X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Fbasic_meshing_algos.doc;h=08841b0637c44219cbf73a28e8d8af65f5948d41;hp=b4a99c41f453482c371db4fd1c316ff074efbc89;hb=dd0d39d752a4d5ba58ed2e417651093764bb8d09;hpb=d498ff64b27604a9941f629eec4499ca92541880
diff --git a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
index b4a99c41f..08841b063 100644
--- a/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
+++ b/doc/salome/gui/SMESH/input/basic_meshing_algos.doc
@@ -26,9 +26,9 @@ number of mesh segments following an 1D hypothesis.
For meshing of 2D entities (faces):
-- Triangle (Mefisto) meshing algorithm - splits faces
+
- Triangle: Mefisto meshing algorithm - splits faces
into triangular elements.
-- \subpage quad_ijk_algo_page "Quadrangle (Mapping)" meshing
+
- \subpage quad_ijk_algo_page "Quadrangle: Mapping" meshing
algorithm - splits faces into quadrangular elements.
@@ -65,19 +65,17 @@ objects.
There is also a number of more specific algorithms:
-- \subpage prism_3d_algo_page "for meshing prismatic 3D shapes with hexahedra and prisms"
-- \subpage quad_from_ma_algo_page "for quadrangle meshing of faces with sinuous borders and rings"
+- \subpage prism_3d_algo_page "Extrusion 3D" - for meshing prismatic 3D shapes with hexahedra and prisms.
+- \subpage quad_from_ma_algo_page "Quadrangle: Medial Axis Projection" - for quadrangle meshing of faces with sinuous borders and rings.
- Polygon per Face meshing algorithm - generates one mesh
face (either a triangle, a quadrangle or a polygon) per a geometrical
face using all nodes from the face boundary.
-- \subpage projection_algos_page "for meshing by projection of another mesh"
-- \subpage import_algos_page "for meshing by importing elements from another mesh"
-- \subpage radial_prism_algo_page "for meshing 3D geometrical objects with cavities with hexahedra and prisms"
-- \subpage radial_quadrangle_1D2D_algo_page "for quadrangle meshing of disks and parts of disks"
-- \subpage use_existing_page "Use Edges to be Created Manually" and
- \ref use_existing_page "Use Faces to be Created Manually" algorithms can be
- used to create a 1D or a 2D mesh in a python script.
-- \subpage segments_around_vertex_algo_page "for defining the length of mesh segments around certain vertices"
+- \subpage projection_algos_page "Projection algorithms" - for meshing by projection of another mesh.
+- \subpage import_algos_page "Import algorithms" - for meshing by importing elements from another mesh.
+- \subpage radial_prism_algo_page "Radial Prism" - for meshing 3D geometrical objects with cavities with hexahedra and prisms.
+- \subpage radial_quadrangle_1D2D_algo_page "Radial Quadrangle 1D-2D" - for quadrangle meshing of disks and parts of disks.
+- \subpage use_existing_page "Use Faces/Edges to be Created Manually" - to create a 1D or a 2D mesh in a python script.
+- \subpage segments_around_vertex_algo_page "Segments around Vertex" - for defining the length of mesh segments around certain vertices.
\ref constructing_meshes_page "Constructing meshes" page describes in