X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESHGUI%2FSMESHGUI_GroupDlg.cxx;h=28461ee4fb0d89afd3a644eb9098d11e41b47d63;hp=114a7fd973a694755128d2eaa056c291fbbf4299;hb=6ea1e8f3201064633151e5602282e8fef38582fd;hpb=d8333f0d47ee2f8d80eddaed5eb022d996e3859a diff --git a/src/SMESHGUI/SMESHGUI_GroupDlg.cxx b/src/SMESHGUI/SMESHGUI_GroupDlg.cxx index 114a7fd97..28461ee4f 100644 --- a/src/SMESHGUI/SMESHGUI_GroupDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_GroupDlg.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -19,11 +19,12 @@ // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // + // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_GroupDlg.cxx // Author : Natalia KOPNOVA, Open CASCADE S.A.S. // SMESH includes - +// #include "SMESHGUI_GroupDlg.h" #include "SMESHGUI.h" @@ -590,7 +591,8 @@ void SMESHGUI_GroupDlg::init (SMESH::SMESH_GroupBase_ptr theGroup, if (!aGroupShape->_is_nil()) { _PTR(SObject) aGroupShapeSO = aStudy->FindObjectID(aGroupShape->GetStudyEntry()); - aShapeName = aGroupShapeSO->GetName().c_str(); + if ( aGroupShapeSO ) + aShapeName = aGroupShapeSO->GetName().c_str(); } myGeomGroupLine->setText( aShapeName ); myNameChanged = true; @@ -850,6 +852,7 @@ bool SMESHGUI_GroupDlg::onApply() } } + SMESHGUI::Modified(); mySMESHGUI->updateObjBrowser(true); SMESH::UpdateView(); // asv: fix of BUG PAL5515 mySelectionMgr->clearSelected(); @@ -955,6 +958,7 @@ bool SMESHGUI_GroupDlg::onApply() } } + SMESHGUI::Modified(); mySMESHGUI->updateObjBrowser(true); mySelectionMgr->clearSelected(); return true; @@ -1062,6 +1066,10 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged() myIsBusy = false; return; } + + if ( myFilterDlg && !myMesh->_is_nil()){ + myFilterDlg->SetMesh( myMesh ); + } myGroup = SMESH::SMESH_Group::_nil(); // NPAL19389: create a group with a selection in another group @@ -1087,7 +1095,6 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged() return; } myIsBusy = false; - myCurrentLineEdit = 0; myGroup = SMESH::SMESH_Group::_nil(); myGroupOnGeom = SMESH::SMESH_GroupOnGeom::_nil(); @@ -1417,11 +1424,14 @@ void SMESHGUI_GroupDlg::setCurrentSelection() QPushButton* send = (QPushButton*)sender(); myCurrentLineEdit = 0; if (send == myMeshGroupBtn) { - myCurrentLineEdit = myMeshGroupLine; + disconnect(myMeshGroupBtn, SIGNAL(clicked()), this, SLOT(setCurrentSelection())); + mySelectionMgr->clearSelected(); if (myCreate) setSelectionMode(6); else setSelectionMode(5); + connect(myMeshGroupBtn, SIGNAL(clicked()), this, SLOT(setCurrentSelection())); + myCurrentLineEdit = myMeshGroupLine; onObjectSelectionChanged(); } else if (send == mySubMeshBtn) { @@ -2230,14 +2240,20 @@ bool SMESHGUI_GroupDlg::SetAppropriateActor() } else { // try mesh actor SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh); - if (anActor && anActor->hasIO()) - { - isActor = true; - if (aViewWindow && !aViewWindow->isVisible(anActor->getIO())) - isActor = false; - else - myActorsList.append(anActor); - } + if (anActor && anActor->hasIO()) { + isActor = true; + if (aViewWindow && !aViewWindow->isVisible(anActor->getIO())) + isActor = false; + else + myActorsList.append(anActor); + } + + // try group actor + if (!isActor && !myGroup->_is_nil()) { + SMESH_Actor* anActor = SMESH::FindActorByObject(myGroup); + if (anActor && anActor->hasIO()) + myActorsList.append(anActor); + } // try any visible actor of group or submesh of current mesh if (aViewWindow) { @@ -2258,7 +2274,7 @@ bool SMESHGUI_GroupDlg::SetAppropriateActor() if (anActor && anActor->hasIO()) { Handle(SALOME_InteractiveObject) anIO = anActor->getIO(); if (aViewWindow->isVisible(anIO)) { - if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0) + if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0 && !myActorsList.contains(anActor) ) myActorsList.append(anActor); } }