X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_ActorUtils.h;h=87a7c84017af611678139273700022fc95b8f12b;hp=b4f8194c54cc9c6eda8fc29eedd9f98906515886;hb=6bac08c1a81f34d3f21c550bd92f83654b2546a5;hpb=a2f0f70d5912ea83c868916f06eaefb58a32ec2e diff --git a/src/OBJECT/SMESH_ActorUtils.h b/src/OBJECT/SMESH_ActorUtils.h index b4f8194c5..87a7c8401 100644 --- a/src/OBJECT/SMESH_ActorUtils.h +++ b/src/OBJECT/SMESH_ActorUtils.h @@ -1,35 +1,107 @@ -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// #ifndef SMESH_ACTORUTILS_H #define SMESH_ACTORUTILS_H -#include +#include "SMESH_Object.h" +#include + +#include class vtkUnstructuredGrid; +class SMESH_Actor; + +namespace SMESH +{ + //! Label font family + enum LabelFont { + FntArial, //!< arial font family + FntCourier, //!< courier font family + FntTimes, //!< times font family + }; + +SMESHOBJECT_EXPORT + double + GetFloat( const QString& theValue, + double theDefault = 0 ); + +SMESHOBJECT_EXPORT + double + GetFloat( const QString& theName, + const QString& theSection, + double theDefault = 0 ); + +SMESHOBJECT_EXPORT + QColor + GetColor( const QString& theSect, + const QString& theName, + const QColor& = QColor() ); -namespace SMESH{ - - float GetFloat( const QString& theValue, float theDefault = 0 ); - float GetFloat( const QString& theName, const QString& theSection, float theDefault = 0 ); +SMESHOBJECT_EXPORT + void + GetColor( const QString& theSect, + const QString& theName, + int&, + int&, + int&, + const QColor& = QColor() ); + +SMESHOBJECT_EXPORT + void + GetColor( const QString& theSect, + const QString& theName, + double&, + double&, + double&, + const QColor& = QColor() ); + + SMESHOBJECT_EXPORT + void + GetColor( const QString& theSect, + const QString& theName, + QColor& color, + int& delta, + QString def); + + SMESHOBJECT_EXPORT + std::map + GetEntitiesFromObject(SMESH_VisualObj *theObject); + +SMESHOBJECT_EXPORT + void + WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, + const char* theFileName); + + +#ifndef DISABLE_PLOT2DVIEWER + + typedef enum {UpdateIn2dViewer = 0, RemoveFrom2dViewer } Viewer2dActionType; + + SMESHOBJECT_EXPORT + void ProcessIn2DViewers( SMESH_Actor* theActor, Viewer2dActionType = UpdateIn2dViewer ); + +#endif - void WriteUnstructuredGrid(vtkUnstructuredGrid* theGrid, const char* theFileName); }