X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMDS%2FSMDS_MeshNodeIDFactory.cxx;h=7de1ea56ee1fe71fedc10302947c8de6824934f8;hp=27af9b907b1ea3f17a2eb30ec34f0cd8fa14cfc7;hb=1821a9c35f90be93d3d55b1e1db9114902eaf6f8;hpb=bef9beee88cac57394b8dc3bc914381c1a2fff83 diff --git a/src/SMDS/SMDS_MeshNodeIDFactory.cxx b/src/SMDS/SMDS_MeshNodeIDFactory.cxx index 27af9b907..7de1ea56e 100644 --- a/src/SMDS/SMDS_MeshNodeIDFactory.cxx +++ b/src/SMDS/SMDS_MeshNodeIDFactory.cxx @@ -1,18 +1,149 @@ -using namespace std; -// File: SMDS_MeshNodeIDFactory.cxx -// Created: Tue May 7 16:58:57 2002 -// Author: Jean-Michel BOULCOURT -// +// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// +// File : SMDS_MeshNodeIDFactory.cxx +// Author : Jean-Michel BOULCOURT +// Module : SMESH +// +#ifdef _MSC_VER +#pragma warning(disable:4786) +#endif + +#include "SMDS_MeshNodeIDFactory.hxx" +#include "SMDS_MeshElement.hxx" +#include "SMDS_Mesh.hxx" +#include +#include -#include "SMDS_MeshNodeIDFactory.ixx" +using namespace std; //======================================================================= //function : SMDS_MeshNodeIDFactory //purpose : //======================================================================= +SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() : + SMDS_MeshIDFactory(), myMin(0), myMax(0) +{ +} + +//======================================================================= +//function : BindID +//purpose : +//======================================================================= +bool SMDS_MeshNodeIDFactory::BindID(int ID, SMDS_MeshElement * elem) +{ + updateMinMax(ID); + return true; +} + +//======================================================================= +//function : MeshElement +//purpose : +//======================================================================= +SMDS_MeshElement* SMDS_MeshNodeIDFactory::MeshElement(int ID) +{ + // commented since myMax can be 0 after ReleaseID() +// if ((ID < 1) || (ID > myMax)) +// return NULL; + const SMDS_MeshElement* elem = GetMesh()->FindNode(ID); + return (SMDS_MeshElement*) (elem); +} + +//======================================================================= +//function : GetFreeID +//purpose : +//======================================================================= +int SMDS_MeshNodeIDFactory::GetFreeID() +{ + int ID; + do { + ID = SMDS_MeshIDFactory::GetFreeID(); + } while ( MeshElement( ID )); + return ID; +} -SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() : SMDS_MeshIDFactory() +//======================================================================= +//function : ReleaseID +//purpose : +//======================================================================= +void SMDS_MeshNodeIDFactory::ReleaseID(const int ID, int vtkId) { + SMDS_MeshIDFactory::ReleaseID(ID); + myMesh->setMyModified(); + if (ID == myMax) + myMax = 0; // --- force updateMinMax + if (ID == myMin) + myMax = 0; // --- force updateMinMax } +//======================================================================= +//function : GetMaxID +//purpose : +//======================================================================= + +int SMDS_MeshNodeIDFactory::GetMaxID() const +{ + if (myMax == 0) + updateMinMax(); + return myMax; +} + +//======================================================================= +//function : GetMinID +//purpose : +//======================================================================= + +int SMDS_MeshNodeIDFactory::GetMinID() const +{ + if (myMax == 0) + updateMinMax(); + return myMin; +} + +//======================================================================= +//function : updateMinMax +//purpose : +//======================================================================= + +void SMDS_MeshNodeIDFactory::updateMinMax() const +{ + myMesh->updateNodeMinMax(); + myMin = myMesh->MinNodeID(); + myMax = myMesh->MaxNodeID(); +} + +SMDS_ElemIteratorPtr SMDS_MeshNodeIDFactory::elementsIterator() const +{ + return myMesh->elementsIterator(SMDSAbs_Node); +} + +void SMDS_MeshNodeIDFactory::Clear() +{ + myMin = myMax = 0; + SMDS_MeshIDFactory::Clear(); +} + +void SMDS_MeshNodeIDFactory::emptyPool(int maxId) +{ + SMDS_MeshIDFactory::emptyPool(maxId); + myMax = maxId; +}