X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMESH%2FSMESH_MesherHelper.cxx;h=c6c51ab37a9bdf0206d269593b9634ceaab1e929;hp=ab1cc9cab3dbf82c04fc99b5365ac5e9add7d794;hb=9933995f6cd20e2169cbcf751f8647f9598c58f4;hpb=1067ffa6e7e5c394e3a1b17219d8b355a57607cd diff --git a/src/SMESH/SMESH_MesherHelper.cxx b/src/SMESH/SMESH_MesherHelper.cxx index ab1cc9cab..c6c51ab37 100644 --- a/src/SMESH/SMESH_MesherHelper.cxx +++ b/src/SMESH/SMESH_MesherHelper.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -31,14 +31,14 @@ #include "SMDS_FacePosition.hxx" #include "SMDS_IteratorOnIterators.hxx" #include "SMDS_VolumeTool.hxx" +#include "SMESH_Block.hxx" +#include "SMESH_MeshAlgos.hxx" #include "SMESH_ProxyMesh.hxx" #include "SMESH_subMesh.hxx" #include #include -#include #include -#include #include #include #include @@ -82,7 +82,11 @@ namespace { //================================================================================ SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh) - : myParIndex(0), myMesh(&theMesh), myShapeID(0), myCreateQuadratic(false), + : myParIndex(0), + myMesh(&theMesh), + myShapeID(0), + myCreateQuadratic(false), + myCreateBiQuadratic(false), myFixNodeParameters(false) { myPar1[0] = myPar2[0] = myPar1[1] = myPar2[1] = 0; @@ -162,14 +166,14 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh) } else { // fill TLinkNodeMap - switch ( e->NbNodes() ) { - case 3: + switch ( e->NbCornerNodes() ) { + case 2: AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break; - case 6: + case 3: AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3)); AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4)); AddTLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break; - case 8: + case 4: AddTLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4)); AddTLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5)); AddTLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6)); @@ -199,7 +203,7 @@ bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh) //======================================================================= //function : SetSubShape -//purpose : Set geomerty to make elements on +//purpose : Set geometry to make elements on //======================================================================= void SMESH_MesherHelper::SetSubShape(const int aShID) @@ -214,7 +218,7 @@ void SMESH_MesherHelper::SetSubShape(const int aShID) //======================================================================= //function : SetSubShape -//purpose : Set geomerty to create elements on +//purpose : Set geometry to create elements on //======================================================================= void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh) @@ -238,35 +242,68 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh) for ( TopExp_Explorer eF( aSh, TopAbs_FACE ); eF.More(); eF.Next() ) { const TopoDS_Face& face = TopoDS::Face( eF.Current() ); - TopLoc_Location loc; - Handle(Geom_Surface) surface = BRep_Tool::Surface( face, loc ); + BRepAdaptor_Surface surf( face, false ); + if ( surf.IsUPeriodic() || surf.IsUClosed() ) { + myParIndex |= U_periodic; + myPar1[0] = surf.FirstUParameter(); + myPar2[0] = surf.LastUParameter(); + } + if ( surf.IsVPeriodic() || surf.IsVClosed() ) { + myParIndex |= V_periodic; + myPar1[1] = surf.FirstVParameter(); + myPar2[1] = surf.LastVParameter(); + } - if ( surface->IsUPeriodic() || surface->IsVPeriodic() || - surface->IsUClosed() || surface->IsVClosed() ) + gp_Pnt2d uv1, uv2; + for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next()) { - //while ( surface->IsKind(STANDARD_TYPE(Geom_RectangularTrimmedSurface ))) - //surface = Handle(Geom_RectangularTrimmedSurface)::DownCast( surface )->BasisSurface(); - GeomAdaptor_Surface surf( surface ); - - for (TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next()) + // look for a "seam" edge, a real seam or an edge on period boundary + TopoDS_Edge edge = TopoDS::Edge( exp.Current() ); + if ( myParIndex ) { - // look for a seam edge - const TopoDS_Edge& edge = TopoDS::Edge( exp.Current() ); - if ( BRep_Tool::IsClosed( edge, face )) { - // initialize myPar1, myPar2 and myParIndex - gp_Pnt2d uv1, uv2; - BRep_Tool::UVPoints( edge, face, uv1, uv2 ); - if ( Abs( uv1.Coord(1) - uv2.Coord(1) ) < Abs( uv1.Coord(2) - uv2.Coord(2) )) + BRep_Tool::UVPoints( edge, face, uv1, uv2 ); + const double du = Abs( uv1.Coord(1) - uv2.Coord(1) ); + const double dv = Abs( uv1.Coord(2) - uv2.Coord(2) ); + + bool isSeam = BRep_Tool::IsClosed( edge, face ); + if ( isSeam ) // real seam - having two pcurves on face + { + // pcurve can lie not on pediod boundary (22582, mesh_Quadratic_01/C9) + if ( du < dv ) { - myParIndex |= U_periodic; - myPar1[0] = surf.FirstUParameter(); - myPar2[0] = surf.LastUParameter(); + double u1 = uv1.Coord(1); + edge.Reverse(); + BRep_Tool::UVPoints( edge, face, uv1, uv2 ); + double u2 = uv1.Coord(1); + myPar1[0] = Min( u1, u2 ); + myPar2[0] = Max( u1, u2 ); } - else { - myParIndex |= V_periodic; - myPar1[1] = surf.FirstVParameter(); - myPar2[1] = surf.LastVParameter(); + else + { + double v1 = uv1.Coord(2); + edge.Reverse(); + BRep_Tool::UVPoints( edge, face, uv1, uv2 ); + double v2 = uv1.Coord(2); + myPar1[1] = Min( v1, v2 ); + myPar2[1] = Max( v1, v2 ); } + } + else //if ( !isSeam ) + { + // one pcurve but on period boundary (22772, mesh_Quadratic_01/D1) + if (( myParIndex & U_periodic ) && du < Precision::PConfusion() ) + { + isSeam = ( Abs( uv1.Coord(1) - myPar1[0] ) < Precision::PConfusion() || + Abs( uv1.Coord(1) - myPar2[0] ) < Precision::PConfusion() ); + } + else if (( myParIndex & V_periodic ) && dv < Precision::PConfusion() ) + { + isSeam = ( Abs( uv1.Coord(2) - myPar1[1] ) < Precision::PConfusion() || + Abs( uv1.Coord(2) - myPar2[1] ) < Precision::PConfusion() ); + } + } + if ( isSeam ) + { // store seam shape indices, negative if shape encounters twice int edgeID = meshDS->ShapeToIndex( edge ); mySeamShapeIds.insert( IsSeamShape( edgeID ) ? -edgeID : edgeID ); @@ -275,25 +312,12 @@ void SMESH_MesherHelper::SetSubShape(const TopoDS_Shape& aSh) mySeamShapeIds.insert( IsSeamShape( vertexID ) ? -vertexID : vertexID ); } } - - // look for a degenerated edge - if ( BRep_Tool::Degenerated( edge )) { - myDegenShapeIds.insert( meshDS->ShapeToIndex( edge )); - for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() ) - myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() )); - } } - if ( !myDegenShapeIds.empty() && !myParIndex ) { - if ( surface->IsUPeriodic() || surface->IsUClosed() ) { - myParIndex |= U_periodic; - myPar1[0] = surf.FirstUParameter(); - myPar2[0] = surf.LastUParameter(); - } - else if ( surface->IsVPeriodic() || surface->IsVClosed() ) { - myParIndex |= V_periodic; - myPar1[1] = surf.FirstVParameter(); - myPar2[1] = surf.LastVParameter(); - } + // look for a degenerated edge + if ( SMESH_Algo::isDegenerated( edge )) { + myDegenShapeIds.insert( meshDS->ShapeToIndex( edge )); + for ( TopExp_Explorer v( edge, TopAbs_VERTEX ); v.More(); v.Next() ) + myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() )); } } } @@ -369,10 +393,13 @@ void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1, */ //================================================================================ -void SMESH_MesherHelper::AddTLinks(const SMDS_MeshEdge* edge) +bool SMESH_MesherHelper::AddTLinks(const SMDS_MeshEdge* edge) { - if ( edge->IsQuadratic() ) + if ( edge && edge->IsQuadratic() ) AddTLinkNode(edge->GetNode(0), edge->GetNode(1), edge->GetNode(2)); + else + return false; + return true; } //================================================================================ @@ -381,21 +408,35 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshEdge* edge) */ //================================================================================ -void SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f) +bool SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f) { + bool isQuad = true; if ( !f->IsPoly() ) switch ( f->NbNodes() ) { + case 7: + // myMapWithCentralNode.insert + // ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2) ), + // f->GetNode(6))); + // break; -- add medium nodes as well case 6: AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(3)); AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(4)); AddTLinkNode(f->GetNode(2),f->GetNode(0),f->GetNode(5)); break; + + case 9: + // myMapWithCentralNode.insert + // ( make_pair( TBiQuad( f->GetNode(0),f->GetNode(1),f->GetNode(2),f->GetNode(3) ), + // f->GetNode(8))); + // break; -- add medium nodes as well case 8: AddTLinkNode(f->GetNode(0),f->GetNode(1),f->GetNode(4)); AddTLinkNode(f->GetNode(1),f->GetNode(2),f->GetNode(5)); AddTLinkNode(f->GetNode(2),f->GetNode(3),f->GetNode(6)); - AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7)); + AddTLinkNode(f->GetNode(3),f->GetNode(0),f->GetNode(7)); break; default:; + isQuad = false; } + return isQuad; } //================================================================================ @@ -404,7 +445,7 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshFace* f) */ //================================================================================ -void SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume) +bool SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume) { if ( volume->IsQuadratic() ) { @@ -428,8 +469,19 @@ void SMESH_MesherHelper::AddTLinks(const SMDS_MeshVolume* volume) else addedLinks.erase( it_isNew.first ); // each link encounters only twice } + if ( vTool.NbNodes() == 27 ) + { + const SMDS_MeshNode* nFCenter = nodes[ vTool.GetCenterNodeIndex( iF )]; + if ( nFCenter->GetPosition()->GetTypeOfPosition() == SMDS_TOP_3DSPACE ) + myMapWithCentralNode.insert + ( make_pair( TBiQuad( nodes[ iNodes[0]], nodes[ iNodes[1]], + nodes[ iNodes[2]], nodes[ iNodes[3]] ), + nFCenter )); + } } + return true; } + return false; } //================================================================================ @@ -454,7 +506,10 @@ bool SMESH_MesherHelper::toCheckPosOnShape(int shapeID ) const void SMESH_MesherHelper::setPosOnShapeValidity(int shapeID, bool ok ) const { - ((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok)); + std::map< int,bool >::iterator sh_ok = + ((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok)).first; + if ( !ok ) + sh_ok->second = ok; } //======================================================================= @@ -486,8 +541,8 @@ gp_Pnt2d SMESH_MesherHelper::GetUVOnSeam( const gp_Pnt2d& uv1, const gp_Pnt2d& u double p1 = uv1.Coord( i ); double dp1 = Abs( p1-myPar1[i-1]), dp2 = Abs( p1-myPar2[i-1]); if ( myParIndex == i || - dp1 < ( myPar2[i-1] - myPar2[i-1] ) / 100. || - dp2 < ( myPar2[i-1] - myPar2[i-1] ) / 100. ) + dp1 < ( myPar2[i-1] - myPar1[i-1] ) / 100. || + dp2 < ( myPar2[i-1] - myPar1[i-1] ) / 100. ) { double p2 = uv2.Coord( i ); double p1Alt = ( dp1 < dp2 ) ? myPar2[i-1] : myPar1[i-1]; @@ -510,13 +565,14 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F, bool* check) const { gp_Pnt2d uv( Precision::Infinite(), Precision::Infinite() ); + const SMDS_PositionPtr Pos = n->GetPosition(); bool uvOK = false; if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE) { // node has position on face const SMDS_FacePosition* fpos = - static_cast(n->GetPosition()); + static_cast( Pos ); uv.SetCoord(fpos->GetUParameter(),fpos->GetVParameter()); if ( check ) uvOK = CheckNodeUV( F, n, uv.ChangeCoord(), 10*MaxTolerance( F )); @@ -527,7 +583,7 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F, // corresponding edge from face, get pcurve for this // edge and retrieve value from this pcurve const SMDS_EdgePosition* epos = - static_cast(n->GetPosition()); + static_cast( Pos ); int edgeID = n->getshapeId(); TopoDS_Edge E = TopoDS::Edge(GetMeshDS()->IndexToShape(edgeID)); double f, l, u = epos->GetUParameter(); @@ -551,14 +607,24 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F, Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc); Standard_Boolean isUPeriodic = S->IsUPeriodic(); Standard_Boolean isVPeriodic = S->IsVPeriodic(); + gp_Pnt2d newUV = uv; if ( isUPeriodic || isVPeriodic ) { Standard_Real UF,UL,VF,VL; S->Bounds(UF,UL,VF,VL); - if(isUPeriodic) - uv.SetX( uv.X() + ShapeAnalysis::AdjustToPeriod(uv.X(),UF,UL)); - if(isVPeriodic) - uv.SetY( uv.Y() + ShapeAnalysis::AdjustToPeriod(uv.Y(),VF,VL)); + if ( isUPeriodic ) + newUV.SetX( uv.X() + ShapeAnalysis::AdjustToPeriod(uv.X(),UF,UL)); + if ( isVPeriodic ) + newUV.SetY( uv.Y() + ShapeAnalysis::AdjustToPeriod(uv.Y(),VF,VL)); + } + if ( n2 ) + { + gp_Pnt2d uv2 = GetNodeUV( F, n2, 0, check ); + if ( isUPeriodic && Abs( uv.X()-uv2.X() ) < Abs( newUV.X()-uv2.X() )) + newUV.SetX( uv.X() ); + if ( isVPeriodic && Abs( uv.Y()-uv2.Y() ) < Abs( newUV.Y()-uv2.Y() )) + newUV.SetY( uv.Y() ); } + uv = newUV; } } else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) @@ -575,10 +641,8 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F, for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !uvOK && vert.More(); vert.Next() ) uvOK = ( V == vert.Current() ); if ( !uvOK ) { -#ifdef _DEBUG_ MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID - << " not in face " << GetMeshDS()->ShapeToIndex( F ) ); -#endif + << " not in face " << GetMeshDS()->ShapeToIndex( F ) ); // get UV of a vertex closest to the node double dist = 1e100; gp_Pnt pn = XYZ( n ); @@ -638,9 +702,10 @@ bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F, const bool force, double distXYZ[4]) const { - int shapeID = n->getshapeId(); + int shapeID = n->getshapeId(); bool infinit = ( Precision::IsInfinite( uv.X() ) || Precision::IsInfinite( uv.Y() )); - if ( force || toCheckPosOnShape( shapeID ) || infinit ) + bool zero = ( uv.X() == 0. && uv.Y() == 0. ); + if ( force || toCheckPosOnShape( shapeID ) || infinit || zero ) { // check that uv is correct TopLoc_Location loc; @@ -784,6 +849,34 @@ gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface, return applyIn2D( surf, p1, p2, & AverageUV ); } +//======================================================================= +//function : GetCenterUV +//purpose : Return UV for the central node of a biquadratic triangle +//======================================================================= + +gp_XY SMESH_MesherHelper::GetCenterUV(const gp_XY& uv1, + const gp_XY& uv2, + const gp_XY& uv3, + const gp_XY& uv12, + const gp_XY& uv23, + const gp_XY& uv31, + bool * isBadTria/*=0*/) +{ + bool badTria; + gp_XY uvAvg = ( uv12 + uv23 + uv31 ) / 3.; + + if (( badTria = (( uvAvg - uv1 ) * ( uvAvg - uv23 ) > 0 ))) + uvAvg = ( uv1 + uv23 ) / 2.; + else if (( badTria = (( uvAvg - uv2 ) * ( uvAvg - uv31 ) > 0 ))) + uvAvg = ( uv2 + uv31 ) / 2.; + else if (( badTria = (( uvAvg - uv3 ) * ( uvAvg - uv12 ) > 0 ))) + uvAvg = ( uv3 + uv12 ) / 2.; + + if ( isBadTria ) + *isBadTria = badTria; + return uvAvg; +} + //======================================================================= //function : GetNodeU //purpose : Return node U on edge @@ -792,9 +885,10 @@ gp_XY SMESH_MesherHelper::GetMiddleUV(const Handle(Geom_Surface)& surface, double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E, const SMDS_MeshNode* n, const SMDS_MeshNode* inEdgeNode, - bool* check) + bool* check) const { - double param = 0; + double param = Precision::Infinite(); + const SMDS_PositionPtr pos = n->GetPosition(); if ( pos->GetTypeOfPosition()==SMDS_TOP_EDGE ) { @@ -844,8 +938,10 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E, const bool force, double distXYZ[4]) const { - int shapeID = n->getshapeId(); - if ( force || toCheckPosOnShape( shapeID )) + int shapeID = n->getshapeId(); + bool infinit = Precision::IsInfinite( u ); + bool zero = ( u == 0. ); + if ( force || infinit || zero || toCheckPosOnShape( shapeID )) { TopLoc_Location loc; double f,l; Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l ); @@ -861,12 +957,17 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E, { gp_Pnt nodePnt = SMESH_TNodeXYZ( n ); if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() ); - gp_Pnt curvPnt = curve->Value( u ); - double dist = nodePnt.Distance( curvPnt ); - if ( distXYZ ) { - curvPnt.Transform( loc ); - distXYZ[0] = dist; - distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z(); + gp_Pnt curvPnt; + double dist = 2*tol; + if ( !infinit ) + { + curvPnt = curve->Value( u ); + dist = nodePnt.Distance( curvPnt ); + if ( distXYZ ) { + curvPnt.Transform( loc ); + distXYZ[0] = dist; + distXYZ[1] = curvPnt.X(); distXYZ[2] = curvPnt.Y(); distXYZ[3]=curvPnt.Z(); + } } if ( dist > tol ) { @@ -890,6 +991,7 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E, } Quantity_Parameter U = projector->LowerDistanceParameter(); u = double( U ); + MESSAGE(" f " << f << " l " << l << " u " << u); curvPnt = curve->Value( u ); dist = nodePnt.Distance( curvPnt ); if ( distXYZ ) { @@ -914,6 +1016,7 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E, } if (( u < f-tol || u > l+tol ) && force ) { + MESSAGE("u < f-tol || u > l+tol ; u " << u << " f " << f << " l " << l); // node is on vertex but is set on periodic but trimmed edge (issue 0020890) try { @@ -935,11 +1038,18 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E, //function : GetMediumPos //purpose : Return index and type of the shape (EDGE or FACE only) to // set a medium node on +//param : useCurSubShape - if true, returns the shape set via SetSubShape() +// if any //======================================================================= -std::pair SMESH_MesherHelper::GetMediumPos(const SMDS_MeshNode* n1, - const SMDS_MeshNode* n2) +std::pair +SMESH_MesherHelper::GetMediumPos(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const bool useCurSubShape) { + if ( useCurSubShape && !myShape.IsNull() ) + return std::make_pair( myShapeID, myShape.ShapeType() ); + TopAbs_ShapeEnum shapeType = TopAbs_SHAPE; int shapeID = -1; TopoDS_Shape shape; @@ -1010,9 +1120,300 @@ std::pair SMESH_MesherHelper::GetMediumPos(const SMDS_Mes return make_pair( shapeID, shapeType ); } +//======================================================================= +//function : GetCentralNode +//purpose : Return existing or create a new central node for a quardilateral +// quadratic face given its 8 nodes. +//@param : force3d - true means node creation in between the given nodes, +// else node position is found on a geometrical face if any. +//======================================================================= + +const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n4, + const SMDS_MeshNode* n12, + const SMDS_MeshNode* n23, + const SMDS_MeshNode* n34, + const SMDS_MeshNode* n41, + bool force3d) +{ + SMDS_MeshNode *centralNode = 0; // central node to return + + // Find an existing central node + + TBiQuad keyOfMap(n1,n2,n3,n4); + std::map::iterator itMapCentralNode; + itMapCentralNode = myMapWithCentralNode.find( keyOfMap ); + if ( itMapCentralNode != myMapWithCentralNode.end() ) + { + return (*itMapCentralNode).second; + } + + // Get type of shape for the new central node + + TopAbs_ShapeEnum shapeType = TopAbs_SHAPE; + int solidID = -1; + int faceID = -1; + TopoDS_Shape shape; + TopTools_ListIteratorOfListOfShape it; + + std::map< int, int > faceId2nbNodes; + std::map< int, int > ::iterator itMapWithIdFace; + + SMESHDS_Mesh* meshDS = GetMeshDS(); + + // check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or + // on sub-shapes of the FACE + if ( GetMesh()->HasShapeToMesh() ) + { + const SMDS_MeshNode* nodes[] = { n1, n2, n3, n4 }; + for(int i = 0; i < 4; i++) + { + shape = GetSubShapeByNode( nodes[i], meshDS ); + if ( shape.IsNull() ) break; + if ( shape.ShapeType() == TopAbs_SOLID ) + { + solidID = nodes[i]->getshapeId(); + shapeType = TopAbs_SOLID; + break; + } + if ( shape.ShapeType() == TopAbs_FACE ) + { + faceID = nodes[i]->getshapeId(); + itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first; + itMapWithIdFace->second++; + } + else + { + PShapeIteratorPtr it = GetAncestors(shape, *GetMesh(), TopAbs_FACE ); + while ( const TopoDS_Shape* face = it->next() ) + { + faceID = meshDS->ShapeToIndex( *face ); + itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first; + itMapWithIdFace->second++; + } + } + } + } + if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found + { + // find ID of the FACE the four corner nodes belong to + itMapWithIdFace = faceId2nbNodes.begin(); + for ( ; itMapWithIdFace != faceId2nbNodes.end(); ++itMapWithIdFace) + { + if ( itMapWithIdFace->second == 4 ) + { + shapeType = TopAbs_FACE; + faceID = (*itMapWithIdFace).first; + break; + } + } + } + + TopoDS_Face F; + if ( shapeType == TopAbs_FACE ) + { + F = TopoDS::Face( meshDS->IndexToShape( faceID )); + } + + // Create a node + + gp_XY uvAvg; + gp_Pnt P; + bool toCheck = true; + if ( !F.IsNull() && !force3d ) + { + uvAvg = calcTFI (0.5, 0.5, + GetNodeUV(F,n1,n3,&toCheck), GetNodeUV(F,n2,n4,&toCheck), + GetNodeUV(F,n3,n1,&toCheck), GetNodeUV(F,n4,n2,&toCheck), + GetNodeUV(F,n12,n3), GetNodeUV(F,n23,n4), + GetNodeUV(F,n34,n2), GetNodeUV(F,n41,n2)); + TopLoc_Location loc; + Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc ); + P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc ); + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + // if ( mySetElemOnShape ) node is not elem! + meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); + } + else // ( force3d || F.IsNull() ) + { + P = calcTFI (0.5, 0.5, + SMESH_TNodeXYZ(n1), SMESH_TNodeXYZ(n2), + SMESH_TNodeXYZ(n3), SMESH_TNodeXYZ(n4), + SMESH_TNodeXYZ(n12), SMESH_TNodeXYZ(n23), + SMESH_TNodeXYZ(n34), SMESH_TNodeXYZ(n41)); + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + + if ( !F.IsNull() ) // force3d + { + uvAvg = (GetNodeUV(F,n1,n3,&toCheck) + + GetNodeUV(F,n2,n4,&toCheck) + + GetNodeUV(F,n3,n1,&toCheck) + + GetNodeUV(F,n4,n2,&toCheck)) / 4; + //CheckNodeUV( F, centralNode, uvAvg, 2*BRep_Tool::Tolerance( F ), /*force=*/true); + meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); + } + else if ( solidID > 0 ) + { + meshDS->SetNodeInVolume( centralNode, solidID ); + } + else if ( myShapeID > 0 && mySetElemOnShape ) + { + meshDS->SetMeshElementOnShape( centralNode, myShapeID ); + } + } + myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) ); + return centralNode; +} + +//======================================================================= +//function : GetCentralNode +//purpose : Return existing or create a new central node for a +// quadratic triangle given its 6 nodes. +//@param : force3d - true means node creation in between the given nodes, +// else node position is found on a geometrical face if any. +//======================================================================= + +const SMDS_MeshNode* SMESH_MesherHelper::GetCentralNode(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n3, + const SMDS_MeshNode* n12, + const SMDS_MeshNode* n23, + const SMDS_MeshNode* n31, + bool force3d) +{ + SMDS_MeshNode *centralNode = 0; // central node to return + + // Find an existing central node + + TBiQuad keyOfMap(n1,n2,n3); + std::map::iterator itMapCentralNode; + itMapCentralNode = myMapWithCentralNode.find( keyOfMap ); + if ( itMapCentralNode != myMapWithCentralNode.end() ) + { + return (*itMapCentralNode).second; + } + + // Get type of shape for the new central node + + TopAbs_ShapeEnum shapeType = TopAbs_SHAPE; + int solidID = -1; + int faceID = -1; + TopoDS_Shape shape; + TopTools_ListIteratorOfListOfShape it; + + std::map< int, int > faceId2nbNodes; + std::map< int, int > ::iterator itMapWithIdFace; + + SMESHDS_Mesh* meshDS = GetMeshDS(); + + // check if a face lies on a FACE, i.e. its all corner nodes lie either on the FACE or + // on sub-shapes of the FACE + if ( GetMesh()->HasShapeToMesh() ) + { + const SMDS_MeshNode* nodes[] = { n1, n2, n3 }; + for(int i = 0; i < 3; i++) + { + shape = GetSubShapeByNode( nodes[i], meshDS ); + if ( shape.IsNull() ) break; + if ( shape.ShapeType() == TopAbs_SOLID ) + { + solidID = nodes[i]->getshapeId(); + shapeType = TopAbs_SOLID; + break; + } + if ( shape.ShapeType() == TopAbs_FACE ) + { + faceID = nodes[i]->getshapeId(); + itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first; + itMapWithIdFace->second++; + } + else + { + PShapeIteratorPtr it = GetAncestors(shape, *GetMesh(), TopAbs_FACE ); + while ( const TopoDS_Shape* face = it->next() ) + { + faceID = meshDS->ShapeToIndex( *face ); + itMapWithIdFace = faceId2nbNodes.insert( std::make_pair( faceID, 0 ) ).first; + itMapWithIdFace->second++; + } + } + } + } + if ( solidID < 1 && !faceId2nbNodes.empty() ) // SOLID not found + { + // find ID of the FACE the four corner nodes belong to + itMapWithIdFace = faceId2nbNodes.begin(); + for ( ; itMapWithIdFace != faceId2nbNodes.end(); ++itMapWithIdFace) + { + if ( itMapWithIdFace->second == 3 ) + { + shapeType = TopAbs_FACE; + faceID = (*itMapWithIdFace).first; + break; + } + } + } + + TopoDS_Face F; + gp_XY uvAvg; + bool badTria=false; + + if ( shapeType == TopAbs_FACE ) + { + F = TopoDS::Face( meshDS->IndexToShape( faceID )); + bool check; + gp_XY uv1 = GetNodeUV( F, n1, n23, &check ); + gp_XY uv2 = GetNodeUV( F, n2, n31, &check ); + gp_XY uv3 = GetNodeUV( F, n3, n12, &check ); + gp_XY uv12 = GetNodeUV( F, n12, n3, &check ); + gp_XY uv23 = GetNodeUV( F, n23, n1, &check ); + gp_XY uv31 = GetNodeUV( F, n31, n2, &check ); + uvAvg = GetCenterUV( uv1,uv2,uv3, uv12,uv23,uv31, &badTria ); + if ( badTria ) + force3d = false; + } + + // Create a central node + + gp_Pnt P; + if ( !F.IsNull() && !force3d ) + { + TopLoc_Location loc; + Handle( Geom_Surface ) S = BRep_Tool::Surface( F, loc ); + P = S->Value( uvAvg.X(), uvAvg.Y() ).Transformed( loc ); + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + // if ( mySetElemOnShape ) node is not elem! + meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); + } + else // ( force3d || F.IsNull() ) + { + P = ( SMESH_TNodeXYZ( n12 ) + + SMESH_TNodeXYZ( n23 ) + + SMESH_TNodeXYZ( n31 ) ) / 3; + centralNode = meshDS->AddNode( P.X(), P.Y(), P.Z() ); + + if ( !F.IsNull() ) // force3d + { + meshDS->SetNodeOnFace( centralNode, faceID, uvAvg.X(), uvAvg.Y() ); + } + else if ( solidID > 0 ) + { + meshDS->SetNodeInVolume( centralNode, solidID ); + } + else if ( myShapeID > 0 && mySetElemOnShape ) + { + meshDS->SetMeshElementOnShape( centralNode, myShapeID ); + } + } + myMapWithCentralNode.insert( std::make_pair( keyOfMap, centralNode ) ); + return centralNode; +} + //======================================================================= //function : GetMediumNode -//purpose : Return existing or create new medium nodes between given ones +//purpose : Return existing or create a new medium node between given ones //======================================================================= const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, @@ -1042,7 +1443,10 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, TopoDS_Face F; gp_XY uv[2]; bool uvOK[2] = { false, false }; - pair pos = GetMediumPos( n1, n2 ); + pair pos = GetMediumPos( n1, n2, mySetElemOnShape ); + // calling GetMediumPos() with useCurSubShape=mySetElemOnShape is OK only for the + // case where the lower dim mesh is already constructed, else, nodes on EDGEs are + // assigned to FACE, for example. // get positions of the given nodes on shapes if ( pos.second == TopAbs_FACE ) @@ -1063,8 +1467,16 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, return getMediumNodeOnComposedWire(n1,n2,force3d); } E = TopoDS::Edge(meshDS->IndexToShape( edgeID = pos.first )); - u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]); - u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]); + try { + u[0] = GetNodeU(E,n1,n2, force3d ? 0 : &uvOK[0]); + u[1] = GetNodeU(E,n2,n1, force3d ? 0 : &uvOK[1]); + } + catch ( Standard_Failure& f ) + { + // issue 22502 / a node is on VERTEX not belonging to E + // issue 22568 / both nodes are on non-connected VERTEXes + return getMediumNodeOnComposedWire(n1,n2,force3d); + } } if ( !force3d & uvOK[0] && uvOK[1] ) @@ -1083,12 +1495,12 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, if ( myParIndex & U_periodic ) uv[1].SetCoord( 1, uv[0].Coord( 1 )); else uv[1].SetCoord( 2, uv[0].Coord( 2 )); } - TopLoc_Location loc; Handle(Geom_Surface) S = BRep_Tool::Surface(F,loc); gp_XY UV = GetMiddleUV( S, uv[0], uv[1] ); gp_Pnt P = S->Value( UV.X(), UV.Y() ).Transformed(loc); n12 = meshDS->AddNode(P.X(), P.Y(), P.Z()); + // if ( mySetElemOnShape ) node is not elem! meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y()); myTLinkNodeMap.insert(make_pair(link,n12)); return n12; @@ -1113,6 +1525,7 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, gp_Pnt P = C->Value( U ); n12 = meshDS->AddNode(P.X(), P.Y(), P.Z()); + //if ( mySetElemOnShape ) node is not elem! meshDS->SetNodeOnEdge(n12, edgeID, U); myTLinkNodeMap.insert(make_pair(link,n12)); return n12; @@ -1126,21 +1539,24 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1, double z = ( n1->Z() + n2->Z() )/2.; n12 = meshDS->AddNode(x,y,z); - if ( !F.IsNull() ) + //if ( mySetElemOnShape ) node is not elem! { - gp_XY UV = ( uv[0] + uv[1] ) / 2.; - CheckNodeUV( F, n12, UV, 2*BRep_Tool::Tolerance( F ), /*force=*/true); - meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() ); - } - else if ( !E.IsNull() ) - { - double U = ( u[0] + u[1] ) / 2.; - CheckNodeU( E, n12, U, 2*BRep_Tool::Tolerance( E ), /*force=*/true); - meshDS->SetNodeOnEdge(n12, edgeID, U); - } - else if ( myShapeID > 0 ) - { - meshDS->SetNodeInVolume(n12, myShapeID); + if ( !F.IsNull() ) + { + gp_XY UV = ( uv[0] + uv[1] ) / 2.; + CheckNodeUV( F, n12, UV, 2 * BRep_Tool::Tolerance( F ), /*force=*/true); + meshDS->SetNodeOnFace(n12, faceID, UV.X(), UV.Y() ); + } + else if ( !E.IsNull() ) + { + double U = ( u[0] + u[1] ) / 2.; + CheckNodeU( E, n12, U, 2 * BRep_Tool::Tolerance( E ), /*force=*/true); + meshDS->SetNodeOnEdge(n12, edgeID, U); + } + else if ( myShapeID > 0 && mySetElemOnShape ) + { + meshDS->SetMeshElementOnShape(n12, myShapeID); + } } myTLinkNodeMap.insert( make_pair( link, n12 )); @@ -1157,63 +1573,109 @@ const SMDS_MeshNode* SMESH_MesherHelper::getMediumNodeOnComposedWire(const SMDS_ const SMDS_MeshNode* n2, bool force3d) { - gp_Pnt middle = 0.5 * XYZ(n1) + 0.5 * XYZ(n2); + SMESH_TNodeXYZ p1( n1 ), p2( n2 ); + gp_Pnt middle = 0.5 * p1 + 0.5 * p2; SMDS_MeshNode* n12 = AddNode( middle.X(), middle.Y(), middle.Z() ); // To find position on edge and 3D position for n12, // project to 2 edges and select projection most close to - double u = 0, distMiddleProj = Precision::Infinite(), distXYZ[4]; - int iOkEdge = 0; - TopoDS_Edge edges[2]; + TopoDS_Edge bestEdge; + double u = 0, distMiddleProj = Precision::Infinite(), distXYZ[4], f,l; + + // get shapes under the nodes + TopoDS_Shape shape[2]; + int nbShapes = 0; for ( int is2nd = 0; is2nd < 2; ++is2nd ) { - // get an edge const SMDS_MeshNode* n = is2nd ? n2 : n1; - TopoDS_Shape shape = GetSubShapeByNode( n, GetMeshDS() ); - if ( shape.IsNull() || shape.ShapeType() != TopAbs_EDGE ) - continue; + TopoDS_Shape S = GetSubShapeByNode( n, GetMeshDS() ); + if ( !S.IsNull() ) + shape[ nbShapes++ ] = S; + } + // get EDGEs + vector< TopoDS_Shape > edges; + for ( int iS = 0; iS < nbShapes; ++iS ) + { + switch ( shape[iS].ShapeType() ) { + case TopAbs_EDGE: + { + edges.push_back( shape[iS] ); + break; + } + case TopAbs_VERTEX: + { + TopoDS_Shape edge; + if ( nbShapes == 2 && iS==0 && shape[1-iS].ShapeType() == TopAbs_VERTEX ) + edge = GetCommonAncestor( shape[iS], shape[1-iS], *myMesh, TopAbs_EDGE ); - // project to get U of projection and distance from middle to projection - TopoDS_Edge edge = edges[ is2nd ] = TopoDS::Edge( shape ); - double node2MiddleDist = middle.Distance( XYZ(n) ); - double foundU = GetNodeU( edge, n ); - CheckNodeU( edge, n12, foundU, 2*BRep_Tool::Tolerance(edge), /*force=*/true, distXYZ ); - if ( distXYZ[0] < node2MiddleDist ) + if ( edge.IsNull() ) + { + PShapeIteratorPtr eIt = GetAncestors( shape[iS], *myMesh, TopAbs_EDGE ); + while( const TopoDS_Shape* e = eIt->next() ) + edges.push_back( *e ); + } + break; + } + case TopAbs_FACE: { - distMiddleProj = distXYZ[0]; - u = foundU; - iOkEdge = is2nd; + if ( nbShapes == 1 || shape[1-iS].ShapeType() < TopAbs_EDGE ) + for ( TopExp_Explorer e( shape[iS], TopAbs_EDGE ); e.More(); e.Next() ) + edges.push_back( e.Current() ); + break; + } + default: + continue; } } - if ( Precision::IsInfinite( distMiddleProj )) + // project to get U of projection and distance from middle to projection + for ( size_t iE = 0; iE < edges.size(); ++iE ) { - // both projections failed; set n12 on the edge of n1 with U of a common vertex - TopoDS_Vertex vCommon; - if ( TopExp::CommonVertex( edges[0], edges[1], vCommon )) - u = BRep_Tool::Parameter( vCommon, edges[0] ); - else + const TopoDS_Edge& edge = TopoDS::Edge( edges[ iE ]); + distXYZ[0] = distMiddleProj; + double testU = 0; + CheckNodeU( edge, n12, testU, 2 * BRep_Tool::Tolerance(edge), /*force=*/true, distXYZ ); + if ( distXYZ[0] < distMiddleProj ) { - double f,l, u0 = GetNodeU( edges[0], n1 ); - BRep_Tool::Range( edges[0],f,l ); - u = ( fabs(u0-f) < fabs(u0-l) ) ? f : l; + distMiddleProj = distXYZ[0]; + u = testU; + bestEdge = edge; } - iOkEdge = 0; - distMiddleProj = 0; } + // { + // // both projections failed; set n12 on the edge of n1 with U of a common vertex + // TopoDS_Vertex vCommon; + // if ( TopExp::CommonVertex( edges[0], edges[1], vCommon )) + // u = BRep_Tool::Parameter( vCommon, edges[0] ); + // else + // { + // double f,l, u0 = GetNodeU( edges[0], n1 ); + // BRep_Tool::Range( edges[0],f,l ); + // u = ( fabs(u0-f) < fabs(u0-l) ) ? f : l; + // } + // iOkEdge = 0; + // distMiddleProj = 0; + // } - // move n12 to position of a successfull projection - double tol = BRep_Tool::Tolerance(edges[ iOkEdge ]); - if ( !force3d && distMiddleProj > 2*tol ) + if ( !bestEdge.IsNull() ) { - TopLoc_Location loc; double f,l; - Handle(Geom_Curve) curve = BRep_Tool::Curve( edges[iOkEdge],loc,f,l ); - gp_Pnt p = curve->Value( u ); - GetMeshDS()->MoveNode( n12, p.X(), p.Y(), p.Z() ); + // move n12 to position of a successfull projection + //double tol = BRep_Tool::Tolerance(edges[ iOkEdge ]); + if ( !force3d /*&& distMiddleProj > 2*tol*/ ) + { + TopLoc_Location loc; + Handle(Geom_Curve) curve = BRep_Tool::Curve( bestEdge,loc,f,l ); + gp_Pnt p = curve->Value( u ).Transformed( loc ); + GetMeshDS()->MoveNode( n12, p.X(), p.Y(), p.Z() ); + } + //if ( mySetElemOnShape ) node is not elem! + { + int edgeID = GetMeshDS()->ShapeToIndex( bestEdge ); + if ( edgeID != n12->getshapeId() ) + GetMeshDS()->UnSetNodeOnShape( n12 ); + GetMeshDS()->SetNodeOnEdge(n12, edgeID, u); + } } - - GetMeshDS()->SetNodeOnEdge(n12, edges[iOkEdge], u); - myTLinkNodeMap.insert( make_pair( SMESH_TLink(n1,n2), n12 )); return n12; @@ -1233,7 +1695,7 @@ SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID, node = meshDS->AddNodeWithID( x, y, z, ID ); else node = meshDS->AddNode( x, y, z ); - if ( mySetElemOnShape && myShapeID > 0 ) { + if ( mySetElemOnShape && myShapeID > 0 ) { // node is not elem ? switch ( myShape.ShapeType() ) { case TopAbs_SOLID: meshDS->SetNodeInVolume( node, myShapeID); break; case TopAbs_SHELL: meshDS->SetNodeInVolume( node, myShapeID); break; @@ -1306,11 +1768,21 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1, const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d); const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d); const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d); - - if(id) - elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id); + if(myCreateBiQuadratic) + { + const SMDS_MeshNode* nCenter = GetCentralNode(n1, n2, n3, n12, n23, n31, force3d); + if(id) + elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, nCenter, id); + else + elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31, nCenter); + } else - elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31); + { + if(id) + elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id); + else + elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31); + } } if ( mySetElemOnShape && myShapeID > 0 ) meshDS->SetMeshElementOnShape( elem, myShapeID ); @@ -1320,7 +1792,7 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1, //======================================================================= //function : AddFace -//purpose : Creates quadratic or linear quadrangle +//purpose : Creates bi-quadratic, quadratic or linear quadrangle //======================================================================= SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1, @@ -1363,11 +1835,21 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1, const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d); const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d); const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d); - - if(id) - elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id); + if(myCreateBiQuadratic) + { + const SMDS_MeshNode* nCenter = GetCentralNode(n1, n2, n3, n4, n12, n23, n34, n41, force3d); + if(id) + elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, nCenter, id); + else + elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41, nCenter); + } else - elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41); + { + if(id) + elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id); + else + elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41); + } } if ( mySetElemOnShape && myShapeID > 0 ) meshDS->SetMeshElementOnShape( elem, myShapeID ); @@ -1551,7 +2033,7 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1, //======================================================================= //function : AddVolume -//purpose : Creates quadratic or linear hexahedron +//purpose : Creates bi-quadratic, quadratic or linear hexahedron //======================================================================= SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1, @@ -1588,15 +2070,75 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1, const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d); const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d); const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d); - - if(id) - elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, - n12, n23, n34, n41, n56, n67, - n78, n85, n15, n26, n37, n48, id); + if(myCreateBiQuadratic) + { + const SMDS_MeshNode* n1234 = GetCentralNode(n1,n2,n3,n4,n12,n23,n34,n41,force3d); + const SMDS_MeshNode* n1256 = GetCentralNode(n1,n2,n5,n6,n12,n26,n56,n15,force3d); + const SMDS_MeshNode* n2367 = GetCentralNode(n2,n3,n6,n7,n23,n37,n67,n26,force3d); + const SMDS_MeshNode* n3478 = GetCentralNode(n3,n4,n7,n8,n34,n48,n78,n37,force3d); + const SMDS_MeshNode* n1458 = GetCentralNode(n1,n4,n5,n8,n41,n48,n15,n85,force3d); + const SMDS_MeshNode* n5678 = GetCentralNode(n5,n6,n7,n8,n56,n67,n78,n85,force3d); + + vector pointsOnShapes( SMESH_Block::ID_Shell ); + + pointsOnShapes[ SMESH_Block::ID_V000 ] = SMESH_TNodeXYZ( n4 ); + pointsOnShapes[ SMESH_Block::ID_V100 ] = SMESH_TNodeXYZ( n8 ); + pointsOnShapes[ SMESH_Block::ID_V010 ] = SMESH_TNodeXYZ( n3 ); + pointsOnShapes[ SMESH_Block::ID_V110 ] = SMESH_TNodeXYZ( n7 ); + pointsOnShapes[ SMESH_Block::ID_V001 ] = SMESH_TNodeXYZ( n1 ); + pointsOnShapes[ SMESH_Block::ID_V101 ] = SMESH_TNodeXYZ( n5 ); + pointsOnShapes[ SMESH_Block::ID_V011 ] = SMESH_TNodeXYZ( n2 ); + pointsOnShapes[ SMESH_Block::ID_V111 ] = SMESH_TNodeXYZ( n6 ); + + pointsOnShapes[ SMESH_Block::ID_Ex00 ] = SMESH_TNodeXYZ( n48 ); + pointsOnShapes[ SMESH_Block::ID_Ex10 ] = SMESH_TNodeXYZ( n37 ); + pointsOnShapes[ SMESH_Block::ID_E0y0 ] = SMESH_TNodeXYZ( n15 ); + pointsOnShapes[ SMESH_Block::ID_E1y0 ] = SMESH_TNodeXYZ( n26 ); + pointsOnShapes[ SMESH_Block::ID_Ex01 ] = SMESH_TNodeXYZ( n34 ); + pointsOnShapes[ SMESH_Block::ID_Ex11 ] = SMESH_TNodeXYZ( n78 ); + pointsOnShapes[ SMESH_Block::ID_E0y1 ] = SMESH_TNodeXYZ( n12 ); + pointsOnShapes[ SMESH_Block::ID_E1y1 ] = SMESH_TNodeXYZ( n56 ); + pointsOnShapes[ SMESH_Block::ID_E00z ] = SMESH_TNodeXYZ( n41 ); + pointsOnShapes[ SMESH_Block::ID_E10z ] = SMESH_TNodeXYZ( n85 ); + pointsOnShapes[ SMESH_Block::ID_E01z ] = SMESH_TNodeXYZ( n23 ); + pointsOnShapes[ SMESH_Block::ID_E11z ] = SMESH_TNodeXYZ( n67 ); + + pointsOnShapes[ SMESH_Block::ID_Fxy0 ] = SMESH_TNodeXYZ( n3478 ); + pointsOnShapes[ SMESH_Block::ID_Fxy1 ] = SMESH_TNodeXYZ( n1256 ); + pointsOnShapes[ SMESH_Block::ID_Fx0z ] = SMESH_TNodeXYZ( n1458 ); + pointsOnShapes[ SMESH_Block::ID_Fx1z ] = SMESH_TNodeXYZ( n2367 ); + pointsOnShapes[ SMESH_Block::ID_F0yz ] = SMESH_TNodeXYZ( n1234 ); + pointsOnShapes[ SMESH_Block::ID_F1yz ] = SMESH_TNodeXYZ( n5678 ); + + gp_XYZ centerCube(0.5, 0.5, 0.5); + gp_XYZ nCenterElem; + SMESH_Block::ShellPoint( centerCube, pointsOnShapes, nCenterElem ); + const SMDS_MeshNode* nCenter = + meshDS->AddNode( nCenterElem.X(), nCenterElem.Y(), nCenterElem.Z() ); + meshDS->SetNodeInVolume( nCenter, myShapeID ); + + if(id) + elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, + n12, n23, n34, n41, n56, n67, + n78, n85, n15, n26, n37, n48, + n1234, n1256, n2367, n3478, n1458, n5678, nCenter, id); + else + elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8, + n12, n23, n34, n41, n56, n67, + n78, n85, n15, n26, n37, n48, + n1234, n1256, n2367, n3478, n1458, n5678, nCenter); + } else - elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8, - n12, n23, n34, n41, n56, n67, - n78, n85, n15, n26, n37, n48); + { + if(id) + elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, + n12, n23, n34, n41, n56, n67, + n78, n85, n15, n26, n37, n48, id); + else + elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8, + n12, n23, n34, n41, n56, n67, + n78, n85, n15, n26, n37, n48); + } } if ( mySetElemOnShape && myShapeID > 0 ) meshDS->SetMeshElementOnShape( elem, myShapeID ); @@ -1709,6 +2251,26 @@ namespace } } +//======================================================================= +//function : IsSameElemGeometry +//purpose : Returns true if all elements of a sub-mesh are of same shape +//======================================================================= + +bool SMESH_MesherHelper::IsSameElemGeometry(const SMESHDS_SubMesh* smDS, + SMDSAbs_GeometryType shape, + const bool nullSubMeshRes) +{ + if ( !smDS ) return nullSubMeshRes; + + SMDS_ElemIteratorPtr elemIt = smDS->GetElements(); + while ( elemIt->more() ) { + const SMDS_MeshElement* e = elemIt->next(); + if ( e->GetGeomType() != shape ) + return false; + } + return true; +} + //======================================================================= //function : LoadNodeColumns //purpose : Load nodes bound to face into a map of node columns @@ -1738,7 +2300,7 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2 SMESHDS_Mesh* theMesh, SMESH_ProxyMesh* theProxyMesh) { - // get a right submesh of theFace + // get a right sub-mesh of theFace const SMESHDS_SubMesh* faceSubMesh = 0; if ( theProxyMesh ) @@ -1758,70 +2320,74 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2 if ( !faceSubMesh || faceSubMesh->NbElements() == 0 ) return false; - // get data of edges for normalization of params - - vector< double > length; - double fullLen = 0; - list::const_iterator edge; + if ( theParam2ColumnMap.empty() ) { - for ( edge = theBaseSide.begin(); edge != theBaseSide.end(); ++edge ) + // get data of edges for normalization of params + vector< double > length; + double fullLen = 0; + list::const_iterator edge; { - double len = std::max( 1e-10, SMESH_Algo::EdgeLength( *edge )); - fullLen += len; - length.push_back( len ); + for ( edge = theBaseSide.begin(); edge != theBaseSide.end(); ++edge ) + { + double len = std::max( 1e-10, SMESH_Algo::EdgeLength( *edge )); + fullLen += len; + length.push_back( len ); + } } - } - - // get nodes on theBaseEdge sorted by param on edge and initialize theParam2ColumnMap with them - edge = theBaseSide.begin(); - for ( int iE = 0; edge != theBaseSide.end(); ++edge, ++iE ) - { - map< double, const SMDS_MeshNode*> sortedBaseNodes; - SMESH_Algo::GetSortedNodesOnEdge( theMesh, *edge,/*noMedium=*/true, sortedBaseNodes); - if ( sortedBaseNodes.empty() ) continue; - map< double, const SMDS_MeshNode*>::iterator u_n = sortedBaseNodes.begin(); - if ( theProxyMesh ) // from sortedBaseNodes remove nodes not shared by faces of faceSubMesh + // get nodes on theBaseEdge sorted by param on edge and initialize theParam2ColumnMap with them + edge = theBaseSide.begin(); + for ( int iE = 0; edge != theBaseSide.end(); ++edge, ++iE ) { - const SMDS_MeshNode* n1 = sortedBaseNodes.begin()->second; - const SMDS_MeshNode* n2 = sortedBaseNodes.rbegin()->second; - bool allNodesAreProxy = ( n1 != theProxyMesh->GetProxyNode( n1 ) && - n2 != theProxyMesh->GetProxyNode( n2 )); - if ( allNodesAreProxy ) - for ( u_n = sortedBaseNodes.begin(); u_n != sortedBaseNodes.end(); u_n++ ) - u_n->second = theProxyMesh->GetProxyNode( u_n->second ); + map< double, const SMDS_MeshNode*> sortedBaseNN; + SMESH_Algo::GetSortedNodesOnEdge( theMesh, *edge,/*noMedium=*/true, sortedBaseNN); + if ( sortedBaseNN.empty() ) continue; - if ( u_n = sortedBaseNodes.begin(), !isNodeInSubMesh( u_n->second, faceSubMesh )) + map< double, const SMDS_MeshNode*>::iterator u_n = sortedBaseNN.begin(); + if ( theProxyMesh ) // from sortedBaseNN remove nodes not shared by faces of faceSubMesh { - while ( ++u_n != sortedBaseNodes.end() && !isNodeInSubMesh( u_n->second, faceSubMesh )); - sortedBaseNodes.erase( sortedBaseNodes.begin(), u_n ); + const SMDS_MeshNode* n1 = (++sortedBaseNN.begin())->second; + const SMDS_MeshNode* n2 = (++sortedBaseNN.rbegin())->second; + bool allNodesAreProxy = ( n1 != theProxyMesh->GetProxyNode( n1 ) && + n2 != theProxyMesh->GetProxyNode( n2 )); + if ( allNodesAreProxy ) + for ( u_n = sortedBaseNN.begin(); u_n != sortedBaseNN.end(); u_n++ ) + u_n->second = theProxyMesh->GetProxyNode( u_n->second ); + + if ( u_n = sortedBaseNN.begin(), !isNodeInSubMesh( u_n->second, faceSubMesh )) + { + while ( ++u_n != sortedBaseNN.end() && !isNodeInSubMesh( u_n->second, faceSubMesh )); + sortedBaseNN.erase( sortedBaseNN.begin(), u_n ); + } + if ( !sortedBaseNN.empty() ) + if ( u_n = --sortedBaseNN.end(), !isNodeInSubMesh( u_n->second, faceSubMesh )) + { + while ( u_n != sortedBaseNN.begin() && !isNodeInSubMesh( (--u_n)->second, faceSubMesh )); + sortedBaseNN.erase( ++u_n, sortedBaseNN.end() ); + } + if ( sortedBaseNN.empty() ) continue; } - else if ( u_n = --sortedBaseNodes.end(), !isNodeInSubMesh( u_n->second, faceSubMesh )) + + double f, l; + BRep_Tool::Range( *edge, f, l ); + if ( edge->Orientation() == TopAbs_REVERSED ) std::swap( f, l ); + const double coeff = 1. / ( l - f ) * length[iE] / fullLen; + const double prevPar = theParam2ColumnMap.empty() ? 0 : theParam2ColumnMap.rbegin()->first; + for ( u_n = sortedBaseNN.begin(); u_n != sortedBaseNN.end(); u_n++ ) { - while ( u_n != sortedBaseNodes.begin() && !isNodeInSubMesh( (--u_n)->second, faceSubMesh )); - sortedBaseNodes.erase( ++u_n, sortedBaseNodes.end() ); + double par = prevPar + coeff * ( u_n->first - f ); + TParam2ColumnMap::iterator u2nn = + theParam2ColumnMap.insert( theParam2ColumnMap.end(), make_pair( par, TNodeColumn())); + u2nn->second.push_back( u_n->second ); } - if ( sortedBaseNodes.empty() ) continue; - } - - double f, l; - BRep_Tool::Range( *edge, f, l ); - if ( edge->Orientation() == TopAbs_REVERSED ) std::swap( f, l ); - const double coeff = 1. / ( l - f ) * length[iE] / fullLen; - const double prevPar = theParam2ColumnMap.empty() ? 0 : theParam2ColumnMap.rbegin()->first; - for ( u_n = sortedBaseNodes.begin(); u_n != sortedBaseNodes.end(); u_n++ ) - { - double par = prevPar + coeff * ( u_n->first - f ); - TParam2ColumnMap::iterator u2nn = - theParam2ColumnMap.insert( theParam2ColumnMap.end(), make_pair( par, TNodeColumn())); - u2nn->second.push_back( u_n->second ); } + if ( theParam2ColumnMap.size() < 2 ) + return false; } - if ( theParam2ColumnMap.empty() ) - return false; - - int nbRows = 1 + faceSubMesh->NbElements() / ( theParam2ColumnMap.size()-1 ); + // nb rows of nodes + int prevNbRows = theParam2ColumnMap.begin()->second.size(); // current, at least 1 here + int expectedNbRows = faceSubMesh->NbElements() / ( theParam2ColumnMap.size()-1 ); // to be added // fill theParam2ColumnMap column by column by passing from nodes on // theBaseEdge up via mesh faces on theFace @@ -1834,35 +2400,333 @@ bool SMESH_MesherHelper::LoadNodeColumns(TParam2ColumnMap & theParam2 { vector& nCol1 = par_nVec_1->second; vector& nCol2 = par_nVec_2->second; - nCol1.resize( nbRows ); - nCol2.resize( nbRows ); + nCol1.resize( prevNbRows + expectedNbRows ); + nCol2.resize( prevNbRows + expectedNbRows ); - int i1, i2, iRow = 0; - const SMDS_MeshNode *n1 = nCol1[0], *n2 = nCol2[0]; + int i1, i2, foundNbRows = 0; + const SMDS_MeshNode *n1 = nCol1[ prevNbRows-1 ]; + const SMDS_MeshNode *n2 = nCol2[ prevNbRows-1 ]; // find face sharing node n1 and n2 and belonging to faceSubMesh while ( const SMDS_MeshElement* face = - SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2)) + SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2)) { if ( faceSubMesh->Contains( face )) { - int nbNodes = face->IsQuadratic() ? face->NbNodes()/2 : face->NbNodes(); + int nbNodes = face->NbCornerNodes(); if ( nbNodes != 4 ) return false; + if ( foundNbRows + 1 > expectedNbRows ) + return false; n1 = face->GetNode( (i2+2) % 4 ); // opposite corner of quadrangle face n2 = face->GetNode( (i1+2) % 4 ); - if ( ++iRow >= nbRows ) - return false; - nCol1[ iRow ] = n1; - nCol2[ iRow ] = n2; - avoidSet.clear(); + nCol1[ prevNbRows + foundNbRows] = n1; + nCol2[ prevNbRows + foundNbRows] = n2; + ++foundNbRows; } avoidSet.insert( face ); } - // set a real height - nCol1.resize( iRow + 1 ); - nCol2.resize( iRow + 1 ); + if ( foundNbRows != expectedNbRows ) + return false; + avoidSet.clear(); + } + return ( theParam2ColumnMap.size() > 1 && + theParam2ColumnMap.begin()->second.size() == prevNbRows + expectedNbRows ); +} + +namespace +{ + //================================================================================ + /*! + * \brief Return true if a node is at a corner of a 2D structured mesh of FACE + */ + //================================================================================ + + bool isCornerOfStructure( const SMDS_MeshNode* n, + const SMESHDS_SubMesh* faceSM, + SMESH_MesherHelper& faceAnalyser ) + { + int nbFacesInSM = 0; + if ( n ) { + SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator( SMDSAbs_Face ); + while ( fIt->more() ) + nbFacesInSM += faceSM->Contains( fIt->next() ); + } + if ( nbFacesInSM == 1 ) + return true; + + if ( nbFacesInSM == 2 && n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX ) + { + return faceAnalyser.IsRealSeam( n->getshapeId() ); + } + return false; + } +} + +//======================================================================= +//function : IsStructured +//purpose : Return true if 2D mesh on FACE is a structured rectangle +//======================================================================= + +bool SMESH_MesherHelper::IsStructured( SMESH_subMesh* faceSM ) +{ + SMESHDS_SubMesh* fSM = faceSM->GetSubMeshDS(); + if ( !fSM || fSM->NbElements() == 0 ) + return false; + + list< TopoDS_Edge > edges; + list< int > nbEdgesInWires; + int nbWires = SMESH_Block::GetOrderedEdges( TopoDS::Face( faceSM->GetSubShape() ), + edges, nbEdgesInWires ); + if ( nbWires != 1 /*|| nbEdgesInWires.front() != 4*/ ) // allow composite sides + return false; + + // algo: find corners of a structure