCurrentIndex( myHypCombo[ theId ]->count() - 1 ); + myEditHypBtn[ theId ]->setEnabled( true ); + myHypCombo[ theId ]->setEnabled( true ); + if ( theId == AddHyp ) + myMoreAddHypBtn->setEnabled( true ); } //================================================================================ /*! * \brief Renames hypothesis - * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) - * \param theIndex - index of hypothesis to be renamed - * \param theNewName - new name of hypothesis to be renamed - * + * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) + * \param theIndex - index of hypothesis to be renamed + * \param theNewName - new name of hypothesis to be renamed + * * Renames hypothesis */ //================================================================================ -void SMESHGUI_MeshTab::renameHyp( const int theId, - const int theIndex, - const QString& theNewName ) -{ - if ( theIndex > 0 && theIndex < myHyp[ theId ]->count() ) - myHyp[ theId ]->changeItem( theNewName, theIndex ); -} +// void SMESHGUI_MeshTab::renameHyp( const int theId, +// const int theIndex, +// const QString& theNewName ) +// { +// if ( theIndex > 0 && theIndex < myHypCombo[ theId ]->count() ) +// myHypCombo[ theId ]->setItemText( theIndex, theNewName ); +// } //================================================================================ /*! - * \brief Sets current hypothesis - * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) - * \param theIndex - index of hypothesis to be set as current - * - * Sets current hypothesis + * \brief Sets current hypothesis + * \param theId - identifier of hypothesis (main or additional, see HypType enumeration) + * \param theIndex - index of hypothesis to be set as current + * + * Sets current hypothesis */ //================================================================================ void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex ) { - if ( theIndex >= 0 && theIndex < myHyp[ theId ]->count() ) + if ( theId <= AddHyp ) { - myHyp[ theId ]->setCurrentItem( theIndex ); - if ( myEditHyp[ theId ] ) - myEditHyp[ theId ]->setEnabled( theIndex > 0 ); + if ( theIndex >= 0 && theIndex < myHypCombo[ theId ]->count() ) + { + myHypCombo[ theId ]->setCurrentIndex( theIndex ); + if ( myEditHypBtn[ theId ] ) + myEditHypBtn[ theId ]->setEnabled( theIndex > 0 ); + if ( theId == AddHyp ) + myMoreAddHypBtn ->setEnabled( theIndex > 0 ); + } + } + else // more than one additional hyp assigned + { + if ( theIndex > 0 ) + { + // move a hyp from myHypCombo[ AddHyp ] to myAddHypList + for ( int i = 1, nb = myHypCombo[ AddHyp ]->count(); i < nb; ++i ) + { + int curIndex = myHypCombo[ AddHyp ]->itemData( i ).toInt(); + if ( theIndex == curIndex ) + { + addItem( myHypCombo[ AddHyp ]->itemText( i ), theId, theIndex ); + myHypCombo[ AddHyp ]->removeItem( i ); + break; + } + } + } + else + { + myAddHypList->clear(); + } } } @@ -232,11 +366,26 @@ void SMESHGUI_MeshTab::setCurrentHyp( const int theId, const int theIndex ) * \retval int - index of current hypothesis * * Gets current hypothesis + * Use theId > AddHyp to get more than selected addetional hyps (see nbAddHypTypes()). */ //================================================================================ int SMESHGUI_MeshTab::currentHyp( const int theId ) const { - return myHyp[ theId ]->currentItem(); + return getCurrentIndex( theId, /*curByType=*/true ); +} + +//================================================================================ +/*! + * \brief Returns nb of selected supplementary additional hypotheses + * + * Access to their indices