X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_MakeNodeAtPointDlg.cxx;h=6b1b7c140536d60458a4a51493944ce053323d47;hp=090a385cc5c541d2e276feb924cf91c1bb96c3bf;hb=refs%2Ftags%2FV9_7_0b1;hpb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6 diff --git a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx index 090a385cc..6b1b7c140 100644 --- a/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -61,6 +61,7 @@ #include // Qt includes +#include #include #include #include @@ -83,6 +84,11 @@ #define SPACING 6 #define MARGIN 11 +namespace +{ + enum { MANUAL_MODE = 0, SEARCH_MODE }; // how a node to move is specified +} + /*! * \brief Dialog to publish a sub-shape of the mesh main shape * by selecting mesh elements @@ -95,12 +101,11 @@ SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg() QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame()); aDlgLay->setMargin(0); aDlgLay->setSpacing(SPACING); + myMainFrame = createMainFrame(mainFrame()); - QWidget* aMainFrame = createMainFrame (mainFrame()); - - aDlgLay->addWidget(aMainFrame); + aDlgLay->addWidget(myMainFrame); - aDlgLay->setStretchFactor(aMainFrame, 1); + aDlgLay->setStretchFactor(myMainFrame, 1); } //======================================================================= @@ -112,62 +117,33 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) QWidget* aFrame = new QWidget(theParent); SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() ); - QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); - QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT"))); + QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); + QPixmap iconMoveWithoutNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_WITHOUT_NODE"))); + QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT"))); // constructor - - QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), aFrame); - QButtonGroup* aBtnGrp = new QButtonGroup(this); + QGroupBox* aPixGrp = new QGroupBox(tr("MOVE_NODE"), this); + aPixGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) ); + myButtonGroup = new QButtonGroup(this); QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp); aPixGrpLayout->setMargin(MARGIN); aPixGrpLayout->setSpacing(SPACING); - QRadioButton* aRBut = new QRadioButton(aPixGrp); - aRBut->setIcon(iconMoveNode); - aRBut->setChecked(true); - aPixGrpLayout->addWidget(aRBut); - aBtnGrp->addButton(aRBut, 0); - - // coordinates - - QGroupBox* aCoordGrp = new QGroupBox(tr("DESTINATION"), aFrame); - QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp); - aCoordGrpLayout->setMargin(MARGIN); - aCoordGrpLayout->setSpacing(SPACING); + myRButNodeToMove = new QRadioButton(aPixGrp); + myRButMoveWithoutNode = new QRadioButton(aPixGrp); + myRButNodeToMove->setIcon(iconMoveNode); + myRButMoveWithoutNode->setIcon(iconMoveWithoutNode); + myRButNodeToMove->setChecked(true); - myCoordBtn = new QPushButton(aCoordGrp); - myCoordBtn->setIcon(iconSelect); - myCoordBtn->setCheckable(true); + aPixGrpLayout->addWidget(myRButNodeToMove); + aPixGrpLayout->addWidget(myRButMoveWithoutNode); + myButtonGroup->addButton(myRButNodeToMove, 0); + myButtonGroup->addButton(myRButMoveWithoutNode, 1); - QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp); - myX = new SMESHGUI_SpinBox(aCoordGrp); - - QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp); - myY = new SMESHGUI_SpinBox(aCoordGrp); - - QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp); - myZ = new SMESHGUI_SpinBox(aCoordGrp); - - myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - - aCoordGrpLayout->addWidget(myCoordBtn); - aCoordGrpLayout->addWidget(aXLabel); - aCoordGrpLayout->addWidget(myX); - aCoordGrpLayout->addWidget(aYLabel); - aCoordGrpLayout->addWidget(myY); - aCoordGrpLayout->addWidget(aZLabel); - aCoordGrpLayout->addWidget(myZ); - aCoordGrpLayout->setStretchFactor(myX, 