and then analyze nb of faces and + // length of structure sides + + SMESHDS_Mesh* meshDS = faceSM->GetFather()->GetMeshDS(); + SMESH_MesherHelper faceAnalyser( *faceSM->GetFather() ); + faceAnalyser.SetSubShape( faceSM->GetSubShape() ); + + // rotate edges to get the first node being at corner + // (in principle it's not necessary but so far none SALOME algo can make + // such a structured mesh that all corner nodes are not on VERTEXes) + bool isCorner = false; + int nbRemainEdges = nbEdgesInWires.front(); + do { + TopoDS_Vertex V = IthVertex( 0, edges.front() ); + isCorner = isCornerOfStructure( SMESH_Algo::VertexNode( V, meshDS ), + fSM, faceAnalyser); + if ( !isCorner ) { + edges.splice( edges.end(), edges, edges.begin() ); + --nbRemainEdges; + } + } + while ( !isCorner && nbRemainEdges > 0 ); + + if ( !isCorner ) + return false; + + // get all nodes from EDGEs + list< const SMDS_MeshNode* > nodes; + list< TopoDS_Edge >::iterator edge = edges.begin(); + for ( ; edge != edges.end(); ++edge ) + { + map< double, const SMDS_MeshNode* > u2Nodes; + if ( !SMESH_Algo::GetSortedNodesOnEdge( meshDS, *edge, + /*skipMedium=*/true, u2Nodes )) + return false; + + list< const SMDS_MeshNode* > edgeNodes; + map< double, const SMDS_MeshNode* >::iterator u2n = u2Nodes.begin(); + for ( ; u2n != u2Nodes.end(); ++u2n ) + edgeNodes.push_back( u2n->second ); + if ( edge->Orientation() == TopAbs_REVERSED ) + edgeNodes.reverse(); + + if ( !nodes.empty() && nodes.back() == edgeNodes.front() ) + edgeNodes.pop_front(); + nodes.splice( nodes.end(), edgeNodes, edgeNodes.begin(), edgeNodes.end() ); + } + + // get length of structured sides + vector nbEdgesInSide; + int nbEdges = 0; + list< const SMDS_MeshNode* >::iterator n = ++nodes.begin(); + for ( ; n != nodes.end(); ++n ) + { + ++nbEdges; + if ( isCornerOfStructure( *n, fSM, faceAnalyser )) { + nbEdgesInSide.push_back( nbEdges ); + nbEdges = 0; + } + } + + // checks + if ( nbEdgesInSide.size() != 4 ) + return false; + if ( nbEdgesInSide[0] != nbEdgesInSide[2] ) + return false; + if ( nbEdgesInSide[1] != nbEdgesInSide[3] ) + return false; + if ( nbEdgesInSide[0] * nbEdgesInSide[1] != fSM->NbElements() ) + return false; + + return true; +} + +//======================================================================= +//function : IsDistorted2D +//purpose : Return true if 2D mesh on FACE is ditorted +//======================================================================= + +bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM, + bool checkUV) +{ + if ( !faceSM || faceSM->GetSubShape().ShapeType() != TopAbs_FACE ) + return false; + + bool haveBadFaces = false; + + SMESH_MesherHelper helper( *faceSM->GetFather() ); + helper.SetSubShape( faceSM->GetSubShape() ); + + const TopoDS_Face& F = TopoDS::Face( faceSM->GetSubShape() ); + SMESHDS_SubMesh* smDS = helper.GetMeshDS()->MeshElements( F ); + if ( !smDS || smDS->NbElements() == 0 ) return false; + + SMDS_ElemIteratorPtr faceIt = smDS->GetElements(); + double prevArea = 0; + vector< const SMDS_MeshNode* > nodes; + vector< gp_XY > uv; + bool* toCheckUV = checkUV ? & checkUV : 0; + while ( faceIt->more() && !haveBadFaces ) + { + const SMDS_MeshElement* face = faceIt->next(); + + // get nodes + nodes.resize( face->NbCornerNodes() ); + SMDS_MeshElement::iterator n = face->begin_nodes(); + for ( size_t i = 0; i < nodes.size(); ++n, ++i ) + nodes[ i ] = *n; + + // avoid elems on degenarate shapes as UV on them can be wrong + if ( helper.HasDegeneratedEdges() ) + { + bool isOnDegen = false; + for ( size_t i = 0; ( i < nodes.size() && !isOnDegen ); ++i ) + isOnDegen = helper.IsDegenShape( nodes[ i ]->getshapeId() ); + if ( isOnDegen ) + continue; + } + // prepare to getting UVs + const SMDS_MeshNode* inFaceNode = 0; + if ( helper.HasSeam() ) { + for ( size_t i = 0; ( i < nodes.size() && !inFaceNode ); ++i ) + if ( !helper.IsSeamShape( nodes[ i ]->getshapeId() )) + inFaceNode = nodes[ i ]; + if ( !inFaceNode ) + continue; + } + // get UVs + uv.resize( nodes.size() ); + for ( size_t i = 0; i < nodes.size(); ++i ) + uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode, toCheckUV ); + + // compare orientation of triangles + double faceArea = 0; + for ( int iT = 0, nbT = nodes.size()-2; iT < nbT; ++iT ) + { + gp_XY v1 = uv[ iT+1 ] - uv[ 0 ]; + gp_XY v2 = uv[ iT+2 ] - uv[ 0 ]; + faceArea += v2 ^ v1; + } + haveBadFaces = ( faceArea * prevArea < 0 ); + prevArea = faceArea; + } + + return haveBadFaces; +} + +//================================================================================ +/*! + * \brief Find out elements orientation on a geometrical face + * \param theFace - The face correctly oriented in the shape being meshed + * \retval bool - true if the face normal and the normal of first element + * in the correspoding submesh point in different directions + */ +//================================================================================ + +bool SMESH_MesherHelper::IsReversedSubMesh (const TopoDS_Face& theFace) +{ + if ( theFace.IsNull() ) + return false; + + // find out orientation of a meshed face + int faceID = GetMeshDS()->ShapeToIndex( theFace ); + TopoDS_Shape aMeshedFace = GetMeshDS()->IndexToShape( faceID ); + bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() ); + + const SMESHDS_SubMesh * aSubMeshDSFace = GetMeshDS()->MeshElements( faceID ); + if ( !aSubMeshDSFace ) + return isReversed; + + // find an element with a good normal + gp_Vec Ne; + bool normalOK = false; + gp_XY uv; + SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements(); + while ( !normalOK && iteratorElem->more() ) // loop on elements on theFace + { + const SMDS_MeshElement* elem = iteratorElem->next(); + if ( elem && elem->NbCornerNodes() > 2 ) + { + SMESH_TNodeXYZ nPnt[3]; + SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator(); + int iNodeOnFace = 0, iPosDim = SMDS_TOP_VERTEX; + for ( int iN = 0; nodesIt->more() && iN < 3; ++iN) // loop on nodes + { + nPnt[ iN ] = nodesIt->next(); + if ( nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition() > iPosDim ) + { + iNodeOnFace = iN; + iPosDim = nPnt[ iN ]._node->GetPosition()->GetTypeOfPosition(); + } + } + // compute normal + gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] ); + if ( v01.SquareMagnitude() > RealSmall() && + v02.SquareMagnitude() > RealSmall() ) + { + Ne = v01 ^ v02; + if (( normalOK = ( Ne.SquareMagnitude() > RealSmall() ))) + uv = GetNodeUV( theFace, nPnt[iNodeOnFace]._node, 0, &normalOK ); + } + } + } + if ( !normalOK ) + return isReversed; + + // face normal at node position + TopLoc_Location loc; + Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc ); + // if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 ) + // some surfaces not detected as GeomAbs_C1 are nevertheless correct for meshing + if ( surf.IsNull() || surf->Continuity() < GeomAbs_C0 ) + { + if (!surf.IsNull()) + MESSAGE("surf->Continuity() < GeomAbs_C1 " << (surf->Continuity() < GeomAbs_C1)); + return isReversed; + } + gp_Vec d1u, d1v; gp_Pnt p; + surf->D1( uv.X(), uv.Y(), p, d1u, d1v ); + gp_Vec Nf = (d1u ^ d1v).Transformed( loc ); + + if ( theFace.Orientation() == TopAbs_REVERSED ) + Nf.Reverse(); + + return Ne * Nf < 0.; +} + +//======================================================================= +//function : Count +//purpose : Count nb of sub-shapes +//======================================================================= + +int SMESH_MesherHelper::Count(const TopoDS_Shape& shape, + const TopAbs_ShapeEnum type, + const bool ignoreSame) +{ + if ( ignoreSame ) { + TopTools_IndexedMapOfShape map; + TopExp::MapShapes( shape, type, map ); + return map.Extent(); + } + else { + int nb = 0; + for ( TopExp_Explorer exp( shape, type ); exp.More(); exp.Next() ) + ++nb; + return nb; } - return theParam2ColumnMap.size() > 1 && theParam2ColumnMap.begin()->second.size() > 1; } //======================================================================= @@ -1942,6 +2806,28 @@ bool SMESH_MesherHelper::IsSubShape( const TopoDS_Shape& shape, SMESH_Mesh* aMes (shape.ShapeType() == TopAbs_COMPOUND && aMesh->GetMeshDS()->IsGroupOfSubShapes( shape )); } +//======================================================================= +//function : IsBlock +//purpose : +//======================================================================= + +bool SMESH_MesherHelper::IsBlock( const TopoDS_Shape& shape ) +{ + if ( shape.IsNull() ) + return false; + + TopoDS_Shell shell; + TopExp_Explorer exp( shape, TopAbs_SHELL ); + if ( !exp.More() ) return false; + shell = TopoDS::Shell( exp.Current() ); + if ( exp.Next(), exp.More() ) return false; + + TopoDS_Vertex v; + TopTools_IndexedMapOfOrientedShape map; + return SMESH_Block::FindBlockShapes( shell, v, v, map ); +} + + //================================================================================ /*! * \brief Return maximal tolerance of shape @@ -1962,6 +2848,92 @@ double SMESH_MesherHelper::MaxTolerance( const TopoDS_Shape& shape ) return tol; } +//================================================================================ +/*! + * \brief Return an angle between two EDGEs sharing a common VERTEX with reference + * of the FACE normal + * \return double - the angle (between -Pi and Pi), negative if the angle is concave, + * 1e100 in case of failure + * \waring Care about order of the EDGEs and their orientation to be as they are + * within the FACE! Don't pass degenerated EDGEs neither! + */ +//================================================================================ + +double SMESH_MesherHelper::GetAngle( const TopoDS_Edge & theE1, + const TopoDS_Edge & theE2, + const TopoDS_Face & theFace, + const TopoDS_Vertex & theCommonV, + gp_Vec* theFaceNormal) +{ + double angle = 1e100; + try + { + double f,l; + Handle(Geom_Curve) c1 = BRep_Tool::Curve( theE1, f,l ); + Handle(Geom_Curve) c2 = BRep_Tool::Curve( theE2, f,l ); + Handle(Geom2d_Curve) c2d1 = BRep_Tool::CurveOnSurface( theE1, theFace, f,l ); + Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace ); + double p1 = BRep_Tool::Parameter( theCommonV, theE1 ); + double p2 = BRep_Tool::Parameter( theCommonV, theE2 ); + if ( c1.IsNull() || c2.IsNull() ) + return angle; + gp_XY uv = c2d1->Value( p1 ).XY(); + gp_Vec du, dv; gp_Pnt p; + surf->D1( uv.X(), uv.Y(), p, du, dv ); + gp_Vec