X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESH%2FSMESH_MesherHelper.hxx;h=7c8ddbdcf3ddd7dd4a2137b19f6c43846f75d062;hp=41544a3f48304abe137fba028bdcb420a3cd7abd;hb=2e439615792167de7907f09cc8c897c8a3f7e211;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813 diff --git a/src/SMESH/SMESH_MesherHelper.hxx b/src/SMESH/SMESH_MesherHelper.hxx index 41544a3f4..7c8ddbdcf 100644 --- a/src/SMESH/SMESH_MesherHelper.hxx +++ b/src/SMESH/SMESH_MesherHelper.hxx @@ -1,12 +1,14 @@ -// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // -// This library is distributed in the hope that it will be useful +// This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. @@ -17,81 +19,120 @@ // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // + // File: SMESH_MesherHelper.hxx // Created: 15.02.06 14:48:09 // Author: Sergey KUUL - - +// #ifndef SMESH_MesherHelper_HeaderFile #define SMESH_MesherHelper_HeaderFile #include "SMESH_SMESH.hxx" -#include -#include +#include "SMESH_MeshEditor.hxx" // needed for many meshers #include +#include + +#include #include +#include #include -#include #include +#include + +class GeomAPI_ProjectPointOnSurf; +class GeomAPI_ProjectPointOnCurve; +class SMESH_ProxyMesh; + +typedef std::map TLinkNodeMap; +typedef std::map::iterator ItTLinkNode; -typedef pair NLink; -typedef map NLinkNodeMap; -typedef map::iterator ItNLinkNode; +typedef SMDS_Iterator PShapeIterator; +typedef boost::shared_ptr< PShapeIterator > PShapeIteratorPtr; + +typedef std::vector TNodeColumn; +typedef std::map< double, TNodeColumn > TParam2ColumnMap; +typedef gp_XY (*xyFunPtr)(const gp_XY& uv1, const gp_XY& uv2); + +//======================================================================= /*! - * \brief It helps meshers to add elements + * \brief It helps meshers to add elements and provides other utilities * - * It allow meshers not to care about creation of medium nodes + * - It allows meshers not to care about creation of medium nodes * when filling a quadratic mesh. Helper does it itself. - * It defines degree of elements to create when IsQuadraticSubMesh() + * It defines order of elements to create when IsQuadraticSubMesh() * is called. + * - It provides information on a shape it is initialized with: + * periodicity, presence of singularities etc. + * - ... */ - -typedef std::vector TNodeColumn; -typedef std::map< double, TNodeColumn > TParam2ColumnMap; +//======================================================================= class SMESH_EXPORT SMESH_MesherHelper { -public: + public: // ---------- PUBLIC UTILITIES ---------- /*! - * \brief Returns true if given node is medium - * \param n - node to check - * \param typeToCheck - type of elements containing the node to ask about node status + * \brief Returns true if all elements of a sub-mesh are of same shape + * \param smDS - sub-mesh to check elements of + * \param shape - expected shape of elements + * \param nullSubMeshRes - result value for the case of smDS == NULL * \retval bool - check result */ - static bool IsMedium(const SMDS_MeshNode* node, - const SMDSAbs_ElementType typeToCheck = SMDSAbs_All); + static bool IsSameElemGeometry(const SMESHDS_SubMesh* smDS, + SMDSAbs_GeometryType shape, + const bool nullSubMeshRes = true); /*! * \brief Load nodes bound to face into a map of node columns * \param theParam2ColumnMap - map of node columns to fill * \param theFace - the face on which nodes are searched for - * \param theBaseEdge - the edge nodes of which are columns' bases + * \param theBaseSide - the edges holding nodes on which columns' bases * \param theMesh - the mesh containing nodes * \retval bool - false if something is wrong * * The key of the map is a normalized parameter of each - * base node on theBaseEdge. + * base node on theBaseSide. Edges in theBaseSide must be sequenced. * This method works in supposition that nodes on the face - * forms a rectangular grid and elements can be quardrangles or triangles + * forms a structured grid and elements can be quardrangles or triangles + */ + static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap, + const TopoDS_Face& theFace, + const std::list& theBaseSide, + SMESHDS_Mesh* theMesh, + SMESH_ProxyMesh* theProxyMesh=0); + /*! + * \brief Variant of