X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fprojection_algos.doc;h=4e5b6e90d4e0ed7932631fb04d1682de30b2b277;hp=422b4099335688c853804394d69380a8f1de0749;hb=13b8c96957cd060f6e76f73c9248b941beff0d6d;hpb=0635c9fc80f67d1e5dc0e94ec85f487286a92070 diff --git a/doc/salome/gui/SMESH/input/projection_algos.doc b/doc/salome/gui/SMESH/input/projection_algos.doc index 422b40993..4e5b6e90d 100644 --- a/doc/salome/gui/SMESH/input/projection_algos.doc +++ b/doc/salome/gui/SMESH/input/projection_algos.doc @@ -16,43 +16,65 @@ The following dialog box will appear: \image html projection_1d.png -In this menu you can define the \b Name of the algorithm, the already -meshed source \b Edge and the \b Mesh (optional, use it if there are several -different meshes on the same edge). It could also be necessary to -define the orientation of edges, which is done by indicating the -Source Vertex being the first point of the Source Edge and the -Target Vertex being the first point of the created \b Edge. For -a group of edges, Source and Target vertices should be -shared by only one edge of the group. If Source and -Target vertices are specified, the elements of the group must be ajacent. +In this dialog you can define + +
+For a group of edges, Source and Target vertices should be +shared by only one edge of the group. If Source and Target +vertices are specified, the edges in the group must be connected. +The source and target groups must contain equal number of edges +and they must form topologically equal structures. \n Projection 2D algorithm allows to define the mesh of a face -(or group of faces) by the -projection of another already meshed face (or group of faces). This -algorithm works only -if all edges of the target face have been meshed as 1D Projections of -the edges of the source face. +(or group of faces) by the projection of another already meshed face +(or group of faces). This algorithm works only if all edges of the +target face have been discretized into the same number of +segments as corresponding edges of the source face. To apply this algorithm select the face to be meshed (indicated in the field \b Geometry of Create mesh dialog box), Projection -2D in the list -of 2D algorithms and click the "Add Hypothesis" button. The -following dialog box will appear: +2D in the list of 2D algorithms and click the "Add +Hypothesis" button. The following dialog box will appear: \image html projection_2d.png -In this menu you can define the \b Name of the algorithm, the already -meshed source \b Face and the \b Mesh (optional, use it if there are several -different meshes on the same face). It could also be necessary to -define the orientation of mesh on the face, which is done by -indicating two Source Vertices, which belong to the same edge of the -source face, and two Target Vertices, which belong to the same edge of -the created \b Face. +In this dialog you can define + + +The groups of faces are suitable for this algorithm only if they +contain an equal number of faces and form topologically equal +structures. + +\n Projection 1D-2D algorithm differs from Projection 2D +algorithm in one aspect: it generates mesh segments on edges of +the face according to the projected 2D elements; thus it does not +require the edges to be meshed by any other 1D algorithm; moreover it +does not allow to mesh edges of the face using another algorithm via +definition of sub-meshes. \n Projection 3D algorithm allows to define the mesh of a shape by the projection of another already meshed shape. This algorithm works -only if all faces and edges of the target face have been meshed as 1D -Projections of the faces and edges of the source face. Another +only if all faces and edges of the target shape have been meshed as 1D-2D +Projections of the faces and edges of the source shape. Another limitation is that this algorithm currently works only on boxes. To apply this algorithm select the solid to be meshed (indicated in @@ -63,12 +85,15 @@ following dialog box will appear: \image html projection_3d.png In this menu you can define the \b Name of the algorithm, the already -meshed source 3D shape and the \b Mesh (optional, use it if there are -several different meshes on the same shape). It could also be -necessary to define the orientation of mesh on the shape, which is +meshed source 3D shape and the \b Mesh (It can be omitted only when +projecting a submesh on another one from the same global Mesh). +It could also be necessary to define the orientation of mesh on the shape, which is done by indicating two Source Vertices, which belong to the same edge of the source 3D Shape, and two Target Vertices, which belong to the same edge of the source 3D Shape. +
See Also a sample TUI Script of a +\ref tui_projection "Projection Algorithms". + */