X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_ActorDef.h;h=47dc703a0ff8bbc74c322385fb7259031d17aa85;hp=1dbb7435cd8f703692e31813d45348504ad57381;hb=20c126bc220757c06b5576f71ed6f34ae85e3e40;hpb=c66c06508b5678be76d5b17c40c14ebd0fb4614f diff --git a/src/OBJECT/SMESH_ActorDef.h b/src/OBJECT/SMESH_ActorDef.h index 1dbb7435c..47dc703a0 100644 --- a/src/OBJECT/SMESH_ActorDef.h +++ b/src/OBJECT/SMESH_ActorDef.h @@ -1,30 +1,30 @@ -// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // -// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. // -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // + // SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_ActorDef.h // Author : Nicolas REJNERI // Module : SMESH // - #ifndef SMESH_ACTORDEF_H #define SMESH_ACTORDEF_H @@ -59,23 +59,21 @@ class vtkPolyDataMapper; class vtkUnstructuredGrid; class vtkMergeFilter; class vtkPolyData; - class vtkMapper; class vtkActor2D; -class vtkMaskPoints; -class vtkCellCenters; -class vtkLabeledDataMapper; -class vtkSelectVisiblePoints; - -class vtkScalarBarActor; class vtkLookupTable; - class vtkPlane; class vtkImplicitBoolean; - class vtkTimeStamp; class SMESH_DeviceActor; +class SMESH_NodeLabelActor; +class SMESH_CellLabelActor; +class SMESH_ScalarBarActor; + +#ifndef DISABLE_PLOT2DVIEWER +class SPlot2d_Histogram; +#endif class SMESH_ActorDef : public SMESH_Actor @@ -86,6 +84,8 @@ class SMESH_ActorDef : public SMESH_Actor public: vtkTypeMacro(SMESH_ActorDef,SMESH_Actor); + virtual void Delete(); + virtual void ReleaseGraphicsResources(vtkWindow *renWin); virtual int RenderOpaqueGeometry(vtkViewport *viewport); virtual int RenderTranslucentGeometry(vtkViewport *viewport); @@ -103,18 +103,28 @@ class SMESH_ActorDef : public SMESH_Actor virtual void SetOpacity(vtkFloatingPointType theValue); virtual vtkFloatingPointType GetOpacity(); - virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); - virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ); + virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta); - virtual void SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); - virtual void GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ); + virtual void GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta); virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetOutlineColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetOutlineColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + + virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + + virtual void SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); @@ -124,8 +134,14 @@ class SMESH_ActorDef : public SMESH_Actor virtual vtkFloatingPointType GetLineWidth(); virtual void SetLineWidth(vtkFloatingPointType theVal); - virtual void SetNodeSize(vtkFloatingPointType size) ; - virtual vtkFloatingPointType GetNodeSize() ; + virtual vtkFloatingPointType GetOutlineWidth(); + virtual void SetOutlineWidth(vtkFloatingPointType theVal); + + virtual void Set0DSize(vtkFloatingPointType size); + virtual vtkFloatingPointType Get0DSize(); + + virtual void SetBallSize(vtkFloatingPointType size); + virtual vtkFloatingPointType GetBallSize(); virtual int GetNodeObjId(int theVtkID); virtual vtkFloatingPointType* GetNodeCoord(int theObjID); @@ -162,21 +178,35 @@ class SMESH_ActorDef : public SMESH_Actor virtual void UnShrink(); virtual void SetPointsLabeled(bool theIsPointsLabeled); - virtual bool GetPointsLabeled(){ return myIsPointsLabeled;} - + virtual bool GetPointsLabeled(); + + virtual void SetPointsFontProperties( SMESH::LabelFont family, int size, + bool bold, bool italic, bool shadow, + vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b ); + virtual void SetCellsFontProperties( SMESH::LabelFont family, int size, + bool bold, bool italic, bool shadow, + vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b ); + virtual void SetCellsLabeled(bool theIsCellsLabeled); - virtual bool GetCellsLabeled(){ return myIsCellsLabeled;} + virtual bool GetCellsLabeled(); virtual void SetFacesOriented(bool theIsFacesOriented); virtual bool GetFacesOriented(); + virtual void SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + + virtual void SetFacesOrientationScale(vtkFloatingPointType theScale); + virtual vtkFloatingPointType GetFacesOrientationScale(); + + virtual void SetFacesOrientation3DVectors(bool theState); + virtual bool GetFacesOrientation3DVectors(); + virtual void SetControlMode(eControl theMode); virtual eControl GetControlMode(){ return myControlMode;} + virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; } - virtual vtkScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;} - - virtual void SetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType theDist, vtkPlane* thePlane); - virtual void GetPlaneParam(vtkFloatingPointType theDir[3], vtkFloatingPointType& theDist, vtkPlane* thePlane); + virtual SMESH_ScalarBarActor* GetScalarBarActor(){ return myScalarBarActor;} virtual void RemoveAllClippingPlanes(); virtual vtkIdType GetNumberOfClippingPlanes(); @@ -189,11 +219,20 @@ class SMESH_ActorDef : public SMESH_Actor virtual long GetControlsPrecision() const { return myControlsPrecision; } virtual void UpdateScalarBar(); + virtual void UpdateDistribution(); + +#ifndef DISABLE_PLOT2DVIEWER + virtual SPlot2d_Histogram* GetPlot2Histogram() { return my2dHistogram; } + virtual SPlot2d_Histogram* UpdatePlot2Histogram(); +#endif virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation); virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation(); + virtual void SetMarkerStd( VTK::MarkerType, VTK::MarkerScale ); + virtual void SetMarkerTexture( int, VTK::MarkerTexture ); + protected: void SetControlMode(eControl theMode, bool theCheckEntityMode); void SetImplicitFunctionUsed(bool theIsImplicitFunctionUsed); @@ -202,74 +241,87 @@ class SMESH_ActorDef : public SMESH_Actor TVisualObjPtr myVisualObj; vtkTimeStamp* myTimeStamp; - vtkScalarBarActor* myScalarBarActor; + SMESH_ScalarBarActor* myScalarBarActor; vtkLookupTable* myLookupTable; vtkProperty* mySurfaceProp; vtkProperty* myBackSurfaceProp; + vtkProperty* myNormalVProp; + vtkProperty* myReversedVProp; vtkProperty* myEdgeProp; vtkProperty* myNodeProp; SMESH_DeviceActor* myBaseActor; - SMESH_DeviceActor* myNodeActor; + SMESH_NodeLabelActor* myNodeActor; SMESH_DeviceActor* myPickableActor; vtkProperty* myHighlightProp; + vtkProperty* myOutLineProp; vtkProperty* myPreselectProp; + + vtkProperty* myBallHighlightProp; + vtkProperty* myBallPreselectProp; + SMESH_DeviceActor* myHighlitableActor; eControl myControlMode; + SMESH::Controls::FunctorPtr myFunctor; vtkProperty* my2DExtProp; - SMESH_DeviceActor* my2DActor; + vtkProperty* my3DExtProp; + SMESH_CellLabelActor* my2DActor; SMESH_DeviceActor* my2DExtActor; - SMESH_DeviceActor* my3DActor; + SMESH_CellLabelActor* my3DActor; + SMESH_DeviceActor* my3DExtActor; SMESH_DeviceActor* myControlActor; vtkProperty* myNodeExtProp; SMESH_DeviceActor* myNodeExtActor; vtkProperty* my1DProp; - SMESH_DeviceActor* my1DActor; + SMESH_CellLabelActor* my1DActor; vtkProperty* my1DExtProp; SMESH_DeviceActor* my1DExtActor; + vtkProperty* my0DProp; + SMESH_CellLabelActor* my0DActor; + vtkProperty* myBallProp; + SMESH_CellLabelActor* myBallActor; + vtkProperty* my0DExtProp; + SMESH_DeviceActor* my0DExtActor; + unsigned int myEntityMode; unsigned int myEntityState; + unsigned int myEntityModeCache; + bool myIsEntityModeCache; bool myIsPointsVisible; bool myIsShrinkable; bool myIsShrunk; - bool myIsPointsLabeled; - vtkUnstructuredGrid* myPointsNumDataSet; - vtkActor2D *myPointLabels; - vtkMaskPoints* myPtsMaskPoints; - vtkLabeledDataMapper* myPtsLabeledDataMapper; - vtkSelectVisiblePoints* myPtsSelectVisiblePoints; - - bool myIsCellsLabeled; - vtkUnstructuredGrid* myCellsNumDataSet; - vtkActor2D *myCellsLabels; - vtkMaskPoints* myClsMaskPoints; - vtkCellCenters* myCellCenters; - vtkLabeledDataMapper* myClsLabeledDataMapper; - vtkSelectVisiblePoints* myClsSelectVisiblePoints; - vtkImplicitBoolean* myImplicitBoolean; typedef TVTKSmartPtr TPlanePtr; typedef std::vector TCippingPlaneCont; TCippingPlaneCont myCippingPlaneCont; long myControlsPrecision; +#ifndef DISABLE_PLOT2DVIEWER + SPlot2d_Histogram* my2dHistogram; +#endif + bool myIsFacesOriented; + + int myDeltaBrightness; + int myDeltaVBrightness; + + VTK::MarkerTexture myMarkerTexture; SMESH_ActorDef(); ~SMESH_ActorDef(); bool Init(TVisualObjPtr theVisualObj, - const char* theEntry, - const char* theName, - int theIsClear); + const char* theEntry, + const char* theName, + int theIsClear); void SetIsShrunkable(bool theShrunkable); void UpdateHighlight();