LoadNodeColumns() above with theBaseSide given by one edge */ static bool LoadNodeColumns(TParam2ColumnMap & theParam2ColumnMap, const TopoDS_Face& theFace, const TopoDS_Edge& theBaseEdge, - SMESHDS_Mesh* theMesh); + SMESHDS_Mesh* theMesh, + SMESH_ProxyMesh* theProxyMesh=0); + /*! + * \brief Return true if 2D mesh on FACE is structured + */ + static bool IsStructured( SMESH_subMesh* faceSM ); + + /*! + * \brief Returns true if given node is medium + * \param n - node to check + * \param typeToCheck - type of elements containing the node to ask about node status + * \retval bool - check result + */ + static bool IsMedium(const SMDS_MeshNode* node, + const SMDSAbs_ElementType typeToCheck = SMDSAbs_All); /*! * \brief Return support shape of a node * \param node - the node * \param meshDS - mesh DS * \retval TopoDS_Shape - found support shape */ - static const TopoDS_Shape& GetSubShapeByNode(const SMDS_MeshNode* node, - SMESHDS_Mesh* meshDS) - { return meshDS->IndexToShape( node->GetPosition()->GetShapeId() ); } + static TopoDS_Shape GetSubShapeByNode(const SMDS_MeshNode* node, + const SMESHDS_Mesh* meshDS); /*! * \brief Return a valid node index, fixing the given one if necessary @@ -99,12 +140,95 @@ public: * \param nbNodes - total nb of nodes * \retval int - valid node index */ - static int WrapIndex(const int ind, const int nbNodes) { - if ( ind < 0 ) return nbNodes + ind % nbNodes; - if ( ind >= nbNodes ) return ind % nbNodes; - return ind; + static inline int WrapIndex(int ind, const int nbNodes) { + return (( ind %= nbNodes ) < 0 ) ? ind + nbNodes : ind; } + /*! + * \brief Return UV of a point inside a quadrilateral FACE by it's + * normalized parameters within a unit quadrangle and the + * corresponding projections on sub-shapes of the real-world FACE. + * The used calculation method is called Trans-Finite Interpolation (TFI). + * \param x,y - normalized parameters that should be in range [0,1] + * \param a0,a1,a2,a3 - UV of VERTEXes of the FACE == projections on VERTEXes + * \param p0,p1,p2,p3 - UV of the point projections on EDGEs of the FACE + * \return gp_XY - UV of the point on the FACE + * + * Y ^ Order of those UV in the FACE is as follows. + * | + * a3 p2 a2 + * o---x-----o + * | : | + * | :UV | + * p3 x...O.....x p1 + * | : | + * o---x-----o ----> X + * a0 p0 a1 + */ + inline static gp_XY calcTFI(double x, double y, + const gp_XY a0,const gp_XY a1,const gp_XY a2,const gp_XY a3, + const gp_XY p0,const gp_XY p1,const gp_XY p2,const gp_XY p3); + + /*! + * \brief Same as "gp_XY calcTFI(...)" but in 3D + */ + inline static gp_XYZ calcTFI(double x, double y, + const gp_XYZ a0,const gp_XYZ a1,const gp_XYZ a2,const gp_XYZ a3, + const gp_XYZ p0,const gp_XYZ p1,const gp_XYZ p2,const gp_XYZ p3); + /*! + * \brief Count nb of sub-shapes + * \param shape - the shape + * \param type - the type of sub-shapes to count + * \param ignoreSame - if true, use map not to count same shapes, esle use explorer + * \retval int - the calculated number + */ + static int Count(const TopoDS_Shape& shape, + const TopAbs_ShapeEnum type, + const bool ignoreSame); + + /*! + * \brief Return number of unique ancestors of the shape + */ + static int NbAncestors(const TopoDS_Shape& shape, + const SMESH_Mesh& mesh, + TopAbs_ShapeEnum ancestorType=TopAbs_SHAPE); + /*! + * \brief Return iterator on ancestors of the given type + */ + static PShapeIteratorPtr GetAncestors(const TopoDS_Shape& shape, + const SMESH_Mesh& mesh, + TopAbs_ShapeEnum ancestorType); + /*! + * \brief Find a common ancestor, of the given type, of two shapes + */ + static TopoDS_Shape GetCommonAncestor(const TopoDS_Shape& shape1, + const TopoDS_Shape& shape2, + const SMESH_Mesh& mesh, + TopAbs_ShapeEnum ancestorType); + /*! + * \brief Return orientation of sub-shape in the main shape + */ + static TopAbs_Orientation GetSubShapeOri(const TopoDS_Shape& shape, + const TopoDS_Shape& subShape); + + static bool IsSubShape( const TopoDS_Shape& shape, const TopoDS_Shape& mainShape ); + + static bool IsSubShape( const TopoDS_Shape& shape, SMESH_Mesh* aMesh ); + + static double MaxTolerance( const TopoDS_Shape& shape ); + + static double GetAngle( const TopoDS_Edge & E1, const TopoDS_Edge & E2, + const TopoDS_Face & F, const TopoDS_Vertex & V, + gp_Vec* faceNormal=0); + + static bool IsClosedEdge( const TopoDS_Edge& anEdge ); + + static TopoDS_Vertex IthVertex( const bool is2nd, TopoDS_Edge anEdge, const bool CumOri=true ); + + static TopAbs_ShapeEnum GetGroupType(const TopoDS_Shape& group, + const bool avoidCompound=false); + + public: // ---------- PUBLIC INSTANCE METHODS ---------- @@ -117,25 +241,54 @@ public: /*! * Check submesh for given shape: if all elements on this shape are quadratic, - * quadratic elements will be created. Also fill myNLinkNodeMap + * quadratic elements will be created. Also fill myTLinkNodeMap */ bool IsQuadraticSubMesh(const TopoDS_Shape& theShape); /*! * \brief Set order of elements to create without calling IsQuadraticSubMesh() */ + + /*! + * \brief Set myCreateQuadratic flag + */ void SetIsQuadratic(const bool theBuildQuadratic) { myCreateQuadratic = theBuildQuadratic; } + + /*! + * \brief Set myCreateBiQuadratic flag + */ + void SetIsBiQuadratic(const bool theBuildBiQuadratic) + { myCreateBiQuadratic = theBuildBiQuadratic; } + /*! * \brief Return myCreateQuadratic flag */ bool GetIsQuadratic() const { return myCreateQuadratic; } + /* + * \brief Find out elements orientation on a geometrical face + */ + bool IsReversedSubMesh (const TopoDS_Face& theFace); + + /*! + * \brief Return myCreateBiQuadratic flag + */ + bool GetIsBiQuadratic() const { return myCreateBiQuadratic; } + + /*! + * \brief Move medium nodes of faces and volumes to fix distorted elements + * \param error - container of fixed distorted elements + * \param volumeOnly - fix nodes on geom faces or not if the shape is solid + */ + void FixQuadraticElements(SMESH_ComputeErrorPtr& error, bool volumeOnly=true); + /*! * \brief To set created elements on the shape set by IsQuadraticSubMesh() * or the next methods. By defaul elements are set on the shape if * a mesh has no shape to be meshed */ - void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; } + bool SetElementsOnShape(bool toSet) + { bool res = mySetElemOnShape; mySetElemOnShape = toSet; return res; } /*! * \brief Set shape to make elements on without calling IsQuadraticSubMesh() @@ -150,12 +303,12 @@ public: /*! * \brief Return the shape set by IsQuadraticSubMesh() or SetSubShape() */ - TopoDS_Shape GetSubShape() const { return myShape; } + const TopoDS_Shape& GetSubShape() const { return myShape; } /*! - * Creates a node + * Creates a node (!Note ID before u=0.,v0.) */ - SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0); + SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0, double u=0., double v=0.); /*! * Creates quadratic or linear edge */ @@ -170,25 +323,31 @@ public: const SMDS_MeshNode* n2, const SMDS_MeshNode* n3, const int id=0, - const bool force3d = false); + const bool force3d = false); /*! - * Creates quadratic or linear quadrangle + * Creates bi-quadratic, quadratic or linear quadrangle */ SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* n3, const SMDS_MeshNode* n4, const int id = 0, - const bool force3d = false); + const bool force3d = false); /*! - * Creates quadratic or linear tetraahedron + * Creates polygon, with additional nodes in quadratic mesh + */ + SMDS_MeshFace* AddPolygonalFace (const std::vector& nodes, + const int id = 0, + const bool force3d = false); + /*! + * Creates quadratic or linear tetrahedron */ SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* n3, const SMDS_MeshNode* n4, const int id = 0, - const bool force3d = true); + const bool force3d = true); /*! * Creates quadratic or linear pyramid */ @@ -198,7 +357,7 @@ public: const SMDS_MeshNode* n4, const SMDS_MeshNode* n5, const int id = 0, - const bool force3d = true); + const bool force3d = true); /*! * Creates quadratic or linear pentahedron */ @@ -209,9 +368,9 @@ public: const SMDS_MeshNode* n5, const SMDS_MeshNode* n6, const int id = 0, - const bool force3d = true); + const bool force3d = true); /*! - * Creates quadratic or linear hexahedron + * Creates bi-quadratic, quadratic or linear hexahedron */ SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, @@ -222,28 +381,135 @@ public: const SMDS_MeshNode* n7, const SMDS_MeshNode* n8, const int id = 0, - bool force3d = true); + bool force3d = true); + + /*! + * Creates LINEAR!!!!!!!!! octahedron + */ + SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n4, + const SMDS_MeshNode* n5, + const SMDS_MeshNode* n6, + const SMDS_MeshNode* n7, + const SMDS_MeshNode* n8, + const SMDS_MeshNode* n9, + const SMDS_MeshNode* n10, + const SMDS_MeshNode* n11, + const SMDS_MeshNode* n12, + const int id = 0, + bool force3d = true); + + /*! + * Creates polyhedron. In quadratic mesh, adds medium nodes + */ + SMDS_MeshVolume* AddPolyhedralVolume (const std::vector& nodes, + const std::vector& quantities, + const int ID=0, + const bool force3d = true); + /*! + * \brief Enables fixing node parameters on EDGEs and FACEs by + * GetNodeU(...,check=true), GetNodeUV(...,check=true), CheckNodeUV() and + * CheckNodeU() in case if a node lies on a shape set via SetSubShape(). + * Default is False + */ + void ToFixNodeParameters(bool toFix); + /*! * \brief Return U of the given node on the edge */ double GetNodeU(const TopoDS_Edge& theEdge, - const SMDS_MeshNode* theNode); + const SMDS_MeshNode* theNode, + const SMDS_MeshNode* inEdgeNode=0, + bool* check=0) const; /*! * \brief Return node UV on face - * \param inFaceNode - a node of element being created located inside a face + * \param inFaceNode - a node of element being created located inside a face + * \param check - if provided, returns result of UV check that it enforces */ gp_XY GetNodeUV(const TopoDS_Face& F, const SMDS_MeshNode* n, - const SMDS_MeshNode* inFaceNode=0) const; + const SMDS_MeshNode* inFaceNode=0, + bool* check=0) const; + /*! + * \brief Check and fix node UV on a face + * \param force - check even if checks of other nodes on this face passed OK + * \param distXYZ - returns result distance and point coordinates + * \retval bool - false if UV is bad and could not be fixed + */ + bool CheckNodeUV(const TopoDS_Face& F, + const SMDS_MeshNode* n, + gp_XY& uv, + const double tol, + const bool force=false, + double distXYZ[4]=0) const; + /*! + * \brief Check and fix node U on an edge + * \param force - check even if checks of other nodes on this edge passed OK + * \param distXYZ - returns result distance and point coordinates + * \retval bool - false if U is bad and could not be fixed + */ + bool CheckNodeU(const TopoDS_Edge& E, + const SMDS_MeshNode* n, + double& u, + const double tol, + const bool force=false, + double distXYZ[4]=0) const; + /*! + * \brief Return middle UV taking in account surface period + */ + static gp_XY GetMiddleUV(const Handle(Geom_Surface)& surface, + const gp_XY& uv1, + const gp_XY& uv2); + /*! + * \brief Return UV for the central node of a biquadratic triangle + */ + static gp_XY GetCenterUV(const gp_XY& uv1, + const gp_XY& uv2, + const gp_XY& uv3, + const gp_XY& uv12, + const gp_XY& uv23, + const gp_XY& uv31, + bool * isBadTria=0); + /*! + * \brief Define a pointer to wrapper over a function of gp_XY class, + * suitable to pass as xyFunPtr to applyIn2D(). + * For exaple gp_XY_FunPtr(Added) defines pointer gp_XY_Added to function + * calling gp_XY::Added(gp_XY), which is to be used like following + * applyIn2D(surf, uv1, uv2, gp_XY_Added) + */ +#define gp_XY_FunPtr(meth) \ + static gp_XY __gpXY_##meth (const gp_XY& uv1, const gp_XY& uv2) { return uv1.meth( uv2 ); } \ + static xyFunPtr gp_XY_##meth = & __gpXY_##meth + + /*! + * \brief Perform given operation on two 2d points in parameric space of given surface. + * It takes into account period of the surface. Use gp_XY_FunPtr macro + * to easily define pointer to function of gp_XY class. + */ + static gp_XY applyIn2D(const Handle(Geom_Surface)& surface, + const gp_XY& uv1, + const gp_XY& uv2, + xyFunPtr fun, + const bool resultInPeriod=true); + /*! * \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..) * \retval bool - return true if the face is periodic * - * if F is Null, answer about subshape set through IsQuadraticSubMesh() or + * If F is Null, answer about subshape set through IsQuadraticSubMesh() or * SetSubShape() */ bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const; + /*! + * \brief Return projector intitialized by given face without location, which is returned + */ + GeomAPI_ProjectPointOnSurf& GetProjector(const TopoDS_Face& F, + TopLoc_Location& loc, + double tol=0 ) const; + /*! * \brief Check if shape is a degenerated edge or it's vertex * \param subShape - edge or vertex index in SMESHDS @@ -253,12 +519,20 @@ public: */ bool IsDegenShape(const int subShape) const { return myDegenShapeIds.find( subShape ) != myDegenShapeIds.end(); } + /*! + * \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape() + * has a degenerated edges + * \retval bool - true if it has + */ + bool HasDegeneratedEdges() const { return !myDegenShapeIds.empty(); } + /*! * \brief Check if shape is a seam edge or it's vertex * \param subShape - edge or vertex index in SMESHDS * \retval bool - true if subShape is a seam shape * - * It works only if IsQuadraticSubMesh() or SetSubShape() has been called + * It works only if IsQuadraticSubMesh() or SetSubShape() has been called. + * Seam shape has two 2D alternative represenations on the face */ bool IsSeamShape(const int subShape) const { return mySeamShapeIds.find( subShape ) != mySeamShapeIds.end(); } @@ -267,44 +541,109 @@ public: * \param subShape - edge or vertex * \retval bool - true if subShape is a seam shape * - * It works only if IsQuadraticSubMesh() or SetSubShape() has been called + * It works only if IsQuadraticSubMesh() or SetSubShape() has been called. + * Seam shape has two 2D alternative represenations on the face */ bool IsSeamShape(const TopoDS_Shape& subShape) const { return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); } + /*! + * \brief Return true if an edge or a vertex encounters twice in face wire + * \param subShape - Id of edge or vertex + */ + bool IsRealSeam(const int subShape) const + { return mySeamShapeIds.find( -subShape ) != mySeamShapeIds.end(); } + /*! + * \brief Return true if an edge or a vertex encounters twice in face wire + * \param subShape - edge or vertex + */ + bool IsRealSeam(const TopoDS_Shape& subShape) const + { return IsRealSeam( GetMeshDS()->ShapeToIndex( subShape)); } /*! * \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape() - * has a seam edge - * \retval bool - true if it has + * has a seam edge, i.e. an edge that has two parametric representations + * on a surface + * \retval bool - true if it has */ bool HasSeam() const { return !mySeamShapeIds.empty(); } + /*! + * \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape() + * has a seam edge that encounters twice in a wire + * \retval bool - true if it has + */ + bool HasRealSeam() const { return HasSeam() && ( *mySeamShapeIds.begin() < 0 ); } /*! * \brief Return index of periodic parametric direction of a closed face - * \retval int - 1 for U, 2 for V direction + * \retval int - 1 for U, 2 for V direction */ int GetPeriodicIndex() const { return myParIndex; } + /*! + * \brief Return an alternative parameter for a node on seam + */ + double GetOtherParam(const double param) const; - /** - * Special function for search or creation medium node + /*! + * \brief Return existing or create new medium nodes between given ones + * \param force3d - true means node creation at the middle between the + * two given nodes, else node position is found on its + * supporting geometrical shape, if any. */ const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const bool force3d); /*! - * Auxilary function for filling myNLinkNodeMap + * \brief Return existing or create a new central node for a quardilateral + * quadratic face given its 8 nodes. + * \param force3d - true means node creation in between the given nodes, + * else node position is found on a geometrical face if any. + */ + const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n4, + const SMDS_MeshNode* n12, + const SMDS_MeshNode* n23, + const SMDS_MeshNode* n34, + const SMDS_MeshNode* n41, + bool force3d); + /*! + * \brief Return existing or create a new central node for a + * quadratic triangle given its 6 nodes. + * \param force3d - true means node creation in between the given nodes, + * else node position is found on a geometrical face if any. + */ + const SMDS_MeshNode* GetCentralNode(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n12, + const SMDS_MeshNode* n23, + const SMDS_MeshNode* n31, + bool force3d); + /*! + * \brief Return index and type of the shape (EDGE or FACE only) to set a medium node on + */ + std::pair GetMediumPos(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const