X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=src%2FControls%2FSMESH_Controls.cxx;h=04a587dba823b7d45d5c18dc90b83c1a568363a7;hp=e6946a84aa003b27ed9ebea83326e7f271102131;hb=4b5fd249abfca52265832f10435f18f5bb9c69ae;hpb=23636c1eb3a06bf82125062b597bd3d122304ca0 diff --git a/src/Controls/SMESH_Controls.cxx b/src/Controls/SMESH_Controls.cxx index e6946a84a..04a587dba 100644 --- a/src/Controls/SMESH_Controls.cxx +++ b/src/Controls/SMESH_Controls.cxx @@ -1,27 +1,29 @@ -// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE +// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE // -// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, -// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS +// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, +// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // -// This library is free software; you can redistribute it and/or -// modify it under the terms of the GNU Lesser General Public -// License as published by the Free Software Foundation; either -// version 2.1 of the License. +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2.1 of the License. // -// This library is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -// Lesser General Public License for more details. +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. // -// You should have received a copy of the GNU Lesser General Public -// License along with this library; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // -// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com +// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // + #include "SMESH_ControlsDef.hxx" #include +#include #include #include @@ -64,11 +66,19 @@ #include "SMESHDS_Mesh.hxx" #include "SMESHDS_GroupBase.hxx" +#include + /* AUXILIARY METHODS */ namespace{ + + inline gp_XYZ gpXYZ(const SMDS_MeshNode* aNode ) + { + return gp_XYZ(aNode->X(), aNode->Y(), aNode->Z() ); + } + inline double getAngle( const gp_XYZ& P1, const gp_XYZ& P2, const gp_XYZ& P3 ) { gp_Vec v1( P1 - P2 ), v2( P3 - P2 ); @@ -149,27 +159,47 @@ namespace{ // SMDS_ElemIteratorPtr anIter = anEdge->nodesIterator(); // if ( anIter != 0 ) { // while( anIter->more() ) { -// const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next(); -// if ( aNode == 0 ) -// return 0; -// SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator(); -// while( anElemIter->more() ) { -// const SMDS_MeshElement* anElem = anElemIter->next(); -// if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) { -// int anId = anElem->GetID(); - -// if ( anIter->more() ) // i.e. first node -// aMap.Add( anId ); -// else if ( aMap.Contains( anId ) ) -// aResult++; -// } -// } +// const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next(); +// if ( aNode == 0 ) +// return 0; +// SMDS_ElemIteratorPtr anElemIter = aNode->GetInverseElementIterator(); +// while( anElemIter->more() ) { +// const SMDS_MeshElement* anElem = anElemIter->next(); +// if ( anElem != 0 && anElem->GetType() != SMDSAbs_Edge ) { +// int anId = anElem->GetID(); + +// if ( anIter->more() ) // i.e. first node +// aMap.Add( anId ); +// else if ( aMap.Contains( anId ) ) +// aResult++; +// } +// } // } // } return aResult; } + gp_XYZ getNormale( const SMDS_MeshFace* theFace, bool* ok=0 ) + { + int aNbNode = theFace->NbNodes(); + + gp_XYZ q1 = gpXYZ( theFace->GetNode(1)) - gpXYZ( theFace->GetNode(0)); + gp_XYZ q2 = gpXYZ( theFace->GetNode(2)) - gpXYZ( theFace->GetNode(0)); + gp_XYZ n = q1 ^ q2; + if ( aNbNode > 3 ) { + gp_XYZ q3 = gpXYZ( theFace->GetNode(3)) - gpXYZ( theFace->GetNode(0)); + n += q2 ^ q3; + } + double len = n.Modulus(); + bool