X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fselection_filter_library.doc;fp=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fselection_filter_library.doc;h=c87d928e8ae4ad9fb508e790885d61e288534b4e;hp=7189ccc437a066e9038cedaa523cbeecccdbf3a3;hb=db1bdbcddcfce75757ac8b446feef6d78b2f2a17;hpb=82a86d922ea23de26a081646419639237faeb1b5
diff --git a/doc/salome/gui/SMESH/input/selection_filter_library.doc b/doc/salome/gui/SMESH/input/selection_filter_library.doc
index 7189ccc43..c87d928e8 100644
--- a/doc/salome/gui/SMESH/input/selection_filter_library.doc
+++ b/doc/salome/gui/SMESH/input/selection_filter_library.doc
@@ -5,8 +5,8 @@
\n Selection filter library allows creating and storing in files
the filters that can be later reused for operations on meshes. You can
access it from the Main Menu via Tools / Selection filter library.
-It is also possible to save any filter by invoking the filter library
-from \a Filter dialog launched from any mesh operation.
+It is also possible to save/load a filter by invoking the filter library
+from \ref filtering_elements "Filter dialog" launched from any mesh operation.
\image html selectionfilterlibrary.png
@@ -19,6 +19,7 @@ the current study. You can \b Add or \b Delete filters.
filter. By default it is prefixed with the corresponding entity type.
\anchor filtering_elements
+
Filter Dialog
When we use filters during group creation or another operation (by
clicking Set Filter button in the corresponding dialog), the
@@ -66,15 +67,22 @@ created. You have to select the mesh and the button will be enabled.
Some criteria are applicable to all Entity types:
-
Belong to Geom selects entities whose all nodes lie on the
-shape defined by Threshold Value. If the threshold shape is a
-sub-shape of the main shape of the mesh the algorithm works faster, if
-this is any other shape the algorithm works slower.
+shape defined by Threshold Value.
+If the threshold shape is a sub-shape of the main shape of the mesh,
+the filtering algorithm works faster because node-to-shape association
+is used instead of measuring distance between nodes and the shape, and
+\b Tolerance is not used. If the threshold shape is any other shape,
+the algorithm works slower because distance between nodes and the
+shape is measured and is compared with \b Tolerance.
-
Lying on Geom selects entities whose at least one node
lies on the shape defined by the Threshold Value.
-If the threshold shape is a sub-shape of the main shape of the mesh the
-algorithm works faster, if this is any other
-shape, the algorithm works slower.
+If the threshold shape is a sub-shape of the main shape of the mesh,
+the filtering algorithm works faster because node-to-shape association
+is used instead of measuring distance between nodes and the shape, and
+\b Tolerance is not used. If the threshold shape is any other shape,
+the algorithm works slower because distance between nodes and the
+shape is measured and is compared with \b Tolerance.
-
Belong to Mesh Group selects entities included into the mesh group
defined by the Threshold Value.
@@ -97,7 +105,7 @@ other parts. Threshold Value locating any element of the domain can be ei
-Some criteria are applicable to all Entity types of dimension
+Some criteria are applicable to entities of dimension
more than zero, i.e. to \b Edges, \b Faces and \b Volumes:
-
Linear allows selection of Linear or Quadratic elements (if Unary is set to "Not")
@@ -111,8 +119,8 @@ as a combination of geometry type and the number of nodes.
-The following criteria are applicable to all Entity types
-except for Volumes:
+The following criteria are applicable to Entities of \b all types
+except for \a Volumes:
-
Belong to Plane selects entities whose all nodes belong to a
specified plane within a given Tolerance.
@@ -222,7 +230,7 @@ diagonals with a value of length, which is more, less or equal
-The following criteria allow selecting mesh Volumes:
+The following criteria allow selecting mesh Volumes:
-
Aspect ratio 3D selects 3D mesh elements with an aspect ratio (see also an
\ref aspect_ratio_3d_page "Aspect Ratio 3D quality control"), which is more, less or equal