X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Fpattern_mapping.htm;h=bc8b8a03b6ad511361bcaabf383c80316a975d8e;hp=a1eabee2e80d91951e348779e5f251ff83121f72;hb=6a3292e0719908b1e6ba7d3994fb314fa9fba71b;hpb=9280276b1de43fe3dc31602cb4c8326dee247ff4 diff --git a/doc/salome/gui/SMESH/pattern_mapping.htm b/doc/salome/gui/SMESH/pattern_mapping.htm index a1eabee2e..bc8b8a03b 100755 --- a/doc/salome/gui/SMESH/pattern_mapping.htm +++ b/doc/salome/gui/SMESH/pattern_mapping.htm @@ -2,31 +2,11 @@ - - - - - Pattern mapping - - - - - - - - - - - - - - - - - - - - + - - - - - - -

Pattern mapping

@@ -174,36 +160,6 @@ else

 

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Creating patterns

- -

The pattern description can be created manually or automatically. Manual - pattern creation implies creation of pattern file by hands. For an automatic - generation the user just specifies a geometrical face having a mesh built - on it. Mesh nodes lying on face vertices become key-points. Additionally, - the user may choose the way of getting nodes coordinates by projecting - nodes on the face instead of using "positions on face" generated - by mesher (if there are any). Faces having a seam edge can’t be used for - automatic pattern creation.

- -

 

- -

When creating a pattern from an existing mesh, there are two possible - cases:

- -

 

- -

1. A sub-mesh on face is selected. A pattern is created from the 2d - elements bound to a face by mesher. Node coordinates are either "positions - on face" computed by mesher, or coordinates got by node projection - on a geometrical surface, according to your choice.

- -

 

- -

2. A mesh where the main shape is a face, is selected. A pattern is - created from all the 2d elements in a mesh. If all mesh elements are build - by mesher, the user can select the way of getting nodes coordinates, else - all nodes are projected on a face surface.

-

 

Application of pattern mapping

@@ -219,24 +175,21 @@ else

 

- - -+
+- - - + + +
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+

+

 

To apply a pattern to a geometrical object, you should specify:

-

 

-

- a face having the number of vertices equal to the number of key-points in the pattern; the number of key-points on internal boundaries of a pattern must also be equal to the number of vertices @@ -248,15 +201,54 @@ else

- reverse or not the order of key-points. (The order of vertices of a face is counterclockwise looking from outside).

-

 

+

 

-

 

+

Then you either load a .smp pattern file previously created manually + by clicking on the button, or click on the New + button for automatic generation.

+ +

For an automatic generation you just specify a geometrical face having + a mesh built on it. Mesh nodes lying on face vertices become key-points. + Additionally, you may choose the way of getting nodes coordinates by projecting nodes on the face instead + of using "positions on face" generated by mesher (if there is + any). Faces having a seam edge can’t be used for automatic pattern creation.

+ +

 

+ +

When creating a pattern from an existing mesh, there are two possible + cases:

+ +

 

+ +

1. A sub-mesh on face is selected. A pattern is created from the 2d + elements bound to a face by mesher. Node coordinates are either "positions + on face" computed by mesher, or coordinates got by node projection + on a geometrical surface, according to your choice.

+ +

2. A mesh where the main shape is a face, is selected. A pattern is + created from all the 2d elements in a mesh. If all mesh elements are build + by mesher, the user can select the way of getting nodes coordinates, else + all nodes are projected on a face surface.

+ + +++ + + + +
+

+

+ +

 

Mapping algorithm:

-

The mapping algorithm is as follows:

+

The mapping algorithm is as follows:

-

 

+

 

1. Key-points are set in the order that they are encountered when walking along a pattern boundary so that elements @@ -268,7 +260,7 @@ else

 

-

+

 

@@ -279,7 +271,7 @@ else

 

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+

 

@@ -294,7 +286,7 @@ else

 

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+

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