X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FSMDS%2FSMDS_Mesh.cxx;h=408ad1f0e3f566ac0d3dbce21f7597438f062390;hp=c25456840afa7cf61172621d9607c150edb8aadd;hb=9357f5c87098aff2b95b754d69f66c76d2df9c24;hpb=145c89df59d6376b6c7316512aa176a9808c94af diff --git a/src/SMDS/SMDS_Mesh.cxx b/src/SMDS/SMDS_Mesh.cxx index c25456840..408ad1f0e 100644 --- a/src/SMDS/SMDS_Mesh.cxx +++ b/src/SMDS/SMDS_Mesh.cxx @@ -1,23 +1,30 @@ +// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// + // SMESH SMDS : implementaion of Salome mesh data structure // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +#ifdef _MSC_VER +#pragma warning(disable:4786) +#endif #include "utilities.h" #include "SMDS_Mesh.hxx" @@ -25,25 +32,96 @@ #include "SMDS_VolumeOfFaces.hxx" #include "SMDS_FaceOfNodes.hxx" #include "SMDS_FaceOfEdges.hxx" +#include "SMDS_PolyhedralVolumeOfNodes.hxx" +#include "SMDS_PolygonalFaceOfNodes.hxx" +#include "SMDS_QuadraticEdge.hxx" +#include "SMDS_QuadraticFaceOfNodes.hxx" +#include "SMDS_QuadraticVolumeOfNodes.hxx" + +#include +#include +using namespace std; + +#ifndef WIN32 +#include +#endif + +// number of added entitis to check memory after +#define CHECKMEMORY_INTERVAL 1000 + +//================================================================================ +/*! + * \brief Raise an exception if free memory (ram+swap) too low + * \param doNotRaise - if true, suppres exception, just return free memory size + * \retval int - amount of available memory in MB or negative number in failure case + */ +//================================================================================ + +int SMDS_Mesh::CheckMemory(const bool doNotRaise) throw (std::bad_alloc) +{ +#ifndef WIN32 + struct sysinfo si; + int err = sysinfo( &si ); + if ( err ) + return -1; + + static int limit = -1; + if ( limit < 0 ) { + int status = system("SMDS_MemoryLimit"); // it returns lower limit of free RAM + if (status >= 0 ) { + limit = WEXITSTATUS(status); + } + if ( limit < 20 ) + limit = 20; + else + limit = int( limit * 1.5 ); +#ifdef _DEBUG_ + MESSAGE ( "SMDS_Mesh::CheckMemory() memory limit = " << limit << " MB" ); +#endif + } + + const unsigned long Mbyte = 1024 * 1024; + // compute separately to avoid overflow + int freeMb = + ( si.freeram * si.mem_unit ) / Mbyte + + ( si.freeswap * si.mem_unit ) / Mbyte; + + if ( freeMb > limit ) + return freeMb - limit; + + if ( doNotRaise ) + return 0; +#ifdef _DEBUG_ + MESSAGE ("SMDS_Mesh::CheckMemory() throws as free memory too low: " << freeMb <<" MB" ); +#endif + throw std::bad_alloc(); +#else + return -1; +#endif +} /////////////////////////////////////////////////////////////////////////////// /// Create a new mesh object /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh::SMDS_Mesh() - :myNodeIDFactory(new SMDS_MeshElementIDFactory()), - myElementIDFactory(new SMDS_MeshElementIDFactory()), - myHasConstructionEdges(false), myHasConstructionFaces(false), - myHasInverseElements(true) + :myParent(NULL), + myNodeIDFactory(new SMDS_MeshElementIDFactory()), + myElementIDFactory(new SMDS_MeshElementIDFactory()), + myHasConstructionEdges(false), myHasConstructionFaces(false), + myHasInverseElements(true) { } /////////////////////////////////////////////////////////////////////////////// +/// Create a new child mesh +/// Note that the tree structure of SMDS_Mesh seems to be unused in this version +/// (2003-09-08) of SMESH /////////////////////////////////////////////////////////////////////////////// SMDS_Mesh::SMDS_Mesh(SMDS_Mesh * parent) - :myParent(parent), myNodeIDFactory(parent->myNodeIDFactory), - myElementIDFactory(parent->myElementIDFactory), - myHasConstructionEdges(false), myHasConstructionFaces(false), - myHasInverseElements(true) + :myParent(parent), myNodeIDFactory(parent->myNodeIDFactory), + myElementIDFactory(parent->myElementIDFactory), + myHasConstructionEdges(false), myHasConstructionFaces(false), + myHasInverseElements(true) { } @@ -53,19 +131,20 @@ SMDS_Mesh::SMDS_Mesh(SMDS_Mesh * parent) SMDS_Mesh *SMDS_Mesh::AddSubMesh() { - SMDS_Mesh *submesh = new SMDS_Mesh(this); - myChildren.insert(myChildren.end(), submesh); - return submesh; + SMDS_Mesh *submesh = new SMDS_Mesh(this); + myChildren.insert(myChildren.end(), submesh); + return submesh; } /////////////////////////////////////////////////////////////////////////////// ///create a MeshNode and add it to the current Mesh +///An ID is automatically assigned to the node. ///@return : The created node /////////////////////////////////////////////////////////////////////////////// SMDS_MeshNode * SMDS_Mesh::AddNode(double x, double y, double z) { - return AddNodeWithID(x,y,z,myNodeIDFactory->GetFreeID()); + return SMDS_Mesh::AddNodeWithID(x,y,z,myNodeIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// @@ -75,67 +154,121 @@ SMDS_MeshNode * SMDS_Mesh::AddNode(double x, double y, double z) /////////////////////////////////////////////////////////////////////////////// SMDS_MeshNode * SMDS_Mesh::AddNodeWithID(double x, double y, double z, int ID) { - // find the MeshNode corresponding to ID - const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID); + // find the MeshNode corresponding to ID + const SMDS_MeshElement *node = myNodeIDFactory->MeshElement(ID); + if(!node){ + if ( myNodes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + SMDS_MeshNode * node=new SMDS_MeshNode(x, y, z); + myNodes.Add(node); + myNodeIDFactory->BindID(ID,node); + myInfo.myNbNodes++; + return node; + }else + return NULL; +} + +/////////////////////////////////////////////////////////////////////////////// +/// create a Mesh0DElement and add it to the current Mesh +/// @return : The created Mesh0DElement +/////////////////////////////////////////////////////////////////////////////// +SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(int idnode, int ID) +{ + SMDS_MeshNode * node = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode); + if (!node) return NULL; + return SMDS_Mesh::Add0DElementWithID(node, ID); +} + +/////////////////////////////////////////////////////////////////////////////// +/// create a Mesh0DElement and add it to the current Mesh +/// @return : The created Mesh0DElement +/////////////////////////////////////////////////////////////////////////////// +SMDS_Mesh0DElement* SMDS_Mesh::Add0DElement(const SMDS_MeshNode * node) +{ + return SMDS_Mesh::Add0DElementWithID(node, myElementIDFactory->GetFreeID()); +} + +/////////////////////////////////////////////////////////////////////////////// +/// Create a new Mesh0DElement and at it to the mesh +/// @param idnode ID of the node +/// @param ID ID of the 0D element to create +/// @return The created 0D element or NULL if an element with this +/// ID already exists or if input node is not found. +/////////////////////////////////////////////////////////////////////////////// +SMDS_Mesh0DElement* SMDS_Mesh::Add0DElementWithID(const SMDS_MeshNode * n, int ID) +{ + if (!n) return 0; + + if (my0DElements.Extent() % CHECKMEMORY_INTERVAL == 0) CheckMemory(); - if (node == NULL) - { - SMDS_MeshNode * node=new SMDS_MeshNode(x, y, z); - myNodes.insert(node); - myNodeIDFactory->BindID(ID,node); - return node; - } - else - return NULL; + SMDS_Mesh0DElement * el0d = new SMDS_Mesh0DElement(n); + if (myElementIDFactory->BindID(ID, el0d)) { + SMDS_MeshNode *node = const_cast(n); + node->AddInverseElement(el0d); + my0DElements.Add(el0d); + myInfo.myNb0DElements++; + return el0d; + } + + delete el0d; + return NULL; } /////////////////////////////////////////////////////////////////////////////// -///create a MeshEdge and add it to the current Mesh -///@return : The created MeshEdge +/// create a MeshEdge and add it to the current Mesh +/// @return : The created MeshEdge /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID) +SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID) { - SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); - SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); - if((node1==NULL)||(node2==NULL)) return NULL; - return AddEdgeWithID(node1, node2, ID); + SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); + SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); + if(!node1 || !node2) return NULL; + return SMDS_Mesh::AddEdgeWithID(node1, node2, ID); } +/////////////////////////////////////////////////////////////////////////////// +/// create a MeshEdge and add it to the current Mesh +/// @return : The created MeshEdge +/////////////////////////////////////////////////////////////////////////////// + SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode * node1, - const SMDS_MeshNode * node2) + const SMDS_MeshNode * node2) { - return AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID()); + return SMDS_Mesh::AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID()); } + /////////////////////////////////////////////////////////////////////////////// -///Create a new edge and at it to the mesh -///@param idnode1 ID of the first node -///@param idnode2 ID of the second node -///@param ID ID of the edge to create -///@return The created edge or NULL if an edge with this ID already exists or -///if input nodes are not found. +/// Create a new edge and at it to the mesh +/// @param idnode1 ID of the first node +/// @param idnode2 ID of the second node +/// @param ID ID of the edge to create +/// @return The created edge or NULL if an element with this ID already exists or +/// if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, int ID) + const SMDS_MeshNode * n2, + int ID) { - SMDS_MeshNode *node1,*node2; - node1=const_cast(n1); - node2=const_cast(n2); + if ( !n1 || !n2 ) return 0; + + if ( myEdges.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); - SMDS_MeshEdge * edge=new SMDS_MeshEdge(node1,node2); - if(myElementIDFactory->BindID(ID, edge)) - { - node1->AddInverseElement(edge); - node2->AddInverseElement(edge); - myEdges.insert(edge); - return edge; - } - else - { - delete edge; - return NULL; - } + SMDS_MeshEdge * edge=new SMDS_MeshEdge(n1,n2); + if(myElementIDFactory->BindID(ID, edge)) { + SMDS_MeshNode *node1,*node2; + node1=const_cast(n1); + node2=const_cast(n2); + node1->AddInverseElement(edge); + node2->AddInverseElement(edge); + myEdges.Add(edge); + myInfo.myNbEdges++; + return edge; + } + else { + delete edge; + return NULL; + } } /////////////////////////////////////////////////////////////////////////////// @@ -144,81 +277,73 @@ SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1, /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, - const SMDS_MeshNode * n3) + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3) { - return AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID()); + return SMDS_Mesh::AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// -/// Add a quadrangle defined by its nodes IDs +/// Add a triangle defined by its nodes IDs /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, int ID) { - SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); - SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); - SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); - if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL; - return AddFaceWithID(node1, node2, node3, ID); + SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); + SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); + SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); + if(!node1 || !node2 || !node3) return NULL; + return SMDS_Mesh::AddFaceWithID(node1, node2, node3, ID); } /////////////////////////////////////////////////////////////////////////////// -/// Add a quadrangle defined by its nodes +/// Add a triangle defined by its nodes /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshFace* SMDS_Mesh::AddFaceWithID( - const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, - const SMDS_MeshNode * n3, int ID) +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + int ID) { - SMDS_MeshNode *node1, *node2, *node3; - node1=const_cast(n1), - node2=const_cast(n2), - node3=const_cast(n3); - SMDS_MeshFace * face=createTriangle(node1, node2, node3); + SMDS_MeshFace * face=createTriangle(n1, n2, n3); - if(myElementIDFactory->BindID(ID, face)) - { - node1->AddInverseElement(face); - node2->AddInverseElement(face); - node3->AddInverseElement(face); - return face; - } - else - { - RemoveFace(face); - return NULL; - } + if (face && !registerElement(ID, face)) { + RemoveElement(face, false); + face = NULL; + } + return face; } /////////////////////////////////////////////////////////////////////////////// -/// Add a triangle defined by its nodes. An ID is automatically affected to the +/// Add a quadrangle defined by its nodes. An ID is automatically affected to the /// created face /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, - const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4) + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4) { - return AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID()); + return SMDS_Mesh::AddFaceWithID(n1,n2,n3, n4, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// /// Add a quadrangle defined by its nodes IDs /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, - int idnode4, int ID) +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, + int idnode2, + int idnode3, + int idnode4, + int ID) { - SMDS_MeshNode *node1, *node2, *node3, *node4; - node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); - node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); - node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); - node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); - if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL; - return AddFaceWithID(node1, node2, node3, node4, ID); + SMDS_MeshNode *node1, *node2, *node3, *node4; + node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); + node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); + node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); + node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); + if(!node1 || !node2 || !node3 || !node4) return NULL; + return SMDS_Mesh::AddFaceWithID(node1, node2, node3, node4, ID); } /////////////////////////////////////////////////////////////////////////////// @@ -226,1168 +351,2986 @@ SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, /////////////////////////////////////////////////////////////////////////////// SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, int ID) -{ - SMDS_MeshNode *node1, *node2, *node3, *node4; - node1=const_cast(n1), - node2=const_cast(n2), - node3=const_cast(n3); - node4=const_cast(n4); - SMDS_MeshFace * face=createQuadrangle(node1, node2, node3, node4); - - if(myElementIDFactory->BindID(ID, face)) - { - node1->AddInverseElement(face); - node2->AddInverseElement(face); - node3->AddInverseElement(face); - node4->AddInverseElement(face); - return face; - } - else - { - RemoveFace(face); - return NULL; - } -} - -/////////////////////////////////////////////////////////////////////////////// -///Create a new tetrahedron and add it to the mesh. -///@return The created tetrahedron or NULL if an edge with this ID already exists -///or if input nodes are not found. + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + int ID) +{ + SMDS_MeshFace * face=createQuadrangle(n1, n2, n3, n4); + + if (face && !registerElement(ID, face)) { + RemoveElement(face, false); + face = NULL; + } + return face; +} + +/////////////////////////////////////////////////////////////////////////////// +/// Add a triangle defined by its edges. An ID is automatically assigned to the +/// Created face +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1, + const SMDS_MeshEdge * e2, + const SMDS_MeshEdge * e3) +{ + if (!hasConstructionEdges()) + return NULL; + return AddFaceWithID(e1,e2,e3, myElementIDFactory->GetFreeID()); +} + +/////////////////////////////////////////////////////////////////////////////// +/// Add a triangle defined by its edges +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1, + const SMDS_MeshEdge * e2, + const SMDS_MeshEdge * e3, + int ID) +{ + if (!hasConstructionEdges()) + return NULL; + if ( !e1 || !e2 || !e3 ) return 0; + + if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + + SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3); + myFaces.Add(face); + myInfo.myNbTriangles++; + + if (!registerElement(ID, face)) { + RemoveElement(face, false); + face = NULL; + } + return face; +} + +/////////////////////////////////////////////////////////////////////////////// +/// Add a quadrangle defined by its edges. An ID is automatically assigned to the +/// Created face +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshEdge * e1, + const SMDS_MeshEdge * e2, + const SMDS_MeshEdge * e3, + const SMDS_MeshEdge * e4) +{ + if (!hasConstructionEdges()) + return NULL; + return AddFaceWithID(e1,e2,e3,e4, myElementIDFactory->GetFreeID()); +} + +/////////////////////////////////////////////////////////////////////////////// +/// Add a quadrangle defined by its edges +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshEdge * e1, + const SMDS_MeshEdge * e2, + const SMDS_MeshEdge * e3, + const SMDS_MeshEdge * e4, + int ID) +{ + if (!hasConstructionEdges()) + return NULL; + if ( !e1 || !e2 || !e3 || !e4 ) return 0; + if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + SMDS_MeshFace * face = new SMDS_FaceOfEdges(e1,e2,e3,e4); + myFaces.Add(face); + myInfo.myNbQuadrangles++; + + if (!registerElement(ID, face)) + { + RemoveElement(face, false); + face = NULL; + } + return face; +} + +/////////////////////////////////////////////////////////////////////////////// +///Create a new tetrahedron and add it to the mesh. +///@return The created tetrahedron /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4) + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4) { - int ID = myElementIDFactory->GetFreeID(); - SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, ID); - if(v==NULL) myElementIDFactory->ReleaseID(ID); - return v; + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; } /////////////////////////////////////////////////////////////////////////////// -///Create a new tetrahedron and add it to the mesh. +///Create a new tetrahedron and add it to the mesh. ///@param ID The ID of the new volume -///@return The created tetrahedron or NULL if an edge with this ID already exists +///@return The created tetrahedron or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, - int idnode3, int idnode4, int ID) +SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, + int idnode2, + int idnode3, + int idnode4, + int ID) { - SMDS_MeshNode *node1, *node2, *node3, *node4; - node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); - node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); - node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); - node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); - if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)) return NULL; - return AddVolumeWithID(node1, node2, node3, node4, ID); + SMDS_MeshNode *node1, *node2, *node3, *node4; + node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); + node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); + node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); + node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); + if(!node1 || !node2 || !node3 || !node4) return NULL; + return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, ID); } - + /////////////////////////////////////////////////////////////////////////////// -///Create a new tetrahedron and add it to the mesh. +///Create a new tetrahedron and add it to the mesh. ///@param ID The ID of the new volume -///@return The created tetrahedron or NULL if an edge with this ID already exists -///or if input nodes are not found. -/////////////////////////////////////////////////////////////////////////////// +///@return The created tetrahedron +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + int ID) +{ + SMDS_MeshVolume* volume = 0; + if ( !n1 || !n2 || !n3 || !n4) return volume; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if(hasConstructionFaces()) { + SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3); + SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n4); + SMDS_MeshFace * f3=FindFaceOrCreate(n1,n3,n4); + SMDS_MeshFace * f4=FindFaceOrCreate(n2,n3,n4); + volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4); + myVolumes.Add(volume); + myInfo.myNbTetras++; + } + else if(hasConstructionEdges()) { + MESSAGE("Error : Not implemented"); + return NULL; + } + else { + volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4); + myVolumes.Add(volume); + myInfo.myNbTetras++; + } + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +} -SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID( - const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, - const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, int ID) -{ - SMDS_MeshNode *node1, *node2, *node3, *node4; - node1=const_cast(n1), - node2=const_cast(n2), - node3=const_cast(n3); - node4=const_cast(n4); - SMDS_MeshVolume* volume; - if(hasConstructionFaces()) - { - SMDS_MeshFace * f1=createTriangle(node1,node2,node3); - SMDS_MeshFace * f2=createTriangle(node1,node2,node4); - SMDS_MeshFace * f3=createTriangle(node1,node3,node4); - SMDS_MeshFace * f4=createTriangle(node2,node3,node4); - volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4); - myVolumes.insert(volume); - } - else if(hasConstructionEdges()) - { - MESSAGE("Error : Not implemented"); - return NULL; - } - else - { - MESSAGE("Error : Not implemented"); - return NULL; - } - - if(myElementIDFactory->BindID(ID, volume)) - { - node1->AddInverseElement(volume); - node2->AddInverseElement(volume); - node3->AddInverseElement(volume); - node4->AddInverseElement(volume); - return volume; - } - else - { - RemoveVolume(volume); - return NULL; - } -} - -/////////////////////////////////////////////////////////////////////////////// -///Create a new pyramid and add it to the mesh. +/////////////////////////////////////////////////////////////////////////////// +///Create a new pyramid and add it to the mesh. ///Nodes 1,2,3 and 4 define the base of the pyramid -///@return The created pyramid or NULL if an edge with this ID already exists -///or if input nodes are not found. +///@return The created pyramid /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, const SMDS_MeshNode * n5) + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5) { - int ID = myElementIDFactory->GetFreeID(); - SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, ID); - if(v==NULL) myElementIDFactory->ReleaseID(ID); - return v; + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; } /////////////////////////////////////////////////////////////////////////////// -///Create a new pyramid and add it to the mesh. +///Create a new pyramid and add it to the mesh. ///Nodes 1,2,3 and 4 define the base of the pyramid ///@param ID The ID of the new volume -///@return The created pyramid or NULL if an edge with this ID already exists +///@return The created pyramid or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, - int idnode3, int idnode4, int idnode5, int ID) +SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, + int idnode2, + int idnode3, + int idnode4, + int idnode5, + int ID) { - SMDS_MeshNode *node1, *node2, *node3, *node4, *node5; - node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); - node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); - node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); - node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); - node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); - if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)|| - (node5=NULL)) - return NULL; - return AddVolumeWithID(node1, node2, node3, node4, node5, ID); + SMDS_MeshNode *node1, *node2, *node3, *node4, *node5; + node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); + node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); + node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); + node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); + node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); + if(!node1 || !node2 || !node3 || !node4 || !node5) return NULL; + return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, ID); } - + /////////////////////////////////////////////////////////////////////////////// ///Create a new pyramid and add it to the mesh. ///Nodes 1,2,3 and 4 define the base of the pyramid ///@param ID The ID of the new volume -///@return The created pyramid or NULL if an edge with this ID already exists -///or if input nodes are not found. -/////////////////////////////////////////////////////////////////////////////// +///@return The created pyramid +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + int ID) +{ + SMDS_MeshVolume* volume = 0; + if ( !n1 || !n2 || !n3 || !n4 || !n5) return volume; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if(hasConstructionFaces()) { + SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4); + SMDS_MeshFace * f2=FindFaceOrCreate(n1,n2,n5); + SMDS_MeshFace * f3=FindFaceOrCreate(n2,n3,n5); + SMDS_MeshFace * f4=FindFaceOrCreate(n3,n4,n5); + volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4); + myVolumes.Add(volume); + myInfo.myNbPyramids++; + } + else if(hasConstructionEdges()) { + MESSAGE("Error : Not implemented"); + return NULL; + } + else { + volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5); + myVolumes.Add(volume); + myInfo.myNbPyramids++; + } + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +} -SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID( - const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, - const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, - const SMDS_MeshNode * n5, int ID) -{ - SMDS_MeshNode *node1, *node2, *node3, *node4, *node5; - node1=const_cast(n1), - node2=const_cast(n2), - node3=const_cast(n3); - node4=const_cast(n4); - node5=const_cast(n5); - SMDS_MeshVolume* volume; - if(hasConstructionFaces()) - { - SMDS_MeshFace * f1=createQuadrangle(node1,node2,node3,node4); - SMDS_MeshFace * f2=createTriangle(node1,node2,node5); - SMDS_MeshFace * f3=createTriangle(node2,node3,node5); - SMDS_MeshFace * f4=createTriangle(node3,node4,node5); - volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4); - myVolumes.insert(volume); - } - else if(hasConstructionEdges()) - { - MESSAGE("Error : Not implemented"); - return NULL; - } - else - { - MESSAGE("Error : Not implemented"); - return NULL; - } - - if(myElementIDFactory->BindID(ID, volume)) - { - node1->AddInverseElement(volume); - node2->AddInverseElement(volume); - node3->AddInverseElement(volume); - node4->AddInverseElement(volume); - node5->AddInverseElement(volume); - return volume; - } - else - { - RemoveVolume(volume); - return NULL; - } -} - -/////////////////////////////////////////////////////////////////////////////// -///Create a new prism and add it to the mesh. +/////////////////////////////////////////////////////////////////////////////// +///Create a new prism and add it to the mesh. ///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle. -///@return The created prism or NULL if an edge with this ID already exists -///or if input nodes are not found. +///@return The created prism /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, - const SMDS_MeshNode * n6) + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6) { - int ID = myElementIDFactory->GetFreeID(); - SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID); - if(v==NULL) myElementIDFactory->ReleaseID(ID); - return v; + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; } /////////////////////////////////////////////////////////////////////////////// -///Create a new prism and add it to the mesh. +///Create a new prism and add it to the mesh. ///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle. ///@param ID The ID of the new volume -///@return The created prism or NULL if an edge with this ID already exists +///@return The created prism or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, - int idnode3, int idnode4, int idnode5, int idnode6, int ID) +SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, + int idnode2, + int idnode3, + int idnode4, + int idnode5, + int idnode6, + int ID) { - SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6; - node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); - node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); - node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); - node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); - node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); - node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6); - if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)|| - (node5==NULL)||(node6=NULL)) - return NULL; - return AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID); + SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6; + node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); + node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); + node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); + node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); + node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); + node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6); + if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6) return NULL; + return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID); } - + /////////////////////////////////////////////////////////////////////////////// ///Create a new prism and add it to the mesh. ///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle. ///@param ID The ID of the new volume -///@return The created prism or NULL if an edge with this ID already exists -///or if input nodes are not found. -/////////////////////////////////////////////////////////////////////////////// - -SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID( - const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, - const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, - const SMDS_MeshNode * n5, - const SMDS_MeshNode * n6, int ID) -{ - SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6; - node1=const_cast(n1), - node2=const_cast(n2), - node3=const_cast(n3); - node4=const_cast(n4); - node5=const_cast(n5); - node6=const_cast(n6); - SMDS_MeshVolume* volume; - if(hasConstructionFaces()) - { - SMDS_MeshFace * f1=createTriangle(node1,node2,node3); - SMDS_MeshFace * f2=createTriangle(node4,node5,node6); - SMDS_MeshFace * f3=createQuadrangle(node1,node4,node5,node2); - SMDS_MeshFace * f4=createQuadrangle(node2,node5,node6,node3); - SMDS_MeshFace * f5=createQuadrangle(node3,node6,node4,node1); - volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5); - myVolumes.insert(volume); - } - else if(hasConstructionEdges()) - { - MESSAGE("Error : Not implemented"); - return NULL; - } - else - { - MESSAGE("Error : Not implemented"); - return