X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Faspect_ratio.doc;h=c6c3dbdee3cb3bd648e253eef153bd84c57ffd89;hp=070d377cc47da6a6a4875dedc2a509d444dc25e8;hb=d8f644ca3d4ce62f2ef41d4aacb52f5bb1221df3;hpb=b178526bb0aa12bfca34690cb0df0084fd58b9c6 diff --git a/doc/salome/gui/SMESH/input/aspect_ratio.doc b/doc/salome/gui/SMESH/input/aspect_ratio.doc index 070d377cc..c6c3dbdee 100644 --- a/doc/salome/gui/SMESH/input/aspect_ratio.doc +++ b/doc/salome/gui/SMESH/input/aspect_ratio.doc @@ -13,10 +13,10 @@ nodes is calculated by the formula: \image html formula4.png -- The Aspect Ratio of a \b quadrangle 2D element consisting of - 4 nodes is the worst (i.e. the greatest) value from all triangles - which can be built taking three nodes of the quadrangle. There are - four triangles to consider: +- The Aspect Ratio of a \b quadrangle 2D element consisting of 4 +nodes is calculated by the formula: + +\image html formula5.png \image html image138.gif @@ -24,8 +24,8 @@ nodes is calculated by the formula:
  1. Display your mesh in the viewer.
  2. -
  3. Choose Controls > Aspect Ratio or click "Aspect -Ratio" button in the toolbar. +
  4. Choose Controls > Face Controls > Aspect Ratio or click +"Aspect Ratio" button in the toolbar. \image html image37.png
    "Aspect Ratio" button