vec1, vec2, vecRef = du ^ dv; + int nbLoops = 0; + double p1tmp = p1; + while ( vecRef.SquareMagnitude() < 1e-25 ) + { + double dp = ( l - f ) / 1000.; + p1tmp += dp * (( Abs( p1 - f ) > Abs( p1 - l )) ? -1. : +1.); + uv = c2d1->Value( p1tmp ).XY(); + surf->D1( uv.X(), uv.Y(), p, du, dv ); + vecRef = du ^ dv; + if ( ++nbLoops > 10 ) + { +#ifdef _DEBUG_ + cout << "SMESH_MesherHelper::GetAngle(): Captured in a sigularity" << endl; +#endif + return angle; + } + } + if ( theFace.Orientation() == TopAbs_REVERSED ) + vecRef.Reverse(); + if ( theFaceNormal ) *theFaceNormal = vecRef; + + c1->D1( p1, p, vec1 ); + c2->D1( p2, p, vec2 ); + // TopoDS_Face F = theFace; + // if ( F.Orientation() == TopAbs_INTERNAL ) + // F.Orientation( TopAbs_FORWARD ); + if ( theE1.Orientation() /*GetSubShapeOri( F, theE1 )*/ == TopAbs_REVERSED ) + vec1.Reverse(); + if ( theE2.Orientation() /*GetSubShapeOri( F, theE2 )*/ == TopAbs_REVERSED ) + vec2.Reverse(); + angle = vec1.AngleWithRef( vec2, vecRef ); + + if ( Abs ( angle ) >= 0.99 * M_PI ) + { + BRep_Tool::Range( theE1, f, l ); + p1 += 1e-7 * ( p1-f < l-p1 ? +1. : -1. ); + c1->D1( p1, p, vec1 ); + if ( theE1.Orientation() == TopAbs_REVERSED ) + vec1.Reverse(); + BRep_Tool::Range( theE2, f, l ); + p2 += 1e-7 * ( p2-f < l-p2 ? +1. : -1. ); + c2->D1( p2, p, vec2 ); + if ( theE2.Orientation() == TopAbs_REVERSED ) + vec2.Reverse(); + angle = vec1.AngleWithRef( vec2, vecRef ); + } + } + catch (...) + { + } + return angle; +} + //================================================================================ /*! * \brief Check if the first and last vertices of an edge are the same @@ -2152,7 +3124,7 @@ namespace { // Structures used by FixQuadraticElements() //======================================================================= #define __DMP__(txt) \ - //cout << txt + // cout << txt #define MSG(txt) __DMP__(txt<SetFace( this ); MSGBEG( *this ); - // propagate from quadrangle to neighbour faces + // propagate from a quadrangle to neighbour faces if ( link->MediumPos() >= pos ) { int nbLinkFaces = link->_faces.size(); if ( nbLinkFaces == 4 || (/*nbLinkFaces < 4 && */link->OnBoundary())) { @@ -2560,27 +3532,11 @@ namespace { // Structures used by FixQuadraticElements() gp_Vec QFace::LinkNorm(const int i, SMESH_MesherHelper* /*uvHelper*/) const { - gp_Vec norm, vecOut; -// if ( uvHelper ) { -// TopoDS_Face face = TopoDS::Face( uvHelper->GetSubShape()); -// const SMDS_MeshNode* inFaceNode = uvHelper->GetNodeUVneedInFaceNode() ? GetNodeInFace() : 0; -// gp_XY uv1 = uvHelper->GetNodeUV( face, _sides[i]->node1(), inFaceNode ); -// gp_XY uv2 = uvHelper->GetNodeUV( face, _sides[i]->node2(), inFaceNode ); -// norm.SetCoord( uv1.Y() - uv2.Y(), uv2.X() - uv1.X(), 0 ); - -// const QLink* otherLink = _sides[(i + 1) % _sides.size()]; -// const SMDS_MeshNode* otherNode = -// otherLink->node1() == _sides[i]->node1() ? otherLink->node2() : otherLink->node1(); -// gp_XY pIn = uvHelper->GetNodeUV( face, otherNode, inFaceNode ); -// vecOut.SetCoord( uv1.X() - pIn.X(), uv1.Y() - pIn.Y(), 0 ); -// } -// else { - norm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2())); - gp_XYZ pIn = ( XYZ( _sides[0]->node1() ) + - XYZ( _sides[0]->node2() ) + - XYZ( _sides[1]->node1() )) / 3.; - vecOut.SetXYZ( _sides[i]->MiddlePnt() - pIn ); - //} + gp_Vec norm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2())); + gp_XYZ pIn = ( _sides[ (i+1)%3 ]->MiddlePnt() + + _sides[ (i+2)%3 ]->MiddlePnt() ) / 2.; + gp_Vec vecOut = ( _sides[i]->MiddlePnt() - pIn ); + if ( norm * vecOut < 0 ) norm.Reverse(); double mag2 = norm.SquareMagnitude(); @@ -2634,10 +3590,26 @@ namespace { // Structures used by FixQuadraticElements() int iL1 = (iL + 1) % 3, iL2 = (iL + 2) % 3; // indices of the two other links of triangle TLinkInSet link1 = theLinks.find( _sides[iL1] ); TLinkInSet link2 = theLinks.find( _sides[iL2] ); - if ( link1 == theLinks.end() || link2 == theLinks.end() ) - return thePrevLen; - const QFace* f1 = link1->NextFace( this ); // adjacent faces - const QFace* f2 = link2->NextFace( this ); + + const QFace *f1 = 0, *f2 = 0; // adjacent faces + bool isBndLink1 = true, isBndLink2 = true; + if ( link1 != theLinks.end() && link2 != theLinks.end() ) + { + f1 = link1->NextFace( this ); + f2 = link2->NextFace( this ); + + isBndLink1 = ( theLink->MediumPos() > (*link1)->MediumPos() ); + isBndLink2 = ( theLink->MediumPos() > (*link2)->MediumPos() ); + if ( theStep == theFirstStep ) // (issue 22541) quad-dominant mesh + { + if ( !isBndLink1 && !f1 ) + f1 = (*link1)->GetContinuesFace( this ); // get a quadrangle face + if ( !isBndLink2 && !f2 ) + f2 = (*link2)->GetContinuesFace( this ); + } + } + else if ( _sides.size() < 4 ) + return thePrevLen; // propagate to adjacent faces till limit step or boundary double len1 = thePrevLen + (theLink->MiddlePnt() - _sides[iL1]->MiddlePnt()).Modulus(); @@ -2646,7 +3618,7 @@ namespace { // Structures used by FixQuadraticElements() gp_Vec linkDir2(0,0,0); try { OCC_CATCH_SIGNALS; - if ( f1 && theLink->MediumPos() <= (*link1)->MediumPos() ) + if ( f1 && !isBndLink1 ) len1 = f1->MoveByBoundary ( *link1, theRefVec, theLinks, theFaceHelper, len1, theStep-1, &linkDir1, theSign); else @@ -2657,7 +3629,7 @@ namespace { // Structures used by FixQuadraticElements() } try { OCC_CATCH_SIGNALS; - if ( f2 && theLink->MediumPos() <= (*link2)->MediumPos() ) + if ( f2 && !isBndLink2 ) len2 = f2->MoveByBoundary ( *link2, theRefVec, theLinks, theFaceHelper, len2, theStep-1, &linkDir2, theSign); else @@ -2680,7 +3652,7 @@ namespace { // Structures used by FixQuadraticElements() MSG(string(theStep,'.')<<" Move "<< theLink->_mediumNode->GetID()<< " by " << refProj * ( 1 - r ) << " following " << - (choose1 ? *link1->_qlink : *link2->_qlink)); + (choose1 ? *link1->_qlink : *link2->_qlink)); // warning: link1 can be invalid if ( theLinkNorm ) *theLinkNorm = linkNorm; } @@ -2770,7 +3742,7 @@ namespace { // Structures used by FixQuadraticElements() } else if ( _faces.size() > 1 ) // not found, set NULL by the first face { - _faces.insert( ++_faces.begin(), 0 ); + _faces.insert( ++_faces.begin(), (QFace*) 0 ); } } //================================================================================ @@ -2877,7 +3849,7 @@ namespace { // Structures used by FixQuadraticElements() if ( pInterLink == interLinks.end() ) continue; // not internal link interLink->Move( bndLink->_nodeMove ); // treated internal links become new boundary ones - interLinks. erase( pInterLink ); + interLinks.erase( pInterLink ); newBndLinks->insert( interLink ); } } @@ -3134,7 +4106,7 @@ namespace { // Structures used by FixQuadraticElements() { // check if the EDGE needs checking const TopoDS_Edge& edge = TopoDS::Edge( edgeIt.Current() ); - if ( BRep_Tool::Degenerated( edge ) ) + if ( SMESH_Algo::isDegenerated( edge ) ) continue; if ( theHelper.IsRealSeam( edge ) && edge.Orientation() == TopAbs_REVERSED ) @@ -3197,7 +4169,7 @@ namespace { // Structures used by FixQuadraticElements() { const SMDS_MeshElement* f = faceIt->next(); if ( !faceSM->Contains( f ) || - f->NbNodes() != 6 || // check quadratic triangles only + f->NbNodes() < 6 || // check quadratic triangles only !checkedFaces.insert( f ).second ) continue; @@ -3217,7 +4189,7 @@ namespace { // Structures used by FixQuadraticElements() if ( nOnFace && nOnEdge.size() == 2 ) { theHelper.AddTLinks( static_cast< const SMDS_MeshFace* > ( f )); - if ( !SMESH_Algo::FaceNormal( f, faceNorm, /*normalized=*/false )) + if ( !SMESH_MeshAlgos::FaceNormal( f, faceNorm, /*normalized=*/false )) continue; gp_XYZ edgeDir = SMESH_TNodeXYZ( nOnEdge[0] ) - SMESH_TNodeXYZ( nOnEdge[1] ); gp_XYZ edgeNorm = faceNorm ^ edgeDir; @@ -3307,15 +4279,17 @@ namespace { // Structures used by FixQuadraticElements() // a seacher to check if a volume is close to a concave face std::auto_ptr< SMESH_ElementSearcher > faceSearcher - ( SMESH_MeshEditor( theHelper.GetMesh() ).GetElementSearcher( faceIter )); + ( SMESH_MeshAlgos::GetElementSearcher( *theHelper.GetMeshDS(), faceIter )); // classifier //BRepClass3d_SolidClassifier solidClassifier( shape ); TIDSortedElemSet checkedVols, movedNodes; - for ( faceIt.ReInit(); faceIt.More(); faceIt.Next() ) // loop on FACEs of a SOLID + //for ( faceIt.ReInit(); faceIt.More(); faceIt.Next() ) // loop on FACEs of a SOLID + for ( size_t iF = 0; iF < concaveFaces.size(); ++iF ) // loop on concave FACEs { - const TopoDS_Shape& face = faceIt.Current(); + //const TopoDS_Shape& face = faceIt.Current(); + const TopoDS_Shape& face = concaveFaces[ iF ]; SMESHDS_SubMesh* faceSM = meshDS->MeshElements( face ); if ( !faceSM ) continue; @@ -3330,11 +4304,16 @@ namespace { // Structures used by FixQuadraticElements() if ( !vertexSM ) continue; nodeIt = vertexSM->GetNodes(); } + // get ids of sub-shapes of the FACE + set< int > subIDs; + SMESH_subMeshIteratorPtr smIt = + theHelper.GetMesh()->GetSubMesh( face )->getDependsOnIterator(/*includeSelf=*/true); + while ( smIt->more() ) + subIDs.insert( smIt->next()->GetId() ); // find suspicious volumes adjacent to the FACE vector< const SMDS_MeshNode* > nOnFace( 4 ); const SMDS_MeshNode* nInSolid; - //vector< const SMDS_MeshElement* > intersectedFaces; while ( nodeIt->more() ) { const SMDS_MeshNode* n = nodeIt->next(); @@ -3356,8 +4335,10 @@ namespace { // Structures used by FixQuadraticElements() n = *volNode; if ( n->GetPosition()->GetDim() == 3 ) nInSolid = n; - else + else if ( subIDs.count( n->getshapeId() )) nOnFace.push_back( n ); + else + nInSolid = n; } if ( !nInSolid || nOnFace.size() != nbN - 1 ) continue; @@ -3381,7 +4362,7 @@ namespace { // Structures used by FixQuadraticElements() // to nInSolid than the link middle bool isDistorted = false; SMDS_FaceOfNodes onFaceTria( nOnFace[0], nOnFace[1], nOnFace[2] ); - if ( !SMESH_Algo::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false )) + if ( !SMESH_MeshAlgos::FaceNormal( &onFaceTria, faceNorm, /*normalized=*/false )) continue; theHelper.AddTLinks( static_cast< const SMDS_MeshVolume* > ( vol )); vector< pair< SMESH_TLink, const SMDS_MeshNode* > > links; @@ -3625,11 +4606,13 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, // 3. Compute displacement of medium nodes // --------------------------------------- - // two loops on QFaces: the first is to treat boundary links, the second is for internal ones + // two loops on QFaces: the first is to treat boundary links, the second is for internal ones. TopLoc_Location loc; - // not treat boundary of volumic submesh + bool checkUV; + // not to treat boundary of volumic sub-mesh. int isInside = ( elemType == SMDSAbs_Volume && volumeOnly ) ? 