NULL; - } - - if(myElementIDFactory->BindID(ID, volume)) - { - node1->AddInverseElement(volume); - node2->AddInverseElement(volume); - node3->AddInverseElement(volume); - node4->AddInverseElement(volume); - node5->AddInverseElement(volume); - node6->AddInverseElement(volume); - return volume; - } - else - { - RemoveVolume(volume); - return NULL; - } -} - -/////////////////////////////////////////////////////////////////////////////// -///Create a new hexahedron and add it to the mesh. +///@return The created prism +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6, + int ID) +{ + SMDS_MeshVolume* volume = 0; + if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6) return volume; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if(hasConstructionFaces()) { + SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3); + SMDS_MeshFace * f2=FindFaceOrCreate(n4,n5,n6); + SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n5,n2); + SMDS_MeshFace * f4=FindFaceOrCreate(n2,n5,n6,n3); + SMDS_MeshFace * f5=FindFaceOrCreate(n3,n6,n4,n1); + volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5); + myVolumes.Add(volume); + myInfo.myNbPrisms++; + } + else if(hasConstructionEdges()) { + MESSAGE("Error : Not implemented"); + return NULL; + } + else { + volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6); + myVolumes.Add(volume); + myInfo.myNbPrisms++; + } + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +} + +/////////////////////////////////////////////////////////////////////////////// +///Create a new hexahedron and add it to the mesh. ///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges. -///@return The created hexahedron or NULL if an edge with this ID already exists -///or if input nodes are not found. +///@return The created hexahedron /////////////////////////////////////////////////////////////////////////////// SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, const SMDS_MeshNode * n5, - const SMDS_MeshNode * n6, const SMDS_MeshNode * n7, - const SMDS_MeshNode * n8) + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6, + const SMDS_MeshNode * n7, + const SMDS_MeshNode * n8) { - int ID = myElementIDFactory->GetFreeID(); - SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID); - if(v==NULL) myElementIDFactory->ReleaseID(ID); - return v; + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; } /////////////////////////////////////////////////////////////////////////////// -///Create a new hexahedron and add it to the mesh. +///Create a new hexahedron and add it to the mesh. +///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges. +///@param ID The ID of the new volume +///@return The created hexahedron or NULL if an element with this ID already +///exists or if input nodes are not found. +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, + int idnode2, + int idnode3, + int idnode4, + int idnode5, + int idnode6, + int idnode7, + int idnode8, + int ID) +{ + SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8; + node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); + node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); + node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); + node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); + node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); + node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6); + node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7); + node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8); + if(!node1 || !node2 || !node3 || !node4 || !node5 || !node6 || !node7 || !node8) + return NULL; + return SMDS_Mesh::AddVolumeWithID(node1, node2, node3, node4, node5, node6, + node7, node8, ID); +} + +/////////////////////////////////////////////////////////////////////////////// +///Create a new hexahedron and add it to the mesh. ///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges. ///@param ID The ID of the new volume -///@return The created hexahedron or NULL if an edge with this ID already exists +///@return The created prism or NULL if an element with this ID already exists ///or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, - int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, - int idnode8, int ID) +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6, + const SMDS_MeshNode * n7, + const SMDS_MeshNode * n8, + int ID) +{ + SMDS_MeshVolume* volume = 0; + if ( !n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8) return volume; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if(hasConstructionFaces()) { + SMDS_MeshFace * f1=FindFaceOrCreate(n1,n2,n3,n4); + SMDS_MeshFace * f2=FindFaceOrCreate(n5,n6,n7,n8); + SMDS_MeshFace * f3=FindFaceOrCreate(n1,n4,n8,n5); + SMDS_MeshFace * f4=FindFaceOrCreate(n1,n2,n6,n5); + SMDS_MeshFace * f5=FindFaceOrCreate(n2,n3,n7,n6); + SMDS_MeshFace * f6=FindFaceOrCreate(n3,n4,n8,n7); + volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6); + myVolumes.Add(volume); + myInfo.myNbHexas++; + } + else if(hasConstructionEdges()) { + MESSAGE("Error : Not implemented"); + return NULL; + } + else { +// volume=new SMDS_HexahedronOfNodes(n1,n2,n3,n4,n5,n6,n7,n8); + volume=new SMDS_VolumeOfNodes(n1,n2,n3,n4,n5,n6,n7,n8); + myVolumes.Add(volume); + myInfo.myNbHexas++; + } + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +} + +/////////////////////////////////////////////////////////////////////////////// +///Create a new tetrahedron defined by its faces and add it to the mesh. +///@return The created tetrahedron +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1, + const SMDS_MeshFace * f2, + const SMDS_MeshFace * f3, + const SMDS_MeshFace * f4) +{ + if (!hasConstructionFaces()) + return NULL; + return AddVolumeWithID(f1,f2,f3,f4, myElementIDFactory->GetFreeID()); +} + +/////////////////////////////////////////////////////////////////////////////// +///Create a new tetrahedron defined by its faces and add it to the mesh. +///@param ID The ID of the new volume +///@return The created tetrahedron +/////////////////////////////////////////////////////////////////////////////// + +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1, + const SMDS_MeshFace * f2, + const SMDS_MeshFace * f3, + const SMDS_MeshFace * f4, + int ID) { - SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8; - node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1); - node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2); - node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3); - node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4); - node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5); - node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6); - node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7); - node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8); - if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)|| - (node5==NULL)||(node6=NULL)||(node7==NULL)||(node8=NULL)) - return NULL; - return AddVolumeWithID(node1, node2, node3, node4, node5, node6, node7, - node8, ID); + if (!hasConstructionFaces()) + return NULL; + if ( !f1 || !f2 || !f3 || !f4) return 0; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4); + myVolumes.Add(volume); + myInfo.myNbTetras++; + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; } - + /////////////////////////////////////////////////////////////////////////////// -///Create a new prism and add it to the mesh. -///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges. -///@param ID The ID of the new volume -///@return The created prism or NULL if an edge with this ID already exists -///or if input nodes are not found. +///Create a new pyramid defined by its faces and add it to the mesh. +///@return The created pyramid /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID( - const SMDS_MeshNode * n1, - const SMDS_MeshNode * n2, - const SMDS_MeshNode * n3, - const SMDS_MeshNode * n4, - const SMDS_MeshNode * n5, - const SMDS_MeshNode * n6, - const SMDS_MeshNode * n7, - const SMDS_MeshNode * n8, int ID) -{ - SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8; - node1=const_cast(n1), - node2=const_cast(n2), - node3=const_cast(n3); - node4=const_cast(n4); - node5=const_cast(n5); - node6=const_cast(n6); - node7=const_cast(n7); - node8=const_cast(n8); - SMDS_MeshVolume* volume; - if(hasConstructionFaces()) - { - SMDS_MeshFace * f1=FindFaceOrCreate(node1,node2,node3,node4); - SMDS_MeshFace * f2=FindFaceOrCreate(node5,node6,node7,node8); - SMDS_MeshFace * f3=FindFaceOrCreate(node1,node4,node8,node5); - SMDS_MeshFace * f4=FindFaceOrCreate(node1,node2,node6,node5); - SMDS_MeshFace * f5=FindFaceOrCreate(node2,node3,node7,node6); - SMDS_MeshFace * f6=FindFaceOrCreate(node3,node4,node8,node7); - volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6); - myVolumes.insert(volume); - } - else if(hasConstructionEdges()) - { - MESSAGE("Error : Not implemented"); - return NULL; - } - else - { - volume=new SMDS_VolumeOfNodes(node1,node2,node3,node4,node5,node6, - node7,node8); - myVolumes.insert(volume); - } - - if(myElementIDFactory->BindID(ID, volume)) - { - node1->AddInverseElement(volume); - node2->AddInverseElement(volume); - node3->AddInverseElement(volume); - node4->AddInverseElement(volume); - node5->AddInverseElement(volume); - node6->AddInverseElement(volume); - node7->AddInverseElement(volume); - node8->AddInverseElement(volume); - return volume; - } - else - { - RemoveVolume(volume); - return NULL; - } -} - -//======================================================================= -//function : FindNode -//purpose : -//======================================================================= - -const SMDS_MeshNode * SMDS_Mesh::FindNode(int ID) const +SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1, + const SMDS_MeshFace * f2, + const SMDS_MeshFace * f3, + const SMDS_MeshFace * f4, + const SMDS_MeshFace * f5) { - return (const SMDS_MeshNode *)myNodeIDFactory->MeshElement(ID); + if (!hasConstructionFaces()) + return NULL; + return AddVolumeWithID(f1,f2,f3,f4,f5, myElementIDFactory->GetFreeID()); } /////////////////////////////////////////////////////////////////////////////// -///Create a triangle and add it to the current mesh. This methode do not bind a -///ID to the create triangle. +///Create a new pyramid defined by its faces and add it to the mesh. +///@param ID The ID of the new volume +///@return The created pyramid /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshFace * SMDS_Mesh::createTriangle(SMDS_MeshNode * node1, - SMDS_MeshNode * node2, SMDS_MeshNode * node3) + +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1, + const SMDS_MeshFace * f2, + const SMDS_MeshFace * f3, + const SMDS_MeshFace * f4, + const SMDS_MeshFace * f5, + int ID) { - if(hasConstructionEdges()) - { - SMDS_MeshEdge *edge1, *edge2, *edge3; - edge1=FindEdgeOrCreate(node1,node2); - edge2=FindEdgeOrCreate(node2,node3); - edge3=FindEdgeOrCreate(node3,node1); + if (!hasConstructionFaces()) + return NULL; + if ( !f1 || !f2 || !f3 || !f4 || !f5) return 0; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5); + myVolumes.Add(volume); + myInfo.myNbPyramids++; - SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3); - myFaces.insert(face); - return face; - } - else - { - SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3); - myFaces.insert(face); - return face; - } + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; } /////////////////////////////////////////////////////////////////////////////// -///Create a quadrangle and add it to the current mesh. This methode do not bind -///a ID to the create triangle. +///Create a new prism defined by its faces and add it to the mesh. +///@return The created prism /////////////////////////////////////////////////////////////////////////////// -SMDS_MeshFace * SMDS_Mesh::createQuadrangle(SMDS_MeshNode * node1, - SMDS_MeshNode * node2, SMDS_MeshNode * node3, SMDS_MeshNode * node4) -{ - if(hasConstructionEdges()) - { - SMDS_MeshEdge *edge1, *edge2, *edge3, *edge4; - edge1=FindEdgeOrCreate(node1,node2); - edge2=FindEdgeOrCreate(node2,node3); - edge3=FindEdgeOrCreate(node3,node4); - edge4=FindEdgeOrCreate(node4,node1); - SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3,edge4); - myFaces.insert(face); - return face; - } - else - { - SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3,node4); - myFaces.insert(face); - return face; - } +SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshFace * f1, + const SMDS_MeshFace * f2, + const SMDS_MeshFace * f3, + const SMDS_MeshFace * f4, + const SMDS_MeshFace * f5, + const SMDS_MeshFace * f6) +{ + if (!hasConstructionFaces()) + return NULL; + return AddVolumeWithID(f1,f2,f3,f4,f5,f6, myElementIDFactory->GetFreeID()); } +/////////////////////////////////////////////////////////////////////////////// +///Create a new prism defined by its faces and add it to the mesh. +///@param ID The ID of the new volume +///@return The created prism +/////////////////////////////////////////////////////////////////////////////// -//======================================================================= -//function : RemoveNode -//purpose : -//======================================================================= - -void SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node) +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshFace * f1, + const SMDS_MeshFace * f2, + const SMDS_MeshFace * f3, + const SMDS_MeshFace * f4, + const SMDS_MeshFace * f5, + const SMDS_MeshFace * f6, + int ID) { - SMDS_Iterator * it= - node->GetInverseElementIterator(); - while(it->more()) RemoveElement(it->next(),true); - myNodeIDFactory->ReleaseID(node->GetID()); - myNodes.erase(const_cast(node)); + if (!hasConstructionFaces()) + return NULL; + if ( !f1 || !f2 || !f3 || !f4 || !f5 || !f6) return 0; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + SMDS_MeshVolume * volume = new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5,f6); + myVolumes.Add(volume); + myInfo.myNbPrisms++; + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; } -//======================================================================= -//function : RemoveEdge -//purpose : -//======================================================================= +/////////////////////////////////////////////////////////////////////////////// +/// Add a polygon defined by its nodes IDs +/////////////////////////////////////////////////////////////////////////////// -void SMDS_Mesh::RemoveEdge(const SMDS_MeshEdge * edge) +SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID (vector nodes_ids, + const int ID) { - /** @todo to be fix */ - myEdges.erase(const_cast(edge)); - //removeElementDependencies(edge); - delete edge; + int nbNodes = nodes_ids.size(); + vector nodes (nbNodes); + for (int i = 0; i < nbNodes; i++) { + nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]); + if (!nodes[i]) return NULL; + } + return SMDS_Mesh::AddPolygonalFaceWithID(nodes, ID); } -//======================================================================= -//function : RemoveFace -//purpose : -//======================================================================= +/////////////////////////////////////////////////////////////////////////////// +/// Add a polygon defined by its nodes +/////////////////////////////////////////////////////////////////////////////// -void SMDS_Mesh::RemoveFace(const SMDS_MeshFace * face) +SMDS_MeshFace* SMDS_Mesh::AddPolygonalFaceWithID + (vector nodes, + const int ID) { - /** @todo to be fix */ - myFaces.erase(const_cast(face)); - //removeElementDependencies(face); - delete face; + SMDS_MeshFace * face; + + if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if (hasConstructionEdges()) + { + MESSAGE("Error : Not implemented"); + return NULL; + } + else + { + for ( int i = 0; i < nodes.size(); ++i ) + if ( !nodes[ i ] ) return 0; + face = new SMDS_PolygonalFaceOfNodes(nodes); + myFaces.Add(face); + myInfo.myNbPolygons++; + } + + if (!registerElement(ID, face)) { + RemoveElement(face, false); + face = NULL; + } + return face; } -//======================================================================= -//function : RemoveVolume -//purpose : -//======================================================================= +/////////////////////////////////////////////////////////////////////////////// +/// Add a polygon defined by its nodes. +/// An ID is automatically affected to the created face. +/////////////////////////////////////////////////////////////////////////////// -void SMDS_Mesh::RemoveVolume(const SMDS_MeshVolume * volume) +SMDS_MeshFace* SMDS_Mesh::AddPolygonalFace (vector nodes) { - /** @todo to be fix */ - myVolumes.erase(const_cast(volume)); - //removeElementDependencies(volume); - delete volume; + return SMDS_Mesh::AddPolygonalFaceWithID(nodes, myElementIDFactory->GetFreeID()); } + /////////////////////////////////////////////////////////////////////////////// -/// Remove no longer used sub element of an element. Unbind the element ID +/// Create a new polyhedral volume and add it to the mesh. +/// @param ID The ID of the new volume +/// @return The created volume or NULL if an element with this ID already exists +/// or if input nodes are not found. /////////////////////////////////////////////////////////////////////////////// -void SMDS_Mesh::removeElementDependencies(SMDS_MeshElement * element) + +SMDS_MeshVolume * SMDS_Mesh::AddPolyhedralVolumeWithID + (vector nodes_ids, + vector quantities, + const int ID) { - /** @todo to be fix */ - myElementIDFactory->ReleaseID(element->GetID()); - SMDS_Iterator * it=element->nodesIterator(); - while(it->more()) - { - SMDS_MeshNode * node=static_cast( - const_cast(it->next())); - node->RemoveInverseElement(element); - if(node->emptyInverseElements()) RemoveNode(node); - } + int nbNodes = nodes_ids.size(); + vector nodes (nbNodes); + for (int i = 0; i < nbNodes; i++) { + nodes[i] = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(nodes_ids[i]); + if (!nodes[i]) return NULL; + } + return SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID); } -//======================================================================= -//function : RemoveElement -//purpose : -//======================================================================= +/////////////////////////////////////////////////////////////////////////////// +/// Create a new polyhedral volume and add it to the mesh. +/// @param ID The ID of the new volume +/// @return The created volume +/////////////////////////////////////////////////////////////////////////////// -void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem, - const bool removenodes) +SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolumeWithID + (vector nodes, + vector quantities, + const int ID) { - /** @todo to be fix */ - switch(elem->GetType()) - { - case SMDSAbs_Node: - RemoveNode((const SMDS_MeshNode*)elem); - return; - case SMDSAbs_Edge: - RemoveEdge((const SMDS_MeshEdge*)elem); - break; - case SMDSAbs_Face: - RemoveFace((const SMDS_MeshFace*)elem); - break; - case SMDSAbs_Volume: - RemoveVolume((const SMDS_MeshVolume*)elem); - break; - default : - MESSAGE("remove function : unknown type"); - return; - } -/* - SMDS_Iterator * it=elem->nodesIterator(); - while(it->more()) - { - const SMDS_MeshNode * node=it->next(); - - }*/ + SMDS_MeshVolume* volume; + if ( myVolumes.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if (hasConstructionFaces()) { + MESSAGE("Error : Not implemented"); + return NULL; + } else if (hasConstructionEdges()) { + MESSAGE("Error : Not implemented"); + return NULL; + } else { + for ( int i = 0; i < nodes.size(); ++i ) + if ( !nodes[ i ] ) return 0; + volume = new SMDS_PolyhedralVolumeOfNodes(nodes, quantities); + myVolumes.Add(volume); + myInfo.myNbPolyhedrons++; + } + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; } -//======================================================================= -//function : RemoveFromParent -//purpose : -//======================================================================= +/////////////////////////////////////////////////////////////////////////////// +/// Create a new polyhedral volume and add it to the mesh. +/// @return The created volume +/////////////////////////////////////////////////////////////////////////////// -bool SMDS_Mesh::RemoveFromParent() +SMDS_MeshVolume* SMDS_Mesh::AddPolyhedralVolume + (vector nodes, + vector quantities) { - if (myParent==NULL) return false; - else return (myParent->RemoveSubMesh(this)); + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = SMDS_Mesh::AddPolyhedralVolumeWithID(nodes, quantities, ID); + if (v == NULL) myElementIDFactory->ReleaseID(ID); + return v; } -//======================================================================= -//function : RemoveSubMesh -//purpose : -//======================================================================= +/////////////////////////////////////////////////////////////////////////////// +/// Registers element with the given ID, maintains inverse connections +/////////////////////////////////////////////////////////////////////////////// +bool SMDS_Mesh::registerElement(int ID, SMDS_MeshElement * element) +{ + if (myElementIDFactory->BindID(ID, element)) { + SMDS_ElemIteratorPtr it = element->nodesIterator(); + while (it->more()) { + SMDS_MeshNode *node = static_cast + (const_cast(it->next())); + node->AddInverseElement(element); + } + return true; + } + return false; +} -bool SMDS_Mesh::RemoveSubMesh(const SMDS_Mesh * aMesh) +/////////////////////////////////////////////////////////////////////////////// +/// Return the node whose ID is 'ID'. +/////////////////////////////////////////////////////////////////////////////// +const SMDS_MeshNode * SMDS_Mesh::FindNode(int ID) const { - bool found = false; + return (const SMDS_MeshNode *)myNodeIDFactory->MeshElement(ID); +} - list::iterator itmsh=myChildren.begin(); - for (; itmsh!=myChildren.end() && !found; itmsh++) - { - SMDS_Mesh * submesh = *itmsh; - if (submesh == aMesh) - { - found = true; - myChildren.erase(itmsh); - } - } +/////////////////////////////////////////////////////////////////////////////// +///Create a triangle and add it to the current mesh. This methode do not bind a +///ID to the create triangle. +/////////////////////////////////////////////////////////////////////////////// +SMDS_MeshFace * SMDS_Mesh::createTriangle(const SMDS_MeshNode * node1, + const SMDS_MeshNode * node2, + const SMDS_MeshNode * node3) +{ + if ( !node1 || !node2 || !node3) return 0; + if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if(hasConstructionEdges()) + { + SMDS_MeshEdge *edge1, *edge2, *edge3; + edge1=FindEdgeOrCreate(node1,node2); + edge2=FindEdgeOrCreate(node2,node3); + edge3=FindEdgeOrCreate(node3,node1); + + SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3); + myFaces.Add(face); + myInfo.myNbTriangles++; + return face; + } + else + { + SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3); + myFaces.Add(face); + myInfo.myNbTriangles++; + return face; + } +} + +/////////////////////////////////////////////////////////////////////////////// +///Create a quadrangle and add it to the current mesh. This methode do not bind +///a ID to the create triangle. +/////////////////////////////////////////////////////////////////////////////// +SMDS_MeshFace * SMDS_Mesh::createQuadrangle(const SMDS_MeshNode * node1, + const SMDS_MeshNode * node2, + const SMDS_MeshNode * node3, + const SMDS_MeshNode * node4) +{ + if ( !node1 || !node2 || !node3 || !node4 ) return 0; + if ( myFaces.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + if(hasConstructionEdges()) + { + SMDS_MeshEdge *edge1, *edge2, *edge3, *edge4; + edge1=FindEdgeOrCreate(node1,node2); + edge2=FindEdgeOrCreate(node2,node3); + edge3=FindEdgeOrCreate(node3,node4); + edge4=FindEdgeOrCreate(node4,node1); - return found; + SMDS_MeshFace * face = new SMDS_FaceOfEdges(edge1,edge2,edge3,edge4); + myFaces.Add(face); + myInfo.myNbQuadrangles++; + return face; + } + else + { + SMDS_MeshFace * face = new SMDS_FaceOfNodes(node1,node2,node3,node4); + myFaces.Add(face); + myInfo.myNbQuadrangles++; + return face; + } } +/////////////////////////////////////////////////////////////////////////////// +/// Remove a node and all the elements which own this node +/////////////////////////////////////////////////////////////////////////////// -//======================================================================= -//function : FindEdge -//purpose : -//======================================================================= +void SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node) +{ + RemoveElement(node, true); +} -const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2) const +/////////////////////////////////////////////////////////////////////////////// +/// Remove an edge and all the elements which own this edge +/////////////////////////////////////////////////////////////////////////////// + +void SMDS_Mesh::Remove0DElement(const SMDS_Mesh0DElement * elem0d) { - const SMDS_MeshNode * node1=FindNode(idnode1); - const SMDS_MeshNode * node2=FindNode(idnode2); - if((node1==NULL)||(node2==NULL)) return NULL; - return FindEdge(node1,node2); + RemoveElement(elem0d,true); } /////////////////////////////////////////////////////////////////////////////// -/// +/// Remove an edge and all the elements which own this edge /////////////////////////////////////////////////////////////////////////////// -//#include "Profiler.h" -const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1, - const SMDS_MeshNode * node2) const -{ - const SMDS_MeshEdge * toReturn=NULL; - //PROFILER_Init(); - //PROFILER_Set(); - SMDS_Iterator* it1=node1->edgesIterator(); - //PROFILER_Get(0); - //PROFILER_Set(); - while(it1->more()) - { - const SMDS_MeshEdge * e=static_cast - (it1->next()); - SMDS_Iterator* it2=e->nodesIterator(); - while(it2->more()) - { - if(it2->next()->GetID()==node2->GetID()) - { - toReturn=e; - break; - } - } - delete it2; - } - //PROFILER_Get(1); - delete it1; - return toReturn; + +void SMDS_Mesh::RemoveEdge(const SMDS_MeshEdge * edge) +{ + RemoveElement(edge,true); } +/////////////////////////////////////////////////////////////////////////////// +/// Remove an face and all the elements which own this face +/////////////////////////////////////////////////////////////////////////////// -SMDS_MeshEdge* SMDS_Mesh::FindEdgeOrCreate(const SMDS_MeshNode * node1, - const SMDS_MeshNode * node2) +void SMDS_Mesh::RemoveFace(const SMDS_MeshFace * face) { - SMDS_MeshEdge * toReturn=NULL; - toReturn=const_cast(FindEdge(node1,node2)); - if(toReturn==NULL) - { - toReturn=new SMDS_MeshEdge(const_cast(node1), - const_cast(node2)); - myEdges.insert(toReturn); - } - return toReturn; + RemoveElement(face, true); } -//======================================================================= -//function : FindFace -//purpose : -//======================================================================= +/////////////////////////////////////////////////////////////////////////////// +/// Remove a volume +/////////////////////////////////////////////////////////////////////////////// -const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, - int idnode3) const -{ - const SMDS_MeshNode * node1=FindNode(idnode1); - const SMDS_MeshNode * node2=FindNode(idnode2); - const SMDS_MeshNode * node3=FindNode(idnode3); - const SMDS_MeshFace * face; - const SMDS_MeshElement * node; - bool node2found, node3found; - if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL; - - SMDS_Iterator* it1=node1->facesIterator(); - while(it1->more()) - { - face=static_cast(it1->next()); - if(face->NbNodes()!=3) continue; - SMDS_Iterator* it2=face->nodesIterator(); - node2found=false; - node3found=false; - while(it2->more()) - { - node=it2->next(); - if(node->GetID()==idnode2) node2found=true; - if(node->GetID()==idnode3) node3found=true; - } - delete it2; - if(node2found&&node3found) - { - delete it1; - return face; - } - } - delete it1; - return NULL; +void SMDS_Mesh::RemoveVolume(const SMDS_MeshVolume * volume) +{ + RemoveElement(volume, true); } //======================================================================= -//function : FindFace +//function : RemoveFromParent //purpose : //======================================================================= -const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, int idnode3, - int idnode4) const -{ - const SMDS_MeshNode * node1=FindNode(idnode1); - const SMDS_MeshNode * node2=FindNode(idnode2); - const SMDS_MeshNode * node3=FindNode(idnode3); - const SMDS_MeshNode * node4=FindNode(idnode4); - if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)) return NULL; - return FindFace(node1, node2, node3, node4); -} - -const SMDS_MeshFace* SMDS_Mesh::FindFace( - const SMDS_MeshNode *node1, - const SMDS_MeshNode *node2, - const SMDS_MeshNode *node3, - const SMDS_MeshNode *node4) const -{ - const SMDS_MeshFace * face; - const SMDS_MeshElement * node; - bool node2found, node3found, node4found; - SMDS_Iterator* it1=node1->facesIterator(); - while(it1->more()) - { - face=static_cast(it1->next()); - if(face->NbNodes()!=4) continue; - SMDS_Iterator* it2=face->nodesIterator(); - node2found=false; - node3found=false; - node4found=false; - while(it2->more()) - { - node=it2->next(); - if(node->GetID()==node2->GetID()) node2found=true; - if(node->GetID()==node3->GetID()) node3found=true; - if(node->GetID()==node4->GetID()) node4found=true; - } - delete it2; - if(node2found&&node3found&&node4found) - { - delete it1; - return face; - } - } - delete it1; - return NULL; -} - -SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate( - const SMDS_MeshNode *node1, - const SMDS_MeshNode *node2, - const SMDS_MeshNode *node3, - const SMDS_MeshNode *node4) -{ - SMDS_MeshFace * toReturn=NULL; - toReturn=const_cast(FindFace(node1,node2,node3,node4)); - if(toReturn==NULL) - { - toReturn=createQuadrangle( - const_cast(node1), - const_cast(node2), - const_cast(node3), - const_cast(node4) - ); - } - return toReturn; +bool SMDS_Mesh::RemoveFromParent() +{ + if (myParent==NULL) return false; + else return (myParent->RemoveSubMesh(this)); } //======================================================================= -//function : FindElement +//function : RemoveSubMesh //purpose : //======================================================================= -const SMDS_MeshElement* SMDS_Mesh::FindElement(int IDelem) const +bool SMDS_Mesh::RemoveSubMesh(const SMDS_Mesh * aMesh) { - return myElementIDFactory->MeshElement(IDelem); + bool found = false; + + list::iterator itmsh=myChildren.begin(); + for (; itmsh!