X-Git-Url: http://git.salome-platform.org/gitweb/?p=modules%2Fsmesh.git;a=blobdiff_plain;f=doc%2Fsalome%2Fgui%2FSMESH%2Ffiles%2Faspect_ratio.htm;h=37b4dea756e3098d5d6c32b535a694b64087a376;hp=a605ab9617977397925de5faf2cd93c5eee5ec2a;hb=f978efce3f2f0b6b7e43158d0398d6923626d49d;hpb=dc2a7e8b534e827658755d9e4b048a4520cd821d diff --git a/doc/salome/gui/SMESH/files/aspect_ratio.htm b/doc/salome/gui/SMESH/files/aspect_ratio.htm index a605ab961..37b4dea75 100755 --- a/doc/salome/gui/SMESH/files/aspect_ratio.htm +++ b/doc/salome/gui/SMESH/files/aspect_ratio.htm @@ -99,36 +99,35 @@ else
For a triangle - 2D element consisting of 3 nodes a the Aspect - Ratio is calculated as the ratio of the length, h2, of the edge - of this triangle, to the height, h1. The ratio of h2 to h1 is then multiplied - by 3(1/2) /2, so that - a “perfect” element in the shape of an equilateral triangle will be equal - to 1. This procedure is repeated for the remaining two edges of the triangle, - and the largest value is retained as the Aspect - Ratio for the element.
+ + + + + +
where :
- +
-
+
+ -
For a quadrangle 2D element consisting of 4 nodes the - Aspect Ratio is the ratio of the - element's longest side to its shortest side.
To apply the Aspect Ratio quality criterion to your mesh: