X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FOBJECT%2FSMESH_Actor.h;h=744571e41360280a92dbb6cfd3a50821ad74b496;hp=ced5ade247e311327a836fa2d81f31dc26cb488e;hb=9150fb3db9f16daea68ed8b24447aaadc171b61e;hpb=4791f5b30ea7a9c1247aa551750dc71cb83b99aa diff --git a/src/OBJECT/SMESH_Actor.h b/src/OBJECT/SMESH_Actor.h index ced5ade24..744571e41 100644 --- a/src/OBJECT/SMESH_Actor.h +++ b/src/OBJECT/SMESH_Actor.h @@ -1,155 +1,149 @@ -// SMESH OBJECT : interactive object for SMESH visualization +// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE +// +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. // -// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS -// -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. -// -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. -// -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA -// -// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // + +// SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_Actor.h // Author : Nicolas REJNERI // Module : SMESH -// $Header$ - +// #ifndef SMESH_ACTOR_H #define SMESH_ACTOR_H -#include "SALOME_Actor.h" +#include +#include "SMESH_Object.h" + +#include + +class vtkUnstructuredGrid; -// VTK Includes -#include -#include -#include +class SMESH_ScalarBarActor; -// Open CASCADE Includes -#include -#include +class vtkPlane; +class vtkImplicitBoolean; -typedef struct rgbStruct +namespace SMESH { - float r; - float g; - float b; -} RGBStruct; + const vtkIdType DeleteActorEvent = vtkCommand::UserEvent + 100; +} -class SMESH_Actor : public SALOME_Actor { +class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor +{ + static SMESH_Actor* New() { return NULL;} public: vtkTypeMacro(SMESH_Actor,SALOME_Actor); - - static SMESH_Actor* New(); - - // Description: - // This causes the actor to be rendered. It, in turn, will render the actor`s - // property and then mapper. - virtual void Render(vtkRenderer *, vtkMapper *); - - // Description: - // This method is used internally by the rendering process. - // We overide the superclass method to properly set the estimated render time. - int RenderOpaqueGeometry(vtkViewport *viewport); - - void ShallowCopy(vtkProp *prop); - - void setReader(vtkUnstructuredGridReader* r) ; - vtkUnstructuredGridReader* getReader(); - - // Highlight - virtual bool hasHighlight() { return true; } - - vtkMapper* getMapper(); - - void setDisplayMode(int); - - void SetColor(float r,float g,float b); - void GetColor(float& r,float& g,float& b); - void SetHighlightColor(float r,float g,float b); - void GetHighlightColor(float& r,float& g,float& b); - void SetPreselectedColor(float r,float g,float b); - void GetPreselectedColor(float& r,float& g,float& b); - - void SetEdgeColor(float r,float g,float b); - void GetEdgeColor(float& r,float& g,float& b); - void SetEdgeHighlightColor(float r,float g,float b); - void GetEdgeHighlightColor(float& r,float& g,float& b); - void SetEdgePreselectedColor(float r,float g,float b); - void GetEdgePreselectedColor(float& r,float& g,float& b); - - void SetNodeColor(float r,float g,float b); - void GetNodeColor(float& r,float& g,float& b); + static SMESH_Actor* New(TVisualObjPtr theVisualObj, + const char* theEntry, + const char* theName, + int theIsClear); + + virtual void SetSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void GetSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; + + virtual void SetBackSufaceColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void GetBackSufaceColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; + + virtual void SetEdgeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void GetEdgeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; + + virtual void SetNodeColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void GetNodeColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; + + virtual void Set0DColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void Get0DColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; + + virtual void SetHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void GetHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; + + virtual void SetPreHighlightColor(vtkFloatingPointType r,vtkFloatingPointType