X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fcolors_size.doc;h=c8be2278ee5db1d39ecf44fb1d3c9e7b07a7b919;hp=c0953ff09d6aed9961a6bb52ca5acda29b338541;hb=674c0d8b9d98776136d216ec8f1bad56acac5bf5;hpb=f5016d85b7b4b88623723027a1585c6414c4dc66 diff --git a/doc/salome/gui/SMESH/input/colors_size.doc b/doc/salome/gui/SMESH/input/colors_size.doc index c0953ff09..c8be2278e 100644 --- a/doc/salome/gui/SMESH/input/colors_size.doc +++ b/doc/salome/gui/SMESH/input/colors_size.doc @@ -14,7 +14,7 @@ shown. - \b Nodes: - \b Color - color of nodes. - - \b Type and \b Scale - these options allow changing of the nodes + - \b Type and \b Scale - these options allow changing the nodes representation (see \subpage point_marker_page "Point Marker" page for more details). - Edges / wireframe: @@ -23,13 +23,13 @@ shown. in wireframe mode). - \b Faces: - \b Front - surface color of face elements (seen in shading mode). - - \b Back - backside surface color of face elements. Use slider to - select this color generated on base of the \b Face color by + - \b Back - backside surface color of face elements. Use the slider to + select this color generated on the base of the \b Face color by changing its brightness and saturation. - \b Volumes: - \b Normal - surface color of normal volume elements (seen in shading mode). - - \b Reversed - surface color of volume elements. Use slider to - select this color generated on base of the \b Normal color by + - \b Reversed - surface color of volume elements. Use the slider to + select this color generated on the base of the \b Normal color by changing its brightness and saturation. - \b Outlines: - \b Color - color of element borders in shading mode. @@ -41,6 +41,7 @@ shown. - \b Balls: - \b Color - color of discrete ball elements. - \b Size - size of discrete ball elements. + - \b Scale - scale factor of discrete ball elements. - Orientation vectors: - \b Color - color of orientation vectors. - \b Scale - size of orientation vectors.