zeroLen = ( len <= numeric_limits::min()); + if ( !zeroLen ) + n /= len; + + if (ok) *ok = !zeroLen; + + return n; + } } @@ -177,8 +207,8 @@ namespace{ using namespace SMESH::Controls; /* - FUNCTORS -*/ + * FUNCTORS + */ /* Class : NumericalFunctor @@ -222,11 +252,11 @@ bool NumericalFunctor::GetPoints(const SMDS_MeshElement* anElem, if ( anElem->IsQuadratic() ) { switch ( anElem->GetType() ) { case SMDSAbs_Edge: - anIter = static_cast + anIter = dynamic_cast (anElem)->interlacedNodesElemIterator(); break; case SMDSAbs_Face: - anIter = static_cast + anIter = dynamic_cast (anElem)->interlacedNodesElemIterator(); break; default: @@ -256,24 +286,109 @@ long NumericalFunctor::GetPrecision() const void NumericalFunctor::SetPrecision( const long thePrecision ) { myPrecision = thePrecision; + myPrecisionValue = pow( 10., (double)( myPrecision ) ); } double NumericalFunctor::GetValue( long theId ) { + double aVal = 0; + myCurrElement = myMesh->FindElement( theId ); + TSequenceOfXYZ P; if ( GetPoints( theId, P )) + aVal = Round( GetValue( P )); + + return aVal; +} + +double NumericalFunctor::Round( const double & aVal ) +{ + return ( myPrecision >= 0 ) ? floor( aVal * myPrecisionValue + 0.5 ) / myPrecisionValue : aVal; +} + +//================================================================================ +/*! + * \brief Return histogram of functor values + * \param nbIntervals - number of intervals + * \param nbEvents - number of mesh elements having values within i-th interval + * \param funValues - boundaries of intervals + * \param elements - elements to check vulue of; empty list means "of all" + * \param minmax - boundaries of diapason of values to divide into intervals + */ +//================================================================================ + +void NumericalFunctor::GetHistogram(int nbIntervals, + std::vector& nbEvents, + std::vector& funValues, + const vector& elements, + const double* minmax) +{ + if ( nbIntervals < 1 || + !myMesh || + !myMesh->GetMeshInfo().NbElements( GetType() )) + return; + nbEvents.resize( nbIntervals, 0 ); + funValues.resize( nbIntervals+1 ); + + // get all values sorted + std::multiset< double > values; + if ( elements.empty() ) { - double aVal = GetValue( P ); - if ( myPrecision >= 0 ) + SMDS_ElemIteratorPtr elemIt = myMesh->elementsIterator(GetType()); + while ( elemIt->more() ) + values.insert( GetValue( elemIt->next()->GetID() )); + } + else + { + vector::const_iterator id = elements.begin(); + for ( ; id != elements.end(); ++id ) + values.insert( GetValue( *id )); + } + + if ( minmax ) + { + funValues[0] = minmax[0]; + funValues[nbIntervals] = minmax[1]; + } + else + { + funValues[0] = *values.begin(); + funValues[nbIntervals] = *values.rbegin(); + } + // case nbIntervals == 1 + if ( nbIntervals == 1 ) + { + nbEvents[0] = values.size(); + return; + } + // case of 1 value + if (funValues.front() == funValues.back()) + { + nbEvents.resize( 1 ); + nbEvents[0] = values.size(); + funValues[1] = funValues.back(); + funValues.resize( 2 ); + } + // generic case + std::multiset< double >::iterator min = values.begin(), max; + for ( int i = 0; i < nbIntervals; ++i ) + { + // find end value of i-th interval + double r = (i+1) / double( nbIntervals ); + funValues[i+1] = funValues.front() * (1-r) + funValues.back() * r; + + // count values in the i-th interval if there are any + if ( min != values.end() && *min <= funValues[i+1] ) { - double prec = pow( 10., (double)( myPrecision ) ); - aVal = floor( aVal * prec + 0.5 ) / prec; + // find the first value out of the interval + max = values.upper_bound( funValues[i+1] ); // max