X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fconvert_to_from_quadratic_mesh.doc;fp=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fconvert_to_from_quadratic_mesh.doc;h=d321a2f2037333f5463f03a09970d7fdeb2870f9;hp=ee68098e968f65316ff5e6e92f85e37d94a4f58b;hb=bbca2cb797c37bb7695d3f35490bcd328fbddd4e;hpb=588493c920516300c8b8ca08c47d02ec0673b6e4 diff --git a/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc b/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc index ee68098e9..d321a2f20 100644 --- a/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc +++ b/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc @@ -15,9 +15,10 @@ quadratic meshes.
  1. Select a mesh or a sub-mesh in the Object Browser or in the Viewer.
  2. -
  3. From the Modification menu choose Convert to/from Quadratic -Mesh item , or click "Convert to/from quadratic" button in the -toolbar. +
  4. From the Modification menu or from the contextual menu in the + Object Browser choose Convert to/from Quadratic Mesh item, + or click "Convert to/from quadratic" button in the + toolbar.
    \image html image154.png @@ -33,16 +34,14 @@ The following dialog box will appear:
    • If it is necessary to convert a linear mesh to quadratic or a quadratic - mesh to linear. **Convert to bi-quadratic** option does the same as - **Convert to quadratic** except for that TRIA7, QUAD9 and HEXA27 - elements are created instead of TRIA6, QUAD8, and HEXA20 elements - respectively. Note that the choice is available only if the selected - mesh (or sub-mesh) contains both quadratic and linear elements, else the - direction of conversion is selected automatically.
    • + mesh to linear. **Convert to bi-quadratic** creates some types of quadratic + elements with additional central nodes: TRIA7, QUAD9 and HEXA27 + elements instead of TRIA6, QUAD8, and HEXA20 elements + respectively.
    • If it is necessary to place **medium nodes** of the quadratic mesh **on the - geometry** (meshed object). This option is relevant for conversion to + geometry** (meshed shape). This option is relevant for conversion to quadratic provided that the mesh is based on a geometry (not imported - from file).
    • + from file).
    \image html image156.gif