X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fsegments_around_vertex_algo.doc;h=ecd2e8aa9f91a13de0121db7a528cf1c8989fc3c;hp=f6250d2e509b0ddb13a1044d0eff9f82d0d8d972;hb=f6e2eed4240c426f1e65b40d1bd7e8d109a4d4b5;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813
diff --git a/doc/salome/gui/SMESH/input/segments_around_vertex_algo.doc b/doc/salome/gui/SMESH/input/segments_around_vertex_algo.doc
index f6250d2e5..ecd2e8aa9 100644
--- a/doc/salome/gui/SMESH/input/segments_around_vertex_algo.doc
+++ b/doc/salome/gui/SMESH/input/segments_around_vertex_algo.doc
@@ -3,15 +3,20 @@
\page segments_around_vertex_algo_page Segments around Vertex
\n Segments around Vertex algorithm is considered to be a 0D meshing
-algorithm, but, of course, it doesn't mesh nodes. It allows to define
-the local size of the elements in the neighborhood of a certain
-node. If we choose an object of higher dimension, it applies to all
-its tops, i.e. corners of a box. The 0D algorithm combines with the
-algorithms of higher dimensions, but it is not necessarily required
-for their successful implementation.
+algorithm, but, of course, it doesn't mesh vertices. It allows to define
+the local size of the segments in the neighborhood of a certain
+vertex. If we assign this algorithm to a geometrical object of higher
+dimension, it applies to all its vertices.
-This algorithm allows only one hypothesis.
+Length of segments near vertex is defined by Length Near
+ Vertex hypothesis.
+This hypothesis is used by \ref a1d_algos_anchor "Wire Discretization" or
+\ref a1d_algos_anchor "Composite Side Discretization" algorithms as
+follows: a geometrical edge is discretized according to a 1D
+ hypotheses and then nodes near vertices are modified to assure the
+ segment length required by Length Near Vertex hypothesis.
\image html lengthnearvertex.png
-*/
\ No newline at end of file
+
+*/