X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fbasic_meshing_algos.doc;h=a4ebe1c8a0765b9082683f0dbc38e11c3615cd38;hp=1fd311d844d410ee903439f8017af74857b7868b;hb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6;hpb=0635c9fc80f67d1e5dc0e94ec85f487286a92070
diff --git a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
index 1fd311d84..a4ebe1c8a 100644
--- a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
+++ b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
@@ -21,9 +21,8 @@ shape of a mesh.
For meshing of 2D entities (faces):
-- Triangle meshing algorithms (Mefisto, Netgen 1D-2D and BLSUFR ) - Faces
-are split into triangular elements.
-- Quadrangle meshing algorithm (Mapping) - Faces are split into
+
- Triangle meshing algorithms (Mefisto) - Faces are split into triangular elements.
+- Quadrangle meshing algorithm (Mapping) - quadrilateral Faces are split into
quadrangular elements.
@@ -34,10 +33,12 @@ quadrangular elements.
For meshing of 3D entities (volume objects):
-- Hexahedron meshing algorithm (i,j,k) - Volumes are split into
+
- Hexahedron meshing algorithm (i,j,k) - 6-sided Volumes are split into
hexahedral (cubic) elements.
-- Tetrahedron (Netgen and GHS3D) meshing algorithms - Volumes are split into
-tetrahedral (pyramidal) elements.
+- \subpage cartesian_algo_page
+internal parts of Volumes are split into hexahedral elements forming a
+Cartesian grid; polyhedra and other types of elements are generated
+where the geometrical boundary intersects Cartesian cells.
\image html image125.gif "Example of a tetrahedral 3D mesh"
@@ -45,16 +46,25 @@ tetrahedral (pyramidal) elements.
\image html image126.gif "Example of a hexahedral 3D mesh"
-\Note that BLSURF and GHS3D are commercial meshers and require a
-license to be used within the Mesh module.
+Some of 3D meshing algorithms also can generate 3D meshes from 2D meshes, working without
+geometrical objects. Such algorithms are
+
+- Hexahedron meshing algorithm (i,j,k),
+
+
There is also a number of more specific algorithms:
- \subpage projection_algos_page "for meshing by projection of another mesh"
+- \subpage import_algos_page "for meshing by importing elements from another mesh"
- \subpage radial_prism_algo_page "for meshing geometrical objects with cavities"
- \subpage segments_around_vertex_algo_page "for defining the local size of elements around a certain node"
- \subpage prism_3d_algo_page "for meshing prismatic shapes"
+- \subpage radial_quadrangle_1D2D_algo_page "for meshing special 2d faces (circles and part of circles)"
+\ref use_existing_anchor "Use existing edges" and
+\ref use_existing_anchor "Use existing faces" algorithms can be
+used to create an 1D or a 2D mesh in a python script.
\ref constructing_meshes_page "Constructing meshes" page describes in
detail how to apply meshing algorithms.
@@ -62,4 +72,4 @@ detail how to apply meshing algorithms.
See Also a sample TUI Script of a
\ref tui_defining_meshing_algos "Define Meshing Algorithm" operation.
-*/
\ No newline at end of file
+*/