X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FControls%2FSMESH_Controls.cxx;h=1ef3a5f2f4018efa8b7c14ca2454928338ecaa43;hp=9485d983eca2f5929d0385946c9afb3d3fff3a7c;hb=24825596b3595ab0c0b1988368a886864d1080ef;hpb=d5029840731bccaa1718e65f0abf3b19198c7293 diff --git a/src/Controls/SMESH_Controls.cxx b/src/Controls/SMESH_Controls.cxx index 9485d983e..1ef3a5f2f 100644 --- a/src/Controls/SMESH_Controls.cxx +++ b/src/Controls/SMESH_Controls.cxx @@ -1,4 +1,4 @@ -// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2021 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS @@ -23,12 +23,11 @@ #include "SMESH_ControlsDef.hxx" #include "SMDS_BallElement.hxx" +#include "SMDS_FacePosition.hxx" #include "SMDS_Iterator.hxx" #include "SMDS_Mesh.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" -#include "SMDS_QuadraticEdge.hxx" -#include "SMDS_QuadraticFaceOfNodes.hxx" #include "SMDS_VolumeTool.hxx" #include "SMESHDS_GroupBase.hxx" #include "SMESHDS_GroupOnFilter.hxx" @@ -36,18 +35,22 @@ #include "SMESH_MeshAlgos.hxx" #include "SMESH_OctreeNode.hxx" +#include #include #include #include #include +#include #include #include +#include #include #include #include #include #include +#include #include #include #include @@ -95,6 +98,15 @@ namespace { v2.Magnitude() < gp::Resolution() ? 0 : v1.Angle( v2 ); } + inline double getCos2( const gp_XYZ& P1, const gp_XYZ& P2, const gp_XYZ& P3 ) + { + gp_Vec v1( P1 - P2 ), v2( P3 - P2 ); + double dot = v1 * v2, len1 = v1.SquareMagnitude(), len2 = v2.SquareMagnitude(); + + return ( dot < 0 || len1 < gp::Resolution() || len2 < gp::Resolution() ? -1 : + dot * dot / len1 / len2 ); + } + inline double getArea( const gp_XYZ& P1, const gp_XYZ& P2, const gp_XYZ& P3 ) { gp_Vec aVec1( P2 - P1 ); @@ -131,13 +143,13 @@ namespace { // Case 1 Case 2 // | | | | | // | | | | | - // +-----+------+ +-----+------+ + // +-----+------+ +-----+------+ // | | | | // | | | | // result should be 2 in both cases // int aResult0 = 0, aResult1 = 0; - // last node, it is a medium one in a quadratic edge + // last node, it is a medium one in a quadratic edge const SMDS_MeshNode* aLastNode = anEdge->GetNode( anEdge->NbNodes() - 1 ); const SMDS_MeshNode* aNode0 = anEdge->GetNode( 0 ); const SMDS_MeshNode* aNode1 = anEdge->GetNode( 1 ); @@ -222,7 +234,7 @@ bool NumericalFunctor::GetPoints(const int theId, return false; const SMDS_MeshElement* anElem = myMesh->FindElement( theId ); - if ( !anElem || anElem->GetType() != this->GetType() ) + if ( !IsApplicable( anElem )) return false; return GetPoints( anElem, theRes ); @@ -240,34 +252,12 @@ bool NumericalFunctor::GetPoints(const SMDS_MeshElement* anElem, theRes.setElement( anElem ); // Get nodes of the element - SMDS_ElemIteratorPtr anIter; - - if ( anElem->IsQuadratic() ) { - switch ( anElem->GetType() ) { - case SMDSAbs_Edge: - anIter = dynamic_cast - (anElem)->interlacedNodesElemIterator(); - break; - case SMDSAbs_Face: - anIter = dynamic_cast - (anElem)->interlacedNodesElemIterator(); - break; - default: - anIter = anElem->nodesIterator(); - } - } - else { - anIter = anElem->nodesIterator(); - } - + SMDS_NodeIteratorPtr anIter= anElem->interlacedNodesIterator(); if ( anIter ) { - double xyz[3]; + SMESH_NodeXYZ p; while( anIter->more() ) { - if ( const SMDS_MeshNode* aNode = static_cast( anIter->next() )) - { - aNode->GetXYZ( xyz ); - theRes.push_back( gp_XYZ( xyz[0], xyz[1], xyz[2] )); - } + if ( p.Set( anIter->next() )) + theRes.push_back( p ); } } @@ -303,6 +293,24 @@ double NumericalFunctor::Round( const double & aVal ) return ( myPrecision >= 0 ) ? floor( aVal * myPrecisionValue + 0.5 ) / myPrecisionValue : aVal; } +//================================================================================ +/*! + * \brief Return true if a value can be computed for a given element. + * Some NumericalFunctor's are meaningful for elements of a certain + * geometry only. + */ +//================================================================================ + +bool NumericalFunctor::IsApplicable( const SMDS_MeshElement* element ) const +{ + return element && element->GetType() == this->GetType(); +} + +bool NumericalFunctor::IsApplicable( long theElementId ) const +{ + return IsApplicable( myMesh->FindElement( theElementId )); +} + //================================================================================ /*! * \brief Return histogram of functor values @@ -484,7 +492,7 @@ double MaxElementLength2D::GetValue( const TSequenceOfXYZ& P ) // } // } // { // polygons - + // } if( myPrecision >= 0 ) @@ -616,7 +624,8 @@ double MaxElementLength3D::GetValue( long theElementId ) aVal = Max(aVal,Max(L7,L8)); break; } - case SMDSEntity_Quad_Penta: { // quadratic pentas + case SMDSEntity_Quad_Penta: + case SMDSEntity_BiQuad_Penta: { // quadratic pentas double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 )); double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 )); double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 )); @@ -712,21 +721,25 @@ SMDSAbs_ElementType MaxElementLength3D::GetType() const double MinimumAngle::GetValue( const TSequenceOfXYZ& P ) { - double aMin; - - if (P.size() <3) + if ( P.size() < 3 ) return 0.; - aMin = getAngle(P( P.size() ), P( 1 ), P( 2 )); - aMin = Min(aMin,getAngle(P( P.size()-1 ), P( P.size() ), P( 1 ))); + double aMaxCos2; + + aMaxCos2 = getCos2( P( P.size() ), P( 1 ), P( 2 )); + aMaxCos2 = Max( aMaxCos2, getCos2( P( P.size()-1 ), P( P.size() ), P( 1 ))); for ( size_t i = 2; i < P.size(); i++ ) { - double A0 = getAngle( P( i-1 ), P( i ), P( i+1 ) ); - aMin = Min(aMin,A0); + double A0 = getCos2( P( i-1 ), P( i ), P( i+1 ) ); + aMaxCos2 = Max( aMaxCos2, A0 ); } + if ( aMaxCos2 < 0 ) + return 0; // all nodes coincide - return aMin * 180.0 / M_PI; + double cos = sqrt( aMaxCos2 ); + if ( cos >= 1 ) return 0; + return acos( cos ) * 180.0 / M_PI; } double MinimumAngle::GetBadRate( double Value, int nbNodes ) const @@ -753,19 +766,9 @@ double AspectRatio::GetValue( long theId ) { double aVal = 0; myCurrElement = myMesh->FindElement( theId ); - if ( myCurrElement && myCurrElement->GetVtkType() == VTK_QUAD ) - { - // issue 21723 - vtkUnstructuredGrid* grid = SMDS_Mesh::_meshList[myCurrElement->getMeshId()]->getGrid(); - if ( vtkCell* avtkCell = grid->GetCell( myCurrElement->getVtkId() )) - aVal = Round( vtkMeshQuality::QuadAspectRatio( avtkCell )); - } - else - { - TSequenceOfXYZ P; - if ( GetPoints( myCurrElement, P )) - aVal = Round( GetValue( P )); - } + TSequenceOfXYZ P; + if ( GetPoints( myCurrElement, P )) + aVal = Round( GetValue( P )); return aVal; } @@ -785,58 +788,51 @@ double AspectRatio::GetValue( const TSequenceOfXYZ& P ) if ( nbNodes == 3 ) { // Compute lengths of the sides - std::vector< double > aLen (nbNodes); - for ( int i = 0; i < nbNodes - 1; i++ ) - aLen[ i ] = getDistance( P( i + 1 ), P( i + 2 ) ); - aLen[ nbNodes - 1 ] = getDistance( P( 1 ), P( nbNodes ) ); + double aLen1 = getDistance( P( 1 ), P( 2 )); + double aLen2 = getDistance( P( 2 ), P( 3 )); + double aLen3 = getDistance( P( 3 ), P( 1 )); // Q = alfa * h * p / S, where // // alfa = sqrt( 3 ) / 6 // h - length of the longest edge // p - half perimeter // S - triangle surface - const double alfa = sqrt( 3. ) / 6.; - double maxLen = Max( aLen[ 0 ], Max( aLen[ 1 ], aLen[ 2 ] ) ); - double half_perimeter = ( aLen[0] + aLen[1] + aLen[2] ) / 2.; - double anArea = getArea( P( 1 ), P( 2 ), P( 3 ) ); + const double alfa = sqrt( 3. ) / 6.; + double maxLen = Max( aLen1, Max( aLen2, aLen3 )); + double half_perimeter = ( aLen1 + aLen2 + aLen3 ) / 2.; + double anArea = getArea( P( 1 ), P( 2 ), P( 3 )); if ( anArea <= theEps ) return theInf; return alfa * maxLen * half_perimeter / anArea; } else if ( nbNodes == 6 ) { // quadratic triangles // Compute lengths of the sides - std::vector< double > aLen (3); - aLen[0] = getDistance( P(1), P(3) ); - aLen[1] = getDistance( P(3), P(5) ); - aLen[2] = getDistance( P(5), P(1) ); - // Q = alfa * h * p / S, where - // - // alfa = sqrt( 3 ) / 6 - // h - length of the longest edge - // p - half perimeter - // S - triangle surface - const double alfa = sqrt( 3. ) / 6.; - double maxLen = Max( aLen[ 0 ], Max( aLen[ 1 ], aLen[ 2 ] ) ); - double half_perimeter = ( aLen[0] + aLen[1] + aLen[2] ) / 2.; - double anArea = getArea( P(1), P(3), P(5) ); + double aLen1 = getDistance( P( 1 ), P( 3 )); + double aLen2 = getDistance( P( 3 ), P( 5 )); + double aLen3 = getDistance( P( 5 ), P( 1 )); + // algo same as for the linear triangle + const double alfa = sqrt( 3. ) / 6.; + double maxLen = Max( aLen1, Max( aLen2, aLen3 )); + double half_perimeter = ( aLen1 + aLen2 + aLen3 ) / 2.; + double anArea = getArea( P( 1 ), P( 3 ), P( 5 )); if ( anArea <= theEps ) return theInf; return alfa * maxLen * half_perimeter / anArea; } else if( nbNodes == 4 ) { // quadrangle // Compute lengths of the sides - std::vector< double > aLen (4); + double aLen[4]; aLen[0] = getDistance( P(1), P(2) ); aLen[1] = getDistance( P(2), P(3) ); aLen[2] = getDistance( P(3), P(4) ); aLen[3] = getDistance( P(4), P(1) ); // Compute lengths of the diagonals - std::vector< double > aDia (2); + double aDia[2]; aDia[0] = getDistance( P(1), P(3) ); aDia[1] = getDistance( P(2), P(4) ); // Compute areas of all triangles which can be built // taking three nodes of the quadrangle - std::vector< double > anArea (4); + double anArea[4]; anArea[0] = getArea( P(1), P(2), P(3) ); anArea[1] = getArea( P(1), P(2), P(4) ); anArea[2] = getArea( P(1), P(3), P(4) ); @@ -845,42 +841,42 @@ double AspectRatio::GetValue( const TSequenceOfXYZ& P ) // // alpha = sqrt( 1/32 ) // L = max( L1, L2, L3, L4, D1, D2 ) - // C1 = sqrt( ( L1^2 + L1^2 + L1^2 + L1^2 ) / 4 ) + // C1 = sqrt( L1^2 + L1^2 + L1^2 + L1^2 ) // C2 = min( S1, S2, S3, S4 ) // Li - lengths of the edges // Di - lengths of the diagonals // Si - areas of the triangles const double alpha = sqrt( 1 / 32. ); double L = Max( aLen[ 0 ], - Max( aLen[ 1 ], - Max( aLen[ 2 ], - Max( aLen[ 3 ], - Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) ); - double C1 = sqrt( ( aLen[0] * aLen[0] + - aLen[1] * aLen[1] + - aLen[2] * aLen[2] + - aLen[3] * aLen[3] ) / 4. ); + Max( aLen[ 1 ], + Max( aLen[ 2 ], + Max( aLen[ 3 ], + Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) ); + double C1 = sqrt( aLen[0] * aLen[0] + + aLen[1] * aLen[1] + + aLen[2] * aLen[2] + + aLen[3] * aLen[3] ); double C2 = Min( anArea[ 0 ], - Min( anArea[ 1 ], - Min( anArea[ 2 ], anArea[ 3 ] ) ) ); + Min( anArea[ 1 ], + Min( anArea[ 2 ], anArea[ 3 ] ) ) ); if ( C2 <= theEps ) return theInf; return alpha * L * C1 / C2; } else if( nbNodes == 8 || nbNodes == 9 ) { // nbNodes==8 - quadratic quadrangle // Compute lengths of the sides - std::vector< double > aLen (4); + double aLen[4]; aLen[0] = getDistance( P(1), P(3) ); aLen[1] = getDistance( P(3), P(5) ); aLen[2] = getDistance( P(5), P(7) ); aLen[3] = getDistance( P(7), P(1) ); // Compute lengths of the diagonals - std::vector< double > aDia (2); + double aDia[2]; aDia[0] = getDistance( P(1), P(5) ); aDia[1] = getDistance( P(3), P(7) ); // Compute areas of all triangles which can be built // taking three nodes of the quadrangle - std::vector< double > anArea (4); + double anArea[4]; anArea[0] = getArea( P(1), P(3), P(5) ); anArea[1] = getArea( P(1), P(3), P(7) ); anArea[2] = getArea( P(1), P(5), P(7) ); @@ -889,24 +885,24 @@ double AspectRatio::GetValue( const TSequenceOfXYZ& P ) // // alpha = sqrt( 1/32 ) // L = max( L1, L2, L3, L4, D1, D2 ) - // C1 = sqrt( ( L1^2 + L1^2 + L1^2 + L1^2 ) / 4 ) + // C1 = sqrt( L1^2 + L1^2 + L1^2 + L1^2 ) // C2 = min( S1, S2, S3, S4 ) // Li - lengths of the edges // Di - lengths of the diagonals // Si - areas of the triangles const double alpha = sqrt( 1 / 32. ); double L = Max( aLen[ 0 ], - Max( aLen[ 1 ], - Max( aLen[ 2 ], - Max( aLen[ 3 ], - Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) ); - double C1 = sqrt( ( aLen[0] * aLen[0] + - aLen[1] * aLen[1] + - aLen[2] * aLen[2] + - aLen[3] * aLen[3] ) / 4. ); + Max( aLen[ 1 ], + Max( aLen[ 2 ], + Max( aLen[ 3 ], + Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) ); + double C1 = sqrt( aLen[0] * aLen[0] + + aLen[1] * aLen[1] + + aLen[2] * aLen[2] + + aLen[3] * aLen[3] ); double C2 = Min( anArea[ 0 ], - Min( anArea[ 1 ], - Min( anArea[ 2 ], anArea[ 3 ] ) ) ); + Min( anArea[ 1 ], + Min( anArea[ 2 ], anArea[ 3 ] ) ) ); if ( C2 <= theEps ) return theInf; return alpha * L * C1 / C2; @@ -914,6 +910,11 @@ double AspectRatio::GetValue( const TSequenceOfXYZ& P ) return 0; } +bool AspectRatio::IsApplicable( const SMDS_MeshElement* element ) const +{ + return ( NumericalFunctor::IsApplicable( element ) && !element->IsPoly() ); +} + double AspectRatio::GetBadRate( double Value, int /*nbNodes*/ ) const { // the aspect ratio is in the range [1.0,infinity] @@ -996,6 +997,102 @@ namespace{ return aHeight; } + //================================================================================ + /*! + * \brief Standard quality of a tetrahedron but not normalized + */ + //================================================================================ + + double tetQualityByHomardMethod( const gp_XYZ & p1, + const gp_XYZ & p2, + const gp_XYZ & p3, + const gp_XYZ & p4 ) + { + gp_XYZ edgeVec[6]; + edgeVec[0] = ( p1 - p2 ); + edgeVec[1] = ( p2 - p3 ); + edgeVec[2] = ( p3 - p1 ); + edgeVec[3] = ( p4 - p1 ); + edgeVec[4] = ( p4 - p2 ); + edgeVec[5] = ( p4 - p3 ); + + double maxEdgeLen2 = edgeVec[0].SquareModulus(); + maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[1].SquareModulus() ); + maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[2].SquareModulus() ); + maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[3].SquareModulus() ); + maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[4].SquareModulus() ); + maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[5].SquareModulus() ); + double maxEdgeLen = Sqrt( maxEdgeLen2 ); + + gp_XYZ cross01 = edgeVec[0] ^ edgeVec[1]; + double sumArea = ( cross01 ).Modulus(); // actually double area + sumArea += ( edgeVec[0] ^ edgeVec[3] ).Modulus(); + sumArea += ( edgeVec[1] ^ edgeVec[4] ).Modulus(); + sumArea += ( edgeVec[2] ^ edgeVec[5] ).Modulus(); + + double sixVolume = Abs( cross01 * edgeVec[4] ); // 6 * volume + double quality = maxEdgeLen * sumArea / sixVolume; // not normalized!!! + return quality; + } + + //================================================================================ + /*! + * \brief HOMARD method of hexahedron quality + * 1. Decompose the hexa into 24 tetra: each face is splitted into 4 triangles by + * adding the diagonals and every triangle is connected to the center of the hexa. + * 2. Compute the quality of every tetra with the same formula as for the standard quality, + * except that the factor for the normalization is not the same because the final goal + * is to have a quality equal to 1 for a perfect cube. So the formula is: + * qual = max(lengthes of 6 edges) * (sum of surfaces of 4 faces) / (7.6569*6*volume) + * 3. The quality of the hexa is the highest value of the qualities of the 24 tetra + */ + //================================================================================ + + double hexQualityByHomardMethod( const TSequenceOfXYZ& P ) + { + gp_XYZ quadCenter[6]; + quadCenter[0] = ( P(1) + P(2) + P(3) + P(4) ) / 4.; + quadCenter[1] = ( P(5) + P(6) + P(7) + P(8) ) / 4.; + quadCenter[2] = ( P(1) + P(2) + P(6) + P(5) ) / 4.; + quadCenter[3] = ( P(2) + P(3) + P(7) + P(6) ) / 4.; + quadCenter[4] = ( P(3) + P(4) + P(8) + P(7) ) / 4.; + quadCenter[5] = ( P(1) + P(4) + P(8) + P(5) ) / 4.; + + gp_XYZ hexCenter = ( P(1) + P(2) + P(3) + P(4) + P(5) + P(6) + P(7) + P(8) ) / 8.; + + // quad 1 ( 1 2 3 4 ) + double quality = tetQualityByHomardMethod( P(1), P(2), quadCenter[0], hexCenter ); + quality = Max( quality, tetQualityByHomardMethod( P(2), P(3), quadCenter[0], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(3), P(4), quadCenter[0], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(4), P(1), quadCenter[0], hexCenter )); + // quad 2 ( 5 6 7 8 ) + quality = Max( quality, tetQualityByHomardMethod( P(5), P(6), quadCenter[1], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(6), P(7), quadCenter[1], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(7), P(8), quadCenter[1], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(8), P(5), quadCenter[1], hexCenter )); + // quad 3 ( 1 2 6 5 ) + quality = Max( quality, tetQualityByHomardMethod( P(1), P(2), quadCenter[2], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(2), P(6), quadCenter[2], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(6), P(5), quadCenter[2], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(5), P(1), quadCenter[2], hexCenter )); + // quad 4 ( 2 3 7 6 ) + quality = Max( quality, tetQualityByHomardMethod( P(2), P(3), quadCenter[3], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(3), P(7), quadCenter[3], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(7), P(6), quadCenter[3], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(6), P(2), quadCenter[3], hexCenter )); + // quad 5 ( 3 4 8 7 ) + quality = Max( quality, tetQualityByHomardMethod( P(3), P(4), quadCenter[4], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(4), P(8), quadCenter[4], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(8), P(7), quadCenter[4], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(7), P(3), quadCenter[4], hexCenter )); + // quad 6 ( 1 4 8 5 ) + quality = Max( quality, tetQualityByHomardMethod( P(1), P(4), quadCenter[5], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(4), P(8), quadCenter[5], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(8), P(5), quadCenter[5], hexCenter )); + quality = Max( quality, tetQualityByHomardMethod( P(5), P(1), quadCenter[5], hexCenter )); + + return quality / 7.65685424949; + } } double AspectRatio3D::GetValue( long theId ) @@ -1007,8 +1104,8 @@ double AspectRatio3D::GetValue( long theId ) // Action from CoTech | ACTION 31.3: // EURIWARE BO: Homogenize the formulas used to calculate the Controls in SMESH to fit with // those of ParaView. The library used by ParaView for those calculations can be reused in SMESH. - vtkUnstructuredGrid* grid = SMDS_Mesh::_meshList[myCurrElement->getMeshId()]->getGrid(); - if ( vtkCell* avtkCell = grid->GetCell( myCurrElement->getVtkId() )) + vtkUnstructuredGrid* grid = const_cast( myMesh )->GetGrid(); + if ( vtkCell* avtkCell = grid->GetCell( myCurrElement->GetVtkID() )) aVal = Round( vtkMeshQuality::TetAspectRatio( avtkCell )); } else @@ -1020,6 +1117,11 @@ double AspectRatio3D::GetValue( long theId ) return aVal; } +bool AspectRatio3D::IsApplicable( const SMDS_MeshElement* element ) const +{ + return ( NumericalFunctor::IsApplicable( element ) && !element->IsPoly() ); +} + double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) { double aQuality = 0.0; @@ -1027,12 +1129,12 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) int nbNodes = P.size(); - if(myCurrElement->IsQuadratic()) { - if(nbNodes==10) nbNodes=4; // quadratic tetrahedron + if( myCurrElement->IsQuadratic() ) { + if (nbNodes==10) nbNodes=4; // quadratic tetrahedron else if(nbNodes==13) nbNodes=5; // quadratic pyramid else if(nbNodes==15) nbNodes=6; // quadratic pentahedron else if(nbNodes==20) nbNodes=8; // quadratic hexahedron - else if(nbNodes==27) nbNodes=8; // quadratic hexahedron + else if(nbNodes==27) nbNodes=8; // tri-quadratic hexahedron else return aQuality; } @@ -1076,7 +1178,7 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) case 5:{ { gp_XYZ aXYZ[4] = {P( 1 ),P( 2 ),P( 3 ),P( 5 )}; - aQuality = std::max(GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[4])),aQuality); + aQuality = GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[4])); } { gp_XYZ aXYZ[4] = {P( 1 ),P( 3 ),P( 4 ),P( 5 )}; @@ -1095,7 +1197,7 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) case 6:{ { gp_XYZ aXYZ[4] = {P( 1 ),P( 2 ),P( 4 ),P( 6 )}; - aQuality = std::max(GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[4])),aQuality); + aQuality = GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[4])); } { gp_XYZ aXYZ[4] = {P( 1 ),P( 2 ),P( 4 ),P( 3 )}; @@ -1120,9 +1222,13 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) break; } case 8:{ + + return hexQualityByHomardMethod( P ); // bos #23982 + + { gp_XYZ aXYZ[4] = {P( 1 ),P( 2 ),P( 5 ),P( 3 )}; - aQuality = std::max(GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[4])),aQuality); + aQuality = GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[4])); } { gp_XYZ aXYZ[4] = {P( 1 ),P( 2 ),P( 5 ),P( 4 )}; @@ -1257,7 +1363,7 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) case 12: { gp_XYZ aXYZ[8] = {P( 1 ),P( 2 ),P( 4 ),P( 5 ),P( 7 ),P( 8 ),P( 10 ),P( 11 )}; - aQuality = std::max(GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[8])),aQuality); + aQuality = GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[8])); } { gp_XYZ aXYZ[8] = {P( 2 ),P( 3 ),P( 5 ),P( 6 ),P( 8 ),P( 9 ),P( 11 ),P( 12 )}; @@ -1271,7 +1377,7 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) } // switch(nbNodes) if ( nbNodes > 4 ) { - // avaluate aspect ratio of quadranle faces + // evaluate aspect ratio of quadrangle faces AspectRatio aspect2D; SMDS_VolumeTool::VolumeType type = SMDS_VolumeTool::GetType( nbNodes ); int nbFaces = SMDS_VolumeTool::NbFaces( type ); @@ -1280,7 +1386,7 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) if ( SMDS_VolumeTool::NbFaceNodes( type, i ) != 4 ) continue; const int* pInd = SMDS_VolumeTool::GetFaceNodesIndices( type, i, true ); - for ( int p = 0; p < 4; ++p ) // loop on nodes of a quadranle face + for ( int p = 0; p < 4; ++p ) // loop on nodes of a quadrangle face points( p + 1 ) = P( pInd[ p ] + 1 ); aQuality = std::max( aQuality, aspect2D.GetValue( points )); } @@ -1309,6 +1415,11 @@ SMDSAbs_ElementType AspectRatio3D::GetType() const */ //================================================================================ +bool Warping::IsApplicable( const SMDS_MeshElement* element ) const +{ + return NumericalFunctor::IsApplicable( element ) && element->NbNodes() == 4; +} + double Warping::GetValue( const TSequenceOfXYZ& P ) { if ( P.size() != 4 ) @@ -1373,6 +1484,11 @@ SMDSAbs_ElementType Warping::GetType() const */ //================================================================================ +bool Taper::IsApplicable( const SMDS_MeshElement* element ) const +{ + return ( NumericalFunctor::IsApplicable( element ) && element->NbNodes() == 4 ); +} + double Taper::GetValue( const TSequenceOfXYZ& P ) { if ( P.size() != 4 ) @@ -1431,6 +1547,11 @@ static inline double skewAngle( const gp_XYZ& p1, const gp_XYZ& p2, const gp_XYZ return v1.Magnitude() < gp::Resolution() || v2.Magnitude() < gp::Resolution() ? 0. : v1.Angle( v2 ); } +bool Skew::IsApplicable( const SMDS_MeshElement* element ) const +{ + return ( NumericalFunctor::IsApplicable( element ) && element->NbNodes() <= 4 ); +} + double Skew::GetValue( const TSequenceOfXYZ& P ) { if ( P.size() != 3 && P.size() != 4 ) @@ -1545,253 +1666,270 @@ SMDSAbs_ElementType Length::GetType() const return SMDSAbs_Edge; } +//================================================================================ +/* + Class : Length3D + Description : Functor for calculating minimal length of element edge +*/ +//================================================================================ + +Length3D::Length3D(): + Length2D ( SMDSAbs_Volume ) +{ +} + //================================================================================ /* Class : Length2D - Description : Functor for calculating minimal length of edge + Description : Functor for calculating minimal length of element edge */ //================================================================================ -double Length2D::GetValue( long theElementId ) +Length2D::Length2D( SMDSAbs_ElementType type ): + myType ( type ) { - TSequenceOfXYZ P; +} - if ( GetPoints( theElementId, P )) - { - double aVal = 0; - int len = P.size(); - SMDSAbs_EntityType aType = P.getElementEntity(); +bool Length2D::IsApplicable( const SMDS_MeshElement* element ) const +{ + return ( NumericalFunctor::IsApplicable( element ) && + element->GetEntityType() != SMDSEntity_Polyhedra ); +} - switch (aType) { - case SMDSEntity_Edge: - if (len == 2) - aVal = getDistance( P( 1 ), P( 2 ) ); - break; - case SMDSEntity_Quad_Edge: - if (len == 3) // quadratic edge - aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 )); - break; - case SMDSEntity_Triangle: - if (len == 3){ // triangles - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 1 )); - aVal = Min(L1,Min(L2,L3)); - } - break; - case SMDSEntity_Quadrangle: - if (len == 4){ // quadrangles - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 1 )); - aVal = Min(Min(L1,L2),Min(L3,L4)); - } - break; - case SMDSEntity_Quad_Triangle: - case SMDSEntity_BiQuad_Triangle: - if (len >= 6){ // quadratic triangles - double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); - double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); - double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 )); - aVal = Min(L1,Min(L2,L3)); - } - break; - case SMDSEntity_Quad_Quadrangle: - case SMDSEntity_BiQuad_Quadrangle: - if (len >= 8){ // quadratic quadrangles - double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); - double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); - double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 )); - double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 )); - aVal = Min(Min(L1,L2),Min(L3,L4)); - } - break; - case SMDSEntity_Tetra: - if (len == 4){ // tetrahedra - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 1 )); - double L4 = getDistance(P( 1 ),P( 4 )); - double L5 = getDistance(P( 2 ),P( 4 )); - double L6 = getDistance(P( 3 ),P( 4 )); - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - } - break; - case SMDSEntity_Pyramid: - if (len == 5){ // piramids - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 1 )); - double L5 = getDistance(P( 1 ),P( 5 )); - double L6 = getDistance(P( 2 ),P( 5 )); - double L7 = getDistance(P( 3 ),P( 5 )); - double L8 = getDistance(P( 4 ),P( 5 )); - - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - aVal = Min(aVal,Min(L7,L8)); - } - break; - case SMDSEntity_Penta: - if (len == 6) { // pentaidres - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 1 )); - double L4 = getDistance(P( 4 ),P( 5 )); - double L5 = getDistance(P( 5 ),P( 6 )); - double L6 = getDistance(P( 6 ),P( 4 )); - double L7 = getDistance(P( 1 ),P( 4 )); - double L8 = getDistance(P( 2 ),P( 5 )); - double L9 = getDistance(P( 3 ),P( 6 )); - - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - aVal = Min(aVal,Min(Min(L7,L8),L9)); - } - break; - case SMDSEntity_Hexa: - if (len == 8){ // hexahedron - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 1 )); - double L5 = getDistance(P( 5 ),P( 6 )); - double L6 = getDistance(P( 6 ),P( 7 )); - double L7 = getDistance(P( 7 ),P( 8 )); - double L8 = getDistance(P( 8 ),P( 5 )); - double L9 = getDistance(P( 1 ),P( 5 )); - double L10= getDistance(P( 2 ),P( 6 )); - double L11= getDistance(P( 3 ),P( 7 )); - double L12= getDistance(P( 4 ),P( 8 )); - - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - aVal = Min(aVal,Min(Min(L7,L8),Min(L9,L10))); - aVal = Min(aVal,Min(L11,L12)); - } - break; - case SMDSEntity_Quad_Tetra: - if (len == 10){ // quadratic tetraidrs - double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 )); - double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 )); - double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 )); - double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 )); - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - } - break; - case SMDSEntity_Quad_Pyramid: - if (len == 13){ // quadratic piramids - double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 )); - double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 )); - double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 )); - double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 )); - double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 )); - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - aVal = Min(aVal,Min(L7,L8)); - } - break; - case SMDSEntity_Quad_Penta: - if (len == 15){ // quadratic pentaidres - double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 )); - double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 )); - double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 )); - double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 )); - double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 )); - double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 )); - double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 )); - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - aVal = Min(aVal,Min(Min(L7,L8),L9)); - } - break; - case SMDSEntity_Quad_Hexa: - case SMDSEntity_TriQuad_Hexa: - if (len >= 20) { // quadratic hexaider - double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 )); - double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 )); - double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 )); - double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 )); - double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 )); - double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 )); - double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 )); - double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 )); - double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 )); - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - aVal = Min(aVal,Min(Min(L7,L8),Min(L9,L10))); - aVal = Min(aVal,Min(L11,L12)); - } - break; - case SMDSEntity_Polygon: - if ( len > 1 ) { - aVal = getDistance( P(1), P( P.size() )); - for ( size_t i = 1; i < P.size(); ++i ) - aVal = Min( aVal, getDistance( P( i ), P( i+1 ))); - } - break; - case SMDSEntity_Quad_Polygon: - if ( len > 2 ) { - aVal = getDistance( P(1), P( P.size() )) + getDistance( P(P.size()), P( P.size()-1 )); - for ( size_t i = 1; i < P.size()-1; i += 2 ) - aVal = Min( aVal, getDistance( P( i ), P( i+1 )) + getDistance( P( i+1 ), P( i+2 ))); - } - break; - case SMDSEntity_Hexagonal_Prism: - if (len == 12) { // hexagonal prism - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 5 )); - double L5 = getDistance(P( 5 ),P( 6 )); - double L6 = getDistance(P( 6 ),P( 1 )); - - double L7 = getDistance(P( 7 ), P( 8 )); - double L8 = getDistance(P( 8 ), P( 9 )); - double L9 = getDistance(P( 9 ), P( 10 )); - double L10= getDistance(P( 10 ),P( 11 )); - double L11= getDistance(P( 11 ),P( 12 )); - double L12= getDistance(P( 12 ),P( 7 )); - - double L13 = getDistance(P( 1 ),P( 7 )); - double L14 = getDistance(P( 2 ),P( 8 )); - double L15 = getDistance(P( 3 ),P( 9 )); - double L16 = getDistance(P( 4 ),P( 10 )); - double L17 = getDistance(P( 5 ),P( 11 )); - double L18 = getDistance(P( 6 ),P( 12 )); - aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); - aVal = Min(aVal, Min(Min(Min(L7,L8),Min(L9,L10)),Min(L11,L12))); - aVal = Min(aVal, Min(Min(Min(L13,L14),Min(L15,L16)),Min(L17,L18))); - } - break; - case SMDSEntity_Polyhedra: - { +double Length2D::GetValue( const TSequenceOfXYZ& P ) +{ + double aVal = 0; + int len = P.size(); + SMDSAbs_EntityType aType = P.getElementEntity(); + + switch (aType) { + case SMDSEntity_Edge: + if (len == 2) + aVal = getDistance( P( 1 ), P( 2 ) ); + break; + case SMDSEntity_Quad_Edge: + if (len == 3) // quadratic edge + aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 )); + break; + case SMDSEntity_Triangle: + if (len == 3){ // triangles + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + aVal = Min(L1,Min(L2,L3)); } break; - default: - return 0; + case SMDSEntity_Quadrangle: + if (len == 4){ // quadrangles + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + aVal = Min(Min(L1,L2),Min(L3,L4)); + } + break; + case SMDSEntity_Quad_Triangle: + case SMDSEntity_BiQuad_Triangle: + if (len >= 6){ // quadratic triangles + double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); + double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); + double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 )); + aVal = Min(L1,Min(L2,L3)); + } + break; + case SMDSEntity_Quad_Quadrangle: + case SMDSEntity_BiQuad_Quadrangle: + if (len >= 8){ // quadratic quadrangles + double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); + double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); + double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 )); + double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 )); + aVal = Min(Min(L1,L2),Min(L3,L4)); + } + break; + case SMDSEntity_Tetra: + if (len == 4){ // tetrahedra + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + double L4 = getDistance(P( 1 ),P( 4 )); + double L5 = getDistance(P( 2 ),P( 4 )); + double L6 = getDistance(P( 3 ),P( 4 )); + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); } + break; + case SMDSEntity_Pyramid: + if (len == 5){ // pyramid + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + double L5 = getDistance(P( 1 ),P( 5 )); + double L6 = getDistance(P( 2 ),P( 5 )); + double L7 = getDistance(P( 3 ),P( 5 )); + double L8 = getDistance(P( 4 ),P( 5 )); - if (aVal < 0 ) { - return 0.; + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + aVal = Min(aVal,Min(L7,L8)); } + break; + case SMDSEntity_Penta: + if (len == 6) { // pentahedron + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + double L4 = getDistance(P( 4 ),P( 5 )); + double L5 = getDistance(P( 5 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 4 )); + double L7 = getDistance(P( 1 ),P( 4 )); + double L8 = getDistance(P( 2 ),P( 5 )); + double L9 = getDistance(P( 3 ),P( 6 )); - if ( myPrecision >= 0 ) - { - double prec = pow( 10., (double)( myPrecision ) ); - aVal = floor( aVal * prec + 0.5 ) / prec; + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + aVal = Min(aVal,Min(Min(L7,L8),L9)); } + break; + case SMDSEntity_Hexa: + if (len == 8){ // hexahedron + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + double L5 = getDistance(P( 5 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 7 )); + double L7 = getDistance(P( 7 ),P( 8 )); + double L8 = getDistance(P( 8 ),P( 5 )); + double L9 = getDistance(P( 1 ),P( 5 )); + double L10= getDistance(P( 2 ),P( 6 )); + double L11= getDistance(P( 3 ),P( 7 )); + double L12= getDistance(P( 4 ),P( 8 )); - return aVal; + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + aVal = Min(aVal,Min(Min(L7,L8),Min(L9,L10))); + aVal = Min(aVal,Min(L11,L12)); + } + break; + case SMDSEntity_Quad_Tetra: + if (len == 10){ // quadratic tetrahedron + double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 )); + double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 )); + double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 )); + double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 )); + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + } + break; + case SMDSEntity_Quad_Pyramid: + if (len == 13){ // quadratic pyramid + double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 )); + double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 )); + double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 )); + double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 )); + double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 )); + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + aVal = Min(aVal,Min(L7,L8)); + } + break; + case SMDSEntity_Quad_Penta: + case SMDSEntity_BiQuad_Penta: + if (len >= 15){ // quadratic pentahedron + double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 )); + double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 )); + double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 )); + double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 )); + double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 )); + double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 )); + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + aVal = Min(aVal,Min(Min(L7,L8),L9)); + } + break; + case SMDSEntity_Quad_Hexa: + case SMDSEntity_TriQuad_Hexa: + if (len >= 20) { // quadratic hexahedron + double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 )); + double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 )); + double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 )); + double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 )); + double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 )); + double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 )); + double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 )); + double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 )); + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + aVal = Min(aVal,Min(Min(L7,L8),Min(L9,L10))); + aVal = Min(aVal,Min(L11,L12)); + } + break; + case SMDSEntity_Polygon: + if ( len > 1 ) { + aVal = getDistance( P(1), P( P.size() )); + for ( size_t i = 1; i < P.size(); ++i ) + aVal = Min( aVal, getDistance( P( i ), P( i+1 ))); + } + break; + case SMDSEntity_Quad_Polygon: + if ( len > 2 ) { + aVal = getDistance( P(1), P( P.size() )) + getDistance( P(P.size()), P( P.size()-1 )); + for ( size_t i = 1; i < P.size()-1; i += 2 ) + aVal = Min( aVal, getDistance( P( i ), P( i+1 )) + getDistance( P( i+1 ), P( i+2 ))); + } + break; + case SMDSEntity_Hexagonal_Prism: + if (len == 12) { // hexagonal prism + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 5 )); + double L5 = getDistance(P( 5 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 1 )); + + double L7 = getDistance(P( 7 ), P( 8 )); + double L8 = getDistance(P( 8 ), P( 9 )); + double L9 = getDistance(P( 9 ), P( 10 )); + double L10= getDistance(P( 10 ),P( 11 )); + double L11= getDistance(P( 11 ),P( 12 )); + double L12= getDistance(P( 12 ),P( 7 )); + + double L13 = getDistance(P( 1 ),P( 7 )); + double L14 = getDistance(P( 2 ),P( 8 )); + double L15 = getDistance(P( 3 ),P( 9 )); + double L16 = getDistance(P( 4 ),P( 10 )); + double L17 = getDistance(P( 5 ),P( 11 )); + double L18 = getDistance(P( 6 ),P( 12 )); + aVal = Min(Min(Min(L1,L2),Min(L3,L4)),Min(L5,L6)); + aVal = Min(aVal, Min(Min(Min(L7,L8),Min(L9,L10)),Min(L11,L12))); + aVal = Min(aVal, Min(Min(Min(L13,L14),Min(L15,L16)),Min(L17,L18))); + } + break; + case SMDSEntity_Polyhedra: + { + } + break; + default: + return 0; + } + if (aVal < 0 ) { + return 0.; } - return 0.; + + if ( myPrecision >= 0 ) + { + double prec = pow( 10., (double)( myPrecision ) ); + aVal = floor( aVal * prec + 0.5 ) / prec; + } + + return aVal; } double Length2D::GetBadRate( double Value, int /*nbNodes*/ ) const @@ -1802,7 +1940,7 @@ double Length2D::GetBadRate( double Value, int /*nbNodes*/ ) const SMDSAbs_ElementType Length2D::GetType() const { - return SMDSAbs_Face; + return myType; } Length2D::Value::Value(double theLength,long thePntId1, long thePntId2): @@ -1824,86 +1962,180 @@ bool Length2D::Value::operator<(const Length2D::Value& x) const void Length2D::GetValues(TValues& theValues) { - TValues aValues; - SMDS_FaceIteratorPtr anIter = myMesh->facesIterator(); - for(; anIter->more(); ){ - const SMDS_MeshFace* anElem = anIter->next(); + if ( myType == SMDSAbs_Face ) + { + for ( SMDS_FaceIteratorPtr anIter = myMesh->facesIterator(); anIter->more(); ) + { + const SMDS_MeshFace* anElem = anIter->next(); + if ( anElem->IsQuadratic() ) + { + // use special nodes iterator + SMDS_NodeIteratorPtr anIter = anElem->interlacedNodesIterator(); + long aNodeId[4] = { 0,0,0,0 }; + gp_Pnt P[4]; - if(anElem->IsQuadratic()) { - const SMDS_VtkFace* F = - dynamic_cast(anElem); - // use special nodes iterator - SMDS_ElemIteratorPtr anIter = F->interlacedNodesElemIterator(); - long aNodeId[4] = { 0,0,0,0 }; - gp_Pnt P[4]; - - double aLength = 0; - const SMDS_MeshElement* aNode; - if(anIter->more()){ - aNode = anIter->next(); - const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode; - P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z()); - aNodeId[0] = aNodeId[1] = aNode->GetID(); - aLength = 0; - } - for(; anIter->more(); ){ - const SMDS_MeshNode* N1 = static_cast (anIter->next()); - P[2] = gp_Pnt(N1->X(),N1->Y(),N1->Z()); - aNodeId[2] = N1->GetID(); - aLength = P[1].Distance(P[2]); - if(!anIter->more()) break; - const SMDS_MeshNode* N2 = static_cast (anIter->next()); - P[3] = gp_Pnt(N2->X(),N2->Y(),N2->Z()); - aNodeId[3] = N2->GetID(); - aLength += P[2].Distance(P[3]); + double aLength = 0; + if ( anIter->more() ) + { + const SMDS_MeshNode* aNode = anIter->next(); + P[0] = P[1] = SMESH_NodeXYZ( aNode ); + aNodeId[0] = aNodeId[1] = aNode->GetID(); + aLength = 0; + } + for ( ; anIter->more(); ) + { + const SMDS_MeshNode* N1 = anIter->next(); + P[2] = SMESH_NodeXYZ( N1 ); + aNodeId[2] = N1->GetID(); + aLength = P[1].Distance(P[2]); + if(!anIter->more()) break; + const SMDS_MeshNode* N2 = anIter->next(); + P[3] = SMESH_NodeXYZ( N2 ); + aNodeId[3] = N2->GetID(); + aLength += P[2].Distance(P[3]); + Value aValue1(aLength,aNodeId[1],aNodeId[2]); + Value aValue2(aLength,aNodeId[2],aNodeId[3]); + P[1] = P[3]; + aNodeId[1] = aNodeId[3]; + theValues.insert(aValue1); + theValues.insert(aValue2); + } + aLength += P[2].Distance(P[0]); Value aValue1(aLength,aNodeId[1],aNodeId[2]); - Value aValue2(aLength,aNodeId[2],aNodeId[3]); - P[1] = P[3]; - aNodeId[1] = aNodeId[3]; + Value aValue2(aLength,aNodeId[2],aNodeId[0]); theValues.insert(aValue1); theValues.insert(aValue2); } - aLength += P[2].Distance(P[0]); - Value aValue1(aLength,aNodeId[1],aNodeId[2]); - Value aValue2(aLength,aNodeId[2],aNodeId[0]); - theValues.insert(aValue1); - theValues.insert(aValue2); - } - else { - SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator(); - long aNodeId[2] = {0,0}; - gp_Pnt P[3]; - - double aLength; - const SMDS_MeshElement* aNode; - if(aNodesIter->more()){ - aNode = aNodesIter->next(); - const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode; - P[0] = P[1] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z()); - aNodeId[0] = aNodeId[1] = aNode->GetID(); - aLength = 0; - } - for(; aNodesIter->more(); ){ - aNode = aNodesIter->next(); - const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode; - long anId = aNode->GetID(); - - P[2] = gp_Pnt(aNodes->X(),aNodes->Y(),aNodes->Z()); - - aLength = P[1].Distance(P[2]); - - Value aValue(aLength,aNodeId[1],anId); - aNodeId[1] = anId; - P[1] = P[2]; + else { + SMDS_NodeIteratorPtr aNodesIter = anElem->nodeIterator(); + long