is via currentHyp( AddHyp + i ) where i is within the + * range 0 <= i < this->nbAddHypTypes() + */ +//================================================================================ + +int SMESHGUI_MeshTab::nbAddHypTypes() const +{ + return myAddHypList->count(); } //================================================================================ @@ -249,31 +398,20 @@ int SMESHGUI_MeshTab::currentHyp( const int theId ) const //================================================================================ void SMESHGUI_MeshTab::onCreateHyp() { - const QObject* aSender = sender(); - - if ( !myPopup ) - { - myPopup = new QPopupMenu( 0 ); - connect( myPopup, SIGNAL( activated( int ) ), SLOT( onPopupItem( int ) ) ); - } + bool isMainHyp = ( sender() == myCreateHypBtn[ MainHyp ]); + + QMenu aPopup( this ); - QStringList aHypNames; - if ( aSender == myCreateHyp[ MainHyp ] ) - { - aHypNames = myAvailableHyps[ MainHyp ]; - myPopup->setName( "MainHypPopup" ); - } - else - { - aHypNames = myAvailableHyps[ AddHyp ]; - myPopup->setName( "AddHypPopup" ); - } - - myPopup->clear(); + QStringList aHypNames = isMainHyp ? + myAvailableHypTypes[ MainHyp ] : myAvailableHypTypes[ AddHyp ]; + + QList actions; for ( int i = 0, n = aHypNames.count(); i < n; i++ ) - myPopup->insertItem( aHypNames[ i ], i ); + actions.append( aPopup.addAction( aHypNames[ i ] ) ); - myPopup->exec( QCursor::pos() ); + QAction* a = aPopup.exec( QCursor::pos() ); + if ( a ) + emit createHyp( isMainHyp ? MainHyp : AddHyp, actions.indexOf( a ) ); } //================================================================================ @@ -287,38 +425,87 @@ void SMESHGUI_MeshTab::onCreateHyp() void SMESHGUI_MeshTab::onEditHyp() { const QObject* aSender = sender(); - int aHypType = aSender == myEditHyp[ MainHyp ] ? MainHyp : AddHyp; - emit editHyp( aHypType, myHyp[ aHypType ]->currentItem() ); + int aHypType = MainHyp; + for ( ; aHypType <= MoreAddHyp; ++aHypType ) + if ( aSender == myEditHypBtn[ aHypType ]) + break; + emit editHyp( Min( aHypType, AddHyp ), + getCurrentIndex( aHypType ) - 1 ); // - 1 because there is NONE on the top } //================================================================================ /*! * \brief Updates "Edit hypothesis" button state * - * SLOT called when current hypothesis changed disables "Edit hypothesis" button - * if current hypothesis is , enables otherwise + * SLOT called when current hypothesis changed. Disables "Edit hypothesis" button + * if current hypothesis is , enables otherwise. + * If an algorithm changed, emits selectAlgo( theIndex ) signal */ //================================================================================ void SMESHGUI_MeshTab::onHyp( int theIndex ) { const QObject* aSender = sender(); - int anIndex = aSender == myHyp[ MainHyp ] ? MainHyp : AddHyp; - myEditHyp[ anIndex ]->setEnabled( theIndex > 0 ); + if ( aSender == myHypCombo[ Algo ] ) + { + emit selectAlgo( theIndex - 1 ); // - 1 because there is NONE on the top + } + else if ( aSender == myAddHypList ) + { + myEditHypBtn[ MoreAddHyp ]->setEnabled( theIndex >= 0 ); + myLessAddHypBtn ->setEnabled( theIndex >= 0 ); + } + else + { + int type = ( aSender == myHypCombo[ MainHyp ] ? MainHyp : AddHyp ); + myEditHypBtn[ type ]->setEnabled( theIndex > 0 ); + + if ( type == AddHyp ) + myMoreAddHypBtn ->setEnabled( theIndex > 0 ); + } } //================================================================================ /*! - * \brief Emits createHyp signal + * \brief Adds a current additional hyp to myAddHypList * - * SLOT called when item of