X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Finput%2F2d_meshing_hypo.doc;h=c912c568f5d5d84af67094bc7da5c8aba08de6ae;hp=05ab6dd362b8301c7068ee1429325fe0a82086f5;hb=412cf7721a0236c746a573ee74f9924afb7eb12f;hpb=79b1ac2b6df9117f16f11d444b1f165d477a1813
diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
index 05ab6dd36..c912c568f 100644
--- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
+++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
@@ -6,7 +6,9 @@
- \ref max_element_area_anchor "Max Element Area"
- \ref length_from_edges_anchor "Length from Edges"
+- \ref hypo_quad_params_anchor "Quadrangle parameters"
- \ref quadrangle_preference_anchor "Quadrangle Preference"
+- \ref triangle_preference_anchor "Triangle Preference"
@@ -21,7 +23,7 @@ which will compose the mesh of these 2D faces.
\image html a-maxelarea.png
-\image html max_el_area.png
+\image html max_el_area.png "In this example, Max. element area is very small compared to the 1D hypothesis"
See Also a sample TUI Script of a
\ref tui_max_element_area "Maximum Element Area" hypothesis
@@ -37,6 +39,19 @@ length calculated as an average edge length for a given wire.
See Also a sample TUI Script of a
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
+
+\anchor hypo_quad_params_anchor
+Quadrangle parameters
+
+Quadrangle parameters is a hypothesis for
+Quadrangle (Mapping), which allows using this algorithm for meshing of
+triangular faces.In this case it is necessary to select the Base vertex
+used as a degenerated edge.
+
+\image html hypo_quad_params_1.png "A face built from 3 edges"
+
+\image html hypo_quad_params_res.png "The resulting mesh"
+
\anchor quadrangle_preference_anchor
Quadrangle Preference
@@ -48,4 +63,14 @@ otherwise this mesh will contain some triangular elements.
This hypothesis has one restriction on its work: the total quantity of
segments on all four sides of the face must be even (divisible by 2).
+
+
+\anchor triangle_preference_anchor
+Triangle Preference
+
+This algorithm can be used only together with Quadrangle (Mapping)
+algorithm. It allows to build triangular mesh faces in the refinement
+area if the number of nodes at the opposite edges of a meshed face is not equal,
+otherwise refinement area will contain some quadrangular elements.
+
*/