X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fcolors_size.doc;h=c8be2278ee5db1d39ecf44fb1d3c9e7b07a7b919;hp=c0953ff09d6aed9961a6bb52ca5acda29b338541;hb=674c0d8b9d98776136d216ec8f1bad56acac5bf5;hpb=f5016d85b7b4b88623723027a1585c6414c4dc66
diff --git a/doc/salome/gui/SMESH/input/colors_size.doc b/doc/salome/gui/SMESH/input/colors_size.doc
index c0953ff09..c8be2278e 100644
--- a/doc/salome/gui/SMESH/input/colors_size.doc
+++ b/doc/salome/gui/SMESH/input/colors_size.doc
@@ -14,7 +14,7 @@ shown.
- \b Nodes:
- \b Color - color of nodes.
- - \b Type and \b Scale - these options allow changing of the nodes
+ - \b Type and \b Scale - these options allow changing the nodes
representation (see \subpage point_marker_page "Point Marker" page
for more details).
- Edges / wireframe:
@@ -23,13 +23,13 @@ shown.
in wireframe mode).
- \b Faces:
- \b Front - surface color of face elements (seen in shading mode).
- - \b Back - backside surface color of face elements. Use slider to
- select this color generated on base of the \b Face color by
+ - \b Back - backside surface color of face elements. Use the slider to
+ select this color generated on the base of the \b Face color by
changing its brightness and saturation.
- \b Volumes:
- \b Normal - surface color of normal volume elements (seen in shading mode).
- - \b Reversed - surface color of volume elements. Use slider to
- select this color generated on base of the \b Normal color by
+ - \b Reversed - surface color of volume elements. Use the slider to
+ select this color generated on the base of the \b Normal color by
changing its brightness and saturation.
- \b Outlines:
- \b Color - color of element borders in shading mode.
@@ -41,6 +41,7 @@ shown.
- \b Balls:
- \b Color - color of discrete ball elements.
- \b Size - size of discrete ball elements.
+ - \b Scale - scale factor of discrete ball elements.
- Orientation vectors:
- \b Color - color of orientation vectors.
- \b Scale - size of orientation vectors.