popup for hypothesis creation is activated. Emits - * createHyp signal to notify operation obout this event + * SLOT called when myMoreAddHypBtn ("plus") clicked */ //================================================================================ -void SMESHGUI_MeshTab::onPopupItem( int theId ) + +void SMESHGUI_MeshTab::onMoreAddHyp() { - const QObject* aSender = sender(); - if ( aSender ) - emit createHyp( strcmp( aSender->name(), "MainHypPopup" ) == 0 ? MainHyp : AddHyp, theId ); + int hypIndex = currentHyp( AddHyp ); + if ( hypIndex > 0 ) + { + // move a hyp from myHypCombo[ AddHyp ] to myAddHypList + int comboIndex = myHypCombo[ AddHyp ]->currentIndex(); + addItem( myHypCombo[ AddHyp ]->itemText( comboIndex ), MoreAddHyp, hypIndex ); + + myHypCombo[ AddHyp ]->removeItem( comboIndex ); + myHypCombo[ AddHyp ]->setCurrentIndex( 0 ); + + myMoreAddHypBtn->setEnabled( false ); + myEditHypBtn[ AddHyp ]->setEnabled( false ); + } +} + +//================================================================================ +/*! + * \brief Removes a current additional hyp from myAddHypList + * + * SLOT called when myLessAddHypBtn ("minus") clicked + */ +//================================================================================ + +void SMESHGUI_MeshTab::onLessAddHyp() +{ + if ( QListWidgetItem * item = myAddHypList->currentItem() ) + { + // move a hyp from myAddHypList to myHypCombo[ AddHyp ] + int hypIndex = item->data( Qt::UserRole ).toInt(); + addItem( item->text(), AddHyp, hypIndex ); + delete item;//myAddHypList->takeItem( myAddHypList->currentRow() ); + } } //================================================================================ @@ -327,14 +514,14 @@ void SMESHGUI_MeshTab::onPopupItem( int theId ) * * Resets all tab fields */ -//================================================================================ +//================================================================================ void SMESHGUI_MeshTab::reset() { for ( int i = Algo; i <= AddHyp; i++ ) { - myHyp[ i ]->setCurrentItem( 0 ); - if ( myEditHyp[ i ] ) - myEditHyp[ i ]->setEnabled( false ); + myHypCombo[ i ]->setCurrentIndex( 0 ); + if ( myEditHypBtn[ i ] ) + myEditHypBtn[ i ]->setEnabled( false ); } } @@ -359,71 +546,108 @@ SMESHGUI_MeshDlg::SMESHGUI_MeshDlg( const bool theToCreate, const bool theIsMesh : SMESHGUI_Dialog( 0, false, true ) { // Create top controls - - QGroupBox* aGrp = new QGroupBox( 3, Qt::Horizontal, mainFrame() ); - aGrp->setFrameStyle( QFrame::NoFrame ); - aGrp->setInsideMargin( 0 ); + + setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) ); // name - createObject( tr( "NAME" ), aGrp, Obj ); + createObject( tr( "NAME" ), mainFrame(), Obj ); setNameIndication( Obj, OneName ); setReadOnly( Obj, false ); // mesh - createObject( tr( "MESH" ), aGrp, Mesh ); + createObject( tr( "MESH" ), mainFrame(), Mesh ); // geometry - createObject( tr( "GEOMETRY" ), aGrp, Geom ); + createObject( tr( "GEOMETRY" ), mainFrame(), Geom ); + myGeomPopup = 0; + // mesh type + QLabel* anMeshTypeLbl = new QLabel( tr( "MESH_TYPE" ), this ); + myMeshType = new QComboBox( this ); // Create tab widget myTabWg = new QTabWidget( mainFrame() ); + myTabs[ Dim0D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim1D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim2D ] = new SMESHGUI_MeshTab( myTabWg ); myTabs[ Dim3D ] = new SMESHGUI_MeshTab( myTabWg ); - myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) ); - myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) ); myTabWg->addTab( myTabs[ Dim3D ], tr( "DIM_3D" ) ); + myTabWg->addTab( myTabs[ Dim2D ], tr( "DIM_2D" ) ); + myTabWg->addTab( myTabs[ Dim1D ], tr( "DIM_1D" ) ); + myTabWg->addTab( myTabs[ Dim0D ], tr( "DIM_0D" ) ); // Hypotheses Sets - myHypoSetPopup = new QPopupMenu(); - QButton* aHypoSetButton = new QPushButton( mainFrame(), "aHypoSetButton"); - aHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) ); + myHypoSetButton = new QToolButton( mainFrame() ); + myHypoSetButton->setText( tr( "HYPOTHESES_SETS" ) ); + myHypoSetButton->setEnabled( false ); + myHypoSetButton->setSizePolicy( QSizePolicy::MinimumExpanding, + myHypoSetButton->sizePolicy().verticalPolicy() ); // Fill layout - QVBoxLayout* aLay = new QVBoxLayout( mainFrame(), 0, 5 ); - aLay->addWidget( aGrp ); - aLay->addItem( new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum) ); - aLay->addWidget( myTabWg ); - aLay->addWidget( aHypoSetButton ); + QGridLayout* aLay = new QGridLayout( mainFrame() ); + aLay->setMargin( 0 ); + aLay->setSpacing( SPACING ); + + aLay->addWidget( objectWg( Obj, Label ), 0, 0 ); + aLay->addWidget( objectWg( Obj, Btn ), 0, 1 ); + aLay->addWidget( objectWg( Obj, Control ), 0, 2 ); + aLay->addWidget( objectWg( Mesh, Label ), 1, 0 ); + aLay->addWidget( objectWg( Mesh, Btn ), 1, 1 ); + aLay->addWidget( objectWg( Mesh, Control ), 1, 2 ); + aLay->addWidget( objectWg( Geom, Label ), 2, 0 ); + aLay->addWidget( objectWg( Geom, Btn ), 2, 1 ); + aLay->addWidget( objectWg( Geom, Control ), 2, 2 ); + aLay->addWidget( anMeshTypeLbl, 3, 0 ); + aLay->addWidget( myMeshType, 3, 2 ); + aLay->addWidget( myTabWg, 5, 0, 1, 3 ); + aLay->addWidget( myHypoSetButton, 6, 0, 1, 3 ); + aLay->setRowMinimumHeight( 3, 20 ); + + myMeshType->clear(); + // Connect signals and slots + connect( myMeshType, SIGNAL( activated( int ) ), SLOT( onChangedMeshType( int ) ) ); // Disable controls if necessary setObjectShown( Mesh, false ); if ( theToCreate ) { - setCaption( tr( "CREATE_MESH" ) ); + setWindowTitle( tr( "CREATE_MESH" ) ); objectWg( Obj, Btn )->hide(); if ( theIsMesh ) - setCaption( tr( "CREATE_MESH" ) ); + setWindowTitle( tr( "CREATE_MESH" ) ); else { - setCaption( tr( "CREATE_SUBMESH" ) ); + setWindowTitle( tr( "CREATE_SUBMESH" ) ); setObjectShown( Mesh, true ); } } else { - setCaption( tr( "EDIT_MESH_SUBMESH" ) ); + setWindowTitle( tr( "EDIT_MESH_SUBMESH" ) ); objectWg( Mesh, Btn )->hide(); objectWg( Geom, Btn )->hide(); } - - // Connect signals and slots - connect( aHypoSetButton, SIGNAL( clicked() ), SLOT( onHypoSetButton() ) ); - connect( myHypoSetPopup, SIGNAL( activated( int ) ), SLOT( onHypoSetPopup( int ) ) ); + setTitile( theToCreate, theIsMesh ); } SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg() { - if ( myHypoSetPopup ) - delete myHypoSetPopup; +} + +//================================================================================ +/*! + * \brief Set dialog title + */ +//================================================================================ + +void SMESHGUI_MeshDlg::setTitile( const bool theToCreate, const bool theIsMesh ) +{ + if ( theToCreate ) + { + setWindowTitle( tr( theIsMesh ? "CREATE_MESH" : "CREATE_SUBMESH" )); + } + else + { + setWindowTitle( tr( theIsMesh ? "EDIT_MESH" : "EDIT_SUBMESH") ); + } + } //================================================================================ @@ -438,7 +662,7 @@ SMESHGUI_MeshDlg::~SMESHGUI_MeshDlg() //================================================================================ SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const { - return ( theId >= Dim1D && theId <= Dim3D ? myTabs[ theId ] : 0 ); + return ( theId >= Dim0D && theId <= Dim3D ? myTabs[ theId ] : 0 ); } //================================================================================ @@ -449,6 +673,7 @@ SMESHGUI_MeshTab* SMESHGUI_MeshDlg::tab( const int theId ) const void SMESHGUI_MeshDlg::reset() { clearSelection(); + myTabs[ Dim0D ]->reset(); myTabs[ Dim1D ]->reset(); myTabs[ Dim2D ]->reset(); myTabs[ Dim3D ]->reset(); @@ -461,7 +686,7 @@ void SMESHGUI_MeshDlg::reset() //================================================================================ void SMESHGUI_MeshDlg::setCurrentTab( const int theId ) { - myTabWg->setCurrentPage( theId ); + myTabWg->setCurrentIndex( Dim3D - theId ); } //================================================================================ @@ -473,13 +698,20 @@ void SMESHGUI_MeshDlg::setCurrentTab( const int theId ) void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim ) { - for ( int i = Dim1D; i <= Dim3D; ++i ) { - int dim = i + 1; - bool enable = ( dim <= maxDim ); - if ( !enable ) - myTabs[ i ]->reset(); - myTabWg->setTabEnabled( myTabs[ i ], enable ); + const int DIM = maxDim; + for ( int dim = Dim0D; dim <= Dim3D; ++dim ) { + bool enable = ( dim <= DIM ); + if ( !enable ) { + myTabs[ dim ]->reset(); + disableTab( dim ); + } + else { + enableTab( dim ); + } } + // deselect desabled tab + if ( !myTabWg->isTabEnabled( myTabWg->currentIndex() ) ) + setCurrentTab( DIM ); } //================================================================================ @@ -490,10 +722,18 @@ void SMESHGUI_MeshDlg::setMaxHypoDim( const int maxDim ) void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets ) { - myHypoSetPopup->clear(); + QMenu* aHypoSetPopup = myHypoSetButton->menu(); + if ( !aHypoSetPopup ) { + aHypoSetPopup = new QMenu( myHypoSetButton ); + connect( aHypoSetPopup, SIGNAL( triggered( QAction* ) ), SLOT( onHypoSetPopup( QAction* ) ) ); + myHypoSetButton->setMenu( aHypoSetPopup ); + myHypoSetButton->setPopupMode( QToolButton::InstantPopup ); + } + aHypoSetPopup->clear(); for ( int i = 0, n = theSets.count(); i < n; i++ ) { - myHypoSetPopup->insertItem( theSets[ i ], i ); + aHypoSetPopup->addAction( theSets[ i ] ); } + myHypoSetButton->setEnabled( !aHypoSetPopup->isEmpty() ); } //================================================================================ @@ -505,18 +745,135 @@ void SMESHGUI_MeshDlg::setHypoSets( const QStringList& theSets ) */ //================================================================================ -void SMESHGUI_MeshDlg::onHypoSetPopup( int theIndex ) +void SMESHGUI_MeshDlg::onHypoSetPopup( QAction* a ) { - emit hypoSet( myHypoSetPopup->text( theIndex )); + emit hypoSet( a->text() ); } //================================================================================ /*! - * \brief Shows myHypoSetPopup + * \brief Enable showing of the popup when Geometry selection btn is clicked + * \param enable - true to enable + */ +//================================================================================ + +enum { DIRECT_GEOM_INDEX = 0, GEOM_BY_MESH_INDEX }; + +void SMESHGUI_MeshDlg::setGeomPopupEnabled( const bool enable ) +{ + if ( QToolButton* selBtn = qobject_cast( objectWg( Geom, Btn ))) + { + if ( enable ) { + if ( ! myGeomPopup ) { + myGeomPopup = new QMenu(); + myGeomPopup->addAction( tr("DIRECT_GEOM_SELECTION") )->setData( DIRECT_GEOM_INDEX ); + myGeomPopup->addAction( tr("GEOM_BY_MESH_ELEM_SELECTION") )->setData( GEOM_BY_MESH_INDEX ); + connect( myGeomPopup, SIGNAL( triggered( QAction* ) ), SLOT( onGeomPopup( QAction* ) ) ); + connect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) )); + } + } + else { + disconnect( selBtn, SIGNAL( toggled(bool) ), this, SLOT( onGeomSelectionButton(bool) )); + if ( myGeomPopup ) { + delete myGeomPopup; + myGeomPopup = 0; + } + } + } +} + + +//================================================================================ +/*! + * \brief Disable tab + * \param int - tab ID */ //================================================================================ +void SMESHGUI_MeshDlg::disableTab(const int theTabId) { + myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), false ); + if ( theTabId == Dim3D ) myHypoSetButton->setEnabled( false ); +} -void SMESHGUI_MeshDlg::onHypoSetButton() +//================================================================================ +/*! + * \brief Enable tabs + * \param int - tab ID + */ +//================================================================================ +void SMESHGUI_MeshDlg::enableTab(const int theTabId) { + myTabWg->setTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ), true ); + if ( theTabId == Dim3D ) { + QMenu* aHypoSetPopup = myHypoSetButton->menu(); + myHypoSetButton->setEnabled( aHypoSetPopup && !aHypoSetPopup->actions().isEmpty() ); + } +} + +//================================================================================ +/*! + * \brief Check if tab enabled + * \param int - tab ID + */ +//================================================================================ +bool SMESHGUI_MeshDlg::isTabEnabled(const int theTabId) const { + return myTabWg->isTabEnabled( myTabWg->indexOf( myTabs[ theTabId ] ) ); +} + +void SMESHGUI_MeshDlg::onGeomSelectionButton(bool isBtnOn) +{ + if ( myGeomPopup && isBtnOn ) + myGeomPopup->exec( QCursor::pos() ); +} + +void SMESHGUI_MeshDlg::onGeomPopup( QAction* a ) +{ + emit geomSelectionByMesh( a->data().toInt() == GEOM_BY_MESH_INDEX ); +} + +int SMESHGUI_MeshDlg::getActiveObject() +{ + for (int i = 0; i < 3; ++i ) + if ( isObjectShown( i ) && + (( QToolButton* )objectWg( i, Btn ))->isChecked()) + return i; + return -1; +} +//================================================================================ +/*! + * \brief Sets available types of mesh + * \param theTypeMesh - list of available types of mesh + */ +//================================================================================ +void SMESHGUI_MeshDlg::setAvailableMeshType( const QStringList& theTypeMesh ) +{ + myMeshType->clear(); + myMeshType->addItems(theTypeMesh); +} +//================================================================================ +/*! + * \brief Emits selectMeshType( const int, const int ) signal + * + * SLOT is called when a combo box "mesh type" is selected. + */ +//================================================================================ +void SMESHGUI_MeshDlg::onChangedMeshType( const int isIndex ) +{ + emit selectMeshType( Dim3D - myTabWg->currentIndex(), isIndex ); +} +//================================================================================ +/*! + * \brief Get current index types of mesh + */ +//================================================================================ +int SMESHGUI_MeshDlg::currentMeshType( ) +{ + return myMeshType->currentIndex( ); +} +//================================================================================ +/*! + * \brief Set current index types of mesh + */ +//================================================================================ +void SMESHGUI_MeshDlg::setCurrentMeshType( const int theIndex ) { - myHypoSetPopup->exec( QCursor::pos() ); + myMeshType->setCurrentIndex( theIndex ); }