X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_Actor.h;h=f49d55cbbbe27377753c29b53f0f2e654627ffa7;hp=c58c309c5762a840eb38c8faf0e9309bc48871d3;hb=5c5e1f2368ca2b3388f657ae028b2a6b5ce8ae36;hpb=3973ceea250d2a077cdb5a798eb7c6151fa9c568 diff --git a/src/OBJECT/SMESH_Actor.h b/src/OBJECT/SMESH_Actor.h index c58c309c5..f49d55cbb 100644 --- a/src/OBJECT/SMESH_Actor.h +++ b/src/OBJECT/SMESH_Actor.h @@ -1,137 +1,186 @@ -// File : SMESH_Actor.h -// Created : Mon May 13 22:30:51 2002 -// Author : Nicolas REJNERI +// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// + +// SMESH OBJECT : interactive object for SMESH visualization +// File : SMESH_Actor.h +// Author : Nicolas REJNERI +// Module : SMESH +// +#ifndef SMESH_ACTOR_H +#define SMESH_ACTOR_H -// Project : SALOME -// Module : SMESH -// Copyright : Open CASCADE 2002 -// $Header$ +#include // To fix some redefinition +#include +#include "SMESH_Object.h" +#include "SMESH_ActorUtils.h" +#include -#ifndef SMESH_ACTOR_H -#define SMESH_ACTOR_H +class vtkUnstructuredGrid; -#include "SALOME_Actor.h" +class SMESH_ScalarBarActor; -// VTK Includes -#include -#include -#include +class vtkPlane; +class vtkImplicitBoolean; -// Open CASCADE Includes -#include -#include +#ifndef DISABLE_PLOT2DVIEWER +class SPlot2d_Histogram; +#endif -typedef struct rgbStruct +namespace SMESH { - float r; - float g; - float b; -} RGBStruct; + const vtkIdType DeleteActorEvent = vtkCommand::UserEvent + 100; +} -class SMESH_Actor : public SALOME_Actor { +class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor +{ + static SMESH_Actor* New() { return NULL;} public: vtkTypeMacro(SMESH_Actor,SALOME_Actor); + static SMESH_Actor* New(TVisualObjPtr theVisualObj, + const char* theEntry, + const char* theName, + int theIsClear); + + virtual void SetSufaceColor(double r,double g,double b, int delta ) = 0; + virtual void GetSufaceColor(double& r,double& g,double& b, int& delta ) = 0; + + virtual void SetVolumeColor(double r,double g,double b, int delta ) = 0; + virtual void GetVolumeColor(double& r,double& g,double& b, int& delta) = 0; + + virtual void SetEdgeColor(double r,double g,double b) = 0; + virtual void GetEdgeColor(double& r,double& g,double& b) = 0; + + virtual void SetNodeColor(double r,double g,double b) = 0; + virtual void GetNodeColor(double& r,double& g,double& b) = 0; + + virtual void SetOutlineColor(double r,double g,double b) = 0; + virtual void GetOutlineColor(double& r,double& g,double& b) = 0; + + virtual void Set0DColor(double r,double g,double b) = 0; + virtual void Get0DColor(double& r,double& g,double& b) = 0; + + virtual void SetBallColor(double r,double g,double b) = 0; + virtual void GetBallColor(double& r,double& g,double& b) = 0; + + virtual void SetHighlightColor(double r,double g,double b) = 0; + virtual void GetHighlightColor(double& r,double& g,double& b) = 0; + + virtual void SetPreHighlightColor(double r,double g,double b) = 0; + virtual void GetPreHighlightColor(double& r,double& g,double& b) = 0; + + virtual double GetLineWidth() = 0; + virtual void SetLineWidth(double theVal) = 0; - static SMESH_Actor* New(); - - // Description: - // This causes the actor to be rendered. It, in turn, will render the actor`s - // property and then mapper. - virtual void Render(vtkRenderer *, vtkMapper *); - - // Description: - // This method is used internally by the rendering process. - // We overide the superclass method to properly set the estimated render time. - int RenderOpaqueGeometry(vtkViewport *viewport); - - void ShallowCopy(vtkProp *prop); - - void setReader(vtkUnstructuredGridReader* r) ; - vtkUnstructuredGridReader* getReader(); + virtual double GetOutlineWidth() = 0; + virtual void SetOutlineWidth(double theVal) = 0; - // Highlight - virtual bool hasHighlight() { return true; } + virtual void Set0DSize(double size) = 0; + virtual double Get0DSize() = 0; - vtkMapper* getMapper(); + virtual void SetBallSize(double size) = 0; + virtual double GetBallSize() = 0; - void setDisplayMode(int); + virtual void SetBallScale(double size) = 0; + virtual double GetBallScale() = 0; - void SetColor(float r,float g,float b); - void GetColor(float& r,float& g,float& b); - void SetHighlightColor(float r,float g,float b); - void GetHighlightColor(float& r,float& g,float& b); - void SetPreselectedColor(float r,float g,float b); - void GetPreselectedColor(float& r,float& g,float& b); + enum EReperesent { ePoint, eEdge, eSurface}; + + enum EEntityMode { e0DElements = 0x01, eEdges = 0x02, eFaces = 0x04, eVolumes = 0x08, eBallElem = 0x10, eAllEntity = 0x1f}; - void SetEdgeColor(float r,float g,float b); - void GetEdgeColor(float& r,float& g,float& b); - void SetEdgeHighlightColor(float r,float g,float b); - void GetEdgeHighlightColor(float& r,float& g,float& b); - void SetEdgePreselectedColor(float r,float g,float b); - void GetEdgePreselectedColor(float& r,float& g,float& b); + enum EQuadratic2DRepresentation { eLines = 0x01, eArcs = 0x02 }; - void SetNodeColor(float r,float g,float b); - void GetNodeColor(float& r,float& g,float& b); - - void SetNodeSize(int size) ; - int GetNodeSize() ; + virtual void SetEntityMode(unsigned int theMode) = 0; + virtual unsigned int GetEntityMode() const = 0; + virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation) = 0; + virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation() = 0; - void ClearNode(); - void ClearElement(); + virtual void SetPointRepresentation(bool theIsPointsVisible) = 0; + virtual bool GetPointRepresentation() = 0; - void RemoveNode(int idSMESHDSnode); - void RemoveElement(int idSMESHDSelement); + virtual vtkUnstructuredGrid* GetUnstructuredGrid() = 0; - void AddNode(int idSMESHDSnode, int idVTKnode); - void AddElement(int idSMESHDSelement, int idVTKelement); + virtual void SetShrinkFactor(double theValue) = 0; - int GetIdVTKNode(int idSMESHDSnode); - int GetIdVTKElement(int idSMESHDSelement); + virtual void SetPointsLabeled(bool theIsPointsLabeled) = 0; + virtual bool GetPointsLabeled() = 0; - int GetIdSMESHDSNode(int idVTKnode); - int GetIdSMESHDSElement(int idVTKelement); + virtual void SetCellsLabeled(bool theIsCellsLabeled) = 0; + virtual bool GetCellsLabeled() = 0; - void SetIdsVTKNode(const TColStd_DataMapOfIntegerInteger& mapVTK); - void SetIdsSMESHDSNode(const TColStd_DataMapOfIntegerInteger& mapSMESHDS); + virtual void SetFacesOriented(bool theIsFacesOriented) = 0; + virtual bool GetFacesOriented() = 0; - void SetIdsVTKElement(const TColStd_DataMapOfIntegerInteger& mapVTK); - void SetIdsSMESHDSElement(const TColStd_DataMapOfIntegerInteger& mapSMESHDS); + virtual void SetFacesOrientationColor(double r,double g,double b) = 0; + virtual void GetFacesOrientationColor(double& r,double& g,double& b) = 0; - vtkDataSet* DataSource; - vtkActor* EdgeDevice; - vtkActor* EdgeShrinkDevice; + virtual void SetFacesOrientationScale(double theScale) = 0; + virtual double GetFacesOrientationScale() = 0; - float GetShrinkFactor(); - void SetShrinkFactor(float value ); + virtual void SetFacesOrientation3DVectors(bool theState) = 0; + virtual bool GetFacesOrientation3DVectors() = 0; - void GetChildActors(vtkActorCollection*); + enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eFreeNodes, + eFreeFaces, eMultiConnection, eArea, eTaper, eAspectRatio, + eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D, + eMaxElementLength2D, eMaxElementLength3D, eBareBorderFace, eBareBorderVolume, + eOverConstrainedFace, eOverConstrainedVolume, eCoincidentNodes, + eCoincidentElems1D, eCoincidentElems2D, eCoincidentElems3D, eNodeConnectivityNb }; + virtual void SetControlMode(eControl theMode) = 0; + virtual eControl GetControlMode() = 0; + virtual SMESH::Controls::FunctorPtr GetFunctor() = 0; + virtual int GetNumberControlEntities() = 0; - void SetVisibility(bool visibility); + virtual SMESH_ScalarBarActor* GetScalarBarActor() = 0; - protected: + virtual void RemoveAllClippingPlanes() = 0; + virtual vtkIdType GetNumberOfClippingPlanes() = 0; + virtual vtkPlane* GetClippingPlane(vtkIdType theID) = 0; + virtual vtkIdType AddClippingPlane(vtkPlane* thePlane) = 0; + virtual void AddOpenGLClippingPlane(vtkPlane* thePlane) = 0; + virtual void SetOpenGLClippingPlane() = 0; - SMESH_Actor(); - ~SMESH_Actor(); - SMESH_Actor(const SMESH_Actor&) {}; - void operator=(const SMESH_Actor&) {}; + virtual TVisualObjPtr GetObject() = 0; - vtkUnstructuredGridReader* myReader; + virtual void SetControlsPrecision( const long ) = 0; + virtual long GetControlsPrecision() const = 0; - float myShrinkFactor; + virtual void UpdateScalarBar() = 0; + virtual void UpdateDistribution() = 0; - RGBStruct edgeColor; - RGBStruct edgeHighlightColor; - RGBStruct edgePreselectedColor; + virtual void SetPointsFontProperties( SMESH::LabelFont family, int size, + bool bold, bool italic, bool shadow, + double r, double g, double b ) = 0; + virtual void SetCellsFontProperties( SMESH::LabelFont family, int size, + bool bold, bool italic, bool shadow, + double r, double g, double b ) = 0; - RGBStruct actorColor; - RGBStruct actorHighlightColor; - RGBStruct actorPreselectedColor; +#ifndef DISABLE_PLOT2DVIEWER + virtual SPlot2d_Histogram* GetPlot2Histogram() = 0; + virtual SPlot2d_Histogram* UpdatePlot2Histogram() = 0; +#endif +}; - RGBStruct actorNodeColor; // LPN - int actorNodeSize; // LPN -}; #endif //SMESH_ACTOR_H