X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_ActorDef.h;h=47dc703a0ff8bbc74c322385fb7259031d17aa85;hp=162203bb3c3d76450c733ad93fb74d7fef107d1e;hb=20c126bc220757c06b5576f71ed6f34ae85e3e40;hpb=18e0bef9d9707917ea1b354d83830c9e2bedf1a3 diff --git a/src/OBJECT/SMESH_ActorDef.h b/src/OBJECT/SMESH_ActorDef.h index 162203bb3..47dc703a0 100644 --- a/src/OBJECT/SMESH_ActorDef.h +++ b/src/OBJECT/SMESH_ActorDef.h @@ -1,23 +1,23 @@ -// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // -// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. // -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH OBJECT : interactive object for SMESH visualization @@ -61,17 +61,14 @@ class vtkMergeFilter; class vtkPolyData; class vtkMapper; class vtkActor2D; -class vtkMaskPoints; -class vtkLabeledDataMapper; -class vtkSelectVisiblePoints; class vtkLookupTable; class vtkPlane; class vtkImplicitBoolean; class vtkTimeStamp; -class VTKViewer_CellCenters; - class SMESH_DeviceActor; +class SMESH_NodeLabelActor; +class SMESH_CellLabelActor; class SMESH_ScalarBarActor; #ifndef DISABLE_PLOT2DVIEWER @@ -87,6 +84,8 @@ class SMESH_ActorDef : public SMESH_Actor public: vtkTypeMacro(SMESH_ActorDef,SMESH_Actor); + virtual void Delete(); + virtual void ReleaseGraphicsResources(vtkWindow *renWin); virtual int RenderOpaqueGeometry(vtkViewport *viewport); virtual int RenderTranslucentGeometry(vtkViewport *viewport); @@ -104,21 +103,28 @@ class SMESH_ActorDef : public SMESH_Actor virtual void SetOpacity(vtkFloatingPointType theValue); virtual vtkFloatingPointType GetOpacity(); - virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); - virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ); + virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta); - virtual void SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); - virtual void GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetVolumeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b, int delta ); + virtual void GetVolumeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b, int& delta); virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetOutlineColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetOutlineColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + + virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); virtual void Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetBallColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetBallColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); + virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); @@ -128,9 +134,15 @@ class SMESH_ActorDef : public SMESH_Actor virtual vtkFloatingPointType GetLineWidth(); virtual void SetLineWidth(vtkFloatingPointType theVal); + virtual vtkFloatingPointType GetOutlineWidth(); + virtual void SetOutlineWidth(vtkFloatingPointType theVal); + virtual void Set0DSize(vtkFloatingPointType size); virtual vtkFloatingPointType Get0DSize(); + virtual void SetBallSize(vtkFloatingPointType size); + virtual vtkFloatingPointType GetBallSize(); + virtual int GetNodeObjId(int theVtkID); virtual vtkFloatingPointType* GetNodeCoord(int theObjID); @@ -166,16 +178,23 @@ class SMESH_ActorDef : public SMESH_Actor virtual void UnShrink(); virtual void SetPointsLabeled(bool theIsPointsLabeled); - virtual bool GetPointsLabeled(){ return myIsPointsLabeled;} - + virtual bool GetPointsLabeled(); + + virtual void SetPointsFontProperties( SMESH::LabelFont family, int size, + bool bold, bool italic, bool shadow, + vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b ); + virtual void SetCellsFontProperties( SMESH::LabelFont family, int size, + bool bold, bool italic, bool shadow, + vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b ); + virtual void SetCellsLabeled(bool theIsCellsLabeled); - virtual bool GetCellsLabeled(){ return myIsCellsLabeled;} + virtual bool GetCellsLabeled(); virtual void SetFacesOriented(bool theIsFacesOriented); virtual bool GetFacesOriented(); - virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]); - virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]); + virtual void SetFacesOrientationColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b); + virtual void GetFacesOrientationColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b); virtual void SetFacesOrientationScale(vtkFloatingPointType theScale); virtual vtkFloatingPointType GetFacesOrientationScale(); @@ -227,23 +246,31 @@ class SMESH_ActorDef : public SMESH_Actor vtkProperty* mySurfaceProp; vtkProperty* myBackSurfaceProp; + vtkProperty* myNormalVProp; + vtkProperty* myReversedVProp; vtkProperty* myEdgeProp; vtkProperty* myNodeProp; SMESH_DeviceActor* myBaseActor; - SMESH_DeviceActor* myNodeActor; + SMESH_NodeLabelActor* myNodeActor; SMESH_DeviceActor* myPickableActor; vtkProperty* myHighlightProp; + vtkProperty* myOutLineProp; vtkProperty* myPreselectProp; + + vtkProperty* myBallHighlightProp; + vtkProperty* myBallPreselectProp; + SMESH_DeviceActor* myHighlitableActor; eControl myControlMode; SMESH::Controls::FunctorPtr myFunctor; vtkProperty* my2DExtProp; - SMESH_DeviceActor* my2DActor; + vtkProperty* my3DExtProp; + SMESH_CellLabelActor* my2DActor; SMESH_DeviceActor* my2DExtActor; - SMESH_DeviceActor* my3DActor; + SMESH_CellLabelActor* my3DActor; SMESH_DeviceActor* my3DExtActor; SMESH_DeviceActor* myControlActor; @@ -251,37 +278,26 @@ class SMESH_ActorDef : public SMESH_Actor SMESH_DeviceActor* myNodeExtActor; vtkProperty* my1DProp; - SMESH_DeviceActor* my1DActor; + SMESH_CellLabelActor* my1DActor; vtkProperty* my1DExtProp; SMESH_DeviceActor* my1DExtActor; vtkProperty* my0DProp; - SMESH_DeviceActor* my0DActor; + SMESH_CellLabelActor* my0DActor; + vtkProperty* myBallProp; + SMESH_CellLabelActor* myBallActor; vtkProperty* my0DExtProp; SMESH_DeviceActor* my0DExtActor; unsigned int myEntityMode; unsigned int myEntityState; + unsigned int myEntityModeCache; + bool myIsEntityModeCache; bool myIsPointsVisible; bool myIsShrinkable; bool myIsShrunk; - bool myIsPointsLabeled; - vtkUnstructuredGrid* myPointsNumDataSet; - vtkActor2D *myPointLabels; - vtkMaskPoints* myPtsMaskPoints; - vtkLabeledDataMapper* myPtsLabeledDataMapper; - vtkSelectVisiblePoints* myPtsSelectVisiblePoints; - - bool myIsCellsLabeled; - vtkUnstructuredGrid* myCellsNumDataSet; - vtkActor2D *myCellsLabels; - vtkMaskPoints* myClsMaskPoints; - VTKViewer_CellCenters* myCellCenters; - vtkLabeledDataMapper* myClsLabeledDataMapper; - vtkSelectVisiblePoints* myClsSelectVisiblePoints; - vtkImplicitBoolean* myImplicitBoolean; typedef TVTKSmartPtr TPlanePtr; typedef std::vector TCippingPlaneCont; @@ -293,6 +309,9 @@ class SMESH_ActorDef : public SMESH_Actor #endif bool myIsFacesOriented; + + int myDeltaBrightness; + int myDeltaVBrightness; VTK::MarkerTexture myMarkerTexture;