X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Freorient_faces.doc;h=f2581bb891eea656a36eb60137578ea84a7bd5ad;hp=20346a9dc54510ae63e1972d6557928c5c2d8d5b;hb=d64c9cac70573c5789a61c314f5ac5ffc3428f4a;hpb=299e2326cd42edd35b87946a5a801899f821d875
diff --git a/doc/salome/gui/SMESH/input/reorient_faces.doc b/doc/salome/gui/SMESH/input/reorient_faces.doc
index 20346a9dc..f2581bb89 100644
--- a/doc/salome/gui/SMESH/input/reorient_faces.doc
+++ b/doc/salome/gui/SMESH/input/reorient_faces.doc
@@ -1,14 +1,15 @@
/*!
-\page reorient_faces_page Reorient faces
+\page reorient_faces_page Orient faces
-\n This operation allows changing the orientation of a set faces in the following ways:
+\n This operation allows fixing the orientation of a set of faces in
+the following ways:
-- The new orientation of a set of neighboring faces can be defined
- by a vector.
Since the direction of face normals in
- the set can be even opposite, it is necessary to specify a control
- face, the normal to which will be compared with the vector. This face can be
- either:
+ - The desired orientation of a set of neighboring faces can be defined
+ by a vector giving a desired direction of a normal of a certain face.
+ Since the direction of face normals in the set can be even opposite,
+ it is necessary to specify a \a control face, the normal to which
+ will be compared with the vector. This face can be either:
- found by proximity to a given point, or
- specified explicitly.
@@ -19,7 +20,7 @@
The orientation of a face is changed by reverting the order of its nodes.
-To change orientation of faces:
+To set orientation of faces:
- In the \b Modification menu select Reorient faces
item or click Reorient faces button in the toolbar.
@@ -37,18 +38,20 @@ The orientation of a face is changed by reverting the order of its nodes.
containing faces to reorient, in the Object Browser or in the 3D
Viewer.
-- To reorient according to vector:
+
- To reorient by direction of the face normal:
- Specify the coordinates of the \b Point by which the control face
- will be found. You can easy specify the \b
- Point by either picking a node in the 3D Viewer or selecting a vertex
- in the Object Browser. It is possible to pick the \b Face by mouse in
- the 3D Viewer or enter its ID.
+ will be found. You can specify the \b Point by either picking a
+ node in the 3D Viewer or selecting a vertex in the Object
+ Browser.
- Set up the \b Direction vector to be compared with the normal of the
- control face. If you pick a node in the 3D Viewer then the \b Direction
- vector will go from the coordinate system origin to the selected node.
- If you pick two nodes (holding Shift button) then the \b Direction vector
- will go from the first to the second node.
+ control face. There are following options:
+ - adjust vector components directly;
+ - select a vertex in the Object Browser or a node in the 3D
+ Viewer; their coordinates will define vector components;
+ - pick two nodes (holding Shift button), the \b Direction vector
+ will go from the first to the second node.
+
@@ -58,7 +61,7 @@ The orientation of a face is changed by reverting the order of its nodes.
-- In the second mode it is possible to directly input the \b Face ID in the corresponding field.
+
- In the second mode it is possible to either pick the \b Face by mouse in the 3D Viewer or directly input the \b Face ID in the corresponding field.
\image html reorient_2d_face.png "The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given."