X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Freorient_faces.rst;h=82982dd9a15645250adc3d7ce440d5777dc36ee4;hp=142a707d2d94946e880acd52fdf804080a229279;hb=fc9c05a33c258342ff8d1eabcd9ae06bdf8c5764;hpb=f0f67c0b47e58361bc50c7169734da604fbfca01 diff --git a/doc/salome/gui/SMESH/input/reorient_faces.rst b/doc/salome/gui/SMESH/input/reorient_faces.rst index 142a707d2..82982dd9a 100644 --- a/doc/salome/gui/SMESH/input/reorient_faces.rst +++ b/doc/salome/gui/SMESH/input/reorient_faces.rst @@ -14,21 +14,15 @@ This operation allows fixing the orientation of a set of faces in the following The orientation of a face is changed by reverting the order of its nodes. -**To set orientation of faces:** - -#. In the **Modification** menu select **Reorient faces** item or click **Reorient faces** button in the toolbar. - - .. image:: ../images/reorient_faces_face.png - :align: center - - .. centered:: - **"Reorient faces" button** - +*To set orientation of faces:* +.. |img| image:: ../images/reorient_faces_face.png +#. In the **Modification** menu select **Reorient faces** item or click *"Reorient faces"* button |img| in the toolbar. #. In the "Reorient faces" dialog box -#. Select the **Object** (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer. -#. To reorient by direction of the face normal: + + * Select the **Object** (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer. + * To reorient by direction of the face normal: * Specify the coordinates of the **Point** by which the control face will be found. You can specify the **Point** by picking a node in the 3D Viewer or selecting a vertex in the Object Browser. * Set up the **Direction** vector to be compared with the normal of the control face. There are following options: @@ -41,27 +35,27 @@ The orientation of a face is changed by reverting the order of its nodes. :align: center .. centered:: - "The orientation of adjacent faces is chosen according to a vector. The control face is found by point." + The orientation of adjacent faces is chosen according to a vector. The control face is found by point. - * In the second mode it is possible to pick the **Face** by mouse in the 3D Viewer or directly input the **Face** ID in the corresponding field. + * In the second mode it is possible to pick the **Face** by mouse in the 3D Viewer or directly input the **Face** ID in the corresponding field. .. image:: ../images/reorient_2d_face.png :align: center .. centered:: - "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given." + The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given. - * In the third mode, the faces can be reoriented according to volumes: + * In the third mode, the faces can be reoriented according to volumes: - * Select an object (mesh, sub-mesh or group) containing reference **Volumes**, in the Object Browser or in the 3D Viewer. - * Specify whether face normals should point outside or inside the reference volumes using **Face normal outside volume** check-box. + * Select an object (mesh, sub-mesh or group) containing reference **Volumes**, in the Object Browser or in the 3D Viewer. + * Specify whether face normals should point outside or inside the reference volumes using **Face normal outside volume** check-box. .. image:: ../images/reorient_2d_volume.png :align: center .. centered:: - "The orientation of faces is chosen relatively to adjacent volumes." + The orientation of faces is chosen relatively to adjacent volumes. #. Click the **Apply** or **Apply and Close** button to confirm the operation.