=myChildren.end() && !found; itmsh++) + { + SMDS_Mesh * submesh = *itmsh; + if (submesh == aMesh) + { + found = true; + myChildren.erase(itmsh); + } + } + + return found; } //======================================================================= -//function : DumpNodes -//purpose : +//function : ChangeElementNodes +//purpose : //======================================================================= -void SMDS_Mesh::DumpNodes() const -{ - MESSAGE("dump nodes of mesh : "); - SMDS_Iterator * itnode=nodesIterator(); - while(itnode->more()) MESSAGE(itnode->next()); - delete itnode; +bool SMDS_Mesh::ChangeElementNodes(const SMDS_MeshElement * element, + const SMDS_MeshNode * nodes[], + const int nbnodes) +{ + // keep current nodes of elem + set oldNodes; + SMDS_ElemIteratorPtr itn = element->nodesIterator(); + while(itn->more()) + oldNodes.insert( itn->next() ); + + if ( !element->IsPoly() ) + myInfo.remove( element ); // element may change type + + // change nodes + bool Ok = false; + SMDS_MeshElement* elem = const_cast(element); + switch ( elem->GetType() ) + { + case SMDSAbs_0DElement: { + if ( SMDS_Mesh0DElement* elem0d = dynamic_cast( elem )) + Ok = elem0d->ChangeNode( nodes[0] ); + break; + } + case SMDSAbs_Edge: { + if ( nbnodes == 2 ) { + if ( SMDS_MeshEdge* edge = dynamic_cast( elem )) + Ok = edge->ChangeNodes( nodes[0], nodes[1] ); + } + else if ( nbnodes == 3 ) { + if ( SMDS_QuadraticEdge* edge = dynamic_cast( elem )) + Ok = edge->ChangeNodes( nodes[0], nodes[1], nodes[2] ); + } + break; + } + case SMDSAbs_Face: { + if ( SMDS_FaceOfNodes* face = dynamic_cast( elem )) + Ok = face->ChangeNodes( nodes, nbnodes ); + else + if ( SMDS_QuadraticFaceOfNodes* QF = dynamic_cast( elem )) + Ok = QF->ChangeNodes( nodes, nbnodes ); + else + if (SMDS_PolygonalFaceOfNodes* face = dynamic_cast(elem)) + Ok = face->ChangeNodes(nodes, nbnodes); + break; + } + case SMDSAbs_Volume: { + if ( SMDS_VolumeOfNodes* vol = dynamic_cast( elem )) + Ok = vol->ChangeNodes( nodes, nbnodes ); + else + if ( SMDS_QuadraticVolumeOfNodes* QV = dynamic_cast( elem )) + Ok = QV->ChangeNodes( nodes, nbnodes ); + break; + } + default: + MESSAGE ( "WRONG ELEM TYPE"); + } + + if ( Ok ) { // update InverseElements + + set::iterator it; + + // AddInverseElement to new nodes + for ( int i = 0; i < nbnodes; i++ ) { + it = oldNodes.find( nodes[i] ); + if ( it == oldNodes.end() ) + // new node + const_cast( nodes[i] )->AddInverseElement( elem ); + else + // remove from oldNodes a node that remains in elem + oldNodes.erase( it ); + } + // RemoveInverseElement from the nodes removed from elem + for ( it = oldNodes.begin(); it != oldNodes.end(); it++ ) + { + SMDS_MeshNode * n = static_cast + (const_cast( *it )); + n->RemoveInverseElement( elem ); + } + } + + if ( !element->IsPoly() ) + myInfo.add( element ); // element may change type + + return Ok; } //======================================================================= -//function : DumpEdges -//purpose : +//function : ChangePolyhedronNodes +//purpose : to change nodes of polyhedral volume //======================================================================= - -void SMDS_Mesh::DumpEdges() const -{ - MESSAGE("dump edges of mesh : "); - SMDS_Iterator * itedge=edgesIterator(); - while(itedge->more()) MESSAGE(itedge->next()); - delete itedge; +bool SMDS_Mesh::ChangePolyhedronNodes (const SMDS_MeshElement * elem, + const vector& nodes, + const vector & quantities) +{ + if (elem->GetType() != SMDSAbs_Volume) { + MESSAGE("WRONG ELEM TYPE"); + return false; + } + + const SMDS_PolyhedralVolumeOfNodes* vol = dynamic_cast(elem); + if (!vol) { + return false; + } + + // keep current nodes of elem + set oldNodes; + SMDS_ElemIteratorPtr itn = elem->nodesIterator(); + while (itn->more()) { + oldNodes.insert(itn->next()); + } + + // change nodes + bool Ok = const_cast(vol)->ChangeNodes(nodes, quantities); + if (!Ok) { + return false; + } + + // update InverseElements + + // AddInverseElement to new nodes + int nbnodes = nodes.size(); + set::iterator it; + for (int i = 0; i < nbnodes; i++) { + it = oldNodes.find(nodes[i]); + if (it == oldNodes.end()) { + // new node + const_cast(nodes[i])->AddInverseElement(elem); + } else { + // remove from oldNodes a node that remains in elem + oldNodes.erase(it); + } + } + + // RemoveInverseElement from the nodes removed from elem + for (it = oldNodes.begin(); it != oldNodes.end(); it++) { + SMDS_MeshNode * n = static_cast + (const_cast( *it )); + n->RemoveInverseElement(elem); + } + + return Ok; } + //======================================================================= -//function : DumpFaces -//purpose : +//function : Find0DElement +//purpose : //======================================================================= +const SMDS_Mesh0DElement* SMDS_Mesh::Find0DElement(int idnode) const +{ + const SMDS_MeshNode * node = FindNode(idnode); + if(node == NULL) return NULL; + return Find0DElement(node); +} -void SMDS_Mesh::DumpFaces() const +const SMDS_Mesh0DElement* SMDS_Mesh::Find0DElement(const SMDS_MeshNode * node) { - MESSAGE("dump faces of mesh : "); - SMDS_Iterator * itface=facesIterator(); - while(itface->more()) MESSAGE(itface->next()); - delete itface; + if (!node) return 0; + const SMDS_Mesh0DElement* toReturn = NULL; + SMDS_ElemIteratorPtr it1 = node->GetInverseElementIterator(SMDSAbs_0DElement); + while (it1->more() && (toReturn == NULL)) { + const SMDS_MeshElement* e = it1->next(); + if (e->NbNodes() == 1) { + toReturn = static_cast(e); + } + } + return toReturn; } //======================================================================= -//function : DumpVolumes -//purpose : +//function : Find0DElementOrCreate +//purpose : //======================================================================= - -void SMDS_Mesh::DumpVolumes() const +SMDS_Mesh0DElement* SMDS_Mesh::Find0DElementOrCreate(const SMDS_MeshNode * node) { - MESSAGE("dump volumes of mesh : "); - SMDS_Iterator * itvol=volumesIterator(); - while(itvol->more()) MESSAGE(itvol->next()); - delete itvol; + if (!node) return 0; + SMDS_Mesh0DElement * toReturn = NULL; + toReturn = const_cast(Find0DElement(node)); + if (toReturn == NULL) { + if (my0DElements.Extent() % CHECKMEMORY_INTERVAL == 0) CheckMemory(); + toReturn = new SMDS_Mesh0DElement(node); + my0DElements.Add(toReturn); + myInfo.myNb0DElements++; + } + return toReturn; } + //======================================================================= -//function : DebugStats -//purpose : +//function : FindEdge +//purpose : //======================================================================= -void SMDS_Mesh::DebugStats() const +const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2) const { - MESSAGE("Debug stats of mesh : "); + const SMDS_MeshNode * node1=FindNode(idnode1); + const SMDS_MeshNode * node2=FindNode(idnode2); + if((node1==NULL)||(node2==NULL)) return NULL; + return FindEdge(node1,node2); +} - MESSAGE("===== NODES ====="<GetInverseElementIterator(SMDSAbs_Edge); + //PROFILER_Get(0); + //PROFILER_Set(); + while(it1->more()) { + const SMDS_MeshElement * e = it1->next(); + if ( e->NbNodes() == 2 && e->GetNodeIndex( node2 ) >= 0 ) { + toReturn = static_cast( e ); + break; + } + } + //PROFILER_Get(1); + return toReturn; +} - MESSAGE("End Debug stats of mesh "); - //#ifdef DEB - - SMDS_Iterator * itnode=nodesIterator(); - int sizeofnodes = 0; - int sizeoffaces = 0; +//======================================================================= +//function : FindEdgeOrCreate +//purpose : +//======================================================================= + +SMDS_MeshEdge* SMDS_Mesh::FindEdgeOrCreate(const SMDS_MeshNode * node1, + const SMDS_MeshNode * node2) +{ + if ( !node1 || !node2) return 0; + SMDS_MeshEdge * toReturn=NULL; + toReturn=const_cast(FindEdge(node1,node2)); + if(toReturn==NULL) { + if ( myEdges.Extent() % CHECKMEMORY_INTERVAL == 0 ) CheckMemory(); + toReturn=new SMDS_MeshEdge(node1,node2); + myEdges.Add(toReturn); + myInfo.myNbEdges++; + } + return toReturn; +} - while(itnode->more()) - { - const SMDS_MeshNode *node = itnode->next(); - sizeofnodes += sizeof(*node); - - SMDS_Iterator * it= - node->GetInverseElementIterator(); - while(it->more()) - { - const SMDS_MeshElement *me = it->next(); - sizeofnodes += sizeof(me); - } - delete it; +//======================================================================= +//function : FindEdge +//purpose : +//======================================================================= + +const SMDS_MeshEdge* SMDS_Mesh::FindEdge(int idnode1, int idnode2, + int idnode3) const +{ + const SMDS_MeshNode * node1=FindNode(idnode1); + const SMDS_MeshNode * node2=FindNode(idnode2); + const SMDS_MeshNode * node3=FindNode(idnode3); + return FindEdge(node1,node2,node3); +} - } - delete itnode; - SMDS_Iterator* itface=facesIterator(); - - while(itface->more()) - { - const SMDS_MeshElement *face = itface->next(); - sizeoffaces += sizeof(*face); +const SMDS_MeshEdge* SMDS_Mesh::FindEdge(const SMDS_MeshNode * node1, + const SMDS_MeshNode * node2, + const SMDS_MeshNode * node3) +{ + if ( !node1 ) return 0; + SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Edge); + while(it1->more()) { + const SMDS_MeshElement * e = it1->next(); + if ( e->NbNodes() == 3 ) { + SMDS_ElemIteratorPtr it2 = e->nodesIterator(); + while(it2->more()) { + const SMDS_MeshElement* n = it2->next(); + if( n!=node1 && + n!=node2 && + n!=node3 ) + { + e = 0; + break; + } + } + if ( e ) + return static_cast (e); + } + } + return 0; +} - } - MESSAGE("total size of node elements = " << sizeofnodes);; - MESSAGE("total size of face elements = " << sizeoffaces);; - //#endif +//======================================================================= +//function : FindFace +//purpose : +//======================================================================= +const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, + int idnode3) const +{ + const SMDS_MeshNode * node1=FindNode(idnode1); + const SMDS_MeshNode * node2=FindNode(idnode2); + const SMDS_MeshNode * node3=FindNode(idnode3); + return FindFace(node1, node2, node3); +} + +const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, + const SMDS_MeshNode *node2, + const SMDS_MeshNode *node3) +{ + if ( !node1 ) return 0; + SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); + while(it1->more()) { + const SMDS_MeshElement * e = it1->next(); + if ( e->NbNodes() == 3 ) { + SMDS_ElemIteratorPtr it2 = e->nodesIterator(); + while(it2->more()) { + const SMDS_MeshElement* n = it2->next(); + if( n!=node1 && + n!=node2 && + n!=node3 ) + { + e = 0; + break; + } + } + if ( e ) + return static_cast (e); + } + } + return 0; +} + +SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1, + const SMDS_MeshNode *node2, + const SMDS_MeshNode *node3) +{ + SMDS_MeshFace * toReturn=NULL; + toReturn = const_cast(FindFace(node1,node2,node3)); + if(toReturn==NULL) { + toReturn = createTriangle(node1,node2,node3); + } + return toReturn; } + +//======================================================================= +//function : FindFace +//purpose : +//======================================================================= + +const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, + int idnode3, int idnode4) const +{ + const SMDS_MeshNode * node1=FindNode(idnode1); + const SMDS_MeshNode * node2=FindNode(idnode2); + const SMDS_MeshNode * node3=FindNode(idnode3); + const SMDS_MeshNode * node4=FindNode(idnode4); + return FindFace(node1, node2, node3, node4); +} + +const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, + const SMDS_MeshNode *node2, + const SMDS_MeshNode *node3, + const SMDS_MeshNode *node4) +{ + if ( !node1 ) return 0; + SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); + while(it1->more()) { + const SMDS_MeshElement * e = it1->next(); + if ( e->NbNodes() == 4 ) { + SMDS_ElemIteratorPtr it2 = e->nodesIterator(); + while(it2->more()) { + const SMDS_MeshElement* n = it2->next(); + if( n!=node1 && + n!=node2 && + n!=node3 && + n!=node4 ) + { + e = 0; + break; + } + } + if ( e ) + return static_cast (e); + } + } + return 0; +} + +SMDS_MeshFace* SMDS_Mesh::FindFaceOrCreate(const SMDS_MeshNode *node1, + const SMDS_MeshNode *node2, + const SMDS_MeshNode *node3, + const SMDS_MeshNode *node4) +{ + SMDS_MeshFace * toReturn=NULL; + toReturn=const_cast(FindFace(node1,node2,node3,node4)); + if(toReturn==NULL) { + toReturn=createQuadrangle(node1,node2,node3,node4); + } + return toReturn; +} + + +//======================================================================= +//function : FindFace +//purpose :quadratic triangle +//======================================================================= + +const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, + int idnode3, int idnode4, + int idnode5, int idnode6) const +{ + const SMDS_MeshNode * node1 = FindNode(idnode1); + const SMDS_MeshNode * node2 = FindNode(idnode2); + const SMDS_MeshNode * node3 = FindNode(idnode3); + const SMDS_MeshNode * node4 = FindNode(idnode4); + const SMDS_MeshNode * node5 = FindNode(idnode5); + const SMDS_MeshNode * node6 = FindNode(idnode6); + return FindFace(node1, node2, node3, node4, node5, node6); +} + +const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, + const SMDS_MeshNode *node2, + const SMDS_MeshNode *node3, + const SMDS_MeshNode *node4, + const SMDS_MeshNode *node5, + const SMDS_MeshNode *node6) +{ + if ( !node1 ) return 0; + SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); + while(it1->more()) { + const SMDS_MeshElement * e = it1->next(); + if ( e->NbNodes() == 6 ) { + SMDS_ElemIteratorPtr it2 = e->nodesIterator(); + while(it2->more()) { + const SMDS_MeshElement* n = it2->next(); + if( n!=node1 && + n!=node2 && + n!=node3 && + n!=node4 && + n!=node5 && + n!=node6 ) + { + e = 0; + break; + } + } + if ( e ) + return static_cast (e); + } + } + return 0; +} + + +//======================================================================= +//function : FindFace +//purpose : quadratic quadrangle +//======================================================================= + +const SMDS_MeshFace* SMDS_Mesh::FindFace(int idnode1, int idnode2, + int idnode3, int idnode4, + int idnode5, int idnode6, + int idnode7, int idnode8) const +{ + const SMDS_MeshNode * node1 = FindNode(idnode1); + const SMDS_MeshNode * node2 = FindNode(idnode2); + const SMDS_MeshNode * node3 = FindNode(idnode3); + const SMDS_MeshNode * node4 = FindNode(idnode4); + const SMDS_MeshNode * node5 = FindNode(idnode5); + const SMDS_MeshNode * node6 = FindNode(idnode6); + const SMDS_MeshNode * node7 = FindNode(idnode7); + const SMDS_MeshNode * node8 = FindNode(idnode8); + return FindFace(node1, node2, node3, node4, node5, node6, node7, node8); +} + +const SMDS_MeshFace* SMDS_Mesh::FindFace(const SMDS_MeshNode *node1, + const SMDS_MeshNode *node2, + const SMDS_MeshNode *node3, + const SMDS_MeshNode *node4, + const SMDS_MeshNode *node5, + const SMDS_MeshNode *node6, + const SMDS_MeshNode *node7, + const SMDS_MeshNode *node8) +{ + if ( !node1 ) return 0; + SMDS_ElemIteratorPtr it1 = node1->GetInverseElementIterator(SMDSAbs_Face); + while(it1->more()) { + const SMDS_MeshElement * e = it1->next(); + if ( e->NbNodes() == 8 ) { + SMDS_ElemIteratorPtr it2 = e->nodesIterator(); + while(it2->more()) { + const SMDS_MeshElement* n = it2->next(); + if( n!=node1 && + n!=node2 && + n!=node3 && + n!=node4 && + n!=node5 && + n!=node6 && + n!=node7 && + n!