X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2Faspect_ratio.doc;h=af1057ddda3e497cf6a422f20bd47a83d29a83cf;hp=070d377cc47da6a6a4875dedc2a509d444dc25e8;hb=bd4e115a78b52e3fbc016e5e30bb0e19b2a9e7d6;hpb=0635c9fc80f67d1e5dc0e94ec85f487286a92070 diff --git a/doc/salome/gui/SMESH/input/aspect_ratio.doc b/doc/salome/gui/SMESH/input/aspect_ratio.doc index 070d377cc..af1057ddd 100644 --- a/doc/salome/gui/SMESH/input/aspect_ratio.doc +++ b/doc/salome/gui/SMESH/input/aspect_ratio.doc @@ -13,22 +13,23 @@ nodes is calculated by the formula: \image html formula4.png -- The Aspect Ratio of a \b quadrangle 2D element consisting of - 4 nodes is the worst (i.e. the greatest) value from all triangles - which can be built taking three nodes of the quadrangle. There are - four triangles to consider: +- The Aspect Ratio of a \b quadrangle 2D element consisting of 4 +nodes is calculated using The Verdict Geometric Quality Library +available within VTK. The calculation formula is: -\image html image138.gif +\image html formula5.png To apply the Aspect Ratio quality criterion to your mesh:
  1. Display your mesh in the viewer.
  2. -
  3. Choose Controls > Aspect Ratio or click "Aspect -Ratio" button in the toolbar. +
  4. Choose Controls > Face Controls > Aspect Ratio or click +"Aspect Ratio" button in the toolbar. +
    \image html image37.png -
    "Aspect Ratio" button
    +"Aspect Ratio" button +
    Your mesh will be displayed in the viewer with its elements colored according to the applied mesh quality control criterion: