X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESH%2FSMESH_Pattern.cxx;h=c1694cb248214c9888251a5136c2235213003bb4;hp=f032ae475df0b522a7bfba9215e39cd17377f41b;hb=63d5619b14edc450a51d92f059879bee1c1fa12d;hpb=560f8b2d0c2a7fdb4047f981cfac56ed3629bc1a diff --git a/src/SMESH/SMESH_Pattern.cxx b/src/SMESH/SMESH_Pattern.cxx index f032ae475..c1694cb24 100644 --- a/src/SMESH/SMESH_Pattern.cxx +++ b/src/SMESH/SMESH_Pattern.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -38,6 +38,7 @@ #include "SMESH_Block.hxx" #include "SMESH_Mesh.hxx" #include "SMESH_MeshAlgos.hxx" +#include "SMESH_MeshEditor.hxx" #include "SMESH_MesherHelper.hxx" #include "SMESH_subMesh.hxx" @@ -80,7 +81,8 @@ using namespace std; -typedef map< const SMDS_MeshElement*, int > TNodePointIDMap; +typedef std::map< const SMDS_MeshElement*, int > TNodePointIDMap; +typedef std::list< TopoDS_Edge > TWire; #define smdsNode( elem ) static_cast( elem ) @@ -2479,20 +2481,21 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace, // If there are several wires, define the order of edges of inner wires: // compute UV of inner edge-points using 2 methods: the one for in-face points // and the one for on-edge points and then choose the best edge order - // by the best correspondence of the 2 results + // by the best correspondence of the 2 results. + // The wires are sorted by number of edges to correspond to wires of the pattern if ( nbWires > 1 ) { // compute UV of inner edge-points using the method for in-face points // and divide eList into a list of separate wires bool aBool; - list< list< TopoDS_Edge > > wireList; + list< TWire > wireList; list::iterator eIt = elIt; list::iterator nbEIt = nbVertexInWires.begin(); for ( nbEIt++; nbEIt != nbVertexInWires.end(); nbEIt++ ) { int nbEdges = *nbEIt; wireList.push_back( list< TopoDS_Edge >() ); - list< TopoDS_Edge > & wire = wireList.back(); + TWire & wire = wireList.back(); for ( iE = 0 ; iE < nbEdges; eIt++, iE++ ) { list< TPoint* > & ePoints = getShapePoints( *eIt ); @@ -2523,13 +2526,13 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace, // find points - edge correspondence for wires of unique size, // edge order within a wire should be defined only - list< list< TopoDS_Edge > >::iterator wlIt = wireList.begin(); + list< TWire >::iterator wlIt = wireList.begin(); while ( wlIt != wireList.end() ) { - list< TopoDS_Edge >& wire = (*wlIt); + TWire& wire = (*wlIt); size_t nbEdges = wire.size(); wlIt++; - if ( wlIt != wireList.end() && (*wlIt).size() != nbEdges ) // a unique size wire + if ( wlIt == wireList.end() || (*wlIt).size() != nbEdges ) // a unique size wire { // choose the best first edge of a wire setFirstEdge( wire, id1 ); @@ -2545,6 +2548,12 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace, edgesPoints->insert( edgesPoints->end(), ePoints.begin(), (--ePoints.end())); } } + else + { + // skip same size wires + while ( wlIt != wireList.end() && (*wlIt).size() == nbEdges ) + wlIt++; + } id1 += nbEdges; } @@ -2555,7 +2564,7 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace, while ( wlIt != wireList.end() ) { size_t nbSameSize = 0, nbEdges = (*wlIt).size(); - list< list< TopoDS_Edge > >::iterator wlIt2 = wlIt; + list< TWire >::iterator wlIt2 = wlIt; wlIt2++; while ( wlIt2 != wireList.end() && (*wlIt2).size() == nbEdges ) { // a same size wire nbSameSize++; @@ -2572,7 +2581,7 @@ bool SMESH_Pattern::Apply (const TopoDS_Face& theFace, for ( wlIt = wireList.begin(); wlIt != wireList.end(); wlIt++ ) { - list< TopoDS_Edge >& wire = (*wlIt); + TWire& wire = (*wlIt); eList.splice( eList.end(), wire, wire.begin(), wire.end() ); } @@ -4929,12 +4938,12 @@ void SMESH_Pattern::DumpPoints() const SMESH_Pattern::TPoint::TPoint() { #ifdef _DEBUG_ - myInitXYZ.SetCoord(0,0,0); - myInitUV.SetCoord(0.,0.); - myInitU = 0; - myXYZ.SetCoord(0,0,0); - myUV.SetCoord(0.,0.); - myU = 0; + myInitXYZ.SetCoord(7,7,7); + myInitUV.SetCoord(7.,7.); + myInitU = 7; + myXYZ.SetCoord(7,7,7); + myUV.SetCoord(7.,7.); + myU = 7; #endif }