aNodeId[2] = {0,0}; + gp_Pnt P[3]; + + double aLength; + const SMDS_MeshElement* aNode; + if ( aNodesIter->more()) + { + aNode = aNodesIter->next(); + P[0] = P[1] = SMESH_NodeXYZ( aNode ); + aNodeId[0] = aNodeId[1] = aNode->GetID(); + aLength = 0; + } + for( ; aNodesIter->more(); ) + { + aNode = aNodesIter->next(); + long anId = aNode->GetID(); + + P[2] = SMESH_NodeXYZ( aNode ); + + aLength = P[1].Distance(P[2]); + + Value aValue(aLength,aNodeId[1],anId); + aNodeId[1] = anId; + P[1] = P[2]; + theValues.insert(aValue); + } + + aLength = P[0].Distance(P[1]); + + Value aValue(aLength,aNodeId[0],aNodeId[1]); theValues.insert(aValue); } + } + } + else + { + // not implemented + } +} - aLength = P[0].Distance(P[1]); +//================================================================================ +/* + Class : Deflection2D + Description : computes distance between a face center and an underlying surface +*/ +//================================================================================ - Value aValue(aLength,aNodeId[0],aNodeId[1]); - theValues.insert(aValue); +double Deflection2D::GetValue( const TSequenceOfXYZ& P ) +{ + if ( myMesh && P.getElement() ) + { + // get underlying surface + if ( myShapeIndex != P.getElement()->getshapeId() ) + { + mySurface.Nullify(); + myShapeIndex = P.getElement()->getshapeId(); + const TopoDS_Shape& S = + static_cast< const SMESHDS_Mesh* >( myMesh )->IndexToShape( myShapeIndex ); + if ( !S.IsNull() && S.ShapeType() == TopAbs_FACE ) + { + mySurface = new ShapeAnalysis_Surface( BRep_Tool::Surface( TopoDS::Face( S ))); + + GeomLib_IsPlanarSurface isPlaneCheck( mySurface->Surface() ); + if ( isPlaneCheck.IsPlanar() ) + myPlane.reset( new gp_Pln( isPlaneCheck.Plan() )); + else + myPlane.reset(); + } + } + // project gravity center to the surface + if ( !mySurface.IsNull() ) + { + gp_XYZ gc(0,0,0); + gp_XY uv(0,0); + int nbUV = 0; + for ( size_t i = 0; i < P.size(); ++i ) + { + gc += P(i+1); + + if ( SMDS_FacePositionPtr fPos = P.getElement()->GetNode( i )->GetPosition() ) + { + uv.ChangeCoord(1) += fPos->GetUParameter(); + uv.ChangeCoord(2) += fPos->GetVParameter(); + ++nbUV; + } + } + gc /= P.size(); + if ( nbUV ) uv /= nbUV; + + double maxLen = MaxElementLength2D().GetValue( P ); + double tol = 1e-3 * maxLen; + double dist; + if ( myPlane ) + { + dist = myPlane->Distance( gc ); + if ( dist < tol ) + dist = 0; + } + else + { + if ( uv.X() != 0 && uv.Y() != 0 ) // faster way + mySurface->NextValueOfUV( uv, gc, tol, 0.5 * maxLen ); + else + mySurface->ValueOfUV( gc, tol ); + dist = mySurface->Gap(); + } + return Round( dist ); } } + return 0; +} + +void Deflection2D::SetMesh( const SMDS_Mesh* theMesh ) +{ + NumericalFunctor::SetMesh( dynamic_cast( theMesh )); + myShapeIndex = -100; + myPlane.reset(); +} + +SMDSAbs_ElementType Deflection2D::GetType() const +{ + return SMDSAbs_Face; +} + +double Deflection2D::GetBadRate( double Value, int /*nbNodes*/ ) const +{ + // meaningless as it is not quality control functor + return Value; } //================================================================================ @@ -1913,7 +2145,7 @@ void Length2D::GetValues(TValues& theValues) */ //================================================================================ -double MultiConnection::GetValue( const TSequenceOfXYZ& P ) +double MultiConnection::GetValue( const TSequenceOfXYZ& /*P*/ ) { return 0; } @@ -1940,7 +2172,7 @@ SMDSAbs_ElementType MultiConnection::GetType() const */ //================================================================================ -double MultiConnection2D::GetValue( const TSequenceOfXYZ& P ) +double MultiConnection2D::GetValue( const TSequenceOfXYZ& /*P*/ ) { return 0; } @@ -2031,59 +2263,24 @@ bool MultiConnection2D::Value::operator<(const MultiConnection2D::Value& x) cons void MultiConnection2D::GetValues(MValues& theValues) { if ( !myMesh ) return; - SMDS_FaceIteratorPtr anIter = myMesh->facesIterator(); - for(; anIter->more(); ){ - const SMDS_MeshFace* anElem = anIter->next(); - SMDS_ElemIteratorPtr aNodesIter; - if ( anElem->IsQuadratic() ) - aNodesIter = dynamic_cast - (anElem)->interlacedNodesElemIterator(); - else - aNodesIter = anElem->nodesIterator(); - long aNodeId[3] = {0,0,0}; + for ( SMDS_FaceIteratorPtr anIter = myMesh->facesIterator(); anIter->more(); ) + { + const SMDS_MeshFace* anElem = anIter->next(); + SMDS_NodeIteratorPtr aNodesIter = anElem->interlacedNodesIterator(); - //int aNbConnects=0; - const SMDS_MeshNode* aNode0; - const SMDS_MeshNode* aNode1; + const SMDS_MeshNode* aNode1 = anElem->GetNode( anElem->NbNodes() - 1 ); const SMDS_MeshNode* aNode2; - if(aNodesIter->more()){ - aNode0 = (SMDS_MeshNode*) aNodesIter->next(); - aNode1 = aNode0; - const SMDS_MeshNode* aNodes = (SMDS_MeshNode*) aNode1; - aNodeId[0] = aNodeId[1] = aNodes->GetID(); - } - for(; aNodesIter->more(); ) { - aNode2 = (SMDS_MeshNode*) aNodesIter->next(); - long anId = aNode2->GetID(); - aNodeId[2] = anId; - - Value aValue(aNodeId[1],aNodeId[2]); - MValues::iterator aItr = theValues.find(aValue); - if (aItr != theValues.end()){ - aItr->second += 1; - //aNbConnects = nb; - } - else { - theValues[aValue] = 1; - //aNbConnects = 1; - } - //cout << "NodeIds: "<SetAllNodes ( myAllNodesFlag ); cln->SetTolerance( myToler ); @@ -4354,12 +4585,13 @@ bool ElementsOnShape::IsSatisfy (const SMDS_MeshElement* elem) for ( size_t i = 0; i < myClassifiers.size(); ++i ) myWorkClassifiers[ i ] = & myClassifiers[ i ]; myOctree = new OctreeClassifier( myWorkClassifiers ); + + SMESHUtils::FreeVector( myWorkClassifiers ); } - SMDS_ElemIteratorPtr aNodeItr = elem->nodesIterator(); - while (aNodeItr->more() && (isSatisfy == myAllNodesFlag)) + for ( int i = 0, nb = elem->NbNodes(); i < nb && (isSatisfy == myAllNodesFlag); ++i ) { - SMESH_TNodeXYZ aPnt( aNodeItr->next() ); + SMESH_TNodeXYZ aPnt( elem->GetNode( i )); centerXYZ += aPnt; isNodeOut = true; @@ -4395,16 +4627,28 @@ bool ElementsOnShape::IsSatisfy (const SMDS_MeshElement* elem) centerXYZ /= elem->NbNodes(); isSatisfy = false; if ( myOctree ) + { + myWorkClassifiers.clear(); + myOctree->GetClassifiersAtPoint( centerXYZ, myWorkClassifiers ); for ( size_t i = 0; i < myWorkClassifiers.size() && !isSatisfy; ++i ) isSatisfy = ! myWorkClassifiers[i]->IsOut( centerXYZ ); + } else + { for ( size_t i = 0; i < myClassifiers.size() && !isSatisfy; ++i ) isSatisfy = ! myClassifiers[i].IsOut( centerXYZ ); + } } return isSatisfy; } +//================================================================================ +/*! + * \brief Check and optionally return a satisfying shape + */ +//================================================================================ + bool ElementsOnShape::IsSatisfy (const SMDS_MeshNode* node, TopoDS_Shape* okShape) { @@ -4449,7 +4693,7 @@ bool ElementsOnShape::IsSatisfy (const SMDS_MeshNode* node, { isNodeOut = false; if ( okShape ) - *okShape = myWorkClassifiers[i]->Shape(); + *okShape = myClassifiers[i].Shape(); break; } } @@ -4478,7 +4722,7 @@ void ElementsOnShape::Classifier::Init( const TopoDS_Shape& theShape, } else { - mySolidClfr = new