=node8 ) + { + e = 0; + break; + } + } + if ( e ) + return static_cast (e); + } + } + return 0; +} + + +//======================================================================= +//function : FindElement +//purpose : +//======================================================================= + +const SMDS_MeshElement* SMDS_Mesh::FindElement(int IDelem) const +{ + return myElementIDFactory->MeshElement(IDelem); +} + +//======================================================================= +//function : FindFace +//purpose : find polygon +//======================================================================= + +const SMDS_MeshFace* SMDS_Mesh::FindFace (const vector& nodes_ids) const +{ + int nbnodes = nodes_ids.size(); + vector poly_nodes (nbnodes); + for (int inode = 0; inode < nbnodes; inode++) { + const SMDS_MeshNode * node = FindNode(nodes_ids[inode]); + if (node == NULL) return NULL; + poly_nodes[inode] = node; + } + return FindFace(poly_nodes); +} + +const SMDS_MeshFace* SMDS_Mesh::FindFace (const vector& nodes) +{ + return (const SMDS_MeshFace*) FindElement( nodes, SMDSAbs_Face ); +} + + +//================================================================================ +/*! + * \brief Return element based on all given nodes + * \param nodes - node of element + * \param type - type of element + * \param noMedium - true if medium nodes of quadratic element are not included in + * \retval const SMDS_MeshElement* - found element or NULL + */ +//================================================================================ + +const SMDS_MeshElement* SMDS_Mesh::FindElement (const vector& nodes, + const SMDSAbs_ElementType type, + const bool noMedium) +{ + if ( nodes.size() > 0 && nodes[0] ) + { + SMDS_ElemIteratorPtr itF = nodes[0]->GetInverseElementIterator(type); + while (itF->more()) + { + const SMDS_MeshElement* e = itF->next(); + int nbNodesToCheck = noMedium ? e->NbCornerNodes() : e->NbNodes(); + if ( nbNodesToCheck == nodes.size() ) + { + for ( int i = 1; e && i < nodes.size(); ++ i ) + { + int nodeIndex = e->GetNodeIndex( nodes[ i ]); + if ( nodeIndex < 0 || nodeIndex >= nbNodesToCheck ) + e = 0; + } + if ( e ) + return static_cast (e); + } + } + } + return NULL; +} + +//======================================================================= +//function : DumpNodes +//purpose : +//======================================================================= + +void SMDS_Mesh::DumpNodes() const +{ + MESSAGE("dump nodes of mesh : "); + SMDS_NodeIteratorPtr itnode=nodesIterator(); + while(itnode->more()) MESSAGE(itnode->next()); +} + +//======================================================================= +//function : Dump0DElements +//purpose : +//======================================================================= +void SMDS_Mesh::Dump0DElements() const +{ + MESSAGE("dump 0D elements of mesh : "); + SMDS_0DElementIteratorPtr it0d = elements0dIterator(); + while(it0d->more()) MESSAGE(it0d->next()); +} + +//======================================================================= +//function : DumpEdges +//purpose : +//======================================================================= + +void SMDS_Mesh::DumpEdges() const +{ + MESSAGE("dump edges of mesh : "); + SMDS_EdgeIteratorPtr itedge=edgesIterator(); + while(itedge->more()) MESSAGE(itedge->next()); +} + +//======================================================================= +//function : DumpFaces +//purpose : +//======================================================================= + +void SMDS_Mesh::DumpFaces() const +{ + MESSAGE("dump faces of mesh : "); + SMDS_FaceIteratorPtr itface=facesIterator(); + while(itface->more()) MESSAGE(itface->next()); +} + +//======================================================================= +//function : DumpVolumes +//purpose : +//======================================================================= + +void SMDS_Mesh::DumpVolumes() const +{ + MESSAGE("dump volumes of mesh : "); + SMDS_VolumeIteratorPtr itvol=volumesIterator(); + while(itvol->more()) MESSAGE(itvol->next()); +} + +//======================================================================= +//function : DebugStats +//purpose : +//======================================================================= + +void SMDS_Mesh::DebugStats() const +{ + MESSAGE("Debug stats of mesh : "); + + MESSAGE("===== NODES ====="<more()) + { + const SMDS_MeshNode *node = itnode->next(); + + sizeofnodes += sizeof(*node); + + SMDS_ElemIteratorPtr it = node->GetInverseElementIterator(); + while(it->more()) + { + const SMDS_MeshElement *me = it->next(); + sizeofnodes += sizeof(me); + } + } + + SMDS_FaceIteratorPtr itface=facesIterator(); + while(itface->more()) + { + const SMDS_MeshElement *face = itface->next(); + sizeoffaces += sizeof(*face); + } + + MESSAGE("total size of node elements = " << sizeofnodes);; + MESSAGE("total size of face elements = " << sizeoffaces);; + + //#endif +} + +/////////////////////////////////////////////////////////////////////////////// +/// Return the number of nodes +/////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbNodes() const { - return myNodes.size(); + return myNodes.Size(); +} + +/////////////////////////////////////////////////////////////////////////////// +/// Return the number of 0D elements +/////////////////////////////////////////////////////////////////////////////// +int SMDS_Mesh::Nb0DElements() const +{ + return my0DElements.Size(); } +/////////////////////////////////////////////////////////////////////////////// +/// Return the number of edges (including construction edges) +/////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbEdges() const { - return myEdges.size(); + return myEdges.Size(); } +/////////////////////////////////////////////////////////////////////////////// +/// Return the number of faces (including construction faces) +/////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbFaces() const { - return myFaces.size(); + return myFaces.Size(); } +/////////////////////////////////////////////////////////////////////////////// +/// Return the number of volumes +/////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbVolumes() const { - return myVolumes.size(); + return myVolumes.Size(); } +/////////////////////////////////////////////////////////////////////////////// +/// Return the number of child mesh of this mesh. +/// Note that the tree structure of SMDS_Mesh seems to be unused in this version +/// (2003-09-08) of SMESH +/////////////////////////////////////////////////////////////////////////////// int SMDS_Mesh::NbSubMesh() const { - return myChildren.size(); + return myChildren.size(); } +/////////////////////////////////////////////////////////////////////////////// +/// Destroy the mesh and all its elements +/// All pointer on elements owned by this mesh become illegals. +/////////////////////////////////////////////////////////////////////////////// SMDS_Mesh::~SMDS_Mesh() { - if(myParent==NULL) - { - delete myNodeIDFactory; - delete myElementIDFactory; - } - - list::iterator itc=myChildren.begin(); - while(itc!=myChildren.end()) - { - delete *itc; - itc++; - } - - SMDS_Iterator * itn=nodesIterator(); - while(itn->more()) - { - delete itn->next(); - } - delete itn; - - set::iterator ite=myEdges.begin(); - while(ite!=myEdges.end()) - { - delete *ite; - ite++; - } - - set::iterator itf=myFaces.begin(); - while(itf!=myFaces.end()) - { - delete *itf; - itf++; - } - - set::iterator itv=myVolumes.begin(); - while(itv!=myVolumes.end()) - { - delete *itv; - itv++; - } - -} - + list::iterator itc=myChildren.begin(); + while(itc!=myChildren.end()) + { + delete *itc; + itc++; + } + + if(myParent==NULL) + { + delete myNodeIDFactory; + delete myElementIDFactory; + } + else + { + SMDS_ElemIteratorPtr eIt = elementsIterator(); + while ( eIt->more() ) + myElementIDFactory->ReleaseID(eIt->next()->GetID()); + SMDS_NodeIteratorPtr itn = nodesIterator(); + while (itn->more()) + myNodeIDFactory->ReleaseID(itn->next()->GetID()); + } + + SetOfNodes::Iterator itn(myNodes); + for (; itn.More(); itn.Next()) + delete itn.Value(); + + SetOf0DElements::Iterator it0d (my0DElements); + for (; it0d.More(); it0d.Next()) + { + SMDS_MeshElement* elem = it0d.Value(); + delete elem; + } + + SetOfEdges::Iterator ite(myEdges); + for (; ite.More(); ite.Next()) + { + SMDS_MeshElement* elem = ite.Value(); + delete elem; + } + + SetOfFaces::Iterator itf(myFaces); + for (; itf.More(); itf.Next()) + { + SMDS_MeshElement* elem = itf.Value(); + delete elem; + } + + SetOfVolumes::Iterator itv(myVolumes); + for (; itv.More(); itv.Next()) + { + SMDS_MeshElement* elem = itv.Value(); + delete elem; + } +} + +//================================================================================ +/*! + * \brief Clear all data + */ +//================================================================================ + +void SMDS_Mesh::Clear() +{ + if (myParent!=NULL) { + SMDS_ElemIteratorPtr eIt = elementsIterator(); + while ( eIt->more() ) + myElementIDFactory->ReleaseID(eIt->next()->GetID()); + SMDS_NodeIteratorPtr itn = nodesIterator(); + while (itn->more()) + myNodeIDFactory->ReleaseID(itn->next()->GetID()); + } + else { + myNodeIDFactory->Clear(); + myElementIDFactory->Clear(); + } + + SMDS_VolumeIteratorPtr itv = volumesIterator(); + while (itv->more()) + delete itv->next(); + myVolumes.Clear(); + + SMDS_FaceIteratorPtr itf = facesIterator(); + while (itf->more()) + delete itf->next(); + myFaces.Clear(); + + SMDS_EdgeIteratorPtr ite = edgesIterator(); + while (ite->more()) + delete ite->next(); + myEdges.Clear(); + + SMDS_0DElementIteratorPtr it0d = elements0dIterator(); + while (it0d->more()) + delete it0d->next(); + my0DElements.Clear(); + + SMDS_NodeIteratorPtr itn = nodesIterator(); + while (itn->more()) + delete itn->next(); + myNodes.Clear(); + + list::iterator itc=myChildren.begin(); + while(itc!=myChildren.end()) + (*itc)->Clear(); + + myInfo.Clear(); +} + +/////////////////////////////////////////////////////////////////////////////// +/// Return true if this mesh create faces with edges. +/// A false returned value mean that faces are created with nodes. A concequence +/// is, iteration on edges (SMDS_Element::edgesIterator) will be unavailable. +/////////////////////////////////////////////////////////////////////////////// bool SMDS_Mesh::hasConstructionEdges() { - return myHasConstructionEdges; + return myHasConstructionEdges; } +/////////////////////////////////////////////////////////////////////////////// +/// Return true if this mesh create volumes with faces +/// A false returned value mean that volumes are created with nodes or edges. +/// (see hasConstructionEdges) +/// A concequence is, iteration on faces (SMDS_Element::facesIterator) will be +/// unavailable. +/////////////////////////////////////////////////////////////////////////////// bool SMDS_Mesh::hasConstructionFaces() { - return myHasConstructionFaces; + return myHasConstructionFaces; } +/////////////////////////////////////////////////////////////////////////////// +/// Return true if nodes are linked to the finit elements, they are belonging to. +/// Currently, It always return true. +/////////////////////////////////////////////////////////////////////////////// bool SMDS_Mesh::hasInverseElements() { - return myHasInverseElements; + return myHasInverseElements; } +/////////////////////////////////////////////////////////////////////////////// +/// Make this mesh creating construction edges (see hasConstructionEdges) +/// @param b true to have construction edges, else false. +/////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::setConstructionEdges(bool b) { - myHasConstructionEdges=b; + myHasConstructionEdges=b; } +/////////////////////////////////////////////////////////////////////////////// +/// Make this mesh creating construction faces (see hasConstructionFaces) +/// @param b true to have construction faces, else false. +/////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::setConstructionFaces(bool b) { - myHasConstructionFaces=b; + myHasConstructionFaces=b; } +/////////////////////////////////////////////////////////////////////////////// +/// Make this mesh creating link from nodes to elements (see hasInverseElements) +/// @param b true to link nodes to elements, else false. +/////////////////////////////////////////////////////////////////////////////// void SMDS_Mesh::setInverseElements(bool b) { - if(!b) MESSAGE("Error : inverseElement=false not implemented"); - myHasInverseElements=b; -} - -/////////////////////////////////////////////////////////////////////////////// -///Return an iterator on nodes of the current mesh. Once used this iterator -///must be free by the caller -/////////////////////////////////////////////////////////////////////////////// -SMDS_Iterator * SMDS_Mesh::nodesIterator() const -{ - class MyIterator:public SMDS_Iterator - { - const SetOfNodes& mySet; - SetOfNodes::iterator myIterator; - public: - MyIterator(const SetOfNodes& s):mySet(s) - { - myIterator=mySet.begin(); - } - - bool more() - { - return myIterator!=mySet.end(); - } - - const SMDS_MeshNode* next() - { - const SMDS_MeshNode* current=*myIterator; - myIterator++; - return current; - } - }; - return new MyIterator(myNodes); -} - -/////////////////////////////////////////////////////////////////////////////// -///Return an iterator on volumes of the current mesh. Once used this iterator -///must be free by the caller -/////////////////////////////////////////////////////////////////////////////// -SMDS_Iterator * SMDS_Mesh::edgesIterator() const -{ - class MyIterator:public SMDS_Iterator - { - const SetOfEdges& mySet; - const SMDS_MeshEdge * myEdge; - SetOfEdges::iterator myIterator; - public: - MyIterator(const SetOfEdges& s):mySet(s) - { - myIterator=mySet.begin(); - } - - bool more() - { - while((myIterator!=mySet.end())) - { - if((*myIterator)->GetID()!=-1) - return true; - myIterator++; - } - return false; - } - - const SMDS_MeshEdge* next() - { - const SMDS_MeshEdge* current=*myIterator; - myIterator++; - return current; - } - }; - return new MyIterator(myEdges); -} - -/////////////////////////////////////////////////////////////////////////////// -///Return an iterator on faces of the current mesh. Once used this iterator -///must be free by the caller -/////////////////////////////////////////////////////////////////////////////// -SMDS_Iterator * SMDS_Mesh::facesIterator() const -{ - class MyIterator:public SMDS_Iterator - { - const SetOfFaces& mySet; - set::iterator myIterator; - public: - MyIterator(const SetOfFaces& s):mySet(s) - { - myIterator=mySet.begin(); - } - - bool more() - { - while((myIterator!=mySet.end())) - { - if((*myIterator)->GetID()!=-1) - return true; - myIterator++; - } - return false; - } - - const SMDS_MeshFace* next() - { - const SMDS_MeshFace* current=*myIterator; - myIterator++; - return current; - } - }; - return new MyIterator(myFaces); -} - -/////////////////////////////////////////////////////////////////////////////// -///Return an iterator on volumes of the current mesh. Once used this iterator -///must be free by the caller -/////////////////////////////////////////////////////////////////////////////// -SMDS_Iterator * SMDS_Mesh::volumesIterator() const -{ - class MyIterator:public SMDS_Iterator - { - const SetOfVolumes& mySet; - SetOfVolumes::iterator myIterator; - public: - MyIterator(const SetOfVolumes& s):mySet(s) - { - myIterator=mySet.begin(); - } - - bool more() - { - return myIterator!=mySet.end(); - } - - const SMDS_MeshVolume* next() - { - const SMDS_MeshVolume* current=*myIterator; - myIterator++; - return current; - } - }; - return new MyIterator(myVolumes); + if(!b) MESSAGE("Error : inverseElement=false not implemented"); + myHasInverseElements=b; +} + +namespace { + + /////////////////////////////////////////////////////////////////////////////// + ///Iterator on NCollection_Map + /////////////////////////////////////////////////////////////////////////////// + template + struct MYNCollection_Map_Iterator: public FATHER + { + typename MAP::Iterator myIterator; + + MYNCollection_Map_Iterator(const MAP& map):myIterator(map){} + + bool more() + { + while(myIterator.More()) + { + if(myIterator.Value()->GetID()!=-1) + return true; + myIterator.Next(); + } + return false; + } + + ELEM next() + { + ELEM current = (ELEM) myIterator.Value(); + myIterator.Next(); + return current; + } + }; + //================================================================================ + /*! + * \brief Iterator on elements in id increasing order + */ + //================================================================================ + + template + class IdSortedIterator : public SMDS_Iterator + { + const SMDS_MeshElementIDFactory& myIDFact; + int myID, myMaxID; + ELEM myElem; + + public: + IdSortedIterator(const SMDS_MeshElementIDFactory& fact) + :myIDFact( fact ), myID(1), myMaxID( myIDFact.GetMaxID() ), myElem(0) + { + next(); + } + bool more() + { + return myElem; + } + ELEM next() + { + ELEM current = myElem; + for ( myElem = 0; myID <= myMaxID && !myElem; ++myID ) + myElem = (ELEM) myIDFact.MeshElement( myID ); + return current; + } + }; +} + +/////////////////////////////////////////////////////////////////////////////// +/// Return an iterator on nodes of the current mesh factory +/////////////////////////////////////////////////////////////////////////////// + +SMDS_NodeIteratorPtr SMDS_Mesh::nodesIterator(bool idInceasingOrder) const +{ + typedef MYNCollection_Map_Iterator + < SetOfNodes, const SMDS_MeshNode*, SMDS_NodeIterator > TIterator; + typedef IdSortedIterator< const SMDS_MeshNode* > TSortedIterator; + return ( idInceasingOrder ? + SMDS_NodeIteratorPtr( new TSortedIterator( *myNodeIDFactory )) : + SMDS_NodeIteratorPtr( new TIterator(myNodes))); +} + +/////////////////////////////////////////////////////////////////////////////// +///Return an iterator on 0D elements of the current mesh. +/////////////////////////////////////////////////////////////////////////////// + +SMDS_0DElementIteratorPtr SMDS_Mesh::elements0dIterator() const +{ + typedef MYNCollection_Map_Iterator + < SetOf0DElements, const SMDS_Mesh0DElement*, SMDS_0DElementIterator > TIterator; + return SMDS_0DElementIteratorPtr(new TIterator(my0DElements)); +} + +/////////////////////////////////////////////////////////////////////////////// +///Return an iterator on edges of the current mesh. +/////////////////////////////////////////////////////////////////////////////// + +SMDS_EdgeIteratorPtr SMDS_Mesh::edgesIterator() const +{ + typedef MYNCollection_Map_Iterator + < SetOfEdges, const SMDS_MeshEdge*, SMDS_EdgeIterator > TIterator; + return SMDS_EdgeIteratorPtr(new TIterator(myEdges)); } +/////////////////////////////////////////////////////////////////////////////// +///Return an iterator on faces of the current mesh. +/////////////////////////////////////////////////////////////////////////////// + +SMDS_FaceIteratorPtr SMDS_Mesh::facesIterator() const +{ + typedef MYNCollection_Map_Iterator + < SetOfFaces, const SMDS_MeshFace*, SMDS_FaceIterator > TIterator; + return SMDS_FaceIteratorPtr(new TIterator(myFaces)); +} + +/////////////////////////////////////////////////////////////////////////////// +///Return an iterator on volumes of the current mesh. +/////////////////////////////////////////////////////////////////////////////// + +SMDS_VolumeIteratorPtr SMDS_Mesh::volumesIterator() const +{ + typedef MYNCollection_Map_Iterator + < SetOfVolumes, const SMDS_MeshVolume*, SMDS_VolumeIterator > TIterator; + return SMDS_VolumeIteratorPtr(new TIterator(myVolumes)); +} + +/////////////////////////////////////////////////////////////////////////////// +/// Return an iterator on elements of the current mesh factory +/////////////////////////////////////////////////////////////////////////////// +SMDS_ElemIteratorPtr SMDS_Mesh::elementsIterator(SMDSAbs_ElementType type) const +{ + switch (type) { + case SMDSAbs_All: + break; + case SMDSAbs_Volume: + return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOfVolumes >(myVolumes)); + case SMDSAbs_Face: + return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOfFaces >(myFaces)); + case SMDSAbs_Edge: + return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOfEdges >(myEdges)); + case SMDSAbs_0DElement: + return SMDS_ElemIteratorPtr (new MYNCollection_Map_Iterator< SetOf0DElements >(my0DElements)); + case SMDSAbs_Node: + return myNodeIDFactory->elementsIterator(); + default:; + } + return myElementIDFactory->elementsIterator(); +} + +/////////////////////////////////////////////////////////////////////////////// +/// Do intersection of sets (more than 2) +/////////////////////////////////////////////////////////////////////////////// +static set * intersectionOfSets( + set vs[], int numberOfSets) +{ + set* rsetA=new set(vs[0]); + set* rsetB; + + for(int i=0; i(); + set_intersection( + rsetA->begin(), rsetA->end(), + vs[i+1].begin(), vs[i+1].end(), + inserter(*rsetB, rsetB->begin())); + delete rsetA; + rsetA=rsetB; + } + return rsetA; +} + +/////////////////////////////////////////////////////////////////////////////// +/// Return the list of finit elements owning the given element +/////////////////////////////////////////////////////////////////////////////// +static set * getFinitElements(const SMDS_MeshElement * element) +{ + int numberOfSets=element->NbNodes(); + set *initSet = new set[numberOfSets]; + + SMDS_ElemIteratorPtr itNodes=element->nodesIterator(); + + int i=0; + while(itNodes->more()) + { + const SMDS_MeshNode * n=static_cast(itNodes->next()); + SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator(); + + //initSet[i]=set(); + while(itFe->more()) + initSet[i].insert(itFe->next()); + + i++; + } + set *retSet=intersectionOfSets(initSet, numberOfSets); + delete [] initSet; + return retSet; +} + +/////////////////////////////////////////////////////////////////////////////// +/// Return the list of nodes used only by the given elements +/////////////////////////////////////////////////////////////////////////////// +static set * getExclusiveNodes( + set& elements) +{ + set * toReturn=new set(); + set::iterator itElements=elements.begin(); + + while(itElements!=elements.end()) + { + SMDS_ElemIteratorPtr itNodes = (*itElements)->nodesIterator(); + itElements++; + + while(itNodes->more()) + { + const SMDS_MeshNode * n=static_cast(itNodes->next()); + SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator(); + set s; + while(itFe->more()) + s.insert(itFe->next()); + if(s==elements) toReturn->insert(n); + } + } + return toReturn; +} + +/////////////////////////////////////////////////////////////////////////////// +///Find the children of an element that are made of given nodes +///@param setOfChildren The set in which matching children will be inserted +///@param element The element were to search matching children +///@param nodes The nodes that the children must have to be selected +/////////////////////////////////////////////////////////////////////////////// +void SMDS_Mesh::addChildrenWithNodes(set& setOfChildren, + const SMDS_MeshElement * element, + set& nodes) +{ + switch(element->GetType()) + { + case SMDSAbs_Node: + MESSAGE("Internal Error: This should not happend"); + break; + case SMDSAbs_0DElement: + { + } + break; + case SMDSAbs_Edge: + { + SMDS_ElemIteratorPtr itn=element->nodesIterator(); + while(itn->more()) + { + const SMDS_MeshElement * e=itn->next(); + if(nodes.find(e)!=nodes.end()) + { + setOfChildren.insert(element); + break; + } + } + } break; + case SMDSAbs_Face: + { + SMDS_ElemIteratorPtr itn=element->nodesIterator(); + while(itn->more()) + { + const SMDS_MeshElement * e=itn->next(); + if(nodes.find(e)!=nodes.end()) + { + setOfChildren.insert(element); + break; + } + } + if(hasConstructionEdges()) + { + SMDS_ElemIteratorPtr ite=element->edgesIterator(); + while(ite->more()) + addChildrenWithNodes(setOfChildren, ite->next(), nodes); + } + } break; + case SMDSAbs_Volume: + { + if(hasConstructionFaces()) + { + SMDS_ElemIteratorPtr ite=element->facesIterator(); + while(ite->more()) + addChildrenWithNodes(setOfChildren, ite->next(), nodes); + } + else if(hasConstructionEdges()) + { + SMDS_ElemIteratorPtr ite=element->edgesIterator(); + while(ite->more()) + addChildrenWithNodes(setOfChildren, ite->next(), nodes); + } + } + } +} + +/////////////////////////////////////////////////////////////////////////////// +///@param elem The element to delete +///@param removenodes if true remaining nodes will be removed +/////////////////////////////////////////////////////////////////////////////// +void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem, + const bool removenodes) +{ + list removedElems; + list removedNodes; + RemoveElement( elem, removedElems, removedNodes, removenodes ); +} + +/////////////////////////////////////////////////////////////////////////////// +///@param elem The element to delete +///@param removedElems contains all removed elements +///@param removedNodes contains all removed nodes +///@param removenodes if true remaining nodes will be removed +/////////////////////////////////////////////////////////////////////////////// +void SMDS_Mesh::RemoveElement(const SMDS_MeshElement * elem, + list& removedElems, + list& removedNodes, + bool removenodes) +{ + // get finite elements built on elem + set * s1; + if (elem->GetType() == SMDSAbs_0DElement || + elem->GetType() == SMDSAbs_Edge && !hasConstructionEdges() || + elem->GetType() == SMDSAbs_Face && !hasConstructionFaces() || + elem->GetType() == SMDSAbs_Volume) + { + s1 = new set(); + s1->insert(elem); + } + else + s1 = getFinitElements(elem); + + // get exclusive nodes (which would become free afterwards) + set * s2; + if (elem->GetType() == SMDSAbs_Node) // a node is removed + { + // do not remove nodes except elem + s2 = new set(); + s2->insert(elem); + removenodes = true; + } + else + s2 = getExclusiveNodes(*s1); + + // form the set of finite and construction elements to remove + set s3; + set::iterator it=s1->begin(); + while(it!=s1->end()) + { + addChildrenWithNodes(s3, *it ,*s2); + s3.insert(*it); + it++; + } + if(elem->GetType()!=SMDSAbs_Node) s3.insert(elem); + + // remove finite and construction elements + it=s3.begin(); + while(it!=s3.end()) + { + // Remove element from of its nodes + SMDS_ElemIteratorPtr itn=(*it)->nodesIterator(); + while(itn->more()) + { + SMDS_MeshNode * n = static_cast + (const_cast(itn->next())); + n->RemoveInverseElement( (*it) ); + } + + switch((*it)->GetType()) + { + case SMDSAbs_Node: + MESSAGE("Internal Error: This should not happen"); + break; + case SMDSAbs_0DElement: + my0DElements.Remove(static_cast + (const_cast(*it))); + //myInfo.Remove0DElement(*it); + myInfo.remove(*it); + break; + case SMDSAbs_Edge: + myEdges.Remove(static_cast + (const_cast(*it))); + myInfo.RemoveEdge(*it); + break; + case SMDSAbs_Face: + myFaces.Remove(static_cast + (const_cast(*it))); + myInfo.RemoveFace(*it); + break; + case SMDSAbs_Volume: + myVolumes.Remove(static_cast + (const_cast(*it))); + myInfo.RemoveVolume(*it); + break; + } + //MESSAGE( "SMDS: RM elem " << (*it)->GetID() ); + removedElems.push_back( (*it) ); + myElementIDFactory->ReleaseID((*it)->GetID()); + delete (*it); + it++; + } + + // remove exclusive (free) nodes + if(removenodes) + { + it=s2->begin(); + while(it!=s2->end()) + { + //MESSAGE( "SMDS: RM node " << (*it)->GetID() ); + myNodes.Remove(static_cast + (const_cast(*it))); + myInfo.myNbNodes--; + myNodeIDFactory->ReleaseID((*it)->GetID()); + removedNodes.push_back( (*it) ); + delete *it; + it++; + } + } + + delete s2; + delete s1; +} + + +/////////////////////////////////////////////////////////////////////////////// +///@param elem The element to delete +/////////////////////////////////////////////////////////////////////////////// +void SMDS_Mesh::RemoveFreeElement(const SMDS_MeshElement * elem) +{ + SMDSAbs_ElementType aType = elem->GetType(); + if (aType == SMDSAbs_Node) { + // only free node can be removed by this method + const SMDS_MeshNode* n = static_cast(elem); + SMDS_ElemIteratorPtr itFe = n->GetInverseElementIterator(); + if (!itFe->more()) { // free node + myNodes.Remove(const_cast(n)); + myInfo.myNbNodes--; + myNodeIDFactory->ReleaseID(elem->GetID()); + delete elem; + } + } else { + if (hasConstructionEdges() || hasConstructionFaces()) + // this methods is only for meshes without descendants + return; + + // Remove element from of its nodes + SMDS_ElemIteratorPtr itn = elem->nodesIterator(); + while (itn->more()) { + SMDS_MeshNode * n = static_cast + (const_cast(itn->next())); + n->RemoveInverseElement(elem); + } + + // in meshes without descendants elements are always free + switch (aType) { + case SMDSAbs_0DElement: + my0DElements.Remove(static_cast + (const_cast(elem))); + //myInfo.Remove0DElement(elem); + myInfo.remove(elem); + break; + case SMDSAbs_Edge: + myEdges.Remove(static_cast + (const_cast(elem))); + myInfo.RemoveEdge(elem); + break; + case SMDSAbs_Face: + myFaces.Remove(static_cast + (const_cast(elem))); + myInfo.RemoveFace(elem); + break; + case SMDSAbs_Volume: + myVolumes.Remove(static_cast + (const_cast(elem))); + myInfo.RemoveVolume(elem); + break; + default: + break; + } + myElementIDFactory->ReleaseID(elem->GetID()); + delete elem; + } +} + +/*! + * Checks if the element is present in mesh. + * Useful to determine dead pointers. + */ +bool SMDS_Mesh::Contains (const SMDS_MeshElement* elem) const +{ + // we should not imply on validity of *elem, so iterate on containers + // of all types in the hope of finding somewhere there + SMDS_NodeIteratorPtr itn = nodesIterator(); + while (itn->more()) + if (elem == itn->next()) + return true; + SMDS_0DElementIteratorPtr it0d = elements0dIterator(); + while (it0d->more()) + if (elem == it0d->next()) + return true; + SMDS_EdgeIteratorPtr ite = edgesIterator(); + while (ite->more()) + if (elem == ite->next()) + return true; + SMDS_FaceIteratorPtr itf = facesIterator(); + while (itf->more()) + if (elem == itf->next()) + return true; + SMDS_VolumeIteratorPtr itv = volumesIterator(); + while (itv->more()) + if (elem == itv->next()) + return true; + return false; +} + +//======================================================================= +//function : MaxNodeID +//purpose : +//======================================================================= + +int SMDS_Mesh::MaxNodeID() const +{ + return myNodeIDFactory->GetMaxID(); +} + +//======================================================================= +//function : MinNodeID +//purpose : +//======================================================================= + +int SMDS_Mesh::MinNodeID() const +{ + return myNodeIDFactory->GetMinID(); +} + +//======================================================================= +//function : MaxElementID +//purpose : +//======================================================================= + +int SMDS_Mesh::MaxElementID() const +{ + return myElementIDFactory->GetMaxID(); +} + +//======================================================================= +//function : MinElementID +//purpose : +//======================================================================= + +int SMDS_Mesh::MinElementID() const +{ + return myElementIDFactory->GetMinID(); +} + +//======================================================================= +//function : Renumber +//purpose : Renumber all nodes or elements. +//======================================================================= + +void SMDS_Mesh::Renumber (const bool isNodes, const int startID, const int deltaID) +{ + if ( deltaID == 0 ) + return; + + SMDS_MeshElementIDFactory * idFactory = + isNodes ? myNodeIDFactory : myElementIDFactory; + + // get existing elements in the order of ID increasing + map elemMap; + SMDS_ElemIteratorPtr idElemIt = idFactory->elementsIterator(); + while ( idElemIt->more() ) { + SMDS_MeshElement* elem = const_cast(idElemIt->next()); + int id = elem->GetID(); + elemMap.insert(map::value_type(id, elem)); + } + // release their ids + map::iterator elemIt = elemMap.begin(); + idFactory->Clear(); +// for ( ; elemIt != elemMap.end(); elemIt++ ) +// { +// int id = (*elemIt).first; +// idFactory->ReleaseID( id ); +// } + // set new IDs + int ID = startID; + elemIt = elemMap.begin(); + for ( ; elemIt != elemMap.end(); elemIt++ ) + { + idFactory->BindID( ID, (*elemIt).second ); + ID += deltaID; + } +} + +//======================================================================= +//function : GetElementType +//purpose : Return type of element or node with id +//======================================================================= + +SMDSAbs_ElementType SMDS_Mesh::GetElementType( const int id, const bool iselem ) const +{ + SMDS_MeshElement* elem = 0; + if( iselem ) + elem = myElementIDFactory->MeshElement( id ); + else + elem = myNodeIDFactory->MeshElement( id ); + + if( !elem ) + { + //throw SALOME_Exception(LOCALIZED ("this element isn't exist")); + return SMDSAbs_All; + } + else + return elem->GetType(); +} + + + +//******************************************************************** +//******************************************************************** +//******** ********* +//***** Methods for addition of quadratic elements ****** +//******** ********* +//******************************************************************** +//******************************************************************** + +//======================================================================= +//function : AddEdgeWithID +//purpose : +//======================================================================= +SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int n1, int n2, int n12, int ID) +{ + return SMDS_Mesh::AddEdgeWithID + ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), + ID); +} + +//======================================================================= +//function : AddEdge +//purpose : +//======================================================================= +SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode* n1, + const SMDS_MeshNode* n2, + const SMDS_MeshNode* n12) +{ + return SMDS_Mesh::AddEdgeWithID(n1, n2, n12, myElementIDFactory->GetFreeID()); +} + +//======================================================================= +//function : AddEdgeWithID +//purpose : +//======================================================================= +SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n12, + int ID) +{ + if ( !n1 || !n2 || !n12 ) return 0; + SMDS_QuadraticEdge* edge = new SMDS_QuadraticEdge(n1,n2,n12); + if(myElementIDFactory->BindID(ID, edge)) { + SMDS_MeshNode *node1,*node2, *node12; + node1 = const_cast(n1); + node2 = const_cast(n2); + node12 = const_cast(n12); + node1->AddInverseElement(edge); + node2->AddInverseElement(edge); + node12->AddInverseElement(edge); + myEdges.Add(edge); + myInfo.myNbQuadEdges++; + return edge; + } + else { + delete edge; + return NULL; + } +} + + +//======================================================================= +//function : AddFace +//purpose : +//======================================================================= +SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n31) +{ + return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n12,n23,n31, + myElementIDFactory->GetFreeID()); +} + +//======================================================================= +//function : AddFaceWithID +//purpose : +//======================================================================= +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, + int n12,int n23,int n31, int ID) +{ + return SMDS_Mesh::AddFaceWithID + ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) , + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) , + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) , + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12), + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23), + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n31), + ID); +} + +//======================================================================= +//function : AddFaceWithID +//purpose : +//======================================================================= +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n31, + int ID) +{ + if ( !n1 || !n2 || !n3 || !n12 || !n23 || !n31) return 0; + if(hasConstructionEdges()) { + // creation quadratic edges - not implemented + return 0; + } + SMDS_QuadraticFaceOfNodes* face = + new SMDS_QuadraticFaceOfNodes(n1,n2,n3,n12,n23,n31); + myFaces.Add(face); + myInfo.myNbQuadTriangles++; + + if (!registerElement(ID, face)) { + RemoveElement(face, false); + face = NULL; + } + return face; +} + + +//======================================================================= +//function : AddFace +//purpose : +//======================================================================= +SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n34, + const SMDS_MeshNode * n41) +{ + return SMDS_Mesh::AddFaceWithID(n1,n2,n3,n4,n12,n23,n34,n41, + myElementIDFactory->GetFreeID()); +} + +//======================================================================= +//function : AddFaceWithID +//purpose : +//======================================================================= +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int n1, int n2, int n3, int n4, + int n12,int n23,int n34,int n41, int ID) +{ + return SMDS_Mesh::AddFaceWithID + ((SMDS_MeshNode *)myNodeIDFactory->MeshElement(n1) , + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n2) , + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n3) , + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n4) , + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n12), + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n23), + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n34), + (SMDS_MeshNode *)myNodeIDFactory->MeshElement(n41), + ID); +} + +//======================================================================= +//function : AddFaceWithID +//purpose : +//======================================================================= +SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n34, + const SMDS_MeshNode * n41, + int ID) +{ + if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n34 || !n41) return 0; + if(hasConstructionEdges()) { + // creation quadratic edges - not implemented + } + SMDS_QuadraticFaceOfNodes* face = + new SMDS_QuadraticFaceOfNodes(n1,n2,n3,n4,n12,n23,n34,n41); + myFaces.Add(face); + myInfo.myNbQuadQuadrangles++; + + if (!registerElement(ID, face)) { + RemoveElement(face, false); + face = NULL; + } + return face; +} + + +//======================================================================= +//function : AddVolume +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n31, + const SMDS_MeshNode * n14, + const SMDS_MeshNode * n24, + const SMDS_MeshNode * n34) +{ + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n12, n23, + n31, n14, n24, n34, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, + int n12,int n23,int n31, + int n14,int n24,int n34, int ID) +{ + return SMDS_Mesh::AddVolumeWithID + ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n31), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n14), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n24), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34), + ID); +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : 2d order tetrahedron of 10 nodes +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n31, + const SMDS_MeshNode * n14, + const SMDS_MeshNode * n24, + const SMDS_MeshNode * n34, + int ID) +{ + if ( !n1 || !n2 || !n3 || !n4 || !n12 || !n23 || !n31 || !n14 || !n24 || !n34) + return 0; + if(hasConstructionFaces()) { + // creation quadratic faces - not implemented + return 0; + } + SMDS_QuadraticVolumeOfNodes * volume = + new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n12,n23,n31,n14,n24,n34); + myVolumes.Add(volume); + myInfo.myNbQuadTetras++; + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +} + + +//======================================================================= +//function : AddVolume +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n34, + const SMDS_MeshNode * n41, + const SMDS_MeshNode * n15, + const SMDS_MeshNode * n25, + const SMDS_MeshNode * n35, + const SMDS_MeshNode * n45) +{ + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = + SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n12, n23, n34, n41, + n15, n25, n35, n45, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, int n5, + int n12,int n23,int n34,int n41, + int n15,int n25,int n35,int n45, int ID) +{ + return SMDS_Mesh::AddVolumeWithID + ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n41), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n15), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n25), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n35), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n45), + ID); +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : 2d order pyramid of 13 nodes +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n34, + const SMDS_MeshNode * n41, + const SMDS_MeshNode * n15, + const SMDS_MeshNode * n25, + const SMDS_MeshNode * n35, + const SMDS_MeshNode * n45, + int ID) +{ + if (!n1 || !n2 || !n3 || !n4 || !n5 || !n12 || !n23 || + !n34 || !n41 || !n15 || !n25 || !n35 || !n45) + return 0; + if(hasConstructionFaces()) { + // creation quadratic faces - not implemented + return 0; + } + SMDS_QuadraticVolumeOfNodes * volume = + new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n12,n23, + n34,n41,n15,n25,n35,n45); + myVolumes.Add(volume); + myInfo.myNbQuadPyramids++; + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +} + + +//======================================================================= +//function : AddVolume +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n31, + const SMDS_MeshNode * n45, + const SMDS_MeshNode * n56, + const SMDS_MeshNode * n64, + const SMDS_MeshNode * n14, + const SMDS_MeshNode * n25, + const SMDS_MeshNode * n36) +{ + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = + SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n12, n23, n31, + n45, n56, n64, n14, n25, n36, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, + int n4, int n5, int n6, + int n12,int n23,int n31, + int n45,int n56,int n64, + int n14,int n25,int n36, int ID) +{ + return SMDS_Mesh::AddVolumeWithID + ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n6) , + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n31), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n45), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n56), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n64), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n14), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n25), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n36), + ID); +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : 2d order Pentahedron with 15 nodes +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n31, + const SMDS_MeshNode * n45, + const SMDS_MeshNode * n56, + const SMDS_MeshNode * n64, + const SMDS_MeshNode * n14, + const SMDS_MeshNode * n25, + const SMDS_MeshNode * n36, + int ID) +{ + if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n12 || !n23 || + !n31 || !n45 || !n56 || !n64 || !n14 || !n25 || !n36) + return 0; + if(hasConstructionFaces()) { + // creation quadratic faces - not implemented + return 0; + } + SMDS_QuadraticVolumeOfNodes * volume = + new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n6,n12,n23,n31, + n45,n56,n64,n14,n25,n36); + myVolumes.Add(volume); + myInfo.myNbQuadPrisms++; + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +} + + +//======================================================================= +//function : AddVolume +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6, + const SMDS_MeshNode * n7, + const SMDS_MeshNode * n8, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n34, + const SMDS_MeshNode * n41, + const SMDS_MeshNode * n56, + const SMDS_MeshNode * n67, + const SMDS_MeshNode * n78, + const SMDS_MeshNode * n85, + const SMDS_MeshNode * n15, + const SMDS_MeshNode * n26, + const SMDS_MeshNode * n37, + const SMDS_MeshNode * n48) +{ + int ID = myElementIDFactory->GetFreeID(); + SMDS_MeshVolume * v = + SMDS_Mesh::AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, n12, n23, n34, n41, + n56, n67, n78, n85, n15, n26, n37, n48, ID); + if(v==NULL) myElementIDFactory->ReleaseID(ID); + return v; +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int n1, int n2, int n3, int n4, + int n5, int n6, int n7, int n8, + int n12,int n23,int n34,int n41, + int n56,int n67,int n78,int n85, + int n15,int n26,int n37,int n48, int ID) +{ + return SMDS_Mesh::AddVolumeWithID + ((SMDS_MeshNode*) myNodeIDFactory->MeshElement(n1), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n2), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n3), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n4), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n5), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n6), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n7), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n8), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n12), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n23), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n34), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n41), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n56), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n67), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n78), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n85), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n15), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n26), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n37), + (SMDS_MeshNode*) myNodeIDFactory->MeshElement(n48), + ID); +} + +//======================================================================= +//function : AddVolumeWithID +//purpose : 2d order Hexahedrons with 20 nodes +//======================================================================= +SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(const SMDS_MeshNode * n1, + const SMDS_MeshNode * n2, + const SMDS_MeshNode * n3, + const SMDS_MeshNode * n4, + const SMDS_MeshNode * n5, + const SMDS_MeshNode * n6, + const SMDS_MeshNode * n7, + const SMDS_MeshNode * n8, + const SMDS_MeshNode * n12, + const SMDS_MeshNode * n23, + const SMDS_MeshNode * n34, + const SMDS_MeshNode * n41, + const SMDS_MeshNode * n56, + const SMDS_MeshNode * n67, + const SMDS_MeshNode * n78, + const SMDS_MeshNode * n85, + const SMDS_MeshNode * n15, + const SMDS_MeshNode * n26, + const SMDS_MeshNode * n37, + const SMDS_MeshNode * n48, + int ID) +{ + if (!n1 || !n2 || !n3 || !n4 || !n5 || !n6 || !n7 || !n8 || !n12 || !n23 || + !n34 || !n41 || !n56 || !n67 || !n78 || !n85 || !n15 || !n26 || !n37 || !n48) + return 0; + if(hasConstructionFaces()) { + return 0; + // creation quadratic faces - not implemented + } + SMDS_QuadraticVolumeOfNodes * volume = + new SMDS_QuadraticVolumeOfNodes(n1,n2,n3,n4,n5,n6,n7,n8,n12,n23,n34,n41, + n56,n67,n78,n85,n15,n26,n37,n48); + myVolumes.Add(volume); + myInfo.myNbQuadHexas++; + + if (!registerElement(ID, volume)) { + RemoveElement(volume, false); + volume = NULL; + } + return volume; +}