1); - aCoordGrpLayout->setStretchFactor(myY, 1); - aCoordGrpLayout->setStretchFactor(myZ, 1); - - // node ID + // Node to move myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame); - + myNodeToMoveGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) ); QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp); myIdBtn = new QPushButton(myNodeToMoveGrp); myIdBtn->setIcon(iconSelect); @@ -175,6 +151,9 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) myId = new QLineEdit(myNodeToMoveGrp); myId->setValidator(new SMESHGUI_IdValidator(this, 1)); + myUpdateBtn = new QPushButton(tr("UPDATE_DESTINATION"), myNodeToMoveGrp); + myUpdateBtn->setAutoDefault(true); + QWidget* aCoordWidget = new QWidget(myNodeToMoveGrp); QLabel* aCurrentXLabel = new QLabel(tr("SMESH_X"), aCoordWidget); @@ -192,27 +171,9 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) myCurrentZ->setButtonSymbols(QAbstractSpinBox::NoButtons); myCurrentZ->setReadOnly(true); - QLabel* aDXLabel = new QLabel(tr("SMESH_DX"), aCoordWidget); - myDX = new SMESHGUI_SpinBox(aCoordWidget); - myDX->setButtonSymbols(QAbstractSpinBox::NoButtons); - myDX->setReadOnly(true); - - QLabel* aDYLabel = new QLabel(tr("SMESH_DY"), aCoordWidget); - myDY = new SMESHGUI_SpinBox(aCoordWidget); - myDY->setButtonSymbols(QAbstractSpinBox::NoButtons); - myDY->setReadOnly(true); - - QLabel* aDZLabel = new QLabel(tr("SMESH_DZ"), aCoordWidget); - myDZ = new SMESHGUI_SpinBox(aCoordWidget); - myDZ->setButtonSymbols(QAbstractSpinBox::NoButtons); - myDZ->setReadOnly(true); - myCurrentX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); myCurrentY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); myCurrentZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); - myDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); QGridLayout* aCoordLayout = new QGridLayout(aCoordWidget); aCoordLayout->setMargin(0); @@ -223,19 +184,10 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) aCoordLayout->addWidget(myCurrentY, 0, 3); aCoordLayout->addWidget(aCurrentZLabel, 0, 4); aCoordLayout->addWidget(myCurrentZ, 0, 5); - aCoordLayout->addWidget(aDXLabel, 1, 0); - aCoordLayout->addWidget(myDX, 1, 1); - aCoordLayout->addWidget(aDYLabel, 1, 2); - aCoordLayout->addWidget(myDY, 1, 3); - aCoordLayout->addWidget(aDZLabel, 1, 4); - aCoordLayout->addWidget(myDZ, 1, 5); aCoordLayout->setColumnStretch(1, 1); aCoordLayout->setColumnStretch(3, 1); aCoordLayout->setColumnStretch(5, 1); - myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp); - myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp); - QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp); myNodeToMoveGrpLayout->setSpacing(SPACING); myNodeToMoveGrpLayout->setMargin(MARGIN); @@ -243,21 +195,81 @@ QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 ); myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 ); myNodeToMoveGrpLayout->addWidget( myId, 0, 2 ); - myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 3 ); - myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 2, 0, 1, 3 ); - myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 3, 0, 1, 3 ); + myNodeToMoveGrpLayout->addWidget( myUpdateBtn, 0, 3 ); + myNodeToMoveGrpLayout->addWidget( aCoordWidget, 1, 0, 1, 4 ); + + // Destination + + myDestinationGrp = new QGroupBox(tr("DESTINATION"), aFrame); + myDestinationGrp->setSizePolicy( QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Fixed ) ); + + myDestBtn = new QPushButton(myDestinationGrp); + myDestBtn->setIcon(iconSelect); + myDestBtn->setCheckable(true); + + QLabel* aDestinationXLabel = new QLabel(tr("SMESH_X"), myDestinationGrp); + myDestinationX = new SMESHGUI_SpinBox(myDestinationGrp); + + QLabel* aDestinationYLabel = new QLabel(tr("SMESH_Y"), myDestinationGrp); + myDestinationY = new SMESHGUI_SpinBox(myDestinationGrp); + + QLabel* aDestinationZLabel = new QLabel(tr("SMESH_Z"), myDestinationGrp); + myDestinationZ = new SMESHGUI_SpinBox(myDestinationGrp); + + myDestDXLabel = new QLabel(tr("SMESH_DX"), myDestinationGrp); + myDestDX = new SMESHGUI_SpinBox(myDestinationGrp); + myDestDX->setReadOnly(true); + + myDestDYLabel = new QLabel(tr("SMESH_DY"), myDestinationGrp); + myDestDY = new SMESHGUI_SpinBox(myDestinationGrp); + myDestDY->setReadOnly(true); + + myDestDZLabel = new QLabel(tr("SMESH_DZ"), myDestinationGrp); + myDestDZ = new SMESHGUI_SpinBox(myDestinationGrp); + myDestDZ->setReadOnly(true); + + myDestinationX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestinationY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestinationZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestDX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestDY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + myDestDZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); + + QGridLayout* aDestLayout = new QGridLayout(myDestinationGrp); + aDestLayout->setMargin(MARGIN); + aDestLayout->setSpacing(SPACING); + aDestLayout->addWidget(myDestBtn, 0, 0); + aDestLayout->addWidget(aDestinationXLabel, 0, 1); + aDestLayout->addWidget(myDestinationX, 0, 2); + aDestLayout->addWidget(aDestinationYLabel, 0, 3); + aDestLayout->addWidget(myDestinationY, 0, 4); + aDestLayout->addWidget(aDestinationZLabel, 0, 5); + aDestLayout->addWidget(myDestinationZ, 0, 6); + aDestLayout->addWidget(myDestDXLabel, 1, 1); + aDestLayout->addWidget(myDestDX, 1, 2); + aDestLayout->addWidget(myDestDYLabel, 1, 3); + aDestLayout->addWidget(myDestDY, 1, 4); + aDestLayout->addWidget(myDestDZLabel, 1, 5); + aDestLayout->addWidget(myDestDZ, 1, 6); + aDestLayout->setColumnStretch(2, 1); + aDestLayout->setColumnStretch(4, 1); + aDestLayout->setColumnStretch(6, 1); + + // Preview + + myPreviewChkBox = new QCheckBox( tr("PREVIEW"), aFrame); QVBoxLayout* aLay = new QVBoxLayout(aFrame); aLay->addWidget(aPixGrp); - aLay->addWidget(aCoordGrp); aLay->addWidget(myNodeToMoveGrp); + aLay->addWidget(myDestinationGrp); + aLay->addWidget(myPreviewChkBox); - connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myDestBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); - connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); + connect(myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(ConstructorsClicked(int))); myIdBtn->setChecked(true); - myAutoSearchChkBox->setChecked(true); return aFrame; } @@ -273,36 +285,62 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on) { const QObject* aSender = sender(); if ( on ) { - if ( aSender == myCoordBtn ) // button to set coord by node selection + if ( aSender == myDestBtn ) // button to set coord by node selection { if ( myIdBtn->isEnabled() ) myIdBtn->setChecked( !on ); } else if ( aSender == myIdBtn ) // button to select a node to move { - myCoordBtn->setChecked( !on ); + myDestBtn->setChecked( !on ); } } - if ( aSender == myAutoSearchChkBox ) // automatic node search - { - if ( on ) { +} +//================================================================================ +/*! + * \brief SLOT called when clicked radio button + * \param int - number of the button + */ +//================================================================================ +void SMESHGUI_MakeNodeAtPointDlg::ConstructorsClicked (int constructorId) +{ + switch (constructorId) { + case 0: + { + myDestDXLabel->show(); + myDestDYLabel->show(); + myDestDZLabel->show(); + myDestDX->show(); + myDestDY->show(); + myDestDZ->show(); myCurrentX->SetValue(0); myCurrentY->SetValue(0); myCurrentZ->SetValue(0); - myDX->SetValue(0); - myDY->SetValue(0); - myDZ->SetValue(0); - myId->setText(""); - myId->setReadOnly ( true ); - myIdBtn->setChecked( false ); - myIdBtn->setEnabled( false ); - myCoordBtn->setChecked( true ); + if (!myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->show(); + break; } - else { - myId->setReadOnly ( false ); - myIdBtn->setEnabled( true ); + case 1: + { + myId->setText(""); + myCurrentX->SetValue(0); + myCurrentY->SetValue(0); + myCurrentZ->SetValue(0); + myDestDXLabel->hide(); + myDestDYLabel->hide(); + myDestDZLabel->hide(); + myDestDX->hide(); + myDestDY->hide(); + myDestDZ->hide(); + if (myNodeToMoveGrp->isVisible()) myNodeToMoveGrp->hide(); + myDestBtn->setChecked( true ); + break; } } + QApplication::instance()->processEvents(); + myMainFrame->hide(); + myMainFrame->show(); + updateGeometry(); + resize(minimumSizeHint()); } //================================================================================ @@ -314,21 +352,44 @@ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on) SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp() { mySimulation = 0; + mySMESHGUI = 0; myDlg = new SMESHGUI_MakeNodeAtPointDlg; myFilter = 0; - myHelpFileName = "mesh_through_point_page.html"; + myHelpFileName = "mesh_through_point.html"; + + myNoPreview = false; + myUpdateDestination = false; + myDestCoordChanged = true; // connect signals and slots - connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); - connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview())); - connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); - connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview())); + connect(myDlg->myDestinationX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myDestinationY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myDestinationZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); + connect(myDlg->myDestDX, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged())); + connect(myDlg->myDestDY, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged())); + connect(myDlg->myDestDZ, SIGNAL (valueChanged(double)), this, SLOT(onDestCoordChanged())); + connect(myDlg->myId, SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview())); + connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)), SLOT(redisplayPreview())); + connect(myDlg->myButtonGroup, SIGNAL (buttonClicked(int)), SLOT(redisplayPreview())); // IPAL22913: TC6.5.0: selected in "Move node" dialog box node is not highlighted // note: this slot seems to be lost together with removed obsolete SMESHGUI_MoveNodesDlg class connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(onTextChange(const QString&))); + connect(myDlg->myUpdateBtn, SIGNAL (clicked()), this, SLOT(onUpdateDestination())); +} + +void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination() +{ + myUpdateDestination = true; + redisplayPreview(); + myUpdateDestination = false; +} + +void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged() +{ + myDestCoordChanged = false; + redisplayPreview(); + myDestCoordChanged = true; } //======================================================================= @@ -342,7 +403,10 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation() // init simulation with a current View if ( mySimulation ) delete mySimulation; - mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() )); + mySMESHGUI = getSMESHGUI(); + mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI ) ); + connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView())); + connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView())); vtkProperty* aProp = vtkProperty::New(); aProp->SetRepresentationToWireframe(); aProp->SetColor(250, 0, 250); @@ -363,27 +427,35 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation() // IPAL19360 SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation //activateSelection(); // set filters // called inside of previous statement - - myDlg->myX->SetValue(0); - myDlg->myY->SetValue(0); - myDlg->myZ->SetValue(0); + myDlg->myId->setText(""); + myDlg->myDestinationX->SetValue(0); + myDlg->myDestinationY->SetValue(0); + myDlg->myDestinationZ->SetValue(0); + myDlg->myDestDX->SetValue(0); + myDlg->myDestDY->SetValue(0); + myDlg->myDestDZ->SetValue(0); myDlg->myCurrentX->SetValue(0); myDlg->myCurrentY->SetValue(0); myDlg->myCurrentZ->SetValue(0); - myDlg->myDX->SetValue(0); - myDlg->myDY->SetValue(0); - myDlg->myDZ->SetValue(0); - myDlg->myId->setText(""); + myDlg->myDestDX->setReadOnly(true); + myDlg->myDestDY->setReadOnly(true); + myDlg->myDestDZ->setReadOnly(true); + myDlg->myRButNodeToMove->setChecked(true); + + myDlg->ConstructorsClicked( GetConstructorId() ); + myDlg->show(); onSelectionDone(); // init myMeshActor +} - if ( myMeshActor ) { -// myMeshActor->SetRepresentation( VTK_WIREFRAME ); - myMeshActor->SetPointRepresentation(true); - SMESH::RepaintCurrentView(); - redisplayPreview(); - } +//================================================================================= +// function : GetConstructorId() +// purpose : +//================================================================================= +int SMESHGUI_MakeNodeAtPointOp::GetConstructorId() +{ + return myDlg->myButtonGroup->checkedId(); } //================================================================================ @@ -395,12 +467,20 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation() void SMESHGUI_MakeNodeAtPointOp::stopOperation() { myNoPreview = true; - mySimulation->SetVisibility(false); + if ( mySimulation ) + { + mySimulation->SetVisibility(false); + delete mySimulation; + mySimulation = 0; + } if ( myMeshActor ) { - myMeshActor->SetPointRepresentation(false); - SMESH::RepaintCurrentView(); myMeshActor = 0; } + SMESH::SetPointRepresentation( false ); + SMESH::RepaintCurrentView(); + + disconnect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView())); + disconnect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView())); selectionMgr()->removeFilter( myFilter ); SMESHGUI_SelectionOp::stopOperation(); } @@ -413,7 +493,7 @@ void SMESHGUI_MakeNodeAtPointOp::stopOperation() bool SMESHGUI_MakeNodeAtPointOp::onApply() { - if( isStudyLocked() ) + if( SMESHGUI::isStudyLocked() ) return false; if ( !myMeshActor ) { @@ -433,9 +513,9 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply() } QStringList aParameters; - aParameters << myDlg->myX->text(); - aParameters << myDlg->myY->text(); - aParameters << myDlg->myZ->text(); + aParameters << myDlg->myDestinationX->text(); + aParameters << myDlg->myDestinationY->text(); + aParameters << myDlg->myDestinationZ->text(); try { SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); @@ -448,29 +528,28 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply() if (aMeshEditor->_is_nil()) return true; - aMesh->SetParameters( aParameters.join(":").toLatin1().constData() ); + aMesh->SetParameters( aParameters.join(":").toUtf8().constData() ); bool ok; int anId = myDlg->myId->text().toInt( &ok ); if( !ok || anId < 1 ) - anId = aMeshEditor->FindNodeClosestTo(myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue()); + anId = FromSmIdType(aMeshEditor->FindNodeClosestTo(myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue())); int aResult = aMeshEditor->MoveNode(anId, - myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue() ); + myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue() ); if (aResult) { myDlg->myCurrentX->SetValue(0); myDlg->myCurrentY->SetValue(0); myDlg->myCurrentZ->SetValue(0); - myDlg->myDX->SetValue(0); - myDlg->myDY->SetValue(0); - myDlg->myDZ->SetValue(0); - myDlg->myId->setText(""); + myDlg->myDestDX->SetValue(0); + myDlg->myDestDY->SetValue(0); + myDlg->myDestDZ->SetValue(0); SALOME_ListIO