# indexation.
self.MESHTYPE_ICONS = {}
meshTypeIndex = InputData.MESHTYPES.CONCRETE
- self.__ui.cmbMeshType.setItemText(meshTypeIndex, "Béton")
+ self.__ui.cmbMeshType.setItemText(meshTypeIndex, "B?ton")
icon = QIcon()
icon.addFile(os.path.join(iconfolder,"concrete.png"))
self.__ui.cmbMeshType.setItemIcon(meshTypeIndex, icon)