is greater than funValues[i+1], or end() + nbEvents[i] = std::distance( min, max ); + min = max; } - return aVal; } - - return 0.; + // add values larger than minmax[1] + nbEvents.back() += std::distance( min, values.end() ); } //======================================================================= @@ -312,6 +427,246 @@ SMDSAbs_ElementType Volume::GetType() const } +/* + Class : MaxElementLength2D + Description : Functor calculating maximum length of 2D element +*/ + +double MaxElementLength2D::GetValue( long theElementId ) +{ + TSequenceOfXYZ P; + if( GetPoints( theElementId, P ) ) { + double aVal = 0; + const SMDS_MeshElement* aElem = myMesh->FindElement( theElementId ); + SMDSAbs_ElementType aType = aElem->GetType(); + int len = P.size(); + switch( aType ) { + case SMDSAbs_Face: + if( len == 3 ) { // triangles + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + aVal = Max(L1,Max(L2,L3)); + break; + } + else if( len == 4 ) { // quadrangles + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + double D1 = getDistance(P( 1 ),P( 3 )); + double D2 = getDistance(P( 2 ),P( 4 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2)); + break; + } + else if( len == 6 ) { // quadratic triangles + double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); + double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); + double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 )); + aVal = Max(L1,Max(L2,L3)); + break; + } + else if( len == 8 ) { // quadratic quadrangles + double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); + double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); + double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 7 )); + double L4 = getDistance(P( 7 ),P( 8 )) + getDistance(P( 8 ),P( 1 )); + double D1 = getDistance(P( 1 ),P( 5 )); + double D2 = getDistance(P( 3 ),P( 7 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(D1,D2)); + break; + } + } + + if( myPrecision >= 0 ) + { + double prec = pow( 10., (double)myPrecision ); + aVal = floor( aVal * prec + 0.5 ) / prec; + } + return aVal; + } + return 0.; +} + +double MaxElementLength2D::GetBadRate( double Value, int /*nbNodes*/ ) const +{ + return Value; +} + +SMDSAbs_ElementType MaxElementLength2D::GetType() const +{ + return SMDSAbs_Face; +} + +/* + Class : MaxElementLength3D + Description : Functor calculating maximum length of 3D element +*/ + +double MaxElementLength3D::GetValue( long theElementId ) +{ + TSequenceOfXYZ P; + if( GetPoints( theElementId, P ) ) { + double aVal = 0; + const SMDS_MeshElement* aElem = myMesh->FindElement( theElementId ); + SMDSAbs_ElementType aType = aElem->GetType(); + int len = P.size(); + switch( aType ) { + case SMDSAbs_Volume: + if( len == 4 ) { // tetras + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + double L4 = getDistance(P( 1 ),P( 4 )); + double L5 = getDistance(P( 2 ),P( 4 )); + double L6 = getDistance(P( 3 ),P( 4 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + break; + } + else if( len == 5 ) { // pyramids + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + double L5 = getDistance(P( 1 ),P( 5 )); + double L6 = getDistance(P( 2 ),P( 5 )); + double L7 = getDistance(P( 3 ),P( 5 )); + double L8 = getDistance(P( 4 ),P( 5 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + aVal = Max(aVal,Max(L7,L8)); + break; + } + else if( len == 6 ) { // pentas + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + double L4 = getDistance(P( 4 ),P( 5 )); + double L5 = getDistance(P( 5 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 4 )); + double L7 = getDistance(P( 1 ),P( 4 )); + double L8 = getDistance(P( 2 ),P( 5 )); + double L9 = getDistance(P( 3 ),P( 6 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + aVal = Max(aVal,Max(Max(L7,L8),L9)); + break; + } + else if( len == 8 ) { // hexas + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + double L5 = getDistance(P( 5 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 7 )); + double L7 = getDistance(P( 7 ),P( 8 )); + double L8 = getDistance(P( 8 ),P( 5 )); + double L9 = getDistance(P( 1 ),P( 5 )); + double L10= getDistance(P( 2 ),P( 6 )); + double L11= getDistance(P( 3 ),P( 7 )); + double L12= getDistance(P( 4 ),P( 8 )); + double D1 = getDistance(P( 1 ),P( 7 )); + double D2 = getDistance(P( 2 ),P( 8 )); + double D3 = getDistance(P( 3 ),P( 5 )); + double D4 = getDistance(P( 4 ),P( 6 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10))); + aVal = Max(aVal,Max(L11,L12)); + aVal = Max(aVal,Max(Max(D1,D2),Max(D3,D4))); + break; + } + else if( len == 10 ) { // quadratic tetras + double L1 = getDistance(P( 1 ),P( 5 )) + getDistance(P( 5 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 6 )) + getDistance(P( 6 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 7 )) + getDistance(P( 7 ),P( 1 )); + double L4 = getDistance(P( 1 ),P( 8 )) + getDistance(P( 8 ),P( 4 )); + double L5 = getDistance(P( 2 ),P( 9 )) + getDistance(P( 9 ),P( 4 )); + double L6 = getDistance(P( 3 ),P( 10 )) + getDistance(P( 10 ),P( 4 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + break; + } + else if( len == 13 ) { // quadratic pyramids + double L1 = getDistance(P( 1 ),P( 6 )) + getDistance(P( 6 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 7 )) + getDistance(P( 7 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 8 )) + getDistance(P( 8 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 9 )) + getDistance(P( 9 ),P( 1 )); + double L5 = getDistance(P( 1 ),P( 10 )) + getDistance(P( 10 ),P( 5 )); + double L6 = getDistance(P( 2 ),P( 11 )) + getDistance(P( 11 ),P( 5 )); + double L7 = getDistance(P( 3 ),P( 12 )) + getDistance(P( 12 ),P( 5 )); + double L8 = getDistance(P( 4 ),P( 13 )) + getDistance(P( 13 ),P( 5 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + aVal = Max(aVal,Max(L7,L8)); + break; + } + else if( len == 15 ) { // quadratic pentas + double L1 = getDistance(P( 1 ),P( 7 )) + getDistance(P( 7 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 8 )) + getDistance(P( 8 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 9 )) + getDistance(P( 9 ),P( 1 )); + double L4 = getDistance(P( 4 ),P( 10 )) + getDistance(P( 10 ),P( 5 )); + double L5 = getDistance(P( 5 ),P( 11 )) + getDistance(P( 11 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 12 )) + getDistance(P( 12 ),P( 4 )); + double L7 = getDistance(P( 1 ),P( 13 )) + getDistance(P( 13 ),P( 4 )); + double L8 = getDistance(P( 2 ),P( 14 )) + getDistance(P( 14 ),P( 5 )); + double L9 = getDistance(P( 3 ),P( 15 )) + getDistance(P( 15 ),P( 6 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + aVal = Max(aVal,Max(Max(L7,L8),L9)); + break; + } + else if( len == 20 ) { // quadratic hexas + double L1 = getDistance(P( 1 ),P( 9 )) + getDistance(P( 9 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 10 )) + getDistance(P( 10 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 11 )) + getDistance(P( 11 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 12 )) + getDistance(P( 12 ),P( 1 )); + double L5 = getDistance(P( 5 ),P( 13 )) + getDistance(P( 13 ),P( 6 )); + double L6 = getDistance(P( 6 ),P( 14 )) + getDistance(P( 14 ),P( 7 )); + double L7 = getDistance(P( 7 ),P( 15 )) + getDistance(P( 15 ),P( 8 )); + double L8 = getDistance(P( 8 ),P( 16 )) + getDistance(P( 16 ),P( 5 )); + double L9 = getDistance(P( 1 ),P( 17 )) + getDistance(P( 17 ),P( 5 )); + double L10= getDistance(P( 2 ),P( 18 )) + getDistance(P( 18 ),P( 6 )); + double L11= getDistance(P( 3 ),P( 19 )) + getDistance(P( 19 ),P( 7 )); + double L12= getDistance(P( 4 ),P( 20 )) + getDistance(P( 20 ),P( 8 )); + double D1 = getDistance(P( 1 ),P( 7 )); + double D2 = getDistance(P( 2 ),P( 8 )); + double D3 = getDistance(P( 3 ),P( 5 )); + double D4 = getDistance(P( 4 ),P( 6 )); + aVal = Max(Max(Max(L1,L2),Max(L3,L4)),Max(L5,L6)); + aVal = Max(aVal,Max(Max(L7,L8),Max(L9,L10))); + aVal = Max(aVal,Max(L11,L12)); + aVal = Max(aVal,Max(Max(D1,D2),Max(D3,D4))); + break; + } + else if( len > 1 && aElem->IsPoly() ) { // polys + // get the maximum distance between all pairs of nodes + for( int i = 1; i <= len; i++ ) { + for( int j = 1; j <= len; j++ ) { + if( j > i ) { // optimization of the loop + double D = getDistance( P(i), P(j) ); + aVal = Max( aVal, D ); + } + } + } + } + } + + if( myPrecision >= 0 ) + { + double prec = pow( 10., (double)myPrecision ); + aVal = floor( aVal * prec + 0.5 ) / prec; + } + return aVal; + } + return 0.; +} + +double MaxElementLength3D::GetBadRate( double Value, int /*nbNodes*/ ) const +{ + return Value; +} + +SMDSAbs_ElementType MaxElementLength3D::GetType() const +{ + return SMDSAbs_Volume; +} + + /* Class : MinimumAngle Description : Functor for calculation of minimum angle @@ -407,47 +762,94 @@ double AspectRatio::GetValue( const TSequenceOfXYZ& P ) return alfa * maxLen * half_perimeter / anArea; } else if( nbNodes == 4 ) { // quadrangle - // return aspect ratio of the worst triange which can be built + // Compute lengths of the sides + std::vector< double > aLen (4); + aLen[0] = getDistance( P(1), P(2) ); + aLen[1] = getDistance( P(2), P(3) ); + aLen[2] = getDistance( P(3), P(4) ); + aLen[3] = getDistance( P(4), P(1) ); + // Compute lengths of the diagonals + std::vector< double > aDia (2); + aDia[0] = getDistance( P(1), P(3) ); + aDia[1] = getDistance( P(2), P(4) ); + // Compute areas of all triangles which can be built // taking three nodes of the quadrangle - TSequenceOfXYZ triaPnts(3); - // triangle on nodes 1 3 2 - triaPnts(1) = P(1); - triaPnts(2) = P(3); - triaPnts(3) = P(2); - double ar = GetValue( triaPnts ); - // triangle on nodes 1 3 4 - triaPnts(3) = P(4); - ar = Max ( ar, GetValue( triaPnts )); - // triangle on nodes 1 2 4 - triaPnts(2) = P(2); - ar = Max ( ar, GetValue( triaPnts )); - // triangle on nodes 3 2 4 - triaPnts(1) = P(3); - ar = Max ( ar, GetValue( triaPnts )); - - return ar; - } - else { // nbNodes==8 - quadratic quadrangle - // return aspect ratio of the worst triange which can be built + std::vector< double > anArea (4); + anArea[0] = getArea( P(1), P(2), P(3) ); + anArea[1] = getArea( P(1), P(2), P(4) ); + anArea[2] = getArea( P(1), P(3), P(4) ); + anArea[3] = getArea( P(2), P(3), P(4) ); + // Q = alpha * L * C1 / C2, where + // + // alpha = sqrt( 1/32 ) + // L = max( L1, L2, L3, L4, D1, D2 ) + // C1 = sqrt( ( L1^2 + L1^2 + L1^2 + L1^2 ) / 4 ) + // C2 = min( S1, S2, S3, S4 ) + // Li - lengths of the edges + // Di - lengths of the diagonals + // Si - areas of the triangles + const double alpha = sqrt( 1 / 32. ); + double L = Max( aLen[ 0 ], + Max( aLen[ 1 ], + Max( aLen[ 2 ], + Max( aLen[ 3 ], + Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) ); + double C1 = sqrt( ( aLen[0] * aLen[0] + + aLen[1] * aLen[1] + + aLen[2] * aLen[2] + + aLen[3] * aLen[3] ) / 4. ); + double C2 = Min( anArea[ 0 ], + Min( anArea[ 1 ], + Min( anArea[ 2 ], anArea[ 3 ] ) ) ); + if ( C2 <= Precision::Confusion() ) + return 0.; + return alpha * L * C1 / C2; + } + else if( nbNodes == 8 ){ // nbNodes==8 - quadratic quadrangle + // Compute lengths of the sides + std::vector< double > aLen (4); + aLen[0] = getDistance( P(1), P(3) ); + aLen[1] = getDistance( P(3), P(5) ); + aLen[2] = getDistance( P(5), P(7) ); + aLen[3] = getDistance( P(7), P(1) ); + // Compute lengths of the diagonals + std::vector< double > aDia (2); + aDia[0] = getDistance( P(1), P(5) ); + aDia[1] = getDistance( P(3), P(7) ); + // Compute areas of all triangles which can be built // taking three nodes of the quadrangle - TSequenceOfXYZ triaPnts(3); - // triangle on nodes 1 3 2 - triaPnts(1) = P(1); - triaPnts(2) = P(5); - triaPnts(3) = P(3); - double ar = GetValue( triaPnts ); - // triangle on nodes 1 3 4 - triaPnts(3) = P(7); - ar = Max ( ar, GetValue( triaPnts )); - // triangle on nodes 1 2 4 - triaPnts(2) = P(3); - ar = Max ( ar, GetValue( triaPnts )); - // triangle on nodes 3 2 4 - triaPnts(1) = P(5); - ar = Max ( ar, GetValue( triaPnts )); - - return ar; + std::vector< double > anArea (4); + anArea[0] = getArea( P(1), P(3), P(5) ); + anArea[1] = getArea( P(1), P(3), P(7) ); + anArea[2] = getArea( P(1), P(5), P(7) ); + anArea[3] = getArea( P(3), P(5), P(7) ); + // Q = alpha * L * C1 / C2, where + // + // alpha = sqrt( 1/32 ) + // L = max( L1, L2, L3, L4, D1, D2 ) + // C1 = sqrt( ( L1^2 + L1^2 + L1^2 + L1^2 ) / 4 ) + // C2 = min( S1, S2, S3, S4 ) + // Li - lengths of the edges + // Di - lengths of the diagonals + // Si - areas of the triangles + const double alpha = sqrt( 1 / 32. ); + double L = Max( aLen[ 0 ], + Max( aLen[ 1 ], + Max( aLen[ 2 ], + Max( aLen[ 3 ], + Max( aDia[ 0 ], aDia[ 1 ] ) ) ) ) ); + double C1 = sqrt( ( aLen[0] * aLen[0] + + aLen[1] * aLen[1] + + aLen[2] * aLen[2] + + aLen[3] * aLen[3] ) / 4. ); + double C2 = Min( anArea[ 0 ], + Min( anArea[ 1 ], + Min( anArea[ 2 ], anArea[ 3 ] ) ) ); + if ( C2 <= Precision::Confusion() ) + return 0.; + return alpha * L * C1 / C2; } + return 0; } double AspectRatio::GetBadRate( double Value, int /*nbNodes*/ ) const @@ -476,9 +878,9 @@ namespace{ inline double getArea(double theHalfPerim, double theTria[3]){ return sqrt(theHalfPerim* - (theHalfPerim-theTria[0])* - (theHalfPerim-theTria[1])* - (theHalfPerim-theTria[2])); + (theHalfPerim-theTria[0])* + (theHalfPerim-theTria[1])* + (theHalfPerim-theTria[2])); } inline double getVolume(double theLen[6]){ @@ -530,6 +932,28 @@ namespace{ } +double AspectRatio3D::GetValue( long theId ) +{ + double aVal = 0; + myCurrElement = myMesh->FindElement( theId ); + if ( myCurrElement && myCurrElement->GetVtkType() == VTK_TETRA ) + { + // Action from CoTech | ACTION 31.3: + // EURIWARE BO: Homogenize the formulas used to calculate the Controls in SMESH to fit with + // those of ParaView. The library used by ParaView for those calculations can be reused in SMESH. + vtkUnstructuredGrid* grid = SMDS_Mesh::_meshList[myCurrElement->getMeshId()]->getGrid(); + if ( vtkCell* avtkCell = grid->GetCell( myCurrElement->getVtkId() )) + aVal = Round( vtkMeshQuality::TetAspectRatio( avtkCell )); + } + else + { + TSequenceOfXYZ P; + if ( GetPoints( myCurrElement, P )) + aVal = Round( GetValue( P )); + } + return aVal; +} + double AspectRatio3D::GetValue( const TSequenceOfXYZ& P ) { double aQuality = 0.0; @@ -963,16 +1387,20 @@ SMDSAbs_ElementType Skew::GetType() const */ double Area::GetValue( const TSequenceOfXYZ& P ) { - gp_Vec aVec1( P(2) - P(1) ); - gp_Vec aVec2( P(3) - P(1) ); - gp_Vec SumVec = aVec1 ^ aVec2; - for (int i=4; i<=P.size(); i++) { - gp_Vec aVec1( P(i-1) - P(1) ); - gp_Vec