aList; selectionMgr()->setSelectedObjects(aList,false); @@ -498,8 +577,7 @@ bool SMESHGUI_MakeNodeAtPointOp::onApply() bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg ) { bool ok = true; - if ( myMeshActor && - !myDlg->myAutoSearchChkBox->isChecked() ) + if ( myMeshActor && myDlg->myRButNodeToMove->isChecked() ) { ok = false; int id = myDlg->myId->text().toInt(); @@ -510,9 +588,9 @@ bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg ) msg += tr("INVALID_ID") + "\n"; } - ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok; - ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok; - ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok; + ok = myDlg->myDestinationX->isValid( msg, !myNoPreview ) && ok; + ok = myDlg->myDestinationY->isValid( msg, !myNoPreview ) && ok; + ok = myDlg->myDestinationZ->isValid( msg, !myNoPreview ) && ok; return ok; } @@ -527,6 +605,8 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() { if ( !myDlg->isVisible() || !myDlg->isEnabled() ) return; + + myNoPreview = true; try { SALOME_ListIO aList; selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type()); @@ -535,68 +615,68 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() Handle(SALOME_InteractiveObject) anIO = aList.First(); SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry()); + if (( myDlg->myIdBtn->isChecked() && myDlg->myIdBtn->isEnabled() ) || + ( !myDlg->myNodeToMoveGrp->isVisible() )) + myMeshActor = aMeshActor; + if (!aMeshActor) { // coord by geom - if ( myDlg->myCoordBtn->isChecked() ) { + if ( myDlg->myDestBtn->isChecked() ) { GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface(anIO); if ( !geom->_is_nil() ) { TopoDS_Vertex aShape; if ( GEOMBase::GetShape(geom, aShape) && aShape.ShapeType() == TopAbs_VERTEX ) { gp_Pnt P = BRep_Tool::Pnt(aShape); - myNoPreview = true; - myDlg->myX->SetValue(P.X()); - myDlg->myY->SetValue(P.Y()); - myDlg->myZ->SetValue(P.Z()); - myNoPreview = false; - redisplayPreview(); + myDlg->myDestinationX->SetValue(P.X()); + myDlg->myDestinationY->SetValue(P.Y()); + myDlg->myDestinationZ->SetValue(P.Z()); } } + myNoPreview = false; + redisplayPreview(); return; } } - if ( !myMeshActor ) - myMeshActor = aMeshActor; - QString aString; int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString); if (nbElems == 1) { if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) { if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) { - myNoPreview = true; - if ( myDlg->myCoordBtn->isChecked() ) { // set coord - myDlg->myX->SetValue(aNode->X()); - myDlg->myY->SetValue(aNode->Y()); - myDlg->myZ->SetValue(aNode->Z()); - myNoPreview = false; - redisplayPreview(); + if ( myDlg->myDestBtn->isChecked() ) { // set coord + myDlg->myDestinationX->SetValue(aNode->X()); + myDlg->myDestinationY->SetValue(aNode->Y()); + myDlg->myDestinationZ->SetValue(aNode->Z()); } else if ( myDlg->myIdBtn->isChecked() && myDlg->myIdBtn->isEnabled() ) { // set node to move myDlg->myId->setText(aString); - myNoPreview = false; + myDlg->myCurrentX->SetValue( aNode->X() ); + myDlg->myCurrentY->SetValue( aNode->Y() ); + myDlg->myCurrentZ->SetValue( aNode->Z() ); redisplayPreview(); } - if (const SMDS_MeshNode* aCurrentNode = aMesh->FindNode(myDlg->myId->text().toInt())) { - double x = aCurrentNode->X(); - double y = aCurrentNode->Y(); - double z = aCurrentNode->Z(); - double dx = myDlg->myX->GetValue() - x; - double dy = myDlg->myY->GetValue() - y; - double dz = myDlg->myZ->GetValue() - z; - myDlg->myCurrentX->SetValue(x); - myDlg->myCurrentY->SetValue(y); - myDlg->myCurrentZ->SetValue(z); - myDlg->myDX->SetValue(dx); - myDlg->myDY->SetValue(dy); - myDlg->myDZ->SetValue(dz); - } + double x = myDlg->myCurrentX->GetValue(); + double y = myDlg->myCurrentY->GetValue(); + double