g,vtkFloatingPointType b) = 0; + virtual void GetPreHighlightColor(vtkFloatingPointType& r,vtkFloatingPointType& g,vtkFloatingPointType& b) = 0; - void SetNodeSize(int size) ; - int GetNodeSize() ; + virtual vtkFloatingPointType GetLineWidth() = 0; + virtual void SetLineWidth(vtkFloatingPointType theVal) = 0; + virtual void Set0DSize(vtkFloatingPointType size) = 0; + virtual vtkFloatingPointType Get0DSize() = 0; - void ClearNode(); - void ClearElement(); + enum EReperesent { ePoint, eEdge, eSurface}; + + enum EEntityMode { e0DElements = 0x01, eEdges = 0x02, eFaces = 0x04, eVolumes = 0x08, eAllEntity = 0x0f}; - void RemoveNode(int idSMESHDSnode); - void RemoveElement(int idSMESHDSelement); + enum EQuadratic2DRepresentation { eLines = 0x01, eArcs = 0x02 }; - void AddNode(int idSMESHDSnode, int idVTKnode); - void AddElement(int idSMESHDSelement, int idVTKelement); + virtual void SetEntityMode(unsigned int theMode) = 0; + virtual unsigned int GetEntityMode() const = 0; - int GetIdVTKNode(int idSMESHDSnode); - int GetIdVTKElement(int idSMESHDSelement); + virtual void SetQuadratic2DRepresentation(EQuadratic2DRepresentation) = 0; + virtual EQuadratic2DRepresentation GetQuadratic2DRepresentation() = 0; - int GetIdSMESHDSNode(int idVTKnode); - int GetIdSMESHDSElement(int idVTKelement); + virtual void SetPointRepresentation(bool theIsPointsVisible) = 0; + virtual bool GetPointRepresentation() = 0; - void SetIdsVTKNode(const TColStd_DataMapOfIntegerInteger& mapVTK); - void SetIdsSMESHDSNode(const TColStd_DataMapOfIntegerInteger& mapSMESHDS); + virtual vtkUnstructuredGrid* GetUnstructuredGrid() = 0; - void SetIdsVTKElement(const TColStd_DataMapOfIntegerInteger& mapVTK); - void SetIdsSMESHDSElement(const TColStd_DataMapOfIntegerInteger& mapSMESHDS); + virtual void SetShrinkFactor(vtkFloatingPointType theValue) = 0; - vtkDataSet* DataSource; - vtkActor* EdgeDevice; - vtkActor* EdgeShrinkDevice; + virtual void SetPointsLabeled(bool theIsPointsLabeled) = 0; + virtual bool GetPointsLabeled() = 0; - float GetShrinkFactor(); - void SetShrinkFactor(float value ); + virtual void SetCellsLabeled(bool theIsCellsLabeled) = 0; + virtual bool GetCellsLabeled() = 0; - void GetChildActors(vtkActorCollection*); + virtual void SetFacesOriented(bool theIsFacesOriented) = 0; + virtual bool GetFacesOriented() = 0; - void SetVisibility(bool visibility); + virtual void SetFacesOrientationColor(vtkFloatingPointType theColor[3]) = 0; + virtual void GetFacesOrientationColor(vtkFloatingPointType theColor[3]) = 0; - protected: + virtual void SetFacesOrientationScale(vtkFloatingPointType theScale) = 0; + virtual vtkFloatingPointType GetFacesOrientationScale() = 0; - SMESH_Actor(); - ~SMESH_Actor(); - SMESH_Actor(const SMESH_Actor&) {}; - void operator=(const SMESH_Actor&) {}; + virtual void SetFacesOrientation3DVectors(bool theState) = 0; + virtual bool GetFacesOrientation3DVectors() = 0; - vtkUnstructuredGridReader* myReader; + enum eControl{eNone, eLength, eLength2D, eFreeBorders, eFreeEdges, eFreeNodes, + eFreeFaces, eMultiConnection, eArea, eTaper, eAspectRatio, + eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D, + eMaxElementLength2D, eMaxElementLength3D, eBareBorderFace, eBareBorderVolume, + eOverConstrainedFace, eOverConstrainedVolume}; + virtual void SetControlMode(eControl theMode) = 0; + virtual eControl GetControlMode() = 0; + virtual SMESH::Controls::FunctorPtr GetFunctor() = 0; - float myShrinkFactor; + virtual SMESH_ScalarBarActor* GetScalarBarActor() = 0; - RGBStruct edgeColor; - RGBStruct edgeHighlightColor; - RGBStruct edgePreselectedColor; + virtual void RemoveAllClippingPlanes() = 0; + virtual vtkIdType GetNumberOfClippingPlanes() = 0; + virtual vtkPlane* GetClippingPlane(vtkIdType theID) = 0; + virtual vtkIdType AddClippingPlane(vtkPlane* thePlane) = 0; - RGBStruct actorColor; - RGBStruct actorHighlightColor; - RGBStruct actorPreselectedColor; + virtual TVisualObjPtr GetObject() = 0; - RGBStruct actorNodeColor; // LPN - int actorNodeSize; // LPN + virtual void SetControlsPrecision( const long ) = 0; + virtual long GetControlsPrecision() const = 0; + virtual void UpdateScalarBar() = 0; + virtual void UpdateDistribution() = 0; }; + + #endif //SMESH_ACTOR_H