1 : 0; - for ( ; isInside < 2; ++isInside ) { + for ( ; isInside < 2; ++isInside ) + { MSG( "--------------- LOOP (inside=" << isInside << ") ------------------"); SMDS_TypeOfPosition pos = isInside ? SMDS_TOP_3DSPACE : SMDS_TOP_FACE; SMDS_TypeOfPosition bndPos = isInside ? SMDS_TOP_FACE : SMDS_TOP_EDGE; @@ -3704,7 +4687,6 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, gp_Vec move1 = chain.back ()->_nodeMove; TopoDS_Face face; - bool checkUV = true; if ( !isInside ) { // compute node displacement of end links of chain in parametric space of face @@ -3789,6 +4771,9 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, gp_XY newUV = applyIn2D( s, oldUV, gp_XY( move.X(),move.Y()), gp_XY_Added); gp_Pnt newPnt = s->Value( newUV.X(), newUV.Y()); move = gp_Vec( XYZ((*link1)->_mediumNode), newPnt.Transformed(loc) ); + if ( SMDS_FacePosition* nPos = + dynamic_cast< SMDS_FacePosition* >((*link1)->_mediumNode->GetPosition())) + nPos->SetParameters( newUV.X(), newUV.Y() ); #ifdef _DEBUG_ if ( (XYZ((*link1)->node1()) - XYZ((*link1)->node2())).SquareModulus() < move.SquareMagnitude()) @@ -3817,68 +4802,164 @@ void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError, // 4. Move nodes // ------------- + TIDSortedElemSet biQuadQuas, biQuadTris, triQuadHexa; + const SMDS_MeshElement *biQuadQua, *triQuadHex; + const bool toFixCentralNodes = ( myMesh->NbBiQuadQuadrangles() + + myMesh->NbBiQuadTriangles() + + myMesh->NbTriQuadraticHexas() ); + for ( pLink = links.begin(); pLink != links.end(); ++pLink ) { - if ( pLink->IsMoved() ) { + if ( pLink->IsMoved() ) + { gp_Pnt p = pLink->MiddlePnt() + pLink->Move(); GetMeshDS()->MoveNode( pLink->_mediumNode, p.X(), p.Y(), p.Z()); + + // collect bi-quadratic elements + if ( toFixCentralNodes ) + { + biQuadQua = triQuadHex = 0; + SMDS_ElemIteratorPtr eIt = pLink->_mediumNode->GetInverseElementIterator(); + while ( eIt->more() ) + { + const SMDS_MeshElement* e = eIt->next(); + switch( e->GetEntityType() ) { + case SMDSEntity_BiQuad_Quadrangle: biQuadQuas.insert( e ); break; + case SMDSEntity_BiQuad_Triangle: biQuadTris.insert( e ); break; + case SMDSEntity_TriQuad_Hexa: triQuadHexa.insert( e ); break; + default:; + } + } + } } } + // Fix positions of central nodes of bi-tri-quadratic elements - // Issue 0020982 - // Move the apex of pyramid together with the most curved link. - // TIDSortedNodeSet::iterator apexIt = apexOfPyramid.begin(); - // for ( ; apexIt != apexOfPyramid.end(); ++apexIt ) - // { - // SMESH_TNodeXYZ apex = *apexIt; + // treat bi-quad quadrangles + { + vector< const SMDS_MeshNode* > nodes( 9 ); + gp_XY uv[ 9 ]; + TIDSortedElemSet::iterator quadIt = biQuadQuas.begin(); + for ( ; quadIt != biQuadQuas.end(); ++quadIt ) + { + const SMDS_MeshElement* quad = *quadIt; + // nodes + nodes.clear(); + nodes.assign( quad->begin_nodes(), quad->end_nodes() ); + // FACE + TopoDS_Shape S = GetSubShapeByNode( nodes.back(), GetMeshDS() ); + if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue; + const TopoDS_Face& F = TopoDS::Face( S ); + Handle( Geom_Surface ) surf = BRep_Tool::Surface( F, loc ); + const double tol = BRep_Tool::Tolerance( F ); + // UV + for ( int i = 0; i < 8; ++i ) + { + uv[ i ] = GetNodeUV( F, nodes[i], nodes[8], &checkUV ); + // as this method is used after mesh generation, UV of nodes is not + // updated according to bending links, so we update + if ( i > 3 && nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) + CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true ); + } + // move the central node + gp_XY uvCent = calcTFI (0.5, 0.5, uv[0],uv[1],uv[2],uv[3],uv[4],uv[5],uv[6],uv[7] ); + gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc ); + GetMeshDS()->MoveNode( nodes[8], p.X(), p.Y(), p.Z()); + } + } - // gp_Vec maxMove( 0,0,0 ); - // double maxMoveSize2 = 0; + // treat bi-quad triangles + { + vector< const SMDS_MeshNode* > nodes; + gp_XY uv[ 6 ]; + TIDSortedElemSet::iterator triIt = biQuadTris.begin(); + for ( ; triIt != biQuadTris.end(); ++triIt ) + { + const SMDS_MeshElement* tria = *triIt; + // FACE + const TopoDS_Shape& S = GetMeshDS()->IndexToShape( tria->getshapeId() ); + if ( S.IsNull() || S.ShapeType() != TopAbs_FACE ) continue; + const TopoDS_Face& F = TopoDS::Face( S ); + Handle( Geom_Surface ) surf = BRep_Tool::Surface( F, loc ); + const double tol = BRep_Tool::Tolerance( F ); + + // nodes + nodes.assign( tria->begin_nodes(), tria->end_nodes() ); + // UV + for ( int i = 0; i < 6; ++i ) + { + uv[ i ] = GetNodeUV( F, nodes[i], nodes[(i+1)%3], &checkUV ); + // as this method is used after mesh generation, UV of nodes is not + // updated according to bending links, so we update + if ( nodes[i]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE ) + CheckNodeUV( F, nodes[i], uv[ i ], 2*tol, /*force=*/true ); + } + // move the central node + gp_XY uvCent = GetCenterUV( uv[0], uv[1], uv[2], uv[3], uv[4], uv[5] ); + gp_Pnt p = surf->Value( uvCent.X(), uvCent.Y() ).Transformed( loc ); + GetMeshDS()->MoveNode( tria->GetNode(6), p.X(), p.Y(), p.Z() ); + } + } - // // shift of node index to get medium nodes between the base nodes - // const int base2MediumShift = 5; + // treat tri-quadratic hexahedra + { + SMDS_VolumeTool volExp; + TIDSortedElemSet::iterator hexIt = triQuadHexa.begin(); + for ( ; hexIt != triQuadHexa.end(); ++hexIt ) + { + volExp.Set( *hexIt, /*ignoreCentralNodes=*/false ); - // // find maximal movement of medium node - // SMDS_ElemIteratorPtr volIt = apex._node->GetInverseElementIterator( SMDSAbs_Volume ); - // vector< const SMDS_MeshElement* > pyramids; - // while ( volIt->more() ) - // { - // const SMDS_MeshElement* pyram = volIt->next(); - // if ( pyram->GetEntityType() != SMDSEntity_Quad_Pyramid ) continue; - // pyramids.push_back( pyram ); - - // for ( int iBase = 0; iBase < apexIndex; ++iBase ) - // { - // SMESH_TNodeXYZ medium = pyram->GetNode( iBase + base2MediumShift ); - // if ( medium._node->GetPosition()->GetTypeOfPosition() != SMDS_TOP_3DSPACE ) - // { - // SMESH_TNodeXYZ n1 = pyram->GetNode( iBase ); - // SMESH_TNodeXYZ n2 = pyram->GetNode( ( iBase+1 ) % 4 ); - // gp_Pnt middle = 0.5 * ( n1 + n2 ); - // gp_Vec move( middle, medium ); - // double moveSize2 = move.SquareMagnitude(); - // if ( moveSize2 > maxMoveSize2 ) - // maxMove = move, maxMoveSize2 = moveSize2; - // } - // } - // } + // fix nodes central in sides + for ( int iQuad = 0; iQuad < volExp.NbFaces(); ++iQuad ) + { + const SMDS_MeshNode** quadNodes = volExp.GetFaceNodes( iQuad ); + if ( quadNodes[8]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_3DSPACE ) + { + gp_XYZ p = calcTFI( 0.5, 0.5, + SMESH_TNodeXYZ( quadNodes[0] ), SMESH_TNodeXYZ( quadNodes[2] ), + SMESH_TNodeXYZ( quadNodes[4] ), SMESH_TNodeXYZ( quadNodes[6] ), + SMESH_TNodeXYZ( quadNodes[1] ), SMESH_TNodeXYZ( quadNodes[3] ), + SMESH_TNodeXYZ( quadNodes[5] ), SMESH_TNodeXYZ( quadNodes[7] )); + GetMeshDS()->MoveNode( quadNodes[8], p.X(), p.Y(), p.Z()); + } + } - // // move the apex - // if ( maxMoveSize2 > 1e-20 ) - // { - // apex += maxMove.XYZ(); - // GetMeshDS()->MoveNode( apex._node, apex.X(), apex.Y(), apex.Z()); - - // // move medium nodes neighboring the apex to the middle - // const int base2MediumShift_2 = 9; - // for ( unsigned i = 0; i < pyramids.size(); ++i ) - // for ( int iBase = 0; iBase < apexIndex; ++iBase ) - // { - // SMESH_TNodeXYZ base = pyramids[i]->GetNode( iBase ); - // const SMDS_MeshNode* medium = pyramids[i]->GetNode( iBase + base2MediumShift_2 ); - // gp_XYZ middle = 0.5 * ( apex + base ); - // GetMeshDS()->MoveNode( medium, middle.X(), middle.Y(), middle.Z()); - // } - // } - // } + // fix the volume central node + vector pointsOnShapes( SMESH_Block::ID_Shell ); + const SMDS_MeshNode** hexNodes = volExp.GetNodes(); + + pointsOnShapes[ SMESH_Block::ID_V000 ] = SMESH_TNodeXYZ( hexNodes[ 0 ] ); + pointsOnShapes[ SMESH_Block::ID_V100 ] = SMESH_TNodeXYZ( hexNodes[ 3 ] ); + pointsOnShapes[ SMESH_Block::ID_V010 ] = SMESH_TNodeXYZ( hexNodes[ 1 ] ); + pointsOnShapes[ SMESH_Block::ID_V110 ] = SMESH_TNodeXYZ( hexNodes[ 2 ] ); + pointsOnShapes[ SMESH_Block::ID_V001 ] = SMESH_TNodeXYZ( hexNodes[ 4 ] ); + pointsOnShapes[ SMESH_Block::ID_V101 ] = SMESH_TNodeXYZ( hexNodes[ 7 ] ); + pointsOnShapes[ SMESH_Block::ID_V011 ] = SMESH_TNodeXYZ( hexNodes[ 5 ] ); + pointsOnShapes[ SMESH_Block::ID_V111 ] = SMESH_TNodeXYZ( hexNodes[ 6 ] ); + + pointsOnShapes[ SMESH_Block::ID_Ex00 ] = SMESH_TNodeXYZ( hexNodes[ 11 ] ); + pointsOnShapes[ SMESH_Block::ID_Ex10 ] = SMESH_TNodeXYZ( hexNodes[ 9 ] ); + pointsOnShapes[ SMESH_Block::ID_E0y0 ] = SMESH_TNodeXYZ( hexNodes[ 8 ] ); + pointsOnShapes[ SMESH_Block::ID_E1y0 ] = SMESH_TNodeXYZ( hexNodes[ 10 ] ); + pointsOnShapes[ SMESH_Block::ID_Ex01 ] = SMESH_TNodeXYZ( hexNodes[ 15 ] ); + pointsOnShapes[ SMESH_Block::ID_Ex11 ] = SMESH_TNodeXYZ( hexNodes[ 13 ] ); + pointsOnShapes[ SMESH_Block::ID_E0y1 ] = SMESH_TNodeXYZ( hexNodes[ 12 ] ); + pointsOnShapes[ SMESH_Block::ID_E1y1 ] = SMESH_TNodeXYZ( hexNodes[ 14 ] ); + pointsOnShapes[ SMESH_Block::ID_E00z ] = SMESH_TNodeXYZ( hexNodes[ 16 ] ); + pointsOnShapes[ SMESH_Block::ID_E10z ] = SMESH_TNodeXYZ( hexNodes[ 19 ] ); + pointsOnShapes[ SMESH_Block::ID_E01z ] = SMESH_TNodeXYZ( hexNodes[ 17 ] ); + pointsOnShapes[ SMESH_Block::ID_E11z ] = SMESH_TNodeXYZ( hexNodes[ 18 ] ); + + pointsOnShapes[ SMESH_Block::ID_Fxy0 ] = SMESH_TNodeXYZ( hexNodes[ 20 ] ); + pointsOnShapes[ SMESH_Block::ID_Fxy1 ] = SMESH_TNodeXYZ( hexNodes[ 25 ] ); + pointsOnShapes[ SMESH_Block::ID_Fx0z ] = SMESH_TNodeXYZ( hexNodes[ 21 ] ); + pointsOnShapes[ SMESH_Block::ID_Fx1z ] = SMESH_TNodeXYZ( hexNodes[ 23 ] ); + pointsOnShapes[ SMESH_Block::ID_F0yz ] = SMESH_TNodeXYZ( hexNodes[ 24 ] ); + pointsOnShapes[ SMESH_Block::ID_F1yz ] = SMESH_TNodeXYZ( hexNodes[ 22 ] ); + + gp_XYZ nCenterParams(0.5, 0.5, 0.5), nCenterCoords; + SMESH_Block::ShellPoint( nCenterParams, pointsOnShapes, nCenterCoords ); + GetMeshDS()->MoveNode( hexNodes[26], + nCenterCoords.X(), nCenterCoords.Y(), nCenterCoords.Z()); + } + } } -