bool useCurSubShape=false); + /*! + * \brief Add a link in my data structure */ - void AddNLinkNode(const SMDS_MeshNode* n1, + void AddTLinkNode(const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshNode* n12); - /** - * Auxilary function for filling myNLinkNodeMap + /*! + * \brief Add many links in my data structure */ - void AddNLinkNodeMap(const NLinkNodeMap& aMap) - { myNLinkNodeMap.insert(aMap.begin(), aMap.end()); } + void AddTLinkNodeMap(const TLinkNodeMap& aMap) + { myTLinkNodeMap.insert(aMap.begin(), aMap.end()); } + + void AddTLinks(const SMDS_MeshEdge* edge); + void AddTLinks(const SMDS_MeshFace* face); + void AddTLinks(const SMDS_MeshVolume* vol); /** - * Returns myNLinkNodeMap + * Returns myTLinkNodeMap */ - const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; } + const TLinkNodeMap& GetTLinkNodeMap() const { return myTLinkNodeMap; } /** * Check mesh without geometry for: if all elements on this shape are quadratic, @@ -314,38 +653,94 @@ public: enum MType{ LINEAR, QUADRATIC, COMP }; MType IsQuadraticMesh(); -protected: + virtual ~SMESH_MesherHelper(); + + protected: /*! * \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV - * \param uv1 - UV on the seam - * \param uv2 - UV within a face - * \retval gp_Pnt2d - selected UV + * \param uv1 - UV on the seam + * \param uv2 - UV within a face + * \retval gp_Pnt2d - selected UV */ gp_Pnt2d GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& uv2 ) const; + const SMDS_MeshNode* getMediumNodeOnComposedWire(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + bool force3d); private: // Forbiden copy constructor - SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {}; + SMESH_MesherHelper (const SMESH_MesherHelper& theOther); - // special map for using during creation of quadratic elements - NLinkNodeMap myNLinkNodeMap; + // key of a map of bi-quadratic face to it's central node + struct TBiQuad: public std::pair > + { + TBiQuad(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n4=0) + { + TIDSortedNodeSet s; + s.insert(n1); + s.insert(n2); + s.insert(n3); + if ( n4 ) s.insert(n4); + TIDSortedNodeSet::iterator n = s.begin(); + first = (*n++)->GetID(); + second.first = (*n++)->GetID(); + second.second = (*n++)->GetID(); + } + }; + + // maps used during creation of quadratic elements + TLinkNodeMap myTLinkNodeMap; // medium nodes on links + std::map< TBiQuad, const SMDS_MeshNode* > myMapWithCentralNode; // central nodes of faces std::set< int > myDegenShapeIds; std::set< int > mySeamShapeIds; - double myPar1, myPar2; // bounds of a closed periodic surface - int myParIndex; // bounds' index (1-U, 2-V) + double myPar1[2], myPar2[2]; // U and V bounds of a closed periodic surface + int myParIndex; // bounds' index (1-U, 2-V, 3-both) + + typedef std::map< int, GeomAPI_ProjectPointOnSurf* > TID2ProjectorOnSurf; + TID2ProjectorOnSurf myFace2Projector; + typedef std::map< int, GeomAPI_ProjectPointOnCurve* > TID2ProjectorOnCurve; + TID2ProjectorOnCurve myEdge2Projector; TopoDS_Shape myShape; SMESH_Mesh* myMesh; int myShapeID; - // to create quadratic elements bool myCreateQuadratic; + bool myCreateBiQuadratic; bool mySetElemOnShape; + bool myFixNodeParameters; + std::map< int,bool > myNodePosShapesValidity; + bool toCheckPosOnShape(int shapeID ) const; + void setPosOnShapeValidity(int shapeID, bool ok ) const; }; +//======================================================================= +inline gp_XY +SMESH_MesherHelper::calcTFI(double x, double y, + const gp_XY a0,const gp_XY a1,const gp_XY a2,const gp_XY a3, + const gp_XY p0,const gp_XY p1,const gp_XY p2,const gp_XY p3) +{ + return + ((1 - y) * p0 + x * p1 + y * p2 + (1 - x) * p3 ) - + ((1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3); +} +//======================================================================= +inline gp_XYZ +SMESH_MesherHelper::calcTFI(double x, double y, + const gp_XYZ a0,const gp_XYZ a1,const gp_XYZ a2,const gp_XYZ a3, + const gp_XYZ p0,const gp_XYZ p1,const gp_XYZ p2,const gp_XYZ p3) +{ + return + ((1 - y) * p0 + x * p1 + y * p2 + (1 - x) * p3 ) - + ((1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3); +} +//======================================================================= #endif