z = myDlg->myCurrentZ->GetValue(); + double dx = myDlg->myDestinationX->GetValue() - x; + double dy = myDlg->myDestinationY->GetValue() - y; + double dz = myDlg->myDestinationZ->GetValue() - z; + myDlg->myDestDX->SetValue(dx); + myDlg->myDestDY->SetValue(dy); + myDlg->myDestDZ->SetValue(dz); + myDlg->myDestDX->setReadOnly(false); + myDlg->myDestDY->setReadOnly(false); + myDlg->myDestDZ->setReadOnly(false); } } } } catch (...) { } + + myNoPreview = false; + redisplayPreview(); } //================================================================================ @@ -611,25 +691,18 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() return; myNoPreview = true; + if ( !myMeshActor && GetConstructorId() == SEARCH_MODE ) + onSelectionDone(); + SMESH::MeshPreviewStruct_var aMeshPreviewStruct; bool moveShown = false; if ( myMeshActor) { - const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked(); - const bool preview = myDlg->myPreviewChkBox->isChecked(); - if ( autoSearch ) - { - myDlg->myCurrentX->SetValue(0); - myDlg->myCurrentY->SetValue(0); - myDlg->myCurrentZ->SetValue(0); - myDlg->myDX->SetValue(0); - myDlg->myDY->SetValue(0); - myDlg->myDZ->SetValue(0); - myDlg->myId->setText(""); - } + const bool isPreview = myDlg->myPreviewChkBox->isChecked(); + const bool isMoveNode = myDlg->myRButMoveWithoutNode->isChecked(); QString msg; - if ( autoSearch || isValid( msg ) ) + if ( isValid( msg ) ) { try { SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); @@ -639,52 +712,81 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() { SUIT_OverrideCursor aWaitCursor; - int anId = 0; - if ( autoSearch ) - anId = aPreviewer->FindNodeClosestTo(myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue()); - else - anId = myDlg->myId->text().toInt(); - - // find id and/or just compute preview - aPreviewer->MoveNode(anId, - myDlg->myX->GetValue(), - myDlg->myY->GetValue(), - myDlg->myZ->GetValue()); - if ( autoSearch ) { // set found id - QString idTxt("%1"); - if ( anId > 0 ) - idTxt = idTxt.arg( anId ); - else - idTxt = ""; - myDlg->myId->setText( idTxt ); - } + int anId = myDlg->myId->text().toInt(); - SMESH::double_array* aXYZ = aMesh->GetNodeXYZ( anId ); - if( aXYZ && aXYZ->length() >= 3 ) + SMESH::double_array_var aXYZ = aMesh->GetNodeXYZ( anId ); + if( &aXYZ.in() && aXYZ->length() >= 3 ) { - double x = aXYZ->operator[](0); - double y = aXYZ->operator[](1); - double z = aXYZ->operator[](2); - double dx = myDlg->myX->GetValue() - x; - double dy = myDlg->myY->GetValue() - y; - double dz = myDlg->myZ->GetValue() - z; + double x = aXYZ[0]; + double y = aXYZ[1]; + double z = aXYZ[2]; + double dx = 0; + double dy = 0; + double dz = 0; + + if ( myUpdateDestination ) { + myDlg->myDestinationX->SetValue(x); + myDlg->myDestinationY->SetValue(y); + myDlg->myDestinationZ->SetValue(z); + myDlg->myDestDX->SetValue(dx); + myDlg->myDestDY->SetValue(dy); + myDlg->myDestDZ->SetValue(dz); + } + else + { + if ( myDestCoordChanged ) { + dx = myDlg->myDestinationX->GetValue() - x; + dy = myDlg->myDestinationY->GetValue() - y; + dz = myDlg->myDestinationZ->GetValue() - z; + myDlg->myDestDX->SetValue(dx); + myDlg->myDestDY->SetValue(dy); + myDlg->myDestDZ->SetValue(dz); + } + else { + dx = myDlg->myDestDX->GetValue() + x; + dy = myDlg->myDestDY->GetValue() + y; + dz = myDlg->myDestDZ->GetValue() + z; + myDlg->myDestinationX->SetValue(dx); + myDlg->myDestinationY->SetValue(dy); + myDlg->myDestinationZ->SetValue(dz); + } + } myDlg->myCurrentX->SetValue(x); myDlg->myCurrentY->SetValue(y); myDlg->myCurrentZ->SetValue(z); - myDlg->myDX->SetValue(dx); - myDlg->myDY->SetValue(dy); - myDlg->myDZ->SetValue(dz); + myDlg->myDestDX->setReadOnly(false); + myDlg->myDestDY->setReadOnly(false); + myDlg->myDestDZ->setReadOnly(false); } + else { + myDlg->myCurrentX->SetValue(0); + myDlg->myCurrentY->SetValue(0); + myDlg->myCurrentZ->SetValue(0); + myDlg->myDestDX->SetValue(0); + myDlg->myDestDY->SetValue(0); + myDlg->myDestDZ->SetValue(0); + myDlg->myDestDX->setReadOnly(true); + myDlg->myDestDY->setReadOnly(true); + myDlg->myDestDZ->setReadOnly(true); + } + if ( isPreview && isMoveNode && anId == 0 ) + anId = FromSmIdType(aPreviewer->FindNodeClosestTo(myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue())); + // find id and/or just compute preview + aPreviewer->MoveNode(anId, + myDlg->myDestinationX->GetValue(), + myDlg->myDestinationY->GetValue(), + myDlg->myDestinationZ->GetValue()); - if ( preview ) { // fill preview data + if ( isPreview ) { // fill preview data aMeshPreviewStruct = aPreviewer->GetPreviewData(); moveShown = ( anId > 0 ); } } } - }catch (...) { + } + catch (...) { } } } @@ -694,9 +796,9 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() aMeshPreviewStruct = new SMESH::MeshPreviewStruct(); aMeshPreviewStruct->nodesXYZ.length(1); - aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue(); - aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue(); - aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myDestinationX->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myDestinationY->GetValue(); + aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myDestinationZ->GetValue(); aMeshPreviewStruct->elementTypes.length(1); aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE; @@ -706,20 +808,48 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() aMeshPreviewStruct->elementConnectivities.length(1); aMeshPreviewStruct->elementConnectivities[0] = 0; } - + if (!mySimulation) + mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI )); // display data - if ( aMeshPreviewStruct.operator->() ) + if ( & aMeshPreviewStruct.in() ) { - mySimulation->SetData(aMeshPreviewStruct._retn()); + mySimulation->SetData( aMeshPreviewStruct.in() ); } else -{ + { mySimulation->SetVisibility(false); } myNoPreview = false; } +//================================================================================= +/*! + * \brief SLOT called when the viewer opened + */ +//================================================================================= +void SMESHGUI_MakeNodeAtPointOp::onOpenView() +{ + if ( mySimulation ) { + mySimulation->SetVisibility(false); + SMESH::SetPointRepresentation(false); + } + else { + mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( mySMESHGUI )); + } +} + +//================================================================================= +/*! + * \brief SLOT called when the viewer closed + */ +//================================================================================= +void SMESHGUI_MakeNodeAtPointOp::onCloseView() +{ + delete mySimulation; + mySimulation = 0; +} + //================================================================================ /*! * \brief SLOT called when the node id is manually changed @@ -739,8 +869,8 @@ void SMESHGUI_MakeNodeAtPointOp::onTextChange( const QString& theText ) if( const SMDS_MeshNode* aNode = aMesh->FindNode( theText.toInt() ) ) { - TColStd_MapOfInteger aListInd; - aListInd.Add( aNode->GetID() ); + SVTK_TVtkIDsMap aListInd; + aListInd.Add( FromSmIdType(aNode->GetID()) ); selector()->AddOrRemoveIndex( anIO, aListInd, false ); if( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( SMESHGUI::GetSMESHGUI() ) ) aViewWindow->highlight( anIO, true, true ); @@ -758,7 +888,7 @@ void SMESHGUI_MakeNodeAtPointOp::onTextChange( const QString& theText ) void SMESHGUI_MakeNodeAtPointOp::activateSelection() { selectionMgr()->clearFilters(); - SMESH::SetPointRepresentation(false); + SMESH::SetPointRepresentation( true ); selectionMgr()->installFilter( myFilter ); setSelectionMode( NodeSelection ); }