BRepClass3d_SolidClassifier(theShape); + mySolidClfr = new BRepClass3d_SolidClassifier( prepareSolid( theShape )); myIsOutFun = & ElementsOnShape::Classifier::isOutOfSolid; } break; @@ -4487,17 +4731,27 @@ void ElementsOnShape::Classifier::Init( const TopoDS_Shape& theShape, { Standard_Real u1,u2,v1,v2; Handle(Geom_Surface) surf = BRep_Tool::Surface( TopoDS::Face( theShape )); - surf->Bounds( u1,u2,v1,v2 ); - myProjFace.Init(surf, u1,u2, v1,v2, myTol ); - myIsOutFun = & ElementsOnShape::Classifier::isOutOfFace; + if ( surf.IsNull() ) + myIsOutFun = & ElementsOnShape::Classifier::isOutOfNone; + else + { + surf->Bounds( u1,u2,v1,v2 ); + myProjFace.Init(surf, u1,u2, v1,v2, myTol ); + myIsOutFun = & ElementsOnShape::Classifier::isOutOfFace; + } break; } case TopAbs_EDGE: { Standard_Real u1, u2; Handle(Geom_Curve) curve = BRep_Tool::Curve( TopoDS::Edge( theShape ), u1, u2); - myProjEdge.Init(curve, u1, u2); - myIsOutFun = & ElementsOnShape::Classifier::isOutOfEdge; + if ( curve.IsNull() ) + myIsOutFun = & ElementsOnShape::Classifier::isOutOfNone; + else + { + myProjEdge.Init(curve, u1, u2); + myIsOutFun = & ElementsOnShape::Classifier::isOutOfEdge; + } break; } case TopAbs_VERTEX: @@ -4519,7 +4773,15 @@ void ElementsOnShape::Classifier::Init( const TopoDS_Shape& theShape, else { Bnd_Box box; - BRepBndLib::Add( myShape, box ); + if ( myShape.ShapeType() == TopAbs_FACE ) + { + BRepAdaptor_Surface SA( TopoDS::Face( myShape ), /*useBoundaries=*/false ); + if ( SA.GetType() == GeomAbs_BSplineSurface ) + BRepBndLib::AddOptimal( myShape, box, + /*useTriangulation=*/true, /*useShapeTolerance=*/true ); + } + if ( box.IsVoid() ) + BRepBndLib::Add( myShape, box ); myBox.Clear(); myBox.Add( box.CornerMin() ); myBox.Add( box.CornerMax() ); @@ -4539,19 +4801,40 @@ ElementsOnShape::Classifier::~Classifier() delete mySolidClfr; mySolidClfr = 0; } -bool ElementsOnShape::Classifier::isOutOfSolid (const gp_Pnt& p) +TopoDS_Shape ElementsOnShape::Classifier::prepareSolid( const TopoDS_Shape& theSolid ) +{ + // try to limit tolerance of theSolid down to myTol (issue #19026) + + // check if tolerance of theSolid is more than myTol + bool tolIsOk = true; // max tolerance is at VERTEXes + for ( TopExp_Explorer exp( theSolid, TopAbs_VERTEX ); exp.More() && tolIsOk; exp.Next() ) + tolIsOk = ( myTol >= BRep_Tool::Tolerance( TopoDS::Vertex( exp.Current() ))); + if ( tolIsOk ) + return theSolid; + + // make a copy to prevent the original shape from changes + TopoDS_Shape resultShape = BRepBuilderAPI_Copy( theSolid ); + + if ( !GEOMUtils::FixShapeTolerance( resultShape, TopAbs_SHAPE, myTol )) + return theSolid; + return resultShape; +} + +bool ElementsOnShape::Classifier::isOutOfSolid( const gp_Pnt& p ) { + if ( isOutOfBox( p )) return true; mySolidClfr->Perform( p, myTol ); return ( mySolidClfr->State() != TopAbs_IN && mySolidClfr->State() != TopAbs_ON ); } -bool ElementsOnShape::Classifier::isOutOfBox (const gp_Pnt& p) +bool ElementsOnShape::Classifier::isOutOfBox( const gp_Pnt& p ) { return myBox.IsOut( p.XYZ() ); } -bool ElementsOnShape::Classifier::isOutOfFace (const gp_Pnt& p) +bool ElementsOnShape::Classifier::isOutOfFace( const gp_Pnt& p ) { + if ( isOutOfBox( p )) return true; myProjFace.Perform( p ); if ( myProjFace.IsDone() && myProjFace.LowerDistance() <= myTol ) { @@ -4566,18 +4849,19 @@ bool ElementsOnShape::Classifier::isOutOfFace (const gp_Pnt& p) return true; } -bool ElementsOnShape::Classifier::isOutOfEdge (const gp_Pnt& p) +bool ElementsOnShape::Classifier::isOutOfEdge( const gp_Pnt& p ) { + if ( isOutOfBox( p )) return true; myProjEdge.Perform( p ); return ! ( myProjEdge.NbPoints() > 0 && myProjEdge.LowerDistance() <= myTol ); } -bool ElementsOnShape::Classifier::isOutOfVertex(const gp_Pnt& p) +bool ElementsOnShape::Classifier::isOutOfVertex( const gp_Pnt& p ) { return ( myVertexXYZ.Distance( p ) > myTol ); } -bool ElementsOnShape::Classifier::isBox (const TopoDS_Shape& theShape) +bool ElementsOnShape::Classifier::isBox(const TopoDS_Shape& theShape ) { TopTools_IndexedMapOfShape vMap; TopExp::MapShapes( theShape, TopAbs_VERTEX, vMap ); @@ -4659,6 +4943,19 @@ OctreeClassifier::GetClassifiersAtPoint( const gp_XYZ& point, } } +size_t ElementsOnShape::OctreeClassifier::GetSize() +{ + size_t res = sizeof( *this ); + if ( !myClassifiers.empty() ) + res += sizeof( myClassifiers[0] ) * myClassifiers.size(); + + if ( !isLeaf() ) + for (int i = 0; i < nbChildren(); i++) + res += ((OctreeClassifier*) myChildren[i])->GetSize(); + + return res; +} + void ElementsOnShape::OctreeClassifier::buildChildrenData() { // distribute myClassifiers among myChildren @@ -4705,7 +5002,8 @@ void ElementsOnShape::OctreeClassifier::buildChildrenData() for ( int i = 0; i < nbChildren(); i++ ) { OctreeClassifier* child = static_cast( myChildren[ i ]); - child->myIsLeaf = ( child->myClassifiers.size() <= 5 ); + child->myIsLeaf = ( child->myClassifiers.size() <= 5 || + child->maxSize() < child->myClassifiers[0]->Tolerance() ); } } @@ -4732,8 +5030,13 @@ BelongToGeom::BelongToGeom() Predicate* BelongToGeom::clone() const { - BelongToGeom* cln = new BelongToGeom( *this ); - cln->myElementsOnShapePtr.reset( static_cast( myElementsOnShapePtr->clone() )); + BelongToGeom* cln = 0; + if ( myElementsOnShapePtr ) + if ( ElementsOnShape* eos = static_cast( myElementsOnShapePtr->clone() )) + { + cln = new BelongToGeom( *this ); + cln->myElementsOnShapePtr.reset( eos ); + } return cln; } @@ -4744,6 +5047,8 @@ void BelongToGeom::SetMesh( const SMDS_Mesh* theMesh ) myMeshDS = dynamic_cast(theMesh); init(); } + if ( myElementsOnShapePtr ) + myElementsOnShapePtr->SetMesh( myMeshDS ); } void BelongToGeom::SetGeom( const TopoDS_Shape& theShape ) @@ -4840,7 +5145,7 @@ bool BelongToGeom::IsSatisfy (long theId) { if ( const SMDS_MeshElement* anElem = myMeshDS->FindElement( theId )) { - if ( anElem->GetType() == myType ) + if ( myType == SMDSAbs_All || anElem->GetType() == myType ) { if ( anElem->getshapeId() < 1 ) return myElementsOnShapePtr->IsSatisfy(theId); @@ -4903,8 +5208,13 @@ LyingOnGeom::LyingOnGeom() Predicate* LyingOnGeom::clone() const { - LyingOnGeom* cln = new LyingOnGeom( *this ); - cln->myElementsOnShapePtr.reset( static_cast( myElementsOnShapePtr->clone() )); + LyingOnGeom* cln = 0; + if ( myElementsOnShapePtr ) + if ( ElementsOnShape* eos = static_cast( myElementsOnShapePtr->clone() )) + { + cln = new LyingOnGeom( *this ); + cln->myElementsOnShapePtr.reset( eos ); + } return cln; } @@ -4915,6 +5225,8 @@ void LyingOnGeom::SetMesh( const SMDS_Mesh* theMesh ) myMeshDS = dynamic_cast(theMesh); init(); } + if ( myElementsOnShapePtr ) + myElementsOnShapePtr->SetMesh( myMeshDS ); } void LyingOnGeom::SetGeom( const TopoDS_Shape& theShape ) @@ -4980,7 +5292,8 @@ bool LyingOnGeom::IsSatisfy( long theId ) if ( mySubShapesIDs.Contains( elem->getshapeId() )) return true; - if ( elem->GetType() != SMDSAbs_Node && elem->GetType() == myType ) + if (( elem->GetType() != SMDSAbs_Node ) && + ( myType == SMDSAbs_All || elem->GetType() == myType )) { SMDS_ElemIteratorPtr nodeItr = elem->nodesIterator(); while ( nodeItr->more() )