aVec2( P(i) - P(1) ); - gp_Vec tmp = aVec1 ^ aVec2; - SumVec.Add(tmp); + double val = 0.0; + if ( P.size() > 2 ) { + gp_Vec aVec1( P(2) - P(1) ); + gp_Vec aVec2( P(3) - P(1) ); + gp_Vec SumVec = aVec1 ^ aVec2; + for (int i=4; i<=P.size(); i++) { + gp_Vec aVec1( P(i-1) - P(1) ); + gp_Vec aVec2( P(i) - P(1) ); + gp_Vec tmp = aVec1 ^ aVec2; + SumVec.Add(tmp); + } + val = SumVec.Magnitude() * 0.5; } - return SumVec.Magnitude() * 0.5; + return val; } double Area::GetBadRate( double Value, int /*nbNodes*/ ) const @@ -1036,160 +1464,160 @@ double Length2D::GetValue( long theElementId) case SMDSAbs_Node: case SMDSAbs_Edge: if (len == 2){ - aVal = getDistance( P( 1 ), P( 2 ) ); + aVal = getDistance( P( 1 ), P( 2 ) ); break; } else if (len == 3){ // quadratic edge - aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 )); + aVal = getDistance(P( 1 ),P( 3 )) + getDistance(P( 3 ),P( 2 )); break; } case SMDSAbs_Face: if (len == 3){ // triangles - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 1 )); - aVal = Max(L1,Max(L2,L3)); - break; + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 1 )); + aVal = Max(L1,Max(L2,L3)); + break; } else if (len == 4){ // quadrangles - double L1 = getDistance(P( 1 ),P( 2 )); - double L2 = getDistance(P( 2 ),P( 3 )); - double L3 = getDistance(P( 3 ),P( 4 )); - double L4 = getDistance(P( 4 ),P( 1 )); - aVal = Max(Max(L1,L2),Max(L3,L4)); - break; + double L1 = getDistance(P( 1 ),P( 2 )); + double L2 = getDistance(P( 2 ),P( 3 )); + double L3 = getDistance(P( 3 ),P( 4 )); + double L4 = getDistance(P( 4 ),P( 1 )); + aVal = Max(Max(L1,L2),Max(L3,L4)); + break; } if (len == 6){ // quadratic triangles - double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); - double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); - double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 )); - aVal = Max(L1,Max(L2,L3)); + double L1 = getDistance(P( 1 ),P( 2 )) + getDistance(P( 2 ),P( 3 )); + double L2 = getDistance(P( 3 ),P( 4 )) + getDistance(P( 4 ),P( 5 )); + double L3 = getDistance(P( 5 ),P( 6 )) + getDistance(P( 6 ),P( 1 )); + aVal = Max(L1,Max(L2,L3)); //cout<<"L1="<FindElement( theId ); - if ( anElem == 0 || myType != anElem->GetType() && myType != SMDSAbs_All ) + if ( anElem == 0 || (myType != anElem->GetType() && myType != SMDSAbs_All )) return false; } @@ -2390,8 +2989,8 @@ bool LogicalOR::IsSatisfy( long theId ) return myPredicate1 && myPredicate2 && - myPredicate1->IsSatisfy( theId ) || - myPredicate2->IsSatisfy( theId ); + (myPredicate1->IsSatisfy( theId ) || + myPredicate2->IsSatisfy( theId )); } @@ -2412,15 +3011,15 @@ void Filter::SetPredicate( PredicatePtr thePredicate ) template inline void FillSequence(const TIterator& theIterator, - TPredicate& thePredicate, - Filter::TIdSequence& theSequence) + TPredicate& thePredicate, + Filter::TIdSequence& theSequence) { if ( theIterator ) { while( theIterator->more() ) { TElement anElem = theIterator->next(); long anId = anElem->GetID(); if ( thePredicate->IsSatisfy( anId ) ) - theSequence.push_back( anId ); + theSequence.push_back( anId ); } } } @@ -2428,8 +3027,8 @@ inline void FillSequence(const TIterator& theIterator, void Filter:: GetElementsId( const SMDS_Mesh* theMesh, - PredicatePtr thePredicate, - TIdSequence& theSequence ) + PredicatePtr thePredicate, + TIdSequence& theSequence ) { theSequence.clear(); @@ -2462,7 +3061,7 @@ GetElementsId( const SMDS_Mesh* theMesh, void Filter::GetElementsId( const SMDS_Mesh* theMesh, - Filter::TIdSequence& theSequence ) + Filter::TIdSequence& theSequence ) { GetElementsId(theMesh,myPredicate,theSequence); } @@ -2635,32 +3234,6 @@ static void getLinks( const SMDS_MeshFace* theFace, } } -static gp_XYZ getNormale( const SMDS_MeshFace* theFace ) -{ - gp_XYZ n; - int aNbNode = theFace->NbNodes(); - TColgp_Array1OfXYZ anArrOfXYZ(1,4); - SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator(); - int i = 1; - for ( ; aNodeItr->more() && i <= 4; i++ ) { - SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next(); - anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) ); - } - - gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1); - gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1); - n = q1 ^ q2; - if ( aNbNode > 3 ) { - gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1); - n += q2 ^ q3; - } - double len = n.Modulus(); - if ( len > 0 ) - n /= len; - - return n; -} - bool ManifoldPart::findConnected ( const ManifoldPart::TDataMapFacePtrInt& theAllFacePtrInt, SMDS_MeshFace* theStartFace, @@ -2815,7 +3388,7 @@ void ManifoldPart::expandBoundary void ManifoldPart::getFacesByLink( const ManifoldPart::Link& theLink, ManifoldPart::TVectorOfFacePtr& theFaces ) const { - SMDS_Mesh::SetOfFaces aSetOfFaces; + std::set aSetOfFaces; // take all faces that shared first node SMDS_ElemIteratorPtr anItr = theLink.myNode1->facesIterator(); for ( ; anItr->more(); ) @@ -2823,7 +3396,7 @@ void ManifoldPart::getFacesByLink( const ManifoldPart::Link& theLink, SMDS_MeshFace* aFace = (SMDS_MeshFace*)anItr->next(); if ( !aFace ) continue; - aSetOfFaces.Add( aFace ); + aSetOfFaces.insert( aFace ); } // take all faces that shared second node anItr = theLink.myNode2->facesIterator(); @@ -2831,7 +3404,7 @@ void ManifoldPart::getFacesByLink( const ManifoldPart::Link& theLink, for ( ; anItr->more(); ) { SMDS_MeshFace* aFace = (SMDS_MeshFace*)anItr->next(); - if ( aSetOfFaces.Contains( aFace ) ) + if ( aSetOfFaces.count( aFace ) ) theFaces.push_back( aFace ); } } @@ -3254,31 +3827,54 @@ void ElementsOnShape::process (const SMDS_MeshElement* theElemPtr) TSequenceOfXYZ::TSequenceOfXYZ() {} -TSequenceOfXYZ::TSequenceOfXYZ(size_type n) : std::vector(n) +TSequenceOfXYZ::TSequenceOfXYZ(size_type n) : myArray(n) {} -TSequenceOfXYZ::TSequenceOfXYZ(size_type n, const value_type& t) : std::vector(n,t) +TSequenceOfXYZ::TSequenceOfXYZ(size_type n, const gp_XYZ& t) : myArray(n,t) {} -TSequenceOfXYZ::TSequenceOfXYZ(const TSequenceOfXYZ& theSequenceOfXYZ) : std::vector(theSequenceOfXYZ) +TSequenceOfXYZ::TSequenceOfXYZ(const TSequenceOfXYZ& theSequenceOfXYZ) : myArray(theSequenceOfXYZ.myArray) {} template -TSequenceOfXYZ::TSequenceOfXYZ(InputIterator theBegin, InputIterator theEnd): std::vector(theBegin,theEnd) +TSequenceOfXYZ::TSequenceOfXYZ(InputIterator theBegin, InputIterator theEnd): myArray(theBegin,theEnd) +{} + +TSequenceOfXYZ::~TSequenceOfXYZ() {} TSequenceOfXYZ& TSequenceOfXYZ::operator=(const TSequenceOfXYZ& theSequenceOfXYZ) { - std::vector::operator=(theSequenceOfXYZ); + myArray = theSequenceOfXYZ.myArray; return *this; } -std::vector::reference TSequenceOfXYZ::operator()(size_type n) +gp_XYZ& TSequenceOfXYZ::operator()(size_type n) +{ + return myArray[n-1]; +} + +const gp_XYZ& TSequenceOfXYZ::operator()(size_type n) const +{ + return myArray[n-1]; +} + +void TSequenceOfXYZ::clear() +{ + myArray.clear(); +} + +void TSequenceOfXYZ::reserve(size_type n) +{ + myArray.reserve(n); +} + +void TSequenceOfXYZ::push_back(const gp_XYZ& v) { - return std::vector::operator[](n-1); + myArray.push_back(v); } -std::vector::const_reference TSequenceOfXYZ::operator()(size_type n) const +TSequenceOfXYZ::size_type TSequenceOfXYZ::size() const { - return std::vector::operator[](n-1); + return myArray.size(); }