X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_ActorDef.h;h=833e8253fcd8c273d5c7f88268b48d8d43c1c4b2;hp=c5c9f412dd9578a9e8c8d9d2bdd830313576c305;hb=d8bc11015235c68631ac85d7e8cf278edc9809d1;hpb=824f011cef0dc8fee10a7eaca511e9f61690766b diff --git a/src/OBJECT/SMESH_ActorDef.h b/src/OBJECT/SMESH_ActorDef.h index c5c9f412d..833e8253f 100644 --- a/src/OBJECT/SMESH_ActorDef.h +++ b/src/OBJECT/SMESH_ActorDef.h @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -6,7 +6,7 @@ // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either -// version 2.1 of the License. +// version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -95,6 +95,7 @@ class SMESH_ActorDef : public SMESH_Actor virtual void AddToRender(vtkRenderer* theRenderer); virtual void RemoveFromRender(vtkRenderer* theRenderer); + virtual void EnableSelection( bool enable ); virtual bool hasHighlight() { return true; } virtual void highlight(bool theHighlight); virtual void SetPreSelected(bool thePreselect = false); @@ -144,8 +145,12 @@ class SMESH_ActorDef : public SMESH_Actor virtual void SetBallSize(double size); virtual double GetBallSize(); + virtual void SetBallScale(double size); + virtual double GetBallScale(); + virtual int GetNodeObjId(int theVtkID); virtual double* GetNodeCoord(int theObjID); + virtual int GetNodeVtkId(int theObjID); virtual int GetElemObjId(int theVtkID); virtual vtkCell* GetElemCell(int theObjID); @@ -204,6 +209,8 @@ class SMESH_ActorDef : public SMESH_Actor virtual bool GetFacesOrientation3DVectors(); virtual void SetControlMode(eControl theMode); + virtual void SetControl(SMESH::Controls::FunctorPtr theFunctor); + virtual int GetNumberControlEntities(); virtual eControl GetControlMode(){ return myControlMode;} virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; } @@ -290,8 +297,8 @@ class SMESH_ActorDef : public SMESH_Actor SMESH_DeviceActor* my0DExtActor; unsigned int myEntityMode; - unsigned int myEntityState; unsigned int myEntityModeCache; + int myRepresentationCache; bool myIsEntityModeCache; bool myIsPointsVisible;