X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_Actor.h;h=ad041c275d339ef0fa794d1bcbb336bcfd6bb256;hp=ced5ade247e311327a836fa2d81f31dc26cb488e;hb=090aff07266d376ae028ae43434bdea7c0a0f9bb;hpb=4791f5b30ea7a9c1247aa551750dc71cb83b99aa diff --git a/src/OBJECT/SMESH_Actor.h b/src/OBJECT/SMESH_Actor.h index ced5ade24..ad041c275 100644 --- a/src/OBJECT/SMESH_Actor.h +++ b/src/OBJECT/SMESH_Actor.h @@ -30,126 +30,87 @@ #define SMESH_ACTOR_H #include "SALOME_Actor.h" +#include "SMESH_Object.h" -// VTK Includes -#include -#include -#include +class vtkUnstructuredGrid; -// Open CASCADE Includes -#include -#include +class vtkScalarBarActor; -typedef struct rgbStruct -{ - float r; - float g; - float b; -} RGBStruct; +class vtkPlane; +class vtkImplicitBoolean; -class SMESH_Actor : public SALOME_Actor { +class SMESH_Actor: public SALOME_Actor +{ + static SMESH_Actor* New() { return NULL;} public: vtkTypeMacro(SMESH_Actor,SALOME_Actor); - - static SMESH_Actor* New(); - - // Description: - // This causes the actor to be rendered. It, in turn, will render the actor`s - // property and then mapper. - virtual void Render(vtkRenderer *, vtkMapper *); - - // Description: - // This method is used internally by the rendering process. - // We overide the superclass method to properly set the estimated render time. - int RenderOpaqueGeometry(vtkViewport *viewport); - - void ShallowCopy(vtkProp *prop); - - void setReader(vtkUnstructuredGridReader* r) ; - vtkUnstructuredGridReader* getReader(); - - // Highlight - virtual bool hasHighlight() { return true; } - - vtkMapper* getMapper(); - - void setDisplayMode(int); - - void SetColor(float r,float g,float b); - void GetColor(float& r,float& g,float& b); - void SetHighlightColor(float r,float g,float b); - void GetHighlightColor(float& r,float& g,float& b); - void SetPreselectedColor(float r,float g,float b); - void GetPreselectedColor(float& r,float& g,float& b); - - void SetEdgeColor(float r,float g,float b); - void GetEdgeColor(float& r,float& g,float& b); - void SetEdgeHighlightColor(float r,float g,float b); - void GetEdgeHighlightColor(float& r,float& g,float& b); - void SetEdgePreselectedColor(float r,float g,float b); - void GetEdgePreselectedColor(float& r,float& g,float& b); - - void SetNodeColor(float r,float g,float b); - void GetNodeColor(float& r,float& g,float& b); + static SMESH_Actor* New(TVisualObjPtr theVisualObj, + const char* theEntry, + const char* theName, + int theIsClear); + + virtual void SetSufaceColor(float r,float g,float b) = 0; + virtual void GetSufaceColor(float& r,float& g,float& b) = 0; + + virtual void SetBackSufaceColor(float r,float g,float b) = 0; + virtual void GetBackSufaceColor(float& r,float& g,float& b) = 0; + + virtual void SetEdgeColor(float r,float g,float b) = 0; + virtual void GetEdgeColor(float& r,float& g,float& b) = 0; + + virtual void SetNodeColor(float r,float g,float b) = 0; + virtual void GetNodeColor(float& r,float& g,float& b) = 0; + + virtual void SetHighlightColor(float r,float g,float b) = 0; + virtual void GetHighlightColor(float& r,float& g,float& b) = 0; + + virtual void SetPreHighlightColor(float r,float g,float b) = 0; + virtual void GetPreHighlightColor(float& r,float& g,float& b) = 0; - void SetNodeSize(int size) ; - int GetNodeSize() ; - - - void ClearNode(); - void ClearElement(); + virtual float GetLineWidth() = 0; + virtual void SetLineWidth(float theVal) = 0; - void RemoveNode(int idSMESHDSnode); - void RemoveElement(int idSMESHDSelement); + virtual void SetNodeSize(float size) = 0; + virtual float GetNodeSize() = 0; - void AddNode(int idSMESHDSnode, int idVTKnode); - void AddElement(int idSMESHDSelement, int idVTKelement); + enum EReperesent { ePoint, eEdge, eSurface}; + + enum EEntityMode { eEdges = 0x01, eFaces = 0x02, eVolumes = 0x04, eAllEntity = 0x07}; + virtual void SetEntityMode(unsigned int theMode) = 0; + virtual unsigned int GetEntityMode() const = 0; - int GetIdVTKNode(int idSMESHDSnode); - int GetIdVTKElement(int idSMESHDSelement); + virtual void SetPointRepresentation(bool theIsPointsVisible) = 0; + virtual bool GetPointRepresentation() = 0; - int GetIdSMESHDSNode(int idVTKnode); - int GetIdSMESHDSElement(int idVTKelement); + virtual vtkUnstructuredGrid* GetUnstructuredGrid() = 0; - void SetIdsVTKNode(const TColStd_DataMapOfIntegerInteger& mapVTK); - void SetIdsSMESHDSNode(const TColStd_DataMapOfIntegerInteger& mapSMESHDS); + virtual void SetShrinkFactor(float theValue) = 0; - void SetIdsVTKElement(const TColStd_DataMapOfIntegerInteger& mapVTK); - void SetIdsSMESHDSElement(const TColStd_DataMapOfIntegerInteger& mapSMESHDS); + virtual void SetPointsLabeled(bool theIsPointsLabeled) = 0; + virtual bool GetPointsLabeled() = 0; - vtkDataSet* DataSource; - vtkActor* EdgeDevice; - vtkActor* EdgeShrinkDevice; + virtual void SetCellsLabeled(bool theIsCellsLabeled) = 0; + virtual bool GetCellsLabeled() = 0; - float GetShrinkFactor(); - void SetShrinkFactor(float value ); + enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eMultiConnection, + eArea, eTaper, eAspectRatio, eMinimumAngle, eWarping, eSkew, + eAspectRatio3D, eMultiConnection2D}; + virtual void SetControlMode(eControl theMode) = 0; + virtual eControl GetControlMode() = 0; - void GetChildActors(vtkActorCollection*); + virtual vtkScalarBarActor* GetScalarBarActor() = 0; - void SetVisibility(bool visibility); + virtual void SetPlaneParam(float theDir[3], float theDist, vtkPlane* thePlane) = 0; + virtual void GetPlaneParam(float theDir[3], float& theDist, vtkPlane* thePlane) = 0; - protected: + virtual vtkImplicitBoolean* GetPlaneContainer() = 0; - SMESH_Actor(); - ~SMESH_Actor(); - SMESH_Actor(const SMESH_Actor&) {}; - void operator=(const SMESH_Actor&) {}; + virtual TVisualObjPtr GetObject() = 0; - vtkUnstructuredGridReader* myReader; - - float myShrinkFactor; - - RGBStruct edgeColor; - RGBStruct edgeHighlightColor; - RGBStruct edgePreselectedColor; - - RGBStruct actorColor; - RGBStruct actorHighlightColor; - RGBStruct actorPreselectedColor; + virtual void SetControlsPrecision( const long ) = 0; + virtual long GetControlsPrecision() const = 0; +}; - RGBStruct actorNodeColor; // LPN - int actorNodeSize; // LPN